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Sonic Frontiers on Steam

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Sonic Frontiers is a groundbreaking open-zone action-adventure game set on the ancient Starfall Islands. Join Sonic as he battles hordes of powerful enemies with an all-new combat system, explores the mysteries of the islands, and saves his friends!

Sonic Frontiers is a open world, 3d platformer and adventure game developed by Sonic Team and published by SEGA.
Released on November 07th 2022 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 22,854 reviews of which 20,569 were positive and 2,285 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 5.57€ on K4G.


The Steam community has classified Sonic Frontiers into these genres:


Here is the detailed breakdown of supported languages for Sonic Frontiers:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Sonic Frontiers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 or AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: 720p Low @ 30 FPS. Requires a CPU which supports the AVX and SSE4 instruction set. Microsoft no longer supports Windows 10 or older versions

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

30 hours played
Aug. 2026
This has become one of—if not my favorite game of all time. Running across the islands, chaining movement together, and jumping from rail to rail never gets old. The amount of freedom the game gives you to combine different actions is genuinely insane, and it's one of the most satisfying movement systems I've ever played. The Cyberspace levels and all the side activities are always a welcome break from the open zones. Every new run feels rewarding because there's always another shortcut to discover or another way to shave seconds off your time. Constantly improving your routes makes replaying them incredibly fun. I also really enjoyed the story. It fits the game's themes perfectly, and seeing Sonic interact with each of his friends felt meaningful. I absolutely love Sage—she's easily one of the best new characters the series has introduced. The Titans and Sage herself wear their Evangelion inspirations proudly, and as a huge Eva fan, I was completely eating it up. Everything about it just clicked with me. Whether I was exploring the islands, speedrunning Cyberspace, or taking on the Titans, I loved every second of it. I'll never get tired of running around its world as fast and as stylishly as possible. :D
116 hours played
June 2026
I genuinely recommend to players to collect as many of the songs as they can for the Jukebox and spend time running around the open zones blasting out the Sonic music, the vibes are immaculate! Just a well-made set of open worlds. Got a bit of a poor reception lately, but the core game is still pretty fun. Could do with some performance upgrades though. Also: I heavily recommend messing with the movement settings. Set Deceleration rate to maximum (makes Sonic stop on a dime), and set air deceleration to off (makes Sonic fly through the air at speed). Tweak the controls just right and you're flying across the map.
22 hours played
April 2026
I'd like to say I'm a pretty decent Sonic fan. I haven't played all of the games or read all of the comics, but I've been dabbling in everything since the days of Sonic Adventure 2 and I love them all. Sonic Frontiers is a bit of an oddity to me. Half the time, I am genuinely blown away by what was given to me, and the other half I am boggled that the game was pushed forward the way it is. Even still, I am enamored with this game. Two words that come to mind with Sonic Frontiers are spectacle and scope. It is flashy, it is grand, and you feel ♥♥♥♥♥♥♥ invincible whether you glide through rails in the sky or go Super Sonic and punch a hole through a giant robot's torso. You get islands upon islands, both beautiful and arid and scorched, to explore to your heart's content, zooming through the world at blisteringly high speeds on rails or hopping on floating platforms. The camera gives you a wide shot of the scenery as you spiral high into the air, allowing you to mash on the joystick and hit tricks for points. Skills trees that allow Sonic to unlock a plethora of unique abilities, from ranged slashes to ground pounds to bonuses for hitting high combos or Cyloops for extra underground goods. Every world has a litany of challenges to unlock parts of the map and time trials and collectables and short stories and stat buffing and random events. All the while, you're either fighting bosses in the field (each with their own gimmick) or jumping into a cyber space level and playing a more traditional Sonic experience. Sonic Frontiers' greatest strength is giving the players a lot of content, and a lot of cool content. I've never felt more powerful and awesome gliding over robots or diving through the sky. With my praises here in mind, it feels like a lot of the time the systems of Sonic Frontiers are at war, clashing against each other. The open world is a delight to explore and speed around in freely, and then your camera will clip into your ass or you will be forcefully placed into a 2D section that gets increasingly more frustrating the more times you accidentally hit it. I love both 2D and 3D Sonic, but having random sections of forced 2D gameplay in an otherwise 3D world backfires plenty. The cyber space levels themselves escape these pitfalls, as I believe they are handled leagues better (although that may be because they are smaller scale and easier to create). The overworld can also be a confusing mess, depending on what island you are on (Chaos Island, as cool as it looks, is my least favourite due to hidden paths that are not intuitive to find). Or you'll be in the middle of exploring and trying to unlock all the side content, only for the game to slam its foot on the breaks since you haven't progressed the story enough. It feels at war, since Frontiers clearly wants to give players the freedom to engage with ALL of its content, just in a very slow, sporadic manner. I love the characterization in Frontiers too, even though at times it can feel stunted or strange. I dunno how if that is a divisive opinion or not, as I don't really see a lot of discourse around this game. BUT I LOVE how genuinely hilarious Sonic's lines and his goofy voice delivery are. Even with his friends being trapped in an alternate computer dimension, Sonic still finds time to crack the stupidest jokes ever and I like that he's able to stay so comedic even in the face of near insurmountable danger. Despite that, he's still able to console his friends and be an upstanding guy, its very admirable. I also really like how Tails comes off. Without saying too much, I think he has some really valuable introspection and thoughts despite the hardships he has braved in games prior. Other returning cast (Amy, Knuckles, Eggman) and new cast (Sage) are fine, no real comments. Sometimes, there can be times when the dialogue is just... strange. Like its rigid and robotic (oddly fitting considering the setting but not really good sounding). But I think for the most part, I like the characters her I'd also give bonus points for some other things, like sprinkling the world with songs to add to your jukebox. You can play basically any major song from a bunch of different Sonic installments, and its a very nice quality of life (I know it wasn't in base game but this really makes me happy and I needed to include it). Not like its needed anyways, since the original music, especially for the big bosses, is stellar. There are other random things that are surprisingly fun inclusions, such as the fishing minigame with Big the Cat (its actually pretty relaxing all things considered).Definitely not for everyone, since its a big break from the action for menial stuff and upgrades, but I like the feels it provides With all that being said, I love this game anyways. It is heavily flawed, and it may not be for everyone. Realistically, you might need a guide on some random puzzles or progression since the answer will be very obtuse and hard to find. But when it hits, it hits really well. And the highs vastly outweighed the lows, and I've been blowing through the game while having a great time. The high of blitzing through the air beating up giant mechs to some rock music is a high I can't get enough of. If you don't mind occasionally fighting against the game, then I think Sonic Frontiers is worth your time and money
30 hours played
Jan. 2026
I have let my thoughts on this game sit for a good several years. While my initial run through on the switch was a little bitter from having a lot of the modern game fixings that I didn't feel sonic needed, I soon found myself enjoying a sonic game where forward is no longer the only path. My frustrations with older sonic games was having all this speed only to have limited hallways to use it for, making the speed a detriment instead of a tool. This is the type of sonic game I've wanted for years, basically taking the best elements of sa1 overworld and sa2 treasure hunting stages and giving me a game where my speed is actually an asset and not a part of the difficulty. Then I learned that I played the whole game thinking the parry was timed. After a second play through, where the most stressful part of the game was just GONE, this game ROCKETED to one of my favorite sonic games of all time, only being beating out by the nostalgia of the adventure games and the endless charm of Murder Of Sonics story. I still need to give the alternate ending another try, but otherwise, this is my third full playthrough of the game and I still enjoy it so much.
94 hours played
Nov. 2025
Half of the game is Sonic suffering and the other half is Sonic aura-farming Played through most of the game with my sister, had hella fun and even finished it on its anniversary without knowing it 11/10 game

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Frequently Asked Questions

Sonic Frontiers is currently priced at 39.99€ on Steam.

No, Sonic Frontiers is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Sonic Frontiers received 20,569 positive votes out of a total of 22,854 achieving a rating of 8.81.
😎

Sonic Frontiers was developed by Sonic Team and published by SEGA.

Yes, Sonic Frontiers is playable and fully supported on Windows.

No, Sonic Frontiers is not playable on MacOS.

No, Sonic Frontiers is not playable on Linux.

Yes, Sonic Frontiers is playable and fully supported on Steam Deck.

Yes, Sonic Frontiers is playable and fully supported on Steam Machine.

No, Sonic Frontiers does not support VR.

Sonic Frontiers is a single-player game.

Yes, there are 3 DLCs available for Sonic Frontiers. Explore additional content available for Sonic Frontiers on Steam.

No, Sonic Frontiers does not support mods via Steam Workshop.

No, Sonic Frontiers does not support Steam Remote Play.

Yes, Sonic Frontiers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sonic Frontiers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 05:08 UTC
SteamSpy data 23 October 2026 07:13 UTC
Steam price 28 October 2026 03:32 UTC
Steam reviews 19 October 2026 06:02 UTC

If you'd like to dive deeper into the details about Sonic Frontiers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sonic Frontiers
  • SteamCharts - Analysis of Sonic Frontiers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sonic Frontiers compatibility
Sonic Frontiers PEGI 7
Rating
8.8
20,569
2,285
Game modes
Features
Online players
159
Developer
Sonic Team
Publisher
SEGA
Release 07 Nov 2022
Platforms
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