Saleblazers on Steam - User reviews, Price & Information

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Fight. Sell. Survive. Live off the land, build your perfect shop, and defend against nightly horrors in this open world survival shop simulator for 1-8 players.

Saleblazers is a early access, immersive sim and capitalism game developed by and published by Airstrafe Interactive.
Released on September 29th 2023 is available on Windows and MacOS in 23 languages: English, French, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, German, Korean, Polish, Portuguese - Brazil, Dutch, Finnish, Greek, Norwegian, Swedish, Turkish, Vietnamese, Czech, Danish, Italian, Thai and Hindi.

It has received 1,528 reviews of which 1,341 were positive and 187 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Saleblazers into these genres:

Media & Screenshots

Get an in-depth look at Saleblazers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 6th series 2.8GHz or AMD Ryzen 5 1000 series 3.2Ghz
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 950 or AMD R9 280
  • Storage: 8 GB available space
MacOS
  • OS: macOS Monterey
  • Processor: Apple M1 Chip
  • Memory: 12 GB RAM
  • Graphics: Apple M1 Chip
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
So me and my friend had been waiting for this game to go on sale to play it, and Honestly after playing it? i would have bought it full price The downfall of this game is SIMPLY how it is showcased, i can't believe how good this game is! the main story at the moment isnt finished, however there is a fairly decent tech tree, plenty of secrets, a heap of weapons, lots of crafting, and the building system is pretty good!, its not often i find a new survival game that checks every box i have to keep playing after reaching the end of a story, but this game has them all Fishing, Lockpicking, Farming, Building, Making shops and managing employees!, raids!, an open map with tons of secrets, quests, and points of interest! i have had this game a week at this point and already sank 37 hours into it, i love every aspect of it, if your first look at this game makes you think its just a goofy game and isnt worth 30$ think again, its actually worth every penny in my honest opinion, alone or with friends! Edit: Still loved this game even after heading towards the current end game, when it updates more i will 100% be back for more
Expand the review
June 2025
This went from tentative for a for sure recommendation! The game is still incomplete (story-wise, not enough furniture, stuff like that), but the devs obviously care A LOT about the game. I see them active all the time in the Discord, and they take note of every bug, plus they interact with their gamers quite a lot. The game has a lot of content already, with a big continent to explore and multiple quests you can do. The main story isn't finished yet, but that's fine given it's early access. The game has five or six shops you can build up and decorate and run to five stars! I'm also playing alone, so my experience may differ from others. It can have up to eight people. Now, with that stuff out of the way: Wow, this game is pretty fun! Since I'm playing alone, I appreciate that I can hire SO MANY employees. I do wish they were better - the cashiers seem to barely do their jobs even with the shop trait to make them work 90% faster on. Stockers are also not particularly great; since they can only carry one item at a time, regardless of size, they can barely keep up with demand. The resource gathering isn't too grindy at all, which I really appreciate! So far, there hasn't really been a resource that I've just absolutely dreaded getting, either due to difficulty or the grind, which is great. My biggest complaint here is that trees are a PITA to cut down - once the tree is felled, you're left with a stump which you can't hit until the tree gets out of the way. If they changed this so the falling tree didn't block your axe, it'd be even better! I do wish there were better backpacks. So far, most backpacks I've found have been 2 slots, and you can only equip one, but it takes the same slot as, say, a lantern, making it not the greatest. A dedicated backpack slot would be great. The best backpack I've found so far has been four slots, so it's worth carrying around, but it's still a pain - to open it, you have to place it on the ground and interact with it. A dedicated backpack button would be a better system to access the backpacks. Speaking of storage, there's plenty of crates and stuff you can make, which is great! What's lacking, however, is a "stack to nearby" button that I find integral in survival games and I often mod in if it's missing. Or even a button per crate to "store similar", etc. Sadly, this game doesn't have mods yet, so I'm stuck manually placing things in their designated crates. Not a deal breaker, but it would be a nice feature! The research table is honestly a pain. Thank goodness the wiki has an interactable research table module; it's been helping me a great deal. A different method would be better, although I'm unsure what -- maybe categories, drop down menus, etc? Bigger pictures? All I know is I don't really like the current table, like at all. I love the fact that I can sell (so far) literally anything at my shop. A rock I picked up on the ground? Sure. A piece of bamboo? Why not. A gun I took from a corpse? Absolutely! The shoppers do request items, but overall you can do whatever you want. There's a few different shelves etc., you can use, but I do wish there were more for large items. I also wish you could craft the food displays from the tutorial. On the topic of food, there's great potential here. I've seen ovens, stoves, rice cookers, tea makers, coffee makers, wine barrels, even a pasta maker! They're planning on expanding the cooking system, which I'm excited for! You can cook quite a bit now, but the rice cooker and pasta maker don't have a use yet. Yay, stealing stuff! The lockpicking is really finicky, and high-level locks are really hard at low-level lockpicking. Skill issue? Maybe. As you level it up, though, it becomes easier. If people catch you lockpicking, they yell at you - if you apologize, they go away, but if they catch you again, they start fighting you (in my experience). I killed SO MANY people in the tutorial on accident. I've also had the lawman come up to me and demand money from me for my crimes, although I'm unsure which crime he's talking about.. Shops also have perks you can learn to specialize your shop. The perks, so far, have been interesting! You can specialize into smaller items, larger items, hand-crafted items; you can accept more people into your shop while either increasing or decreasing the flow; and there are perks to enhance your employees, too. I never specialize, but I appreciate the option to. The building is pretty decent. You can designate floor space to different things such as walkways, employee-only, the shop, and "needs", i.e. bathroom, food, water. You can even build multi-story buildings. There's also things like wallpaper to help customize your store more. I finally built and decorated two shops, and they look pretty good! Again, I wish there was more variety, but it is early access :) I still wish the diagonal pieces were better! There's no diagonal floors or anything, so they're difficult to work with. The crafting tables can definitely be janky. For a while, I thought my resources were straight disappearing, because the crafting table would be paused and despite canceling the crafts I wouldn't get my resources back. Turns out the crafting tables have their own inventory that you have to access by enabling the "continuous craft" thing, which is where most of my "lost" resources ended up. A different system here would be splendid, but again, I'm not sure how. Crafting already takes resources from nearby chests, which is a MUST in any crafting game IMO! Combat can be a little janky, but isn't too bad overall. There's perfect blocks (which are really easy to do; this isn't a soulslike) that can block melees and give you a counterattack, but also reflect bullets which is really fun! I've seen a decent variety of weapons too: melee weapons; crossbows; magic; guns; MORTARS! I haven't used one yet, but oh boy. When you get overrun by enemies, it can be really annoying, but if you just spam your block button you should come out OK. Health regenerates slow, but cooked food replenishes health so it's fine! Some things I wish were explained better. For example, the trash can in your inventory; it's not a trash can explicitly, but it scraps items for you. I was super stuck at the beginning of the game because I never had any scrap bars and had to look it up, but yeah; drop unwanted tools, weapon, armor, or furniture in that slot and you get scrap! If that was in the tutorial anywhere, I sure missed it (which wouldn't be surprising; I'm a lil' dumb). The story is interesting too. Definitely better than you would expect from a shopkeeping game! Currently, my biggest gripe about the game is the day/night cycle. I don't care what the devs say, night is way too long in this game, and you don't have a way to change the day/night cycle in the server settings. Definitely do the tutorial when you play; you get a cute reward at the end :) (It's not tutorial exclusive, but it's free!)
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Jan. 2025
This game is super fun! I drank some salt water then died, and then stole a bunch of tablets in the tutorial and sold them in my shop. Now I kill all the filthy dirty customers who leave trash in my shop. 10/10 would recommend
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Jan. 2025
I think too many people (myself included) have been sleeping on this game. There is really something quite unique and special here, and I think people who like open world crafting/base building/rpg/online co-op/and shop management games should definitely give this a try. This game combines a lot of my favorite mechanics: - Coop/Multiplayer. Playing with friends makes everything awesome and offers lots of variety, from working together to bring down hard enemies, to working alone to level up or collect loot. Cooperation is required to develop and expand your shop, as well as keep it stocked, staffed and profitable. - Strange, unique, diverse world that is fun and engaging to explore - Base building, with lots of aesthetic options, lots of customization, the ability to refine who can access which areas. Very cool. - Running a shop that grows in size, complexity, and incorporates management and automation as the game progresses - Individual player progression. The more you shoot, the more you level up ranged combat. The more you sell and run the shop, the more your shopkeeping level goes up. - Lots of loot, from weapons and gear, to decorations and sellables, to just crazy weird stuff. They put a lot of effort into the variety and scope of loot, with a good quality tier system. And it's hilarious that you can often wield furniture as melee weapons. One of my favorite melee weapons has been a giant human-sized bird cage. My other friend was brandishing a bookshelf lol - Large upgrade tree for shop perks that let you invest in running your shop the way you want - Large upgrade tree for items/gear that gives players access to new crafting benches, new tools, and new items that you can craft. - staff management system so as you progress and want to spend more time exploring, you can put your NPC staff to work cleaning/stocking/cashiering at your shop while you're gone - Crafting and crafting material upgrade paths. You collect crafting mats in the world, you refine them at base, and you use them to make new gear, or you can use it to make gear that you sell in your shop. Pretty cool and I think you can eventually assign your NPC staff to farm mats, process them, and create gear with them, then sell the gear. I haven't got that far yet, but I suspect that is eventually all automateable. - The overall pace of the game feels good with our 4 player group - Overall the story is interesting and gives an overarching reason behind why you are in the game and what is your purpose. There is sometimes a lot of dialogue for my personal taste, but for those that like story and flavor, there is good voice acting for a lot of it, and for those that just want to get to gameplay, all the dialogue seems skippable, which is greatly appreciated. - Visually the game looks good, has a fun art style. The world is vibrant and fun and looks good. There are a lot of graphics options. - Moving feels good. Movement speed upgrades feel good. Some of the movement gear upgrades later on feel very fun and good. Early Access Multiplayer: Technical Impressions: For being EA and being a multiplayer game, I'd say the overall multiplayer/online/netcode experience has been very good. I am the host for my group of 4 players, and I do notice that when I'm at our somewhat complex base, and my friends are either in a busy town or area with lots of assets, my personal performance degrades and I do lose frames. However, they all don't notice it as much as I do, which I'm sure is because I'm both hosting and playing on the same PC. For reference I'm on AMD 5800X3D with 3080ti with consistent wired internet. However, I've heard the dev team is nearing the end of development of dedicated server implementation, and I do look forward to that so I can offload server processing to my home server and connect as a user from my gaming pc. I'm sure this will improve performance for everyone. Besides some understandable but overall minor performance impacts, we only noticed a few other issues with multiplayer worth mentioning: 1. sometimes the other non-host players will teleport to an area and be stuck in a swimming animation. This usually clears up but can be a bit annoying. 2. We have had a few issues with what I would describe as story desync. For example, we reached a point where we all had to go speak to an NPC as a group, but only 2 of us could get through the door to talk to the NPC, and 2 of us could not. The door was locked for those two people, and even if it would open for second, there was like a second door right behind it. Restarting the server and reconnecting seemed to help. 3. We had only one significant issue where after beating a boss as a group, we teleported back to our shop and it was severely glitched out. 95% of the shop assets were gone, and what was left was in the wrong place and/or floating in the air. I tried using the in game save reset functions, but they did not work to fix our issue. Fortunately (and completely randomly), I had backed up the server manually from the %appdata% locallow folder the day before, and we were able to use that data to reload our save to a previous save. The next time we fought that same boss, we did not experience that glitch. Not entirely sure what happened but I did send the issue to the dev team. Would recommend manually backing up your game after each session to be safe. Only other issues we've seen are really pretty acceptable for an early access game. Sometimes NPC pathing gets weird, but there is a button in the menu to reset pathing. Sometimes there is a bit of desync with items in containers. Some of the enemies in the middle and later part of the game are quite challenging, which is good, but sometimes it feels like they are hit-scan sniping you from way too far. Maybe I just need better gear. Overall, a great game in a very good state for Early Access. As a person who loves base building games like Raft, Valheim, Satisfactory, Scrap Mechanic, I think this game brings some interesting and new ideas worth experiencing!
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Dec. 2024
this might be one of the best games i've ever played. crafting. shopkeeping (!) - and this one is special and fun not boring rpg exploration. gear system. exploration. storyline. fully functioning towns. player pvp system. farming. fishing. they're just starting out, and so am i 51 hours in.
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Frequently Asked Questions

Saleblazers is currently priced at 28.99€ on Steam.

Saleblazers is currently not on sale. You can purchase it for 28.99€ on Steam.

Saleblazers received 1,341 positive votes out of a total of 1,528 achieving a rating of 8.36.
😎

Saleblazers was published by Airstrafe Interactive.

Saleblazers is playable and fully supported on Windows.

Saleblazers is playable and fully supported on MacOS.

Saleblazers is not playable on Linux.

Saleblazers offers both single-player and multi-player modes.

Saleblazers offers both Co-op and PvP modes.

Saleblazers does not currently offer any DLC.

Saleblazers does not support mods via Steam Workshop.

Saleblazers does not support Steam Remote Play.

Saleblazers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Saleblazers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2025 04:11
SteamSpy data 05 September 2025 12:09
Steam price 14 September 2025 20:50
Steam reviews 13 September 2025 10:01

If you'd like to dive deeper into the details about Saleblazers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Saleblazers
  • SteamCharts - Analysis of Saleblazers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Saleblazers compatibility
Saleblazers
Rating
8.4
1,341
187
Game modes
Multiplayer
Features
Online players
50
Publisher
Airstrafe Interactive
Release 29 Sep 2023
Platforms