SILENT HILL f on Steam - User reviews, Price & Information

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Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.

SILENT HILL f is a psychological horror, horror and female protagonist game developed by NeoBards Entertainment Ltd. and published by KONAMI.
Released on September 24th 2025 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 24,928 reviews of which 20,166 were positive and 4,762 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 79.99€ on Steam, but you can find it for 28.65€ on Gamivo.


The Steam community has classified SILENT HILL f into these genres:

Media & Screenshots

Get an in-depth look at SILENT HILL f through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 x64
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1070 Ti or AMD Radeon™ RX 5700
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Sound Card: Windows Compatible Audio Device.
  • Additional Notes: Playing on minimum requirements should enable to play on Performance quality settings in 30 at 720p. SSD is recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
I wasn't expecting a return to a classic formula. From the trailer, it was clear the game would diverge from the usual. Having completed 100% of the game and explored all five endings, I found its psychological core unmistakably Silent Hill. You'll instantly recognize the series’ essence: guilt, confusion, identity, trauma, and the slow descent into one’s own inner world. Whether or not it fits the traditional American town or earlier gameplay style, the spirit remains. The story is much deeper and more complicated than it seems. It blends folktales and myths as context along with personal psychology in a way that only becomes clear after multiple playthroughs. The game is designed so that your first run is intentionally incomplete, confusing and disappointing because the character herself is lost, fragmented, and drowning in self-doubt. Only in NG+ runs does the narrative open up. Each ending reveals a different perspective on her identity, trauma, and relationships. The game provides fair instructions on how to unlock each at the main menu. By your fourth playthrough, the story finally clicks into place, and the emotional impact becomes much heavier. As for the gameplay, it’s definitely the most divisive part. It’s not a traditional Silent Hill combat, and it's not meant to be a pure action system. I don' t mind a souls-like, I think it reinforces the tension: you’re fragile but capable, constantly overwhelmed and under pressure ... after all you're playing a teenage girl who fights society norms with a pipe. The art design on the other hand is impeccable, it creates a haunting atmosphere infused with the decaying allure of spider lilies, symbolizing death and rebirth. The enemies you'll face are evocative symbols that reflect Hinako's perspective in a conservative society; hence, the enemy variety is limited. Each creature she encounters visually manifests her fears and embodies how her environment has shaped her psyche, deepening the overall impact of the game's aesthetic. I realized that f stands for the musical term forte, which made sense why I don't like this particular OST as much as earlier entries in the series. The loud notes in the soundtrack, especially during enemy presence seem to emphasize the title's meaning. While it may not be to my liking, the music plays a crucial role on Hinako's desire for peace and quiet.
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Oct. 2025
TLDR; It’s still Silent Hill: you’re knee-deep in psychological trauma, everything wants you dead, every hallway is a threat and you’re solving it all with a rusty pipe. Proof that horror games can still be immersive, tense and genuinely unsettling without cheap tricks. Do yourself a favor and trust the devs, play your first run on Story Mode so you can enjoy the atmosphere and narrative. The combat is tuned for multiple playthroughs and if you start on higher difficulties you’ll only end up frustrated. To get the full story, you need three playthroughs anyway so you can play on higher difficulties later. Runs shockingly well for a UE5 game, smooth on my very average PC and even on Steam Deck. Already better optimized than half the AAA industry. Super immersive, with solid voice acting and a soundtrack that nails the Silent Hill mood: oppressive, grim, and uncomfortably personal. Silent Hill combat has never been about being “fun.” It’s about dread. You’re supposed to feel underpowered, waste precious resources on a swing that barely connects, and realize that sometimes running is smarter than fighting. “High risk, no reward”? Exactly. Surviving is the reward. One more hallway, one more save point, one more puzzle. That’s the whole DNA of survival horror. You’re a terrified high school girl who’s never swung a pipe in her life. Of course it’s clunky. It’s supposed to feel desperate, not empowering. But here's the contradiction: the game wants you to avoid fights, meanwhile forcing you into them. Early on I actually liked the combat. But the further you go, the more it falls apart. Exploration gets punished because you’re better off rushing past enemies. After the school section the game just throws enemies at you nonstop and it's forced combat. Silent Hill should feel hostile and punishing, yes, but here the combat isn’t terrifying, it’s tedious. All you feel is annoyance when you hear enemies. At certain points, your main objective becomes “Destroy the enemies” with what exactly, my patience? The atmosphere, the setting and the story are carrying the experience, while the combat design keeps dragging it down. Story-wise? The way it blends Silent Hill’s psychological horror with rural Japanese folklore and atmosphere feels genuinely fresh, not like a betrayal. It’s not just fog and gore, it’s rituals, superstition, and horror that feels disturbingly grounded. Ryukishi07 delivered. That said, finishing the game once isn’t the full picture. There’s NG+ and NG++ where new cutscenes, documents, characters and even bosses get added. These aren’t throwaway extras either, they expand the narrative in ways that are essential to fully grasping the story. Think less “Dark Souls NG+” and more “NieR: Automata” in how it gradually reveals itself. By the time you’re deep into your second or third run, you’ll still be seeing new storytelling beats and character growth that completely reframe earlier parts. Silent Hill has never been about rushing and this entry is no different so take your time, because one playthrough barely scratches the surface. And here’s the thing: if fans gatekeep every change, this series will die again. Resident Evil has reinvented itself over and over and people welcomed it. Silent Hill can’t just recycle SH2 forever. If you actually want this series to live, you have to let it grow. Overall? 8/10. The combat and ancient inventory system sucked a lot of the fun out of it but the story and atmosphere are strong enough to make it worth playing.
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Sept. 2025
I'd like to preface this review by saying that this game requires three full playthroughs to be considered complete. Each of the two new game plus modes introduce new cutscenes, story pieces, and changes. While not always drastic or overt, these subsequent playthroughs build on the plot more than you could imagine. If you're considering watching the other endings online instead of playing through again, please please please trust me when I say it's worth it to play it again. This is not the same as an NG+ mode in something like Dark Souls, it's much more like NieR Automata. The plot unfolds hugely in these subsequent playthroughs, and is honestly necessary for the full experience. After your first playthrough, you have not even scratched the surface of Hinako's world. Characters grow and evolve in ways I didn't expect and the story shifts in interesting and surprising directions. Certain revelations didn't hit until I was knee deep in my third playthrough, still experiencing new storytelling. Much like the cyclical structure of his previous works, Ryukishi07 invites the player to revisit again and again, with changes each time. I had a lot of expectations as a big fan of the series, I've played and completed each of team silent's original 4 games, and was really hoping that Ryukishi07 would do justice to the series and not deliver something phoned in. I can say that Silent Hill f exceeded my expectations by far, delivering a narrative that manages to compete with some of my favorites from the original games. I was worried that it would feel more like Umineko or Higurashi than Silent Hill, and while r07's style shines through particularly hard in some parts, it never strays too far from its identity as a Silent Hill game first and foremost. The blending of familiar visual novel elements such as progressive character profiles into the game is effective and feels right at home within something like Silent Hill, even if some of the information can feel a little overstated or obvious at times. The creature design is absolutely incredible, with each monster offering plenty in the way of interpretation, showcasing the intelligent and well thought out design behind each enemy. It can be stated that there's a fairly small variety of them, but this is true for the rest of the series, and what is here is amazing. The OST is perfect, with every track really delivering a blend of the new Japanese setting and traditional Silent Hill feeling, as well as some very r07 coded tracks from dai and xaki. Mayoi Uta and The Bird's Lament in particular are standout tracks that completely blew me away. The combat system feels a little out of place at first, but throughout I felt the horror aspects were still maintained, especially when facing multiple enemies, or on the harder difficulties. I'm a little shocked by how many reviews have taken issues with the combat, as I found it to be suitable and fine within the game. Durability is a welcome addition, building on concepts used in Silent Hill 4, similarly to the dodge system. I do agree that perfect dodges and parries feel a little too action oriented for a horror title, but they served to freshen up the complexity of the combat without feeling too heavy handed for me. I'd also like to state that the game plays nothing like Dark Souls, and if we're going to compare SHf to the souls series, you might as well compare SH4 as well. The biggest issue I had with the game was the objective system. I think SHf does a very good job of guiding the player without the need for handholding. The overbearing pop-up objectives really stifle any sense of exploration or feeling of being lost. I'd really like an option to turn this off outside of mods, as I strongly believe that Silent Hill works much better without it. I also can't really decide which difficulty I'd recommend to someone, as story difficulty felt a little easy, taking away from the fear of encounters, but hard difficulty turned mandatory combat sections into much lengthier, bloated fights. Gripes aside, Silent Hill f manages to make up for its faults by crafting an engaging and intelligent narrative that only gets deeper the further you go on. The issues I have are so massively overshadowed by the good in this game, and I can't express how much I recommend Silent Hill f to both longtime fans of the series, and longtime fans of r07. This is everything you're looking for and more, and if you stick with it you will not be disappointed.
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Sept. 2025
I've been playing Silent Hill f on the Steam Deck, and I was surprised it runs at 30 FPS even though it's made in Unreal Engine 5. The atmosphere is creepy but beautiful, and the Japanese voice acting makes it feel very immersive. The puzzles are fun, the soundtrack is great, and the story keeps me interested. The combat is the weakest part since it feels a bit clunky, but it doesn't ruin the game. Overall, it's a fun and spooky Silent Hill experience.
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Sept. 2025
(Door wont budge.) (Door wont budge.) (Door wont budge.) (Door wont budge.) (Door wont budge.) (I need a key.) (Door wont budge.) (Door wont budge.) 10/10 authentic Silent Hill game
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Frequently Asked Questions

SILENT HILL f is currently priced at 79.99€ on Steam.

SILENT HILL f is currently not on sale. You can purchase it for 79.99€ on Steam.

SILENT HILL f received 20,166 positive votes out of a total of 24,928 achieving a rating of 7.94.
😊

SILENT HILL f was developed by NeoBards Entertainment Ltd. and published by KONAMI.

SILENT HILL f is playable and fully supported on Windows.

SILENT HILL f is not playable on MacOS.

SILENT HILL f is not playable on Linux.

SILENT HILL f is a single-player game.

There is a DLC available for SILENT HILL f. Explore additional content available for SILENT HILL f on Steam.

SILENT HILL f does not support mods via Steam Workshop.

SILENT HILL f does not support Steam Remote Play.

SILENT HILL f is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SILENT HILL f.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 March 2026 10:14
SteamSpy data 12 March 2026 15:20
Steam price 14 March 2026 20:58
Steam reviews 12 March 2026 15:45

If you'd like to dive deeper into the details about SILENT HILL f, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SILENT HILL f
  • SteamCharts - Analysis of SILENT HILL f concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SILENT HILL f compatibility
SILENT HILL f PEGI 18
Rating
7.9
20,166
4,762
Game modes
Features
Online players
555
Developer
NeoBards Entertainment Ltd.
Publisher
KONAMI
Release 24 Sep 2025
Platforms
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