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Soulforge Lost Path on Steam

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In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.

Soulforge Lost Path is a looter shooter, bullet heaven and action roguelike game developed by Ziyue and published by YuetteGames.
Released on July 12th 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil and Korean.

It has received 305 reviews of which 207 were positive and 98 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 9.19€ on Steam, but you can find it for 5.80€ on Eneba.


The Steam community has classified Soulforge Lost Path into these genres:


Here is the detailed breakdown of supported languages for Soulforge Lost Path:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Soulforge Lost Path through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11(64位)
  • Processor: Intel Core i5 / AMD Ryzen 5 或更高 内存(RAM)
  • Memory: 16 GB RAM
  • Graphics: 支持DX11或以上的独立显卡(GTX 1060 或更高)
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Aug. 2026
Great game, can't wait for more updates and content!
8 hours played
July 2026
I think many people are being overly harsh on this game as I understand that yes there are issues with the game yes the beginning is a bit long and not as dopamine filled as some of you doomscrolling addicts might like but once you get into the game it is an extremely fun and versatile game and even with the issues the Devs have pumped out an update almost every day to rectify what you are all complaining about so I don't see any massively glaring issues just quit being cry babies and just say the game isn't for you.
9 hours played
July 2026
Interesting concept, Game is basically a backpack battler mix with Vampire survivorslike with a pretty interesting crafting feature where you forge your weapons. You get to keep 3 to 4 of your items if you die depending on your upgrade, and there's a minecart to send items back every so often. You'll have loot with every run provided you go in with bare minimum damage at a level appropriate to your inventory. You only can have one active weapon, but you can smelt and reforge your weapon a few times to inherent it's previous stats and grow stronger to a degree, and then you unlock better blank weapon crafting templates and better mats to upgrade further. It's a solid loop. There are a few QoL things missing and right now Defense is easily handsdown the best stat to max early game because each point of Defense reduces damage taken flat. You won't regret maxing out Def early. And your items can carry you with crit, damage, and str. HP is kinda useless compared to Defense early game. 1 point of hp for 1 more health or 1 point of def for a flat -1 damage reduction, it's a no brainer. Maybe it's a personal preference but turning 100 hp into effectively 1000 hp with defense vice turning it into 200 hp is a no brainer for me. My opinion. So there's some balance things with the stats that needs tweaking. Some of the visual clutter could use improvement, some of the other QoL things could improve, but it's a solid gameplay loop where risk and reward are felt with each run where you challenge beyond your station. It's definitely a vibe. Items are interesting, game could grow, depending on how much more the Devs invest into this. So check on the recent patchnotes and announcements to see if the changes are to your liking, and if they are then this is a solid survivors-like game to game out.
22 hours played
July 2026
After 5 or so hours on here I'd say this game seems pretty good, there's a lot of room for improvement but not in a bad way. The basic premise of the game with the backpack management and rarity stuff is good imo and lets you take a slightly more active role than some other bullet heaven games. I also kinda like that you actually lose some items if you die, it makes it actually matter a bit more vs just having a constant upward power gain. All in all I'd say it may be slightly light right now for the price it's definitely worth it if you're in the mood for a bullet heaven game.
26 hours played
July 2026
Playtime: 13 hours For the price, this game has been an absolute blast. I went in expecting a small indie roguelite, but ended up sinking 13 hours into it almost immediately. It scratches the same itch as Vampire Survivors mixed with Backpack Battles, while adding its own ideas through weapon forging and permanent progression. The combat is satisfying, and the progression feels rewarding early on. Forging Balance The forging system is one of the game's most unique mechanics, and I really like the concept. The issue isn't forging itself, but how its progression is balanced. Early on, you naturally want to start crafting and experimenting with better weapons, but because the same resources are also used to level your forging skill, it feels more efficient to delay crafting and invest almost everything into the skill tree instead. Once that investment starts paying off, the progression swings in the opposite direction. Forging scales extremely quickly, and before long you're able to create weapons that completely outclass the game's difficulty. After around 13 hours, I reached the point where I could forge weapons that one-shot almost everything. The surprising part is that I've only defeated the first major boss. I've cleared the available stages leading up to the later bosses, but my character already feels overwhelmingly powerful. It feels like the forging system starts a little too slowly, then ramps up too aggressively. A smoother progression curve would make the mechanic feel even better. Skill Tree Progression The game has two progression systems: Character stats Utility skills (forging, spell mastery, merchant prices, etc.) I like having multiple progression systems, but many of them compete for the same limited resources. Permanent stat upgrades, forging progression, and several other skills all draw from the same pool, which often makes it feel like you're constantly choosing which system to neglect. One thing I noticed is that the resources earned don't seem to scale much between the early and later stages. The first level rewards essentially the same upgrade materials as the higher-level areas, so progression starts to feel grindy as upgrade costs increase. Increasing resource rewards in later stages would make progression feel more rewarding while giving players a reason to push into harder content. Instead of feeling rewarded for engaging with every mechanic, it can feel like each progression system is competing for the same limited resources. I think the game would benefit from introducing additional resource types for different progression systems, while also increasing upgrade material rewards in later stages. That would make harder content feel more rewarding, reduce unnecessary grinding, and allow players to progress naturally without having every system compete for the same currency. Other Issues There are still a few rough edges: Some balance issues. A handful of bugs. Translation/localization could use another polish. Nothing here stopped me from enjoying the game, but they're noticeable enough to mention. Final Thoughts Despite the issues, I genuinely recommend this game. The gameplay loop is addictive, the forging system is creative, combat feels good, and it's incredibly easy to lose track of time while playing. Especially at this price point, it offers excellent value. I've genuinely enjoyed my time with the game, and I hope Ziyue continues building on what they've created. There's a lot of potential here, and I'd happily jump back in when new content arrives. Recommended. Looking forward to future updates! Edit: I went back and killed all bosses, same weapon as i made earlier. 1 shot all of them (less than 1 sec) just bought compass from the merchant, went in, used the compass, straight to boss, boss dead within a sec. cleared the last boss level + boss in less than 2 minutes (finding the boss and killing it)

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Frequently Asked Questions

Soulforge Lost Path is currently priced at 9.19€ on Steam.

No, Soulforge Lost Path is currently not on sale. You can purchase it for 9.19€ on Steam.

Yes, Soulforge Lost Path received 207 positive votes out of a total of 305 achieving a rating of 6.47.
😐

Soulforge Lost Path was developed by Ziyue and published by YuetteGames.

Yes, Soulforge Lost Path is playable and fully supported on Windows.

No, Soulforge Lost Path is not playable on MacOS.

No, Soulforge Lost Path is not playable on Linux.

Yes, Soulforge Lost Path is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Soulforge Lost Path is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Soulforge Lost Path does not support VR.

Soulforge Lost Path is a single-player game.

No, Soulforge Lost Path does not currently offer any DLC.

No, Soulforge Lost Path does not support mods via Steam Workshop.

No, Soulforge Lost Path does not support Steam Remote Play.

Yes, Soulforge Lost Path is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soulforge Lost Path.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 12:28 UTC
SteamSpy data 13 October 2026 18:44 UTC
Steam price 26 October 2026 20:32 UTC
Steam reviews 19 October 2026 21:49 UTC

If you'd like to dive deeper into the details about Soulforge Lost Path, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulforge Lost Path
  • SteamCharts - Analysis of Soulforge Lost Path concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulforge Lost Path compatibility
Soulforge Lost Path
Rating
6.5
207
98
Game modes
Features
Online players
1
Developer
Ziyue
Publisher
YuetteGames
Release 12 Jul 2026
Platforms
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