TL; DR I like this game, but I could have loved it, there is a lot to enjoy about it, emergent stories, fun ways to end the world, it is fun and all, but a lot of the mechanics are underdeveloped and lacking in depth. So, while you have fun you will end up feeling a bit disappointed that you could not do more . Note turn off the in-game music and listen to Atramentus instead, bring about an eternal winter in style. Story in the great history of our world there have been numerous deities, but only the fools take comfort in false idols offering safety, and everlasting joy. Gods are awakening, the real gods, the true gods, they rouse, and we are their heralds, the fields will burn, the cities plunged into anarchy, the dead will feast in the streets, terrors will rise from the depths, but our great work is just beginning, the world must be prepared for their coming, so that the world may end. Shadows of Forbidden Gods does not have a true story, it is a Cultist Simulator and you direct your pawns to bring about an apocalypse, whatever stories you experience must emerge while playing and are therefore unique to your playthrough but there are common themes, and characters. Humans are brittle and quick to corrupt, the Chosen One will rally the uncorrupted against you, but you have access to a number of unique archetypes (such as the last giant, or the Monarch). It is the duty of the Monarch to create an Empire of Darkness filled with subservient souls too numb to stop the apocalypse, just as how it is the Chosen One’s destiny to try and fail to fight against the end of all they have ever held dear. However, this all means that you can safely ignore any narrative if you want to, but I find something charming in this authorless tale, there is something real to it, and the way you can corrupt troublesome heroes to your side, drive them to madness or the send their homelands into internecine wars over slights, is funny, and makes for an entertaining time. You can also create some very cinematic encounters, such as the Chosen One desperately trying to strike down the Survivor from opposite ends of the world, as the giant calls down the glacial black winds of Atramentus and as each and every turn more and more towns are destroyed, more and more people die, as he finally avenges his people, and destroys humanity. Presentation This game is just a mass of hexes, and I would have wanted a more expansive zoom. It is impossible to get a panoptic view, and you are frequently panning left, right, up, down, while holding your cursor in one specific place of the screen because you cannot lockdown a modifier and have to keep hovering over it if you want to check famine levels aaaaaaaaaaahhhhh. In other words, it is a bit intimidating when you are first starting out because it is hard to get an actual read of what is going on, which is a bit of a problem when you are trying to end the world. I do not know if Shadows of Forbidden Gods has one track or several, I did not pay attention, because whatever it was it did not hold my attention for long. Suffice to say that acoustic music does not exactly evoke the feelings of dread that the game needs. So yeah, listen to Atramentus, or Bell Witch instead. Gameplay Emergent narratives are fun, of course, but Shadows of Forbidden Gods is a game, and games are meant to be played, so… how does it play? Well, you control a small selection of cultists and use them to undermine the established order, you are always outnumbered so you lay low and stick to the shadows until you have caused enough damage to escalate. This means you will be waiting a lot in the early game but that things will ramp up in intensity as you continue to conspire, and as your god slowly awakens. Your deity will inform your place style, whether you focus on spreading darkness, madness, or if you are building up the alternative to the darkness, an all-consuming light under your direct control. In any case, if you are too brazen, you will be caught, not only will the uncorrupted armies harass you, but heroes will start hunting you down, and when they find you… you might be able to kill them if you have a good retinue and some cool artifacts, but most of the time you will die. Does the Dark God care for a tool? Of course not, but they do care for fun toys, and if your agent was useful, it seems a bit counterproductive to lose them out of foolhardiness, better to kill them off when you are ready to cut them loose. In the meanwhile, however, they have a value, maybe they will cultivate a Deep One Cult, just undermine a kingdom with some well-placed scandals, or covert assassinations, why not have them harass the countryside and start a famine? Perhaps a plague or two? All of that, and more is possible in Shadows of Forbidden Gods , and that is the whole appeal, it is fun to cause mayhem, it is fun to start internecine wars at the very end of the world, and it is fun to destroy humanity, in a video game. Like magic, magic is awesome, if you prepare enough for the highest tiers of magic you can summon forth an ice age, change the lay of the land with a volcano, or summon armies of undead to feast on unsuspecting, and undefended borderlands. Getting to that point might take an entire game, this is not a joke, if you play with “Magical Arms Race”, you will be hard-pressed to find any Arcane Secrets to increase your learning because everyone will want them, not to mention that if you play with Holy Orders (religions) a bunch of religious fanatics will run about destroying all our arcane tomes. So, you will either run out of time, or you will have to cultivate plagues, commit mass murder &cetera to generate enough souls for arcane research, which will cause so much devastation that you might win from just that. You end up in an awkward position of not wanting to remove a fun aspect of the game or keeping them and neutering magic to the point of making it (nearly) useless. So, Shadows of Forbidden Gods is not as great as it could have been, it has a wide array of options, but all your options are limited and not as well developed as you might hope. Combat is as barebones as it can possible get, which is not much of an issue since its just there, but you start having issues when more central concepts are underbaked, in fact it is difficult to find any mechanic that has been taken to its logical endpoint, everything leaves you wanting more, which is not necessarily a bad thing, but it is unfortunate. I think the most illustrating example is the Deep One Cult, you can, if you want, start Deep One Cults that infiltrate societies, and eventually kill off the last pure humans in the town. Cool, but all you do is keep their menace, and profile to a minimum, i.e. the same thing you do for your agents, intermittently feeding them cash, or holy power to keep them growing. That is the entire extent of it, besides one thing, you can curse a noble line and in so doing getting a few uncontrollable fishmen running about starting new cults for you to babysit. I love cursing the nobility, but man, it really sucks that there is not more to it, and the community agrees because there is a workshop mod for the Deep Ones as well as the Orcs. However, if you are fine with that level of depth, then this is nothing to worry about, and you will enjoy Shadows of Forbidden Gods .
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