I'm not great at judging the quality of stories, but I really enjoyed it overall. The story isn't long, the gameplay is super simple and mostly optional, and the characters are cute, as long as you're into furries. The story definitely isn't perfect, but it's worth checking out. While I can't remember all of the details, having played through this game over the course of a month, I feel like there were some points that contradicted each other here and there. Maybe it's just a translation thing, but it does feel like there's a "canon" dialogue choice for a lot of scenes, where you select one option and the character's lines feel like they fit with the other choice and not the one you chose. The choices themselves also don't really matter. You get a few unique lines of dialogue here and there, but there's no real impact, the only thing that affects the ending you get is who you enter the World Infiltration Machine with. This isn't a bad thing, of course, but it should be known before starting. The gameplay seems like an after-thought compared to the dating sim aspect, which is fine because it's mostly a VN. There's a decent amount to explore, with each side character having a couple stories available through engaging with the (mostly) optional gameplay, which is really nice. It makes the side characters feel more fleshed out, which isn't something I've seen in the dating sims I've played. I was on the fence about purchasing this game, and I might not have ever played this game if there wasn't a demo available. (All games should have demos, thanks) This has, very quickly, become one of my top 3 favorite games. While I wasn't sure before playing through Sani's route, I can now confidently say I'd recommend this game even at full price. I finally finished the last of the three routes. All I can say is: Oh. My. F*cking. God. Like I said, I'm not the best at judging stories, so your millage may vary, but Sani's route felt like a great bookend for the whole story. I would definitely recommend playing through Sani's route last. I really like Namo's and Sani's routes, but Kiwi's route does feel pretty mediocre. Generally speaking, I like all of the routes, but they do all have some flaws. Namo's route: My issue with Namo's route is that it reveals a huge twist and then kind of just sweeps it under the rug. In Namo's route, we learn that "The Collection" is a bunch of stories that our brain reacted to, which Namo ran through our mind on repeat in order to wake us up. Later in her route, she reveals that she added something in at the end, a command along the lines of: "Be my friend and don't abandon me". Basically, she attempted to rewire our brain into liking her. Now, there are some moments throughout the story that shows this didn't work, but it's still a massive fact that just gets swept under the rug by our character saying "Nah, it didn't work, I fell in love with you of my own free will". It would have been a lot more interesting to see them have to work that out before they get their happy ending. Kiwi's route: My issue with Kiwi's route is that it didn't really feel like the relationship was earned. I was really looking forward to seeing how Kiwi's views change from seeing us as a sibling to seeing us as a lover instead, but this never happens. Maybe I was biased going into it, both from her being established as a sister character and my interest in her moving away from seeing us as her brother, but it didn't really feel like the relationship was properly set up in the end. I still like Kiwi, don't get me wrong, but all of our "dates" being interrupted, combined with the climactic scene being spent bonding with younger Kiwi and ending in older and younger Kiwi bonding, makes this feel less like a romantic route to me. They say you remember the beginning and the end of a story the most, so with her starting as a sister character and her climactic scene not really enforcing the existence of a romantic relationship, this route just doesn't speak to me. Sani's route: Sani's route was... complicated, to say the least. A lot of the details slipped by, because there's a lot that's revealed and I was also drunk while playing it. There is one thing that sticks out, though: time travel is a messy topic. We learn that the human world is not a parallel world, and that the World Infiltration Machine does not send us to parallel worlds. The human world is the far distant past, and the World Infiltration Machine is a rudimentary time machine, and things get really messy from there. From what I gathered, our being in the Therio world is cyclical. The reason Sani pulls us forward in time to the Therio world is because she meets us and falls in love during her test runs of the World Infiltration Machine. The reason she meets us during the test runs of the World Infiltration Machine is because Sani pulled us forward in time to the Therio world and we entered the World Infiltration Machine. Sani talks about not being able to change the past, and, unless I missed it, I don't think this cycle was ever properly explained. It's possible the cycle could have started with her summoning someone at random, us falling in love with her, and then starting the cycle. This explanation might work, since it doesn't change the end result of a human being summoned, just the details surrounding it. It is a flawed explanation, though, since the opening text being almost exactly the same thing Sani says to you at the end of her route, how she acts towards you in general, and, most importantly, Sani mentioning the marks on her hand during the resident registration process, all happen before the routes diverge and imply this cycle exists regardless of if you fall in love with Sani and go back in time to influence her. Also, the songs 'Build-up' and 'Such Beautiful Fur' tear my heart out and serve it to me on a silver platter now that I've finished the game and there's no more story to experience with the girls.