Saleblazers on Steam - User reviews, Price & Information

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Fight. Sell. Survive. Live off the land, build your perfect shop, and defend against nightly horrors in this open world survival shop simulator for 1-8 players.

Saleblazers is a early access, immersive sim and capitalism game developed by and published by Airstrafe Interactive.
Released on September 29th 2023 is available on Windows and MacOS in 23 languages: English, French, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, German, Korean, Polish, Portuguese - Brazil, Dutch, Finnish, Greek, Norwegian, Swedish, Turkish, Vietnamese, Czech, Danish, Italian, Thai and Hindi.

It has received 1,528 reviews of which 1,341 were positive and 187 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Saleblazers into these genres:

Media & Screenshots

Get an in-depth look at Saleblazers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 6th series 2.8GHz or AMD Ryzen 5 1000 series 3.2Ghz
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 950 or AMD R9 280
  • Storage: 8 GB available space
MacOS
  • OS: macOS Monterey
  • Processor: Apple M1 Chip
  • Memory: 12 GB RAM
  • Graphics: Apple M1 Chip
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
The game truly shines in its commitment to the hustle. You aren't just selling items and swords, you are selling audacity. - You can literally craft anything as a weapon even a legendary trash bin designed to slap the taste out of your enemies mouths and achieve your destiny as the Janitor of Justice. - Chop a tree so it falls directly on someones head. The police see a tragic logging accident, you see free loot and wood for your floorboards. - Open a gun shop and arm the local senior citizens with fully automatic assault rifle. - Watching a 3 way battle royal between a boar, a wolf, and a dairy cow while trying to sell a banana peel to a customer is the peak gaming experience. - Go to your elderly mentor’s house, rob him blind and then sell his own belongings. When he congratulates you on your "entrepreneurial spirit" just nod. He taught you everything you know (including how to pick his locks). - Sell a valuable item to a customer, wait for them to exit the store, beat them unconscious and put the item back on the shelf. It’s not theft, it’s recurring revenue. - Assault the elderly take their pants and then put those same pants in your display case at a 400% markup. Good salesman creates a need, you created a need, they need pants, you have pants, their pants, and watch as a crowd lines up to pay $100 for the pants they were wearing ten minutes ago. - Are you throwing garbage into a bin like a normal functional human being? NO ! Put the literal waste back to shelves. Stupid people will buy them. The Golden Rule of Saleblazers: If it has a health bar, it's a supplier. If it has a wallet, it's a victim. It’s the only game where you can reach Legendary status by being the worst person on the planet and the only game where your 'Employee of the Month' photo is actually a Wanted poster.
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Dec. 2025
There is a lot to like about this game, it has pretty wonderful possibilities as far as what you do and how you spend your time. Unfortunately, I cannot recommend this game to do super simple quality of life things that are missing. Including the very basic quick move from one inventory to another. It is such a pain having to drag and drop everything all of the time. Also, you cannot use food items from your inventory which is annoying because you have to move it to your hotbar, eat it, then move it back into your inventory, why can't you just right click and eat?!?! I really want to recommend this game but these simple simple things are missing and it really kills some of the fun. Edit: Developer responded with the fact that there is quick move and after some troubleshooting on my end, it appears that there is quick move. As that was my biggest gripe and totally my fault since it was in there, I am updating the review because while eating from inventory would be nice its not as big of a deal as quick move. Thanks Dev.
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June 2025
This went from tentative for a for sure recommendation! The game is still incomplete (story-wise, not enough furniture, stuff like that), but the devs obviously care A LOT about the game. I see them active all the time in the Discord, and they take note of every bug, plus they interact with their gamers quite a lot. The game has a lot of content already, with a big continent to explore and multiple quests you can do. The main story isn't finished yet, but that's fine given it's early access. The game has five or six shops you can build up and decorate and run to five stars! I'm also playing alone, so my experience may differ from others. It can have up to eight people. Now, with that stuff out of the way: Wow, this game is pretty fun! Since I'm playing alone, I appreciate that I can hire SO MANY employees. I do wish they were better - the cashiers seem to barely do their jobs even with the shop trait to make them work 90% faster on. Stockers are also not particularly great; since they can only carry one item at a time, regardless of size, they can barely keep up with demand. The resource gathering isn't too grindy at all, which I really appreciate! So far, there hasn't really been a resource that I've just absolutely dreaded getting, either due to difficulty or the grind, which is great. My biggest complaint here is that trees are a PITA to cut down - once the tree is felled, you're left with a stump which you can't hit until the tree gets out of the way. If they changed this so the falling tree didn't block your axe, it'd be even better! I do wish there were better backpacks. So far, most backpacks I've found have been 2 slots, and you can only equip one, but it takes the same slot as, say, a lantern, making it not the greatest. A dedicated backpack slot would be great. The best backpack I've found so far has been four slots, so it's worth carrying around, but it's still a pain - to open it, you have to place it on the ground and interact with it. A dedicated backpack button would be a better system to access the backpacks. Speaking of storage, there's plenty of crates and stuff you can make, which is great! What's lacking, however, is a "stack to nearby" button that I find integral in survival games and I often mod in if it's missing. Or even a button per crate to "store similar", etc. Sadly, this game doesn't have mods yet, so I'm stuck manually placing things in their designated crates. Not a deal breaker, but it would be a nice feature! The research table is honestly a pain. Thank goodness the wiki has an interactable research table module; it's been helping me a great deal. A different method would be better, although I'm unsure what -- maybe categories, drop down menus, etc? Bigger pictures? All I know is I don't really like the current table, like at all. I love the fact that I can sell (so far) literally anything at my shop. A rock I picked up on the ground? Sure. A piece of bamboo? Why not. A gun I took from a corpse? Absolutely! The shoppers do request items, but overall you can do whatever you want. There's a few different shelves etc., you can use, but I do wish there were more for large items. I also wish you could craft the food displays from the tutorial. On the topic of food, there's great potential here. I've seen ovens, stoves, rice cookers, tea makers, coffee makers, wine barrels, even a pasta maker! They're planning on expanding the cooking system, which I'm excited for! You can cook quite a bit now, but the rice cooker and pasta maker don't have a use yet. Yay, stealing stuff! The lockpicking is really finicky, and high-level locks are really hard at low-level lockpicking. Skill issue? Maybe. As you level it up, though, it becomes easier. If people catch you lockpicking, they yell at you - if you apologize, they go away, but if they catch you again, they start fighting you (in my experience). I killed SO MANY people in the tutorial on accident. I've also had the lawman come up to me and demand money from me for my crimes, although I'm unsure which crime he's talking about.. Shops also have perks you can learn to specialize your shop. The perks, so far, have been interesting! You can specialize into smaller items, larger items, hand-crafted items; you can accept more people into your shop while either increasing or decreasing the flow; and there are perks to enhance your employees, too. I never specialize, but I appreciate the option to. The building is pretty decent. You can designate floor space to different things such as walkways, employee-only, the shop, and "needs", i.e. bathroom, food, water. You can even build multi-story buildings. There's also things like wallpaper to help customize your store more. I finally built and decorated two shops, and they look pretty good! Again, I wish there was more variety, but it is early access :) I still wish the diagonal pieces were better! There's no diagonal floors or anything, so they're difficult to work with. The crafting tables can definitely be janky. For a while, I thought my resources were straight disappearing, because the crafting table would be paused and despite canceling the crafts I wouldn't get my resources back. Turns out the crafting tables have their own inventory that you have to access by enabling the "continuous craft" thing, which is where most of my "lost" resources ended up. A different system here would be splendid, but again, I'm not sure how. Crafting already takes resources from nearby chests, which is a MUST in any crafting game IMO! Combat can be a little janky, but isn't too bad overall. There's perfect blocks (which are really easy to do; this isn't a soulslike) that can block melees and give you a counterattack, but also reflect bullets which is really fun! I've seen a decent variety of weapons too: melee weapons; crossbows; magic; guns; MORTARS! I haven't used one yet, but oh boy. When you get overrun by enemies, it can be really annoying, but if you just spam your block button you should come out OK. Health regenerates slow, but cooked food replenishes health so it's fine! Some things I wish were explained better. For example, the trash can in your inventory; it's not a trash can explicitly, but it scraps items for you. I was super stuck at the beginning of the game because I never had any scrap bars and had to look it up, but yeah; drop unwanted tools, weapon, armor, or furniture in that slot and you get scrap! If that was in the tutorial anywhere, I sure missed it (which wouldn't be surprising; I'm a lil' dumb). The story is interesting too. Definitely better than you would expect from a shopkeeping game! Currently, my biggest gripe about the game is the day/night cycle. I don't care what the devs say, night is way too long in this game, and you don't have a way to change the day/night cycle in the server settings. Definitely do the tutorial when you play; you get a cute reward at the end :) (It's not tutorial exclusive, but it's free!)
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May 2025
This game scratches an itch both my wife and I have had for quite a while. We get to explore a beautiful world together, looting interesting things along the way, and decorate a home/shop with what we find. In its current form, the game is somewhat buggy. Little things that are usually an inconvenience at worst. Moments ago, I experienced a bug that in most games would mark the end of my playtime: items vanished from my inventory. What set this game apart, however, was the interactions my wife and I had with one of the developers on the Discord and subsequently in the game. Statue was friendly and thorough while trying to get to the bottom of the bug, but when it seemed there wasn't an immediate fix on my end, they joined my game and recovered the items manually. They even gave us each a memento pendant to remember our time together. Of all my interactions with developers over the years, this was one of my top 3 favorite experiences with one. The game receives regular updates, making it worthy of a purchase even at regular price, but on sale it's an absolute steal
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March 2025
Overall 7.5/10 TLDR: This game has a lot of potential and was obviously made with a lot of love. While I believe some systems need to be reworked in it's current state it proves to be a fun and enjoyable game with so far no bugs encountered for me yet which is surprising to me personally. The Premise : In short you are a cog in a company that got thrown out, now you find yourself on an island and you start off after recovering by helping out in a shop, eventually running it yourself. This is something that I really enjoyed and what brought me to this game in the first place. Pros : Good feeling of progression as you level up your shops and explore the world and it's inhabitants. It really does feel like you are running your own store. You can sell what you craft or raid the NPC's for stuff to sell. Cons I focus more on the shop-keeping in this game since that is why I bought it so there will be quite a lot here since I believe there is so much more to be added to this game to make it perfect. 1.) As your shop grows it gets harder to manage your employees since you start to have so many of them. Right now there is no way to manage multiple employees at once (IE. Setting multiple employees to one schedule and the rest to another schedule) You need to manage what each employee does manually (Yes you can set all your employee schedules to the shop hours but again that is for ALL, so I can't have 2 different shifts). There are other things that you need to manage individually for example If you hire 6 different gatherers and want them to only gather certain materials you need to select each one individually and set it. There needs to be a rework of how to manage employees. 2.) You can't just select a button to close your store and lay off your employees until you come back. If you have no employees you just close your shop and that is it. But when you have higher level shops with multiple employees you either have to check back on that store constantly or set all your employee schedules (Again individually) to 1 hour a day so you don't waste too much money. 3.) There is no single-player, yes you can make your own server and set it to only friends joining with a password, but that is not single-player in my eyes. There are a couple more things I could say but they are very minor. Overall I know that most of what I mentioned will be addressed in the future, so I will update this review as they happen.
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Frequently Asked Questions

Saleblazers is currently priced at 28.99€ on Steam.

Saleblazers is currently not on sale. You can purchase it for 28.99€ on Steam.

Saleblazers received 1,341 positive votes out of a total of 1,528 achieving a rating of 8.36.
😎

Saleblazers was published by Airstrafe Interactive.

Saleblazers is playable and fully supported on Windows.

Saleblazers is playable and fully supported on MacOS.

Saleblazers is not playable on Linux.

Saleblazers offers both single-player and multi-player modes.

Saleblazers offers both Co-op and PvP modes.

Saleblazers does not currently offer any DLC.

Saleblazers does not support mods via Steam Workshop.

Saleblazers does not support Steam Remote Play.

Saleblazers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Saleblazers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 January 2026 06:10
SteamSpy data 23 January 2026 09:39
Steam price 28 January 2026 20:51
Steam reviews 28 January 2026 13:45

If you'd like to dive deeper into the details about Saleblazers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Saleblazers
  • SteamCharts - Analysis of Saleblazers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Saleblazers compatibility
Saleblazers
Rating
8.4
1,341
187
Game modes
Multiplayer
Features
Online players
41
Publisher
Airstrafe Interactive
Release 29 Sep 2023
Platforms