Soulmask on Steam - User reviews, Price & Information

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Escaping a deadly sacrificial ritual, you find an ancient mystical mask on your journey. This mask holds potent knowledge, changing the world you knew. Face the harsh challenges of nature, survive, rally followers, and build your own tribe. Explore and unveil the truths behind the enigmatic mask.

Soulmask is a early access, survival and open world survival craft game developed by CampFire Studio and published by Qooland Games.
Released on May 30th 2024 is available only on Windows in 10 languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German and Portuguese - Brazil.

It has received 14,866 reviews of which 11,979 were positive and 2,887 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Soulmask into these genres:

Media & Screenshots

Get an in-depth look at Soulmask through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64bit -win10
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X
  • Memory: 16 GB RAM
  • Graphics: GTX 970 4GB / AMD RX 580 4GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Sound Card: on board
  • Additional Notes: SSD(preferred)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
This game does a lot of things right. The devs seem to have taken inspiration from all of the popular games in the genre as well as thier complaints and made a game that, mostly, delivers on the failed potential of it's forebearers. It's got "recruitable" tribesmen that join your team willingly and can be fully automated to do the bulk of the gathering and crafting grind for you. They are very well implimented and have their own likes and dislikes. They communicate in the in game chat window. The ai can even sometimes lead to the illusion of them having personalities. The nudity, violence, and gore from games like Conan Exiles is toned down to a PG rated experience. My pros and cons from a primarily PVE player: The grind: You have a lot of things to level up an xp is slow. The major gatekept resources have only one reliable source leaving you to grind that source out for a long time until you are ready for the next area. You aren't restricted to which mask you pick but each mask needs to be leveled up. You aren't restricted to which body you pick but each body needs to be leveled up, Your tribesmen only level to end game while you have control of them, so that's a grind as well. It was recommended to me to set the xp gains to 3.5 which felt about right but even at the max 5x it felt like there was a lot of xp farming rather than just relying on natural xp gains. A lot of this can be done afking on a crafting bench while you watch youtube videos. Movement: It has advanced movement like climbing and the glider but disables both without warning when near things like dungeons or sometimes just randomly. The glider is a bit frustrating as it auto closes when you are close to the ground and sometimes if the ledge you are jumping off has a bit of a tail, it can think it's close to the ground leaving you to try to panic relaunch it before impact, it also feels like they don't want you to ever use it as it quickly drains your stamina. The climbing is not as sticky as it is in other games leaving you to fail to climb a ledge several times before doing it successfully. Since some areas can't be climbed you often are confused whether you can actually climb a spot or not. Mounts: It has a healthy amount of mounts and balances them in an interesting but sometimes frustrating way. For example the Alpaca has more cargo room and can jump but the boar is faster. The jaguar is faster and can jump but slows down in the snow, The snow leopard is faster and can jump but the ostrich can "glide" and has natural radiation removal. There is a fun variety but the balance isn't always equal. The snow leopard can do fine in the desert and jumping is far more valuable than gliding, etc. Also sometimes their AI will freak out and sometimes it just won't work and they will just stand there in combat and die. Fast Travel: There are unlockable fast travel portals spread around the map in such a way that it doesn't ever feel like too far to get anywhere and you can even find the parts to assemble one for your base. The Map: The first map zone is too big leaving new players to feel that it is all the game has to offer. In truth there may be too many biomes as some seem stretched paper thin between others. Still, much of it seems hand crafted and there is a definite beauty to be found out there. The map is about as big as it can be in the Unreal engine. Building: It has a natural progression thatch-wood-stone-blackstone as well as one alternative nightstone (obsidian) set as well as a foundation for major "treehouse" structures. Your workers can be set to auto-update the older blocks and you can even have them fill in a blueprint for you. There's not much for furniture and vanity/RP items yet but the game is much younger than the others and the devs seem to be adding more and more into the game. Farming and animal handling: This system was far too complicated for me to baby-sit luckily setting up the automation for it was easy and fun. make a plot, get seeds, plant seeds, make various fertilizers, make various pesticides, etc. with each step needing some level of attention and automation. Cooking: Cooking is ok, there are a lot of recipes that require a lot of different ingredients but there does always seem to be a minor answer and major answer for each of the major reasons you need to eat. For example, a food that buffs your breath a little and one that does it a lot. A food that gives you cold resist and one that gives you more. I'd like to see more variety here but I know I'm the only one so it's forgivable. Content: The dungeons are very repetitive and sometimes you can forget which one you are in. But there is enough content to easily forgive that. Off the top of my head: pyramid Bosses, elite bosses, dungeons, small ruins, large ruins, barracks, cities, caves, a couple of timed procedural dungeons, a zone-based npc arena system, a hunting system, hidden tablets, and a few unique free-DLC areas. Overall: All in all it brings tons of depth to each system it is iterating on, there is tons of content to enjoy, and combat can be fun. The devs seem to be offering solutions to player complaints either via the server settings or optional alternative content in-game.
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June 2025
I like this game. It has the potential for hundreds, or even thousands, of hours of game play. If I had to pick one thing that annoys me, it's when any company announces a "Free DLC" before their game is even out of beta (Early Access). Just release it as a normal update and stop acting like you're giving us something for free. We gave you our money to help you beta test your game, I don't need "free stuff" to recommend your game to others, I just need you to continuously improve your game, squash bugs in a timely manner, and move your game towards no longer being Early Access.
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May 2025
Huge beautiful world. I have a lot to explore. The weather effects are pretty cool. Capturing NPCs and assigning them handle the collecting, farming, work stations, breeding pens, is satisfying. I even have someone assigned to handle the waste from the outhouse! You can breed a ton of animals in this game. You also capture NPCs so you can play as them. NPCs have potential to get much stronger than your starting character. You can freely play as any of the NPCs in your tribe, a feature that I think is unique and which I really enjoy. There is quite a bit of variety in the appearances of the NPCs but I hope they add more. There is no interaction with NPCs other than killing them or converting them to your tribe. Your tribe also organizes all your boxes for you! Come back from a run, dump all your loot into a general box and they will sort it all out for you! You can also automatically craft from all local storage. You don't have to run and get stuff from boxes. I don't know if I could play another game like this without these features. Combat is pretty typical for this type of game. Each type of weapon does have 6 or 8 different moves and I've enjoyed learning to use them. Progression seems similar to other types of games like this. Each biome requires more levels and better ores for crafting better weapons and armor, new medicines for buffs and dispels. I wish the game provided me with a stronger sense of purpose or urgency. Nothing has attacked my base but I read that it can happen. There doesn't seem to be any roving tribal threats or monsters. There seems to be some sort of mystery involving the temples and dungeons and mechanical creatures inside them but I don't know why that should concern me. There are game settings and sliders for just about everything in the game. I turned up the base raiding metric but it hasn't resulted in a raid yet. There is mod support. I run a few mods and it has added to the game playing experience. I didn't try PVP. I looked at the servers and didn't see much activity. You can play with friends if you want. One thing that annoys me about the game: my tribesmen like to dance when they aren't doing chores but they dance to NO MUSIC. It's just weird. How about some singing, maybe some drums...................
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April 2025
I played a lot of survival games, like rust, the forest, conan exiles, runescape dragonwilds, valheim and i can say that SOULMASK is super underrated survival game, which combines many mechanics together and does a better job than other survival games.
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March 2025
Game is honestly amazing so far, I am nearly 60 hours in as of writing this review and I continue to be HOOKED on playing this with one of my friends IRL. I would also like to state that despite being almost 60 hours in I feel as if we haven't even pushed very far into the content meaning this could have easily 100 hours or more of exploring and exciting gameplay. Crafting Feels great, multiple tiers of parts with very easy to understand drop locations once you initially see them. LOT of crafting tables which in my opinion isn't a bad thing, it add flavor/immersion and most importantly it means you are not stuck crafting 30 different items on 3 crafting tables and being forced to pick what you want first. Elites and bosses both feel challenging but fair (especially after you learn how each weapon attacks and moves) Combat as a whole feels very fluid and well paced, Each weapon feels different yet still impactful, some enemies even have damage resistences/weaknesses making learning multiple weapons both rewarding and encouraged (a few parts you are actually required to know different damage types, being blunt,pierce, etc.) Base building feels very well put together and I have very rarely ran into a building issue i couldn't fix with slightly different placement, I do wish there was a RAMP item instead of only having stairs, but that's a me issue not the game's issue. (Ark had ramps and I preferred those over stairs) This game even have mounts! oh my goodness, what a huge accomplishment I felt when we finally got our first mounts and could have them help us with carrying items or moving around the map faster. I do however wish that mounts could fight in combat (even if it was locked to only certain ones) as a way to level a little faster, I think that is one of the only two complaints I've ever had with this game after my close to 60 hours is that I can't fight enemies with my jaguar companion. I am so excited to see what else this game does next and I cannot stress this enough, My friend and I both are having so much fun that we look forward to any chance we get to toss a few hours into our world together. The only two complaints I have 1) Animals cannot engage in combat with you, even though a jaguar/panther/boar companion makes SO MUCH SENSE for bringing to battle especially since the enemies get to have THEIRS attack you. (I Have no idea if this is a future thing planned or not, i just REALLY wish it was a thing) 2) You CANNOT change your character's body size/shape/features after you start playing!!!! (You CAN however change your tattoos/hair/mask including colors) But i REALLY wish I could remake my character after seeing some of the other characters in the world that i was like "wow they look cool or cute, Kinda wish i looked more like that." same as #1, I don't know if this is planned for a future update, but at the moment you CANNOT edit your entire character to my knowledge, only the hair, tattoos, and your soul mask. TLDR this game is very fun, very exciting, and has so many rewarding systems and mechanics to explore and enjoy! I absolutely love everything I've spent my 57.9Hours doing thus far. If you enjoy the crafting/survival games I HIGHLY suggest giving this game a try <3
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Frequently Asked Questions

Soulmask is currently priced at 29.99€ on Steam.

Soulmask is currently not on sale. You can purchase it for 29.99€ on Steam.

Soulmask received 11,979 positive votes out of a total of 14,866 achieving a rating of 7.89.
😊

Soulmask was developed by CampFire Studio and published by Qooland Games.

Soulmask is playable and fully supported on Windows.

Soulmask is not playable on MacOS.

Soulmask is not playable on Linux.

Soulmask offers both single-player and multi-player modes.

Soulmask offers both Co-op and PvP modes.

There are 4 DLCs available for Soulmask. Explore additional content available for Soulmask on Steam.

Soulmask is fully integrated with Steam Workshop. Visit Steam Workshop.

Soulmask does not support Steam Remote Play.

Soulmask is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soulmask.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 00:55
SteamSpy data 28 January 2026 22:01
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 11:59

If you'd like to dive deeper into the details about Soulmask, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulmask
  • SteamCharts - Analysis of Soulmask concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulmask compatibility
Soulmask
Rating
7.9
11,979
2,887
Game modes
Multiplayer
Features
Online players
1,114
Developer
CampFire Studio
Publisher
Qooland Games
Release 30 May 2024
Platforms
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