Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Return to Monkey Island on Steam

Quick menu

Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.

Return to Monkey Island is a point & click, adventure and comedy game developed by Terrible Toybox and published by Devolver Digital.
Released on September 19th 2022 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean and Simplified Chinese.

It has received 8,418 reviews of which 7,660 were positive and 758 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.50€ on Steam, but you can find it for 0.54€ on K4G.


The Steam community has classified Return to Monkey Island into these genres:


Here is the detailed breakdown of supported languages for Return to Monkey Island:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Return to Monkey Island through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD FX-4300 (4 * 3800) or equivalent / Intel Core i3-3240 (2 * 3400) or equivalent
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 7750 (1024 VRAM) or equivalent / GeForce GT 640 (2048 VRAM) or equivalent
  • DirectX: Version 12
  • Storage: 4 GB available space
  • Additional Notes: Requires DirectX 12 and a DirectX 12 compatible GPU card or Vulkan 1.2.
MacOS
  • OS: MacOS High Sierra and above
  • Processor: AMD FX-4300 (4 * 3800) or equivalent / Intel Core i3-3240 (2 * 3400) or equivalent
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 7750 (1024 VRAM) or equivalent / GeForce GT 640 (2048 VRAM) or equivalent
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 20.04 or newer
  • Processor: 4-core 64-bit processor
  • Memory: 8 GB RAM
  • Graphics: GPU with 2GB VRAM and support for Vulkan 1.2 or OpenGL 4.2
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
July 2026
We spent weeks solving one puzzle. Not because it was impossible. Because it was the late '90s and there was no Google. My best friend and I would spend afternoons after school and weekends sitting in front of his PC trying every ridiculous combination we could think of. Somehow, those memories became just as important as the game itself. Return to Monkey Island felt like opening a time capsule. The humor is still there, the charm is still there, and somehow Guybrush still feels like an old friend. Maybe millennials really are addicted to nostalgia. If this is what nostalgia feels like, I'm perfectly okay with that.
8 hours played
May 2026
By the 2020s, when the 30th anniversary of the original games passed, it was generally accepted that Monkey Island wasn't going to return, and even what was left of LucasArts had been gone for years, with at least the comfort of having faded after the 2009–10 releases rather than with Escape . And yet, it returned: in another display of changing times, under the wing of one of the top indie publishers today, also bearing a resurrected Lucasfilm Games brand (to get an idea of how nostalgic that is, it was originally replaced by the LucasArts name and logo right after the first MI ), and with Ron Gilbert returning at the helm along with Dave Grossman. Let's get the first elephant out of the room: the visual style. I can get dislike, I can get disappointment, but too much vitriol and bile have been poured before and after release, a sad sign of how much worse online discourse has become over the years. I was perplexed myself until I got to see it on my screen, and it took in fact little for me to like it: so angular, colorful, distinctive and much more detailed than it may seem at first sight. Ironically, what I like the least is Guybrush's design, while I dig most of the designs of old and new characters. I also get that not everyone is a fan of that animation style (which only now I discover is called "tweening"); it's not bad and some scenes make good use of it, but I'd still have liked to see something feeling more "hand-crafted". Once again I'm reminded that the times Curse of Monkey Island got the budget for all that traditional animation are far behind. In any case, we are talking of a series that basically changed artstyle with every episode, so I find talks about "not the style of MI " frankly moot. Among old names that are great to see again we got the original composers, especially Michael Land, as the immortal music theme (but also LeChuck's theme) keeps delighting the ears, and Dominic Armato, who since his debut in Curse 25 years earlier, has been there to voice Guybrush every single time. On the other hand, due to the retirement of the original voice actor, LeChuck has a new one who does his best but is not as great, not helped by how sound editing could have made him more booming during the hammiest moments. While at this point very simplified, the interface—thankfully and finally we are back to using just the mouse—distinguishes itself for how the actions shown when over an interactable object or person aren't just some dry "object name", "pick up X", but text with different levels of flavor, from describing an action in a more involving or funny way than just "use object", to what are basically the thoughts of Guybrush, like hovering the cursor over a banner that tells an old place is going to close its doors and reading "Oh no!" It's a subtle attention to detail that adds a lot. Guybrush moves quite fast by default, and runs like hell with a double click. Very early on, he receives a magic book that works just like the hints in the remasters of the first two episodes, gradual suggestions until revealing a puzzle outright. No obligation to use it but no chance to get stuck: everyone's happy, and not having to alt-tab to look for hints is a notable bonus. Contrary to rumors that it would only follow up on the first two games and ignore the rest, Return acknowledges all its predecessors; they are often referenced in story beats and conversations. After all, while critical of some choices, Ron Gilbert has, to my knowledge, generally respected the work of the developers who handled MI after him. Notably not addressed, however, is the post-credits cliffhanger of Tales . My personal theory is that they decided to avoid making up a resolution for something only the original developers of that episode would really know—in short, not wanting to do what was done in the post-Gilbert games. Not even when and how LeChuck came back once again is addressed, but to be fair, he's done that so many times it's lost importance. At the same time, Return opens by addressing the bizarre and controversial ending of the second episode in a way that is very likely to leave a player scratching their head before it gets clearer, somewhat. Elaine, while having notable importance and being very supportive when Guybrush needs it most, is clearly portrayed as her own person, with her own things to handle, rather than "attached" to him. Her serene tolerance of Guybrush's antics, however, contrasts with how, for a while, it looks like their relationship would be eventually put to the test. Apparently there were some last-minute cuts and changes around that. Even among the constant humour, brilliant dialogue, and absurd characters the series is famous for, Return can feel bizarrely depressing at times, as it opens with revisiting a Melee Island where a lot has changed and old places are closed or closing, while both Guybrush and LeChuck struggle with being even considered and obsess over their common goal and their rivalry, in a world that is moving on and not waiting for them. And yet, some old characters are better off now, to tell that not all change is necessarily negative. After revisiting Melee and Monkey Island, the story opens up to a completely new set of islands and characters—only to reach a new confrontation on Monkey Island relatively quickly. I've been left with the impression that they crashed onto a wall of budget concerns at some point, which causes those places to feel undercooked, especially Terror Island. Even Monkey Island itself could have featured more (where are the cannibals?). Which leads us to the other elephant in the room: the ending. To be clear, even if the aforementioned new islands were developed more extensively, I think not much would have changed about it, only that it would have been reached after some more play time. It's clear that Gilbert likes meta, 4th-wall-breaking endings, and I'd say it's kept consistent with himself and Le Chuck's Revenge in that regard. Can't change how abrupt it is and how much of a retread of the LCR ending it is; therefore, it's perfectly understandable that many fans have felt disappointed (until they went on to insult Gilbert on his blog, that is). However, I reject those extremely negative interpretations of Return to Monkey Island as some insult to the fans. I got and accepted the message it tries to send, or at least the one I personally understood. The many different post-credits scenes you can see depending on a few choices at the end also further muck things up, but in a positive way. Telling more would be a spoiler—let's just say that a couple of them and the very final lines of dialogue helped a lot in shaping my opinion of the game. Return is far from the best Monkey Island game: even with a less controversial ending and artstyle, it's got a middle part that needed more time in the oven. But bad? Absolutely not. The first two episodes stay there, untouched and still the best, but I'm here over 30 years later, enjoying another Monkey Island game. After a one-two punch of this and the dedicated Tall Tales in Sea of Thieves , we can't know what will be next. Maybe Monkey Island will fade away again, possibly once and for all, or maybe it will return once more. There are still many tales of Guybrush Threepwood that can be told.
18 hours played
April 2026
Let’s start with the positives. I’ve heard a lot of complaints about the new graphic style, but personally, I like it. Especially when you compare it to the rather rough 3D experience in Escape from Monkey Island. I still think the cartoonish visuals of The Curse of Monkey Island are the best in the series, but this new style is definitely not bad at all. So that’s the first big plus. Now, let’s talk about the gameplay. I can confidently say this is the most comfortable point-and-click game I’ve ever played. Everything feels incredibly smooth and responsive—I never had to wait around. The character moves quickly across the screen, so you’re not stuck watching long animations and can focus on solving puzzles. The inventory system is also very well designed. Items have a small red crossed-circle icon that disappears when you hover over the correct spot. This means you don’t have to manually try every item and listen to the same repeated lines over and over. Instead, you can quickly scroll through your inventory, and if nothing changes, you know it’s not the right place. It’s a small feature, but very convenient. Another new addition is the trivia card system, and I absolutely love it. Throughout the game, you’ll find random cards with questions about the series (there are about 100 in total). They’re completely optional, but they add a fun extra layer while you’re running around trying to solve puzzles. Great idea. The puzzles themselves are fair. I don’t recall any that felt ridiculous or overly difficult. The game also includes a built-in hint book, which is very helpful—you don’t need to look up a walkthrough online. I played on hard difficulty and only used hints four times, three of which were near the end because I really wanted to see how the story would conclude… …and that brings me to the downside: the ending. I really didn’t get it. It feels like the developers weren’t sure how to wrap up the story, so they went for a mysterious, meta, “interpret it however you want” kind of conclusion—something very David Lynch–style. Some people might appreciate that approach, but I’m not a big fan of it. Honestly, a more classic, even cliché “sailing into the sunset” ending would have worked much better here. It’s probably just my personal preference, but that sense of confusion at the end did affect my overall impression of the game. That said, it’s still a very good experience overall, and I hope we’ll see another entry in the series someday.
16 hours played
April 2026
I've never heard of the game before, but I loved it. So much fun and lovely story.
4 hours played
March 2026
I started the game today again. I just can't play it. Finished it on PS5 but PC is where it belongs to. This isn't a game, it is more. I just don't want to see the ending again. This game has the saddest ending of anything I've seen in my life. It describes exactly what happened probably to all of the people who played all of the Monkey Island games in their youth. Return to is a well deserved farewell. Like a Elementary School reunion after decades. Best friends meeting again, being kids for a couple of hours, remembering the foolish yet fun things they've done. Remembering everyones phone number, asking if Jeff can come out to play, buying sweets from our pocket money. Playing Monkey Island panicking about Disc 114. Memories, all the good, all the bad, all the fun ones. Now, we are grown up, showing around photos of our kids and family. Talking about work, the world, all the stress and joy we have. Our last ride ends on a bench, sitting next to each other, talking about that we still stay in contact all of us knowing that this will not really happen, one after another just fades away, all back scattered around the world. You are sitting there alone and think. The good old fun days, let's keep them in good memory. Sometimes we can say Goodbye with a smile on our face. Thank you and we'll miss you Guybrush.

Similar games

View all
Randal's Monday A kleptomaniac, a sociopath and a horrible friend. Randal is potentially one of the most scurrile protagonists since the invention of the hoverboard. Randal's Monday is a crazy space-time odyssey in classic adventure design, spiced up with countless geek culture references of the last 30 years.
Similarity 96%
Price -94% 1.29€
Rating 7.5
Release 12 Nov 2014
Tales of Monkey Island: Complete Season While explosively stripping the evil pirate LeChuck of his demonic mojo, Guybrush Threepwood inadvertently infects the entire Caribbean with the arch-fiend's expelled voodoo, which threatens to transform buccaneers into unruly pirate monsters.
Similarity 94%
Price -60% 4.99€
Rating 8.4
Release 07 Jul 2009
Deponia In Deponia, the world has degenerated into a vast garbage dump, in which the crotchety Rufus ekes out his sorry existence.
Similarity 91%
Price -94% 0.63€
Rating 8.5
Release 06 Aug 2012
Deponia: The Complete Journey Junk, junk and even more junk. Life on the trash-planet Deponia is anything but a walk in the park. No surprise that Rufus had enough of that and hatches one ludicrous plan after the other to escape this bleak place.
Similarity 90%
Price -97% 0.99€
Rating 8.3
Release 08 Jul 2014
Chaos on Deponia With this long-expected sequel to the critically highly acclaimed and lavishly praised Deponia, the player enters round two. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell.
Similarity 87%
Price -97% 0.67€
Rating 8.7
Release 06 Nov 2012
Deponia Doomsday Can you change Deponia's fate? Do you have what it takes to change Rufus' past, present and future without accidently destroying the whole planet? Fight time itself in this action-packed, platypus-tastic and insanely hilarious story.
Similarity 86%
Price -97% 0.79€
Rating 8.3
Release 01 Mar 2016
Runaway, A Road Adventure New York, 2000......Without knowing how or why, Brian, a student on the verge of graduating from college, is attacked by Mafia gangsters. During his desperate getaway, in the company of a mysterious striptease dancer, he ends up meeting a wide range of unusual characters.
Similarity 86%
Price -82% 0.91€
Rating 7.3
Release 14 Mar 2007
Sam & Max Save the World An open-and-shut case of petty vandalism balloons into a far-flung mind-control conspiracy involving former child stars, the media, the mafia, the government, the internet, and the bright side of the moon. Telltale's episodic classic, lovingly remastered by members of the original development team.
Similarity 85%
Price -61% 8.00€
Rating 8.9
Release 02 Dec 2020
Lucy Dreaming Discover a dark family secret and rid a young girl of her nightmares in this splendidly British point & click comedy adventure. Playing as sharp-witted Lucy, explore both dreams and reality to meet all the colourful characters who'll help you solve puzzles, gather clues and find a murderer.
Hidden gem
Similarity 84%
Price 15.99€
Rating 9.0
Release 18 Oct 2022
Goodbye Deponia More chaos, more destruction, more Rufus. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia!
Similarity 82%
Price -95% 1.00€
Rating 8.5
Release 17 Oct 2013
The Inner World - The Last Wind Monk The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the roly-poly world with light and life. Emil, a trader for odds and ends, has led all the Asposians astray, making them believe that the dynasty is in cahoots with dark forces.
Similarity 81%
Price -97% 0.65€
Rating 8.2
Release 20 Oct 2017
Sam & Max: The Devil's Playhouse The last game in the episodic Sam & Max trilogy, beautifully remastered! As the intergalactic villains who seek the Devil’s Toybox close in and Max’s psychic abilities grow beyond his control, the Freelance Police will come up against their most frightening adversary yet: the power of Max’s mind.
Hidden gem
Similarity 81%
Price -35% 13.31€
Rating 9.1
Release 14 Aug 2024

Frequently Asked Questions

Return to Monkey Island is currently priced at 24.50€ on Steam.

No, Return to Monkey Island is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Return to Monkey Island received 7,660 positive votes out of a total of 8,418 achieving a rating of 8.83.
😎

Return to Monkey Island was developed by Terrible Toybox and published by Devolver Digital.

Yes, Return to Monkey Island is playable and fully supported on Windows.

Yes, Return to Monkey Island is playable and fully supported on MacOS.

Yes, Return to Monkey Island is playable and fully supported on Linux.

Yes, Return to Monkey Island is playable and fully supported on Steam Deck.

Yes, Return to Monkey Island is playable and fully supported on Steam Machine.

No, Return to Monkey Island does not support VR.

Return to Monkey Island is a single-player game.

No, Return to Monkey Island does not currently offer any DLC.

No, Return to Monkey Island does not support mods via Steam Workshop.

No, Return to Monkey Island does not support Steam Remote Play.

Yes, Return to Monkey Island is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Return to Monkey Island.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 13:22 UTC
SteamSpy data 15 October 2026 18:10 UTC
Steam price 27 October 2026 20:06 UTC
Steam reviews 22 October 2026 17:54 UTC

If you'd like to dive deeper into the details about Return to Monkey Island, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Return to Monkey Island
  • SteamCharts - Analysis of Return to Monkey Island concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Return to Monkey Island compatibility
Return to Monkey Island
Rating
8.8
7,660
758
Game modes
Features
Online players
15
Developer
Terrible Toybox
Publisher
Devolver Digital
Release 19 Sep 2022
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.