Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Shroom and Gloom on Steam - User reviews, Price & Information

Quick menu

Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!

Shroom and Gloom is a deckbuilding, card game and hand-drawn game developed by Team Lazerbeam and published by Devolver Digital.
Released on September 10th 2026 is available on Windows, MacOS and Steam Machine.

It has received 364 reviews of which 335 were positive and 29 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 13.09€ on Eneba.


The Steam community has classified Shroom and Gloom into these genres:

Media & Screenshots

Get an in-depth look at Shroom and Gloom through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i3-6300 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 / Radeon RX 570
  • DirectX: Version 11
  • Storage: 13 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 30 FPS
MacOS
  • OS: Mac OS X 11.6.1 or later
  • Processor: Intel Xeon W-2140B
  • Memory: 16 GB RAM
  • Graphics: Radeon Vega Pro 56
  • Storage: 13 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
Sept. 2026
https://youtu.be/yaxj6QWFHIE ^Video is a full playthrough of the first map with all characters/classes Yes I made a fungus joke, that is the kind of fun guy I am. Shroom And Gloom is a roguelite deckbuilder that utilizes two decks, one for exploration and one for battle. It is closes in comparison to Slay The Spire 2 in battle, but there is a lot of unique elements here that help this game to stand on its own. It did not fully grab me on the first or second playthrough but once I got the mechanics down that one more run feeling was right behind it. The game is first person but you only move forward on a track with the W key (that games does have controller controls as well but I recommend the keyboard and mouse). You will go through a hallway and end up at an exploration room where you can use your exploration deck to try and get upgrades for your health and cards. There is also a branching path in a lot of these sections to choose if what reward you want after your next battle. When you finish the exploration room, you walk forward with W and go into the battle room. This will get you a reward and after holding W back to an exploration room. A Deck For Battle One of your decks is used to battle the various shrooms who stand in your way. You have three mana which you spend on the cards you draw to do as much damage as you can. You feel right at home if you played Slay The Spire or games like it, your starting deck even has three 4 attack cards which is very similar to your starting deck in Slay The Spire. You also have cards that turn your enemies into food when they are used for the fatal blow. This is where the game starts to feel original. You can eat these cards for health or save them to use as currency. You can draw out the battle to make sure you get as much food as you can for the next shop so you can buy the cards you want for your builds. A Deck For Exploration. Your second deck is for the exploration rooms. It is easy to look over these rooms as trivial and make your way through them as fast as possible but when realize how much value you can get out of them you start to treat your second deck and these rooms as you would your battle deck. There are camp stations you can set up that really buff your cards. You draw and deck and have mana as you would in battle. You can rest to get full mana and a redraw but if there are threats looming you will lose life. There is a warmth mechanic to keep the danger at bay and this can give you more turns to get the cards you need to get more buffs for your cards or find more cards. And you can die in these sections if you rest at the bad time (trust me) Graphics are very charming, they look and hand drawn and the psychedelic look works well for the shroom theme. The music works also works well. The game is not a horror game but it is close and is creepy at times. But Can I Make A Broken Synergy Deck? Synergy is always the big selling point for these types of games. At first I was having trouble getting any good builds off the ground. You don't really draw a lot of cards and when you get cards it is either a battle card or an exploration card so that meant even less options. There are gold cards called foresights that are basically relics. They are powerful but very rare in the game and you will not get a lot on a run. I tried to make vulnerable builds and draw builds but since you do not really get more than 3 mana and your draws are limited it was hard to get that build going without relics. However things clicked when I started to add perks to the cards themselves and then really focused on building on the cards I had. Unlock Slay The Spire 2 where you can put one perk on a card (and that was pretty rare) adding perks to your cards and increasing their attack is the way to build in this game. That is why you want to spent time in the exploration rooms and use the camps. There is no limit to how strong you can make a card. I think there is a limit to how many perks it can have but you can keep increasing the perks and the damage of the card itself. There is the perk that adds 2 damage to a card if it does fatal damage. If you get that option to add it again and you pick the same card, it is now 4 damage. By buffing a couple cards and building around those cards you start to build some fun and powerful builds that give you the feeling you want when playing deck building games. A Fair Amount Of Content There are two maps you can play and 5 classes. I cleared out the classes for the first map. They do have their own starting decks and perks, but I did find myself making similar builds with them (that could just be me, when you find something that works). The classes for the other map are WAY different and it is a learning process to figure out builds for them. The game is in early access so I'm sure there is more content to come, but you get more than enough for the price tag of $15. It is missing ascension levels or difficulties but that might be added. As I mentioned this game didn't hook me at first but it really did grow on me after a few runs. Having completed the first map with all characters I do not know if I want to replay them at the moment. I could use more challenges and the paths feel the same on each run as it is the same map you are using (though I do need to beat map 2 still). That being said I highly recommend this (especially at this price) for deckbuilding fans especially those looking for their next fix after Slay The Spire 2. It has a unique look and feel, and does give you that feeling of making a broken synergy deck that is a must for these titles.
1 hours played
Sept. 2026
I don't want to say that this game lacks personality (you'll know that's not the case just by looking at a random GORGEOUS screenshot) but the complete lack of story or even an explanation of why we're exploring these dungeons leaves a huge hole. You, the protagonist, have no personality, and neither do the mobs and bosses you encounter. They don't even have designated names. It's a missed opportunity, and it's something I'd love to see the devs address at some point. Giving the world, its creatures, and the protagonist some actual identity could go a long way toward turning this from a damn good game into a truly unforgettable one. With the shr...doom and gloom out of the way, like I mentioned earlier, this game is frikkin gorgeous. It's super polished, responsive, and clearly very well thought out from a mechanical and gameplay perspective. The dual-deck system (one deck for exploration and another for combat) can get surprisingly complex very quickly, but that makes pulling off a good combo all the more satisfying. Shroom and Gloom is essentially a deckbuilder, roguelike, and crafting/survival game rolled into one, borrowing some of the best ideas from each genre and combining them into something that works remarkably well. There is an absurd amount of eye candy here, and the runs themselves are consistently satisfying and fun. Because of this, I simply can't give this game a thumbs down in good faith, especially considering just how technically polished it is at launch, even in Early Access. That said, by the time Shroom and Gloom leaves Early Access, I'd really like to see the narrative side of things fleshed out. Give us some motivation to keep pushing forward, some context for what we're actually doing down there, or even just a glimpse of a bigger story waiting to be uncovered. Do that, and I think Shroom and Gloom could go from a gorgeous and incredibly fun game to a truly complete and memorable experience.
3 hours played
Sept. 2026
No idea why this is "unsupported" on the Steam Deck; it works just fine. Interesting roguelike deckbuilder with two decks: one for combat, and one for upgrades. A lot of card variety to choose from in both phases. No shields; instead, you eat your enemies and heal. A lot of deck building strategy once you get a foundation for what types of things you'll specialize in; you definitely will not want to pick new cards at every opportunity, and the base cards should be cut as soon as possible (performed by licking a frog, obviously). It took me a couple of games to get the hang of things (learning that you need to spend multiple turns exploring to upgrade cards until the health penalty for another turn isn't worth it). Super engaging graphics hooks you initially but the gameplay is definitely there, even in this early access state.
7 hours played
Sept. 2026
Works fine on steamdeck... Hopefully controller support will be added in the future. Great game, like the aesthetic, no complaints. Good game to add to the collection.
14 hours played
Sept. 2026
I usually don't write reviews, but i have to recommend this one. Really creative, visually gorgeous card battler roguelike with 2 decks you need to manage. I already had 100+ hours in the demo / beta - so its safe to say im hooked. Must buy for card battler enjoyers!

Similar games

View all
Battle Suit Aces Battle Suit Aces is a tactical deckbuilder that can be played as a clever roguelite or epic campaign full of tender moments, cosmic quests, and charming characters.
Similarity 56%
Price 20.49€
Rating 8.4
Release 07 Oct 2025
Pluto A roguelike deckbuilder where you cast elemental spells, outwit monstrous foes, and escape prison on your way to your niece’s birthday party.
Similarity 55%
Price -56% 7.56€
Rating 8.7
Release 09 Mar 2026
Fogpiercer Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Similarity 55%
Price -55% 9.13€
Rating 7.9
Release 17 Jul 2026
FrostBound FrostBound is a roguelike deck-building tower defense set in an endless winter. Build your base, master 500+ cards, and withstand relentless waves to end the eternal frost.
Similarity 50%
Price -20% 11.83€
Rating 7.9
Release 26 Nov 2025

Frequently Asked Questions

Shroom and Gloom is currently priced at 14.99€ on Steam.

No, Shroom and Gloom is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Shroom and Gloom received 335 positive votes out of a total of 364 achieving a rating of 8.49.
😎

Shroom and Gloom was developed by Team Lazerbeam and published by Devolver Digital.

Yes, Shroom and Gloom is playable and fully supported on Windows.

Yes, Shroom and Gloom is playable and fully supported on MacOS.

No, Shroom and Gloom is not playable on Linux.

No, Shroom and Gloom is not playable on Steam Deck.

Yes, Shroom and Gloom is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Shroom and Gloom does not support VR.

Shroom and Gloom is a single-player game.

No, Shroom and Gloom does not currently offer any DLC.

No, Shroom and Gloom does not support mods via Steam Workshop.

No, Shroom and Gloom does not support Steam Remote Play.

Yes, Shroom and Gloom is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shroom and Gloom.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 September 2026 15:01 UTC
SteamSpy data 12 September 2026 01:49 UTC
Steam price 12 September 2026 11:00 UTC
Steam reviews 12 September 2026 09:45 UTC

If you'd like to dive deeper into the details about Shroom and Gloom, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shroom and Gloom
  • SteamCharts - Analysis of Shroom and Gloom concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shroom and Gloom compatibility
Shroom and Gloom
Rating
8.5
335
29
Game modes
Features
Developer
Team Lazerbeam
Publisher
Devolver Digital
Release 10 Sep 2026
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.