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Sani Yang's Laboratory on Steam

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You wake up in the world of anthropomorphic creatures. After finding you've been the subject of a certain lab's experiments, you must find the ulterior goals hidden from sight. Is this lab secretly a threat to the human world? Or is there more to it that you simply cannot understand?

Sani Yang's Laboratory is a simulation, dating sim and visual novel game developed by TALESSHOP Co. and Ltd. and published by TALESSHOP Co., Ltd. and Smilegate STOVE.
Released on September 29th 2025 is available only on Windows.

It has received 1,169 reviews of which 1,155 were positive and 14 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 18.37€ on Steam with a 25% discount.


The Steam community has classified Sani Yang's Laboratory into these genres:

Media & Screenshots

Get an in-depth look at Sani Yang's Laboratory through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or higher
  • Processor: Intel Pentium 3 or higher
  • Memory: 4 GB RAM
  • Graphics: 32MB or greater graphics card
  • DirectX: Version 11
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
Sept. 2026
I went into this with zero expectations as I knew nothing about the Developer or their other works, as such my views on the game will not be being measured against anything else they've developed. Short Attention span review. Its a good heartfelt VN that will suck you in with its intrigue, world building and memorable characters, that will leave you yearning for more content long after the various routes have been concluded. Highly recommend though if you're unsure give the demo a whirl first or just buy it on sale. Do be aware there is a bit of a progression grind. Also this does have some some very brief instances visual minor nudity, erotica and sexually charged dialog/narration which I do believe can be toggled off in settings if you're overly sensitive to even a little tasteful placed narrative built sexuality. Regular Review. The Good Characters even minor ones are all memorable, likeable and unique. The story arcs for the main 3 are all interesting fully unique and juggle the right amount of humor and heartache to send you on a balance emotional ride with good pay off at their respective ends. The world build is great and and surprisingly good considering how isolated the story actually is from the world its set in. The Devs could have easily skated by with barebones approach but instead you'll be able to gleam insights to aspects of the new society and social structure you find yourself on the outskirts of, brief glimpse of the complex history of the world and beyond into space and time itself. The writing isn't award winning by any measure but still has surprising amount of depth for visual novel centered around a pretty absurd idea. Its not just the aforementioned world building, the characters all have their complexities, and truly feel like individuals rather than walking archetypes. Now thats not to say that there are no cliches present at all, but overall sense I got was that some respectable amount of effort went into fleshing things out. Furthermore, as eccentric most characters end up being, they still have level of believability within the context of the world they live in, sure some are a bit unhinged by human society standards but you're not in a human world and the writing does take the time make this clear. Exposition is also well done, rather than beat you over the head with several pages of lore and information, you'll get fed bits and pieces that become increasingly relevant organically. The narrative mood is also expertly paced, suspense, humor and heartache will blend well and nothing will ever feel very jarring or poorly timed. The audio is great, the music is better than it has any right to be and is expertly placed at just the right moments to really set the mood/vibe of a scene. The voice acting which is all in Korean, was great, not only were the voice picks for all the characters fitting but respective voice talent was clearly invested in pouring their hearts into the roles and end results really made the characters come alive and make connecting with them easy. Effort wasn't skimped on minor characters either to the point it felt a bit of a shame they'd never really get as much narrative attention as the 3 mains. After you clear a main route the game will offer to bounce you back a point in the plot where you'll be basically be laying the ground work for one of the 3 routes so that you can quickly get on the next one. Furthermore all your R&D stuff will carry over this way, meaning you won't have to start over completely on all that and can keep hiring and upgrading your stuff at reasonable pace. The debatable I already mentioned this briefly in the short review but let me expand a bit here. This does have some minor depictions sex/sexual interactions which is not openly advertised. While censored, it still leaves little to the imagination when it does happen. These moments minor and only happen briefly after fair amount of plot and character relationship development. To be honest they felt rather needless, how I should make it clear they weren't used cheaply at all. Calling this a dating sim is a bit misleading, that implies you'll have put in serious amount of thoughtful effort with the respective characters with the ever present chance of screwing something up due to one poorly timed choice. You're just along for the ride and the dialog choices you make won't hold a huge amount of long term weight. They more serve to direct the flow the current situation a certain way but don't expect a off hand remark you made to 1 character at the start of the game to come back and bite you ruthlessly in the ass later. There will be bits lore and info hidden sporadically around the lab as things progress, how its not always intuitive to figure out where new stuff pops ups up because most of the old stuff stays around, so its easy to accidentally overlook something if you're note very vigilant which can make 100% collecting everything a bit rough. The minor characters, being minor characters. Honest, I found all the hirable lab assistants to be so interesting and captivating that the short little side stories you can unlock for them just seemed like samplers and there was so much missed opportunity for some serious bond building with them all. Don't get me wrong the 3 mains are great, and they all hold relevance to the overall story. However it wouldn't be such a terrible thing to be able to actually get equally close to undergraduate students and Sani's long term rival? I don't think so. As such I felt it a shame that so many interesting characters ended up being fated to be mere background noise. Still I should say, it was nice of the Devs to even give them some minor side stories at all as they could have just as easily been complete bunch unknowns with smorgasbord of faces for variety and nothing more. The main and minor plots being tied to a simple but still time consuming research and development management sim could disrupt the narrative flow some people would prefer. As such I'll be mentioning this a bit more in depth in the upcoming negative section. However I should say, if you're willing treat it as just part of the narrative process (which it sort of is) its not completely out of place. I was invested enough to do the grind. The Bad Partway through the progression of everything will get sporadically locked behind a mandator R&D quota. This will require you to micromanage a simple but very repetitive management sim. Honestly the biggest flaw to this minigame is really just how much time it eats up, and it can be especially annoying to be getting into the story arcs only to than be forced to stop and than spend bunch of time making little 3D SD characters run back and forth between work and rest stations. While the game does make a point of having this whole ordeal fall into narrative context, the amount of time it asks you to spend doing it and the lack of any efficient way to grind through it which doesn't require watching clicking on respective actions every 10 seconds often for unreasonable amount of time will not doubt be very off putting for players who really just want to enjoy the stories. I do find how much time and attention this minigame demands of you to be an unfortunate aspect of the game precisely because it will put people off, which is a shame because the stories are amazing and fact that plenty of people will skip out on them purely because of a grindy minigame that really takes as long as it does at times to pad the play time out needlessly. Now maybe there is a "Narrative Only" mode, one can toggle to in settings, I wouldn't know, I do know that to get some achievements for the hirable help you'll need to endure the grind so if you're a person who desires 100% get ready for some serious monotony. Conclusion, its has it flaws but overall its great VN, which should get chuckles and tears (from its heart aching and touching moments) from you. I fully recommend it.
93 hours played
Aug. 2026
I rarely play story-driven games. In fact, I originally bought this game simply because I liked the character designs. I didn't expect much beyond that. After finishing the game, I realized how wrong I was. The story slowly pulled me in, and before I knew it, I had become emotionally attached to the characters and their world. When the credits rolled, I found myself sitting there in silence, thinking about everything that had happened. It wasn't because the ending was simply sad, but because I genuinely didn't want my journey with these characters to end. I never expected a game like this to make me feel that way. The writing is excellent, the characters are memorable, the music perfectly complements the atmosphere, and the world feels alive. This game even made someone like me, who normally doesn't enjoy story-driven games, read almost every line with genuine interest. I do have one criticism. I wish the characters had more expressive animations and body language during conversations. There were many emotional moments that could have been even more impactful if the characters moved more naturally instead of relying mostly on facial expressions. I understand that this was likely a limitation of the game's budget and development resources, but it's still something I hope to see improved in the future. Even so, I give this game 8.5/10. As I spent more time with the story and completed the game, I came to appreciate what the developers were trying to achieve. Its emotional storytelling, memorable characters, and immersive world easily outweigh its limitations. Most importantly, this game changed my perspective. I used to think I simply didn't enjoy story-driven games. Now I realize that maybe I just hadn't found the right one until now. Thank you to everyone who worked on Sani Yang's Laboratory. Thank you for creating such memorable characters and a story that stayed with me long after the credits ended. I sincerely hope to see more of this world in the future, and I wish your team the very best in your future projects.
19 hours played
July 2026
I liked it. Nice characters, somewhat interesting story. Best girl Namo. Worth getting.
139 hours played
June 2026
I'm not great at judging the quality of stories, but I really enjoyed it overall. The story isn't long, the gameplay is super simple and mostly optional, and the characters are cute, as long as you're into furries. The story definitely isn't perfect, but it's worth checking out. While I can't remember all of the details, having played through this game over the course of a month, I feel like there were some points that contradicted each other here and there. Maybe it's just a translation thing, but it does feel like there's a "canon" dialogue choice for a lot of scenes, where you select one option and the character's lines feel like they fit with the other choice and not the one you chose. The choices themselves also don't really matter. You get a few unique lines of dialogue here and there, but there's no real impact, the only thing that affects the ending you get is who you enter the World Infiltration Machine with. This isn't a bad thing, of course, but it should be known before starting. The gameplay seems like an after-thought compared to the dating sim aspect, which is fine because it's mostly a VN. There's a decent amount to explore, with each side character having a couple stories available through engaging with the (mostly) optional gameplay, which is really nice. It makes the side characters feel more fleshed out, which isn't something I've seen in the dating sims I've played. I was on the fence about purchasing this game, and I might not have ever played this game if there wasn't a demo available. (All games should have demos, thanks) This has, very quickly, become one of my top 3 favorite games. While I wasn't sure before playing through Sani's route, I can now confidently say I'd recommend this game even at full price. I finally finished the last of the three routes. All I can say is: Oh. My. F*cking. God. Like I said, I'm not the best at judging stories, so your millage may vary, but Sani's route felt like a great bookend for the whole story. I would definitely recommend playing through Sani's route last. I really like Namo's and Sani's routes, but Kiwi's route does feel pretty mediocre. Generally speaking, I like all of the routes, but they do all have some flaws. Namo's route: My issue with Namo's route is that it reveals a huge twist and then kind of just sweeps it under the rug. In Namo's route, we learn that "The Collection" is a bunch of stories that our brain reacted to, which Namo ran through our mind on repeat in order to wake us up. Later in her route, she reveals that she added something in at the end, a command along the lines of: "Be my friend and don't abandon me". Basically, she attempted to rewire our brain into liking her. Now, there are some moments throughout the story that shows this didn't work, but it's still a massive fact that just gets swept under the rug by our character saying "Nah, it didn't work, I fell in love with you of my own free will". It would have been a lot more interesting to see them have to work that out before they get their happy ending. Kiwi's route: My issue with Kiwi's route is that it didn't really feel like the relationship was earned. I was really looking forward to seeing how Kiwi's views change from seeing us as a sibling to seeing us as a lover instead, but this never happens. Maybe I was biased going into it, both from her being established as a sister character and my interest in her moving away from seeing us as her brother, but it didn't really feel like the relationship was properly set up in the end. I still like Kiwi, don't get me wrong, but all of our "dates" being interrupted, combined with the climactic scene being spent bonding with younger Kiwi and ending in older and younger Kiwi bonding, makes this feel less like a romantic route to me. They say you remember the beginning and the end of a story the most, so with her starting as a sister character and her climactic scene not really enforcing the existence of a romantic relationship, this route just doesn't speak to me. Sani's route: Sani's route was... complicated, to say the least. A lot of the details slipped by, because there's a lot that's revealed and I was also drunk while playing it. There is one thing that sticks out, though: time travel is a messy topic. We learn that the human world is not a parallel world, and that the World Infiltration Machine does not send us to parallel worlds. The human world is the far distant past, and the World Infiltration Machine is a rudimentary time machine, and things get really messy from there. From what I gathered, our being in the Therio world is cyclical. The reason Sani pulls us forward in time to the Therio world is because she meets us and falls in love during her test runs of the World Infiltration Machine. The reason she meets us during the test runs of the World Infiltration Machine is because Sani pulled us forward in time to the Therio world and we entered the World Infiltration Machine. Sani talks about not being able to change the past, and, unless I missed it, I don't think this cycle was ever properly explained. It's possible the cycle could have started with her summoning someone at random, us falling in love with her, and then starting the cycle. This explanation might work, since it doesn't change the end result of a human being summoned, just the details surrounding it. It is a flawed explanation, though, since the opening text being almost exactly the same thing Sani says to you at the end of her route, how she acts towards you in general, and, most importantly, Sani mentioning the marks on her hand during the resident registration process, all happen before the routes diverge and imply this cycle exists regardless of if you fall in love with Sani and go back in time to influence her. Also, the songs 'Build-up' and 'Such Beautiful Fur' tear my heart out and serve it to me on a silver platter now that I've finished the game and there's no more story to experience with the girls.
4 hours played
May 2026
TOP FIVE FAVORITE GAMES OF ALL TIME, THIS SHOULDN'T BE SUCH A GOOD GAME. Characters are extremely likable, dialogue is amazing, worldbuilding is genuinely some of the most interesting I've seen in fiction, music is a BANGER. 9/10.

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Frequently Asked Questions

Sani Yang's Laboratory is currently priced at 18.37€ on Steam.

Yes, Sani Yang's Laboratory is currently available at a 25% discount. You can purchase it for 18.37€ on Steam.

Yes, Sani Yang's Laboratory received 1,155 positive votes out of a total of 1,169 achieving an impressive rating of 9.30.
😍

Sani Yang's Laboratory was developed by TALESSHOP Co. and Ltd. and published by TALESSHOP Co., Ltd. and Smilegate STOVE.

Yes, Sani Yang's Laboratory is playable and fully supported on Windows.

No, Sani Yang's Laboratory is not playable on MacOS.

No, Sani Yang's Laboratory is not playable on Linux.

This information about Sani Yang's Laboratory is not available yet.

This information about Sani Yang's Laboratory is not available yet.

No, Sani Yang's Laboratory does not support VR.

Sani Yang's Laboratory is a single-player game.

Yes, there are 2 DLCs available for Sani Yang's Laboratory. Explore additional content available for Sani Yang's Laboratory on Steam.

Yes, Sani Yang's Laboratory is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Sani Yang's Laboratory does not support Steam Remote Play.

Yes, Sani Yang's Laboratory is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sani Yang's Laboratory.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 00:14 UTC
SteamSpy data 25 October 2026 04:03 UTC
Steam price 26 October 2026 20:28 UTC
Steam reviews 21 October 2026 09:51 UTC

If you'd like to dive deeper into the details about Sani Yang's Laboratory, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sani Yang's Laboratory
  • SteamCharts - Analysis of Sani Yang's Laboratory concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sani Yang's Laboratory compatibility
Sani Yang's Laboratory
Rating
9.3
1,155
14
Game modes
Features
Online players
6
Developer
TALESSHOP Co., Ltd.
Publisher
TALESSHOP Co., Ltd., Smilegate STOVE
Release 29 Sep 2025
Platforms