I went into this with zero expectations as I knew nothing about the Developer or their other works, as such my views on the game will not be being measured against anything else they've developed. Short Attention span review. Its a good heartfelt VN that will suck you in with its intrigue, world building and memorable characters, that will leave you yearning for more content long after the various routes have been concluded. Highly recommend though if you're unsure give the demo a whirl first or just buy it on sale. Do be aware there is a bit of a progression grind. Also this does have some some very brief instances visual minor nudity, erotica and sexually charged dialog/narration which I do believe can be toggled off in settings if you're overly sensitive to even a little tasteful placed narrative built sexuality. Regular Review. The Good Characters even minor ones are all memorable, likeable and unique. The story arcs for the main 3 are all interesting fully unique and juggle the right amount of humor and heartache to send you on a balance emotional ride with good pay off at their respective ends. The world build is great and and surprisingly good considering how isolated the story actually is from the world its set in. The Devs could have easily skated by with barebones approach but instead you'll be able to gleam insights to aspects of the new society and social structure you find yourself on the outskirts of, brief glimpse of the complex history of the world and beyond into space and time itself. The writing isn't award winning by any measure but still has surprising amount of depth for visual novel centered around a pretty absurd idea. Its not just the aforementioned world building, the characters all have their complexities, and truly feel like individuals rather than walking archetypes. Now thats not to say that there are no cliches present at all, but overall sense I got was that some respectable amount of effort went into fleshing things out. Furthermore, as eccentric most characters end up being, they still have level of believability within the context of the world they live in, sure some are a bit unhinged by human society standards but you're not in a human world and the writing does take the time make this clear. Exposition is also well don't rather than beat you over the head with several pages of lore and information, you'll get fed bits and pieces that become increasingly relevant organically. The narrative mood is also expertly paced, suspense, humor and heartache will blend well and nothing will ever feel very jarring or poorly timed. The audio is great, the music is better than it has any right to be and is expertly placed at just the right moments to really set the mood/vibe of a scene. The voice acting which is all in Korean, was great, not only were the voice picks for all the characters fitting but respective voice talent was clearly invested in pouring their hearts into the roles and end results really made the characters come alive and make connecting with them easy. Effort wasn't skimped on minor characters either to the point it felt a bit of a shame they'd never really get as much narrative attention as the 3 mains. After you clear a main route the game will offer to bounce you back a point in the plot where you'll be basically be laying the ground work for one of the 3 routes so that you can quickly get on the next one. Furthermore all your R&D stuff will carry over this way, meaning you won't have to start over completely on all that and can keep hiring and upgrading your stuff at reasonable pace. The debatable I already mentioned this briefly in the short review but let me expand a bit here. This does have some minor depictions sex/sexual interactions which is not openly advertised. While censored, it still leaves little to the imagination when it does happen. These moments minor and only happen briefly after fair amount of plot and character relationship development. To be honest they felt rather needless, how I should make it clear they weren't used cheaply at all. Calling this a dating sim is a bit misleading, that implies you'll have put in serious amount of thoughtful effort with the respective characters with the ever present chance of screwing something up due to one poorly timed choice. You're just along for the ride and the dialog choices you make won't hold a huge amount of long term weight. They more serve to direct the flow the current situation a certain way but don't expect a off hand remark you made to 1 character at the start of the game to come back and bite you ruthlessly in the ass later. There will be bits lore and info hidden sporadically around the lab as things progress, how its not always intuitive to figure out where new stuff pops ups up because most of the old stuff stays around, so its easy to accidentally overlook something if you're note very vigilant which can make 100% collecting everything a bit rough. The minor characters, being minor characters. Honest, I found all the hirable lab assistants to be so interesting and captivating that the short little side stories you can unlock for them just seemed like samplers and there was so much missed opportunity for some serious bond building with them all. Don't get me wrong the 3 mains are great, and they all hold relevance to the overall story. However would be such a terrible thing to be able to actually get equally close to undergraduate students and Sani's long term rival? I don't think so and as such I felt it a shame that so many interesting characters ended up being fated to mere background noise. Still I should say, it was nice of the Devs to even give them some minor side stories at all as they could have just as easily been complete bunch unknowns with smorgasbord of faces for variety and nothing more. The main and minor plots being tied to a simple but still time consuming research and development management sim could disrupt the narrative flow some people would prefer. As such I'll be mentioning this a bit more in depth in the upcoming negative section. However I should say, if you're willing treat it as just part of the narrative process (which it sort of is) its not completely out of place. I was invested enough to do the grind. The Bad Partway through the progression of everything will get sporadically locked behind a mandator R&D quota. This will require you to micromanage a simple but very repetitive management sim. Honestly the biggest flaw to this minigame is really just how much time it eats up, and it can be especially annoying to be getting into the story arcs only to than be forced to stop and than spend bunch of time making little 3D SD characters run back and forth between work and rest stations. While the game does make a point of having this whole ordeal fall into narrative context, the amount of time it asks you to spend doing it and the lack of any efficient way to grind through it which doesn't require watching clicking on respective actions every 10 seconds often for unreasonable amount of time will not doubt be very off putting for players who really just want to enjoy the stories. I do find how much time and attention this minigame demands of you to be an unfortunate aspect of the game precisely because it will put people off, which is a shame because the stories are amazing and fact that plenty of people will skip out on them purely because of a grindy minigame that really takes as long as it does at times to pad the play time out needlessly. Now maybe there is a "Narrative Only" mode, one can toggle to in settings, I wouldn't know, I do know that to get some achievements for the hirable help you'll need to endure the grind so if you're a person who desires 100% get ready for some serious monotony. Conclusion, its has it flaws but overall its great VN, which should get chuckles and tears (from its heart aching and touching moments) from you. I fully recommend it.