SNK VS. CAPCOM SVC CHAOS on Steam - User reviews, Price & Information

Quick menu

SNK and CAPCOM legends clash in this star-studded crossover fighting game! The 2003 arcade hit SVC CHAOS is back and better than ever!

SNK VS. CAPCOM SVC CHAOS is a action, 2d fighter and 2d game developed by Code Mystics and published by SNK CORPORATION.
Released on July 20th 2024 is available only on Windows in 3 languages: English, Spanish - Spain and Japanese.

It has received 321 reviews of which 281 were positive and 40 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified SNK VS. CAPCOM SVC CHAOS into these genres:

Media & Screenshots

Get an in-depth look at SNK VS. CAPCOM SVC CHAOS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Dual Core with Hyper-Threading
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GTX 970 / AMD RX 480
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 270 MB available space
  • Sound Card: DirectSound

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Do not listen to any negative reviews of this game, those are from fake fighting game fans. This is the best game ever made and its one of the echelons of fighting game history. This game allows you to turn Hugo into female Hugo who is just Hugo's sprite but with boobs, the future really is now SNK (12/10).
Expand the review
Aug. 2024
(EDIT: The port is basically a carbon copy of the arcade version and runs very well, so as broken and silly as this game is, [B] I simply can't rate it down and am changing to a thumbs up . Providing excellent ports of old obscure games like this simply must be encouraged - especially when done this well.) ----Original Review---- I remember seeing an actual cabinet for this at a Cinemark near my apartment in the early 2000's. I never put quarters in, so it's basically awesome that this game was released. It is every bit as bad as people say it is. Broken, unbalanced mess. Somewhat of a disaster; certain characters are useless - others are hilariously overpowered (Geese). Still, it has its charm, and is a cool throwback to the death-gasp period of US arcades. And the art style is kinda cool. So if you're curious like I was - and you like fighting games - go for it. Just treat it like a history lesson.
Expand the review
Aug. 2024
Its a GREAT GAME. Its not the best fighting game ever (cuz that would be kof 2002) but its one of snk better games. Internet losers hate it bcuz they got their b1tch asses handed to them way too many time on this game lol. Ignore the haters and appreciate the re-release of this gem in modern consoles. Nuff said. https://steamcommunity.com/sharedfiles/filedetails/?id=3295627398
Expand the review
July 2024
Do keep in mind that when I write this review, I am extremely biased towards this game. Not to shill, but I made a beginner's guide on YouTube, I have been continuously updating the wiki, I'm an admin for the discord, I ran a few tournaments, it's in my top 3-5 favorite fighting games ever and top 10 favorite games, I absolutely love this game. Now to talk about it. The port itself I have basically zero qualms with, it runs just fine as expected of CodeMystics and the netcode works great. The boss characters had their console portraits shoved in and are a little blurry so it's a bit weird looking, but not out of place. The game is also based on the AES version of the game with the NeoGeo training mode, not console, so unfortunately, no Heaven or Hell stages to play in, or the Omake stage in that big cage either, or the final boss stage. This also means the game's charge motion input bug from the NeoGeo is present, meaning you CANNOT charge both sets of special moves that a charge motion character has. The engine requires you press either back or down for one frame first before you can do so, which while fixed on console, is not a fix present here. You thankfully do not need to memorize codes to play the bosses, just hold L1. And unlike SVC Chaos Super Plus (what almost everyone plays on Fightcade so they don't deal with codes, and because there's no SVC Plus), Geese, Zero, and Mars People have their voicelines intact finally! When playing, it feels like there's a very slight latency in inputs, but I got used to it very fast... although it does make dash input guard cancel front step feel harder to do in general, since I never use the BC input for it. The health bars are also kinda weird to look at since now they flip vertically every frame to give the illusion of a CRT filter. You'll get used to it, and it's not the port's fault it looks weird, it's just how digital monitors are. And whoever made the hitbox viewer, THANK YOU THANK YOU THANK YOU. The Fightcade hitbox viewer is unfortunately very buggy and unfinished, and this one is pretty complete out of the box without having to use dipswitches to view hitboxes. Unfortunately you cannot view throw boxes, but you also can't view them on the Fightcade viewer, either. It's CodeMystics, they know what they're doing at this point with SNK's games, so you probably know what to expect. Now then, the game. What's the experience like? You probably heard it's an extremely broken game, and it is. There's no beating around the bush, you need a gut made of titanium to endure this game sometimes. But that's also precisely what makes it charming to play besides its gothic, post apocalyptic theme and the strange but very unique cast of characters. There are far too many reasons for me to list why it's broken, but also, like ANY game let alone a fighting game, you need to play it yourself to form your own opinion. What one person likes in a fighting game may not be your cup of tea in a genre as vast as fighting games. SVC Chaos also suffers from tons of misconceptions that I also cannot summarize here. But think of it like a mix between a mostly KOF based game with some footsies Street Fighter gameplay, and heavy emphasis on zoning, movement, and punishes. It's a very fast paced and explosive game but if both players are good, it can keep each other more patient. And nearly every matchup in the game is wholly unique, it's a game that massively rewards game and system mastery and knowledge checks. The defining mechanic, Guard Cancel Front Step, is the biggest equalizer that makes otherwise impossible matchups significantly more bearable. YOU NEED TO LEARN IT. This does also result in SVC being a much harder game, but there's so much depth and nuance to it you'll be surprised once you sink your teeth. Front step is somewhat like a parry, it lets you punish otherwise unpunishable stuff, however it's not a win button either as even front step, with a lot of game experience and careful planning, can be punished back. By using it, not only the aggressor but the defender doing front step both need to immediately decide what it is they want to do keeping both of you on your toes. And yes, it's a very unbalanced game, but front step is what makes (almost) everyone viable. It's that good, and has way too much depth to it alone than I can cover accurately here. You will hear Geese and Zero dominate the game, and they absolutely do, but nearly everyone has their own sauce to cook with. Even the unassuming characters can do really well if you fully understand the system mechanics with countless replays to watch on YouTube as definitive proof of that. You may also question why people pick bosses at all, "shouldn't they be banned?" In actuality, (most of) the boss characters have their health values reduced from their CPU counterparts. They were fully intended to be playable with codes in the MVS version, and it's a massive selling point of the game you get 12 bosses. And they're all extremely unique, too, so banning them is illogical if they were designed to be played. You'll find that even bosses like Goenitz are humbled by the existence of front step and SVC's other oddities. If you run a tournament for this game, I advise banning the final 4 bosses (Athena, Red Arremer, Shin Akuma, Serious Mr. Karate) on the basis that they were never selectable on NeoGeo MVS. SA and SMK are selectable on AES, but not the other two. They also don't have modified health bars, but still, they aren't normally playable in all versions of the game. But still, they're very fun characters for casuals, so don't discount them. Past that, the game is broken, as long as it doesn't crash, let it rock. While yes, most bosses are strong by default, they're also a ton of knowledge checks. People hype up Athena as being nigh impossible to beat for example, but she's bottom 10. Just front step and her entire gimmick is destroyed. That is one of 5 billion misconceptions the game has. People will think Mars People is awful, but fight a good Mars People, and he feels impossible to open up. Or Zero, a character who is insanely difficult to play, but in return, you get a top 2 character who basically dictates every other matchup in the game when you master him. But, you'll also find SVC players are very helpful in teaching the game too, because if you play SVC regularly, chances are you've long since accepted the game's jank and embraced it. "It's not CVS2!" Yes, your point? While CVS2 is an amazing game in its own right, it's not as if that should prevent you from enjoying SVC as the jankier, fanservice filled enigma as its counterpart. It has seen a resurgence over the years thanks to having rollback for a very long while, and more and more people are seeing what is charming about it. It's a very common take that SVC is an awful game, and in some ways it can be, but despite its reputation, people are playing the game every day around the world. There are countless problems with it but the gameplay experience especially at high level is unlike any other fighter. Latin America especially likes the game (shocking), but you'll find there's an active playerbase for the game if you look for it. It helps if you're coming from KOF, but it's not a requirement. However, I do advise you treat it as if you're learning KOF, because it still follows KOF design philosphy: emphasis on meter, light confirms, using your lights more than your heavies, canceling your attacks for combos and NOT links, among other things. It's an experience that will teach you a lot more about KOF than you may initially realize if you hesitated to play KOF. Lastly, use button hold. Your combos will be much easier. You can thank me later. My review is too long. I love SVC Chaos. I implore you to try it out for yourself. Are you struggling to beat arcade mode at all, by the way? Pick Mai, get a life lead, stop pressing buttons, watch as Mai wins by doing absolutely nothing.
Expand the review
July 2024
Please bring NeoGeo Battle Coliseum, The King of Fighters XI, Samurai Shodown VI and the rest of the SNK fighting games to Steam. Can't wait for Capcom vs SNK 1 & 2 to hit Steam some day.
Expand the review

Similar games

View all
Capcom Fighting Collection Ten of Capcom's most popular arcade games in one bumper collection! A wide variety of titles are included from series such as Street Fighter and Darkstalkers, Cyberbots, and the first home console port of Red Earth! And of course, all titles support online play!

Similarity 73%
Price -80% 6.19€
Rating 8.5
Release 23 Jun 2022
UNDER NIGHT IN-BIRTH II Sys:Celes The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!

Similarity 67%
Price -72% 14.04€
Rating 8.2
Release 24 Jan 2024
Capcom Fighting Collection 2 Capcom's new fighting collection hits the stage! Choose from fan-favorite games like Capcom vs. SNK 2: Mark of the Millennium 2001 and Project Justice to 3D action games like Power Stone and Power Stone 2 in this collection of eight classic fighting games!

Similarity 67%
Price -40% 24.22€
Rating 7.9
Release 15 May 2025
SAMURAI SHODOWN NEOGEO COLLECTION The ULTIMATE collection is here! It all began in ’93, and now, the weapon-based fighting game series that swept the world is ready to be taken home in a new stellar collection! Six NEOGEO titles as well as one mysterious, unreleased game are featured!

Similarity 63%
Price -85% 5.99€
Rating 7.7
Release 18 Jun 2020
FATAL FURY: City of the Wolves 26 years on, a brand-new entry in the Fatal Fury series is set to arrive on the scene! FATAL FURY: City of the Wolves features a unique art style that stimulates the senses and an innovative REV System that supercharges the excitement. Here, at long last, a new legend is about to unfold…

Similarity 62%
Price -50% 30.26€
Rating 8.0
Release 24 Apr 2025
Roof Rage Roof Rage is a Martial Arts Platform Fighter featuring epic rooftop battles. Play with up to 8 players locally or 1vs1 online.

Similarity 61%
Price -94% 0.80€
Rating 8.3
Release 16 Oct 2019
THE LAST BLADE 2 This widely revered NEOGEO masterpiece is finally available on STEAM! Not only a perfect port of the original game, the STEAM version of THE LAST BLADE 2 will allow players from across the globe to fight against each other online / locally in epic battles in online Multiplayer Mode.

Similarity 61%
Price -85% 1.49€
Rating 8.5
Release 17 Nov 2017
The Ninja Saviors: Return of the Warriors Alluring audio! Pixel art perfection! Beat-em up beauty! Discover how hard a 32,000kg ninja hits with The Ninja Saviours!

Similarity 60%
Price 19.50€
Rating 8.6
Release 24 Jul 2023
FOOTSIES Rollback Edition FOOTSIES is a simple 2D ground-based fighting game that both new and experienced players can pick up and enjoy right away. Featuring online battle mode with rollback netcode, implemented using GGPO open-source codes.

Similarity 60%
Price 3.29€
Rating 8.9
Release 30 Sep 2020
Duelists of Eden Build a deck and battle online in real-time action with rollback netcode!

Similarity 60%
Price 4.99€
Rating 9.0
Release 07 Mar 2024
SAMURAI SHODOWN V SPECIAL / サムライスピリッツ零スペシャル SAMURAI SHODOWN V SPECIAL, which was the last game made for SNK’s NEOGEO back in 2004, finally makes its way onto Steam. It features everything fans expect from a fighting game such as training mode, online matches, etc.

Similarity 58%
Price -85% 1.49€
Rating 8.5
Release 18 Jun 2019
Million Arthur: Arcana Blood For the first time on Steam, the incredible, over-the-top 2D fighter Million Arthur: Arcana Blood is ready to kick-off! Featuring many of the popular characters from the smash hit Million Arthur series as well as a variety of guest fighters!

Similarity 58%
Price -86% 5.98€
Rating 7.6
Release 20 Jun 2019

Frequently Asked Questions

SNK VS. CAPCOM SVC CHAOS is currently priced at 19.99€ on Steam.

SNK VS. CAPCOM SVC CHAOS is currently not on sale. You can purchase it for 19.99€ on Steam.

SNK VS. CAPCOM SVC CHAOS received 281 positive votes out of a total of 321 achieving a rating of 8.09.
😎

SNK VS. CAPCOM SVC CHAOS was developed by Code Mystics and published by SNK CORPORATION.

SNK VS. CAPCOM SVC CHAOS is playable and fully supported on Windows.

SNK VS. CAPCOM SVC CHAOS is not playable on MacOS.

SNK VS. CAPCOM SVC CHAOS is not playable on Linux.

SNK VS. CAPCOM SVC CHAOS offers both single-player and multi-player modes.

SNK VS. CAPCOM SVC CHAOS offers both Co-op and PvP modes.

SNK VS. CAPCOM SVC CHAOS does not currently offer any DLC.

SNK VS. CAPCOM SVC CHAOS does not support mods via Steam Workshop.

SNK VS. CAPCOM SVC CHAOS supports Remote Play Together. Discover more about Steam Remote Play.

SNK VS. CAPCOM SVC CHAOS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SNK VS. CAPCOM SVC CHAOS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 06:21
SteamSpy data 14 June 2025 13:52
Steam price 14 June 2025 12:52
Steam reviews 14 June 2025 07:52

If you'd like to dive deeper into the details about SNK VS. CAPCOM SVC CHAOS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SNK VS. CAPCOM SVC CHAOS
  • SteamCharts - Analysis of SNK VS. CAPCOM SVC CHAOS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SNK VS. CAPCOM SVC CHAOS compatibility
SNK VS. CAPCOM SVC CHAOS
8.1
281
40
Game modes
Multiplayer
Features
Online players
1
Developer
Code Mystics
Publisher
SNK CORPORATION
Release 20 Jul 2024
Platforms
Remote Play