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Rift of the NecroDancer on Steam

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The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters surging through the Rift! Face pulse-pounding Rhythm Rifts where every beat is a battle, all set to an original soundtrack by Danny Baranowsky & friends.

Rift of the NecroDancer is a rhythm, minigames and female protagonist game developed by Brace Yourself Games and Tic Toc Studios Inc. and published by Klei Publishing.
Released on February 05th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 3,196 reviews of which 3,051 were positive and 145 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 4.87€ on Steam with a 75% discount.


The Steam community has classified Rift of the NecroDancer into these genres:

Media & Screenshots

Get an in-depth look at Rift of the NecroDancer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-2100 or AMD FX-4100, 6GB RAM
  • Graphics: NVIDIA GeForce GTS 250 or AMD Radeon R7 240, 1GB VRAM

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

316 hours played
Sept. 2026
so, i got this game last year around a month after its release; i had really no prior experience with rhythm games at all, but something about the style of it and the mechanics of the notes just seemed appealing to me. i've held off really reviewing rift because back then i didn't really have much meaningful to say due to my lack of experience. but now, i've gained experience with some multiple rhythm games, as well as becoming generally quite consistent with the impossible difficulty even to the point where i can etch my name occasionally to around top 100 spots on multiple charts. i guess that part is kinda lowkey bragging, but i digress! i do feel i have a bit more meaningful to say now, so, lemme try doing that. the way the notes work in this game is i think what makes it stand out the most from its contemporaries by far. every single note has their own unique functions and interactions, and there's many times where some of the patterns feel kinda like puzzles to be solved while also keeping yourself on time. what really helps here actually, which seems to not be too common in many rhythm games? (i could be wrong) is the inclusion of practice mode, which allows for you to set a mark on a specific time in the song so you can practice any given pattern over and over again if you'd like, or alternatively go through an entire track without fear of failure, slowing the speed so you can read easier.. it has so many different and useful functionalities, but not so many that it feels outright overwhelming to interface with. on the topic of reading, i feel that is another thing which this game does expertly, and which the uniqueness of every note significantly helps with. because they all look so different and have extremely distinct functions, it makes just glancing at the map so much easier to anticipate what pattern the game expects from you - at least in my opinion. but i will admit, it can all be a bit overwhelming at first.. however! even having said that, i feel the game does a great job of introducing enemy variety through every map on the lower difficulties, so you can familiarise yourself more intimately with what functions to expect from any given enemy, and then testing that knowledge whenever you feel ready to do so by bumping up the difficulty, or alternatively, utilising this games unique built-in feature of a 'remix' mode, which puts in randomized variations of notes whilst attempting to match the flow of the song. remix can be kinda hit or miss sometimes, but it's a pretty awesome and extremely unique feature which is so fun to mess around with and helps a lot with building up your sight-reading abilities. as far as the actual songs in the game go, the base game has a good variety built into it overall, and personally for me, i feel that all of the DLCs released just add to the game in so many ways. the people who map for this game are so so talented and incredible at what they do, honestly; so much so that it makes me very certain that more or less every track added to the game has its own place, as they tend to present unique or different challenges each time, instead of just.. being another track to play for the sake of it, if that makes sense. this does extend to the community-made maps put out on the workshop as well! hell, some of the official mappers for the game even put up their own projects sometimes, and even those who aren't on the team still put out some incredible work with their own unique visions. so.. are there any problems i have with the game? not really! though i'll say there's a few things i wish were in the game. an ability to 'playlist' songs, so you could just go from one track straight into another would be wonderful, coupled with a random button that puts you onto a random song. but that's my own personal preference i guess, as i tend to enjoy doing one-shots on songs; as in going from one song to the next and so on, as i don't tend to just grind out one single song on repeat. so for me at least these features would be some really nice quality of life to have. one thing not so personal of a wish though i think, would be the ability to alter or switch cadence's portrait in maps, which i do believe is doable with mods, but is not in the game currently, and is only done in a select number of maps. outside of these really tiny nitpicks though, that's about all the negative critique i have. all in all, i love this game. it was my first rhythm game, and is one of my favourite games of all time. the journey i've had of starting out on normal and being intimidated by the most simplest of notes and patterns, to mastering hard mode, then trying my hand at one of the 'easier' impossible maps for the first time when i was still new and insta-failing on the first literal 5 seconds, to now being capable enough to sight-read and almost first try any given impossible map.. it's unforgettable to me. i've always been someone to get stuck in pvp grinders, so - to me, this game is such a comforting reminder of how real one's capability to improve and get better at something really is, you just have to keep trying. uh- anyways, that's all i've got. thanks for reading, please give the game a try. thank you.
9 hours played
Sept. 2026
At the end of the day this is Crypt of the Necrodancer in a Guitar Hero format. This is by no means a bad thing. Genuinely this game is solid. Played story mode first... game is by no means easy, but the game gives you a lot of tools to learn. Multiple accessibility options that remove visual clutter, visual affects, and a practice mode that you can adjust based on where you want in a song so you can practice that difficult part you've been struggling with. Game is unapologetic about its difficulty, which is sort of refreshing. The mini games are neat and a nice break. Only downside I will say is once you beat story mode, you maybe have 10-15 additional songs left before looking at DLC, which each DLC pack gives you a free trial song, but looking at the pricing per a pack is a bit steep... IMO. (Understandable for other licenses, but still) All in all recommend if you like Rhythm games and want a challenge.
1119 hours played
June 2026
To put it bluntly, the game is awesome. It's 3 lanes and on-beat focused gameplay differ it from other games in its genre. Given the simplistic approach, they had the idea to make it so there are different types of monsters which each have their own quirks instead of "1 monster = 1 note = 1 tap" approach. And it works phenomenally. The game does come with a story mode, which is serviceable at best, but it's more of a way to introduce the player to the world and the mechanics. Each track in order is curated to gradually introduce you to the concepts of the game and different monsters you can encounter them. If still feeling overwhelmed, it is possible to choose one of the lower difficulties amongst the offered four (EASY, MEDIUM, HARD, IMPOSSIBLE). Each difficulty offering different levels of challenges one can find by playing the same track. As you get better at the game, you will start aiming for the higher difficulties, maybe even challenging yourself to clear the tracks without breaking your combo, and maybe just even play the tracks with one of the two modifiers: [*]Remix Mode allows you to play the same track but with different, randomized monster layout. [*]Coda Mode where only perfects counts and single mistake is fatal. Alongside the track you will most likely spend the majority of the time on, the game offers also Rhythm-Heaven-like mini-games and boss battles which you can encounter in the story mode, and additional Shopkeeper challenges where the goal is to play parts of the now familiar tracks with special modifiers (all enemies are question marks, only perfects counts, you cannot see last 2 rows, etc.) And, to top it all off, the game offers the ability to create and play custom tracks via the Steam Workshop. The quality of things you can find in the Workshop varies, of course, you should be able to find more than plenty of stuff to play (especially if you're into anime and J-Pop). In the end, why not try creating your own tracks? DLCs, however, are a different story and I do not recommend them unless you want to support the developers. Vastly overpriced compared to the base game, and the quality of the DLC tracks matches those you can easily find in the Workshop (which is free, by the way). All in all, an amazing game worth playing.
141 hours played
May 2026
Been a massive fan of rhythm games for a while, however i always stop playing them after a week or two. This however, i don't think i will stop playing anytime soon. Really unique concept for a rhythm game and i love it so much, community charts are SO good can the devs remove zombies though :D
18 hours played
April 2026
This will put you in the most insane flowstate ever only for you to do the rhythm game equivalent of falling down a flight of stairs

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Frequently Asked Questions

Rift of the NecroDancer is currently priced at 4.87€ on Steam.

Yes, Rift of the NecroDancer is currently available at a 75% discount. You can purchase it for 4.87€ on Steam.

Yes, Rift of the NecroDancer received 3,051 positive votes out of a total of 3,196 achieving an impressive rating of 9.15.
😍

Rift of the NecroDancer was developed by Brace Yourself Games and Tic Toc Studios Inc. and published by Klei Publishing.

Yes, Rift of the NecroDancer is playable and fully supported on Windows.

No, Rift of the NecroDancer is not playable on MacOS.

No, Rift of the NecroDancer is not playable on Linux.

Yes, Rift of the NecroDancer is playable and fully supported on Steam Deck.

Yes, Rift of the NecroDancer is playable and fully supported on Steam Machine.

No, Rift of the NecroDancer does not support VR.

Rift of the NecroDancer is a single-player game.

Yes, there are 29 DLCs available for Rift of the NecroDancer. Explore additional content available for Rift of the NecroDancer on Steam.

Yes, Rift of the NecroDancer is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Rift of the NecroDancer does not support Steam Remote Play.

Yes, Rift of the NecroDancer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rift of the NecroDancer.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 23:15 UTC
SteamSpy data 21 October 2026 19:06 UTC
Steam price 26 October 2026 19:38 UTC
Steam reviews 22 October 2026 18:10 UTC

If you'd like to dive deeper into the details about Rift of the NecroDancer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rift of the NecroDancer
  • SteamCharts - Analysis of Rift of the NecroDancer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rift of the NecroDancer compatibility
Rift of the NecroDancer
Rating
9.2
3,051
145
Game modes
Features
Online players
165
Developer
Brace Yourself Games, Tic Toc Studios Inc.
Publisher
Klei Publishing
Release 05 Feb 2025
Platforms