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Squeakross: Home Squeak Home on Steam - User reviews, Price & Information

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In Squeakross: Home Squeak Home, solve and transform puzzles into furniture to decorate the perfect home for your rodent friend. Collect hundreds of decorations, accessories and stickers in this cozy game full of charm!

Squeakross: Home Squeak Home is a logic, puzzle and relaxing game developed and published by Alblune.
Released on June 07th 2025 is available on Windows and MacOS in 5 languages: English, French, Spanish - Spain, Japanese and Simplified Chinese.

It has received 2,131 reviews of which 2,098 were positive and 33 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Squeakross: Home Squeak Home into these genres:

Media & Screenshots

Get an in-depth look at Squeakross: Home Squeak Home through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-8550U (4 * 1800), or AMD A8-3850 (4 * 2900), or equivalent
  • Memory: 3 GB RAM
  • Graphics: GTX 460 / Radeon 6870 / Intel HD Graphics 630
  • Storage: 1 GB available space
MacOS
  • OS: MacOS Big Sur 11.7
  • Processor: 1.8 GHz Dual-Core Intel Core i5
  • Memory: 8 GB RAM MB RAM
  • Graphics: Intel HD Graphics 6000 1536MB
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
Feb. 2026
The color scheme has been tweaked due to readability but I honestly like the previous color scheme better (not only the color of the crosses but also the contrast, basically all the colors from the original original version). At least give us an option to switch between them, please? It would be really nice if there were different toggles for example called "classic color scheme", "monochromatic scheme", "high contrast color scheme", and a light and dark mode for every color scheme. --- A super cute cozy game combines picross + interior decoration + sticker collage + lots of rodent content. Very queer friendly with many queer themed stickers. You could customize the background of your menu and loading screen by placing stickers on it. The eyes of your adorable little mouse follow your cursor the whole time. The gameplay feels smooth, one of the most comfortable picross game I have ever played. Also a large quantity of puzzles to enjoy, 800+
46 hours played
Jan. 2026
Calming. Doesn't matter that every job posting is fake now, I'll just fill out these little puzzles instead.
78 hours played
Jan. 2026
I've never heard of nor tried nonograms before, but I got intrigued by that Jerma video. Nonetheless, I am HOOKED. I wake up, and already, I'm thinking of cheese blocks. Big fan of rats and puzzles, so this game is definitely for me. Oh, and you get rat pics in the mail too! I love it.
21 hours played
Sept. 2025
Sometimes your rat will get in game emails where they are sent pictures of real world rats. More games need to do this. GOTY for me.
43 hours played
Aug. 2025
Oh yeah. Oh yeah. This game's got the sauce. What's traditionally been a pen-and-paper puzzle game whose digital adaptations call for only the most rudimentary UI/UX and visuals is taken so far past those bare minimums in this game that it's beyond comparison and genuinely peerless within the genre, period. I'm going to temporarily ignore the "fluff" and start with the puzzles: every one I've played has been fun, solvable, and satisfying. There's a tactility to the sound effects and visuals that multiply that satisfaction to the utmost degree. The bubbly click accompanying each marked cell, the deep, heavy pencil scratch through a row/column's numbers when completed, and the ever important sparkly fanfare when a puzzle is completed make it impossible not to jump right into another puzzle-- or rather, it would be impossible if not for the aforementioned "fluff". I call it "fluff" because in only the strictest sense, none of it is required to satisfy the demands of puzzle game enthusiasts, but with every puzzle completed you unlock cosmetics. See, the character creation in the promotional material for the game is the very first thing you do when you boot up the game, and once your thus-far naked rodent friend is decided upon, you're actually thrust into the game outside the puzzles you've predominantly signed up for before you've even filled a single cell. It's never the focus of the game, and you're not required to engage with home design or your furry friend's wardrobe, but you'll be hard-pressed not to find yourself engaging with these systems when your buddy's munching away adorably on snacks in the corner of your screen while you solve, dropping any hints you might need when called upon, and cheering for you at the final filled cell before returning to his home you have (or haven't) furnished for him. I love this little guy so much it's unreal. With that said, believe it or not, the added context of the home decorating/dress-up actually adds to the gameplay in a surprisingly subtle way. One of the greater failings of the genre is that the quality of the picture you're puzzling together is tied directly to its difficulty; if you're still learning the game on 10x10s, you're not gonna be painting a very cool picture in most nonograms. But this game "cheats" in an incredibly clever way: what you're solving isn't necessarily a picture, but a representation of a much more complex object that convincingly comes into being in a flashy summoning animation superimposed atop your puzzle. In this way, the puzzles serve less as a simplification of an image than an abstract representation of a 3D object that you're manifesting upon completion. A puzzle can look like a nonsense smattering of pixels, but when you discover how your puzzle applies to the shape or texture of your new furnishing, you get a second small "ah-ha!" moment. This blows the design space for these puzzles wide open since you're not restricted to oft-used lame pixel art. It's not just an elegant solution to the constraints of the genre but a genuine evolution that pushes the genre forward. This is a game I can't stop thinking about while I'm playing it; I'm constantly surprised by one brilliant design decision after another and can't help but shake my head and smile. I doubt anyone asked the devs to include in-game emails full of adorable pics from rodent rescue shelters; much like the rest of the game, I suspect it was done out of love.

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Frequently Asked Questions

Squeakross: Home Squeak Home is currently priced at 14.99€ on Steam.

No, Squeakross: Home Squeak Home is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Squeakross: Home Squeak Home received 2,098 positive votes out of a total of 2,131 achieving an impressive rating of 9.36.
😍

Squeakross: Home Squeak Home was developed and published by Alblune.

Yes, Squeakross: Home Squeak Home is playable and fully supported on Windows.

Yes, Squeakross: Home Squeak Home is playable and fully supported on MacOS.

No, Squeakross: Home Squeak Home is not playable on Linux.

Squeakross: Home Squeak Home is a single-player game.

Yes, there is a DLC available for Squeakross: Home Squeak Home. Explore additional content available for Squeakross: Home Squeak Home on Steam.

No, Squeakross: Home Squeak Home does not support mods via Steam Workshop.

No, Squeakross: Home Squeak Home does not support Steam Remote Play.

Yes, Squeakross: Home Squeak Home is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Squeakross: Home Squeak Home.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 16:33 UTC
SteamSpy data 22 July 2026 20:11 UTC
Steam price 28 July 2026 18:50 UTC
Steam reviews 27 July 2026 06:02 UTC

If you'd like to dive deeper into the details about Squeakross: Home Squeak Home, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Squeakross: Home Squeak Home
  • SteamCharts - Analysis of Squeakross: Home Squeak Home concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Squeakross: Home Squeak Home compatibility
Squeakross: Home Squeak Home
Rating
9.4
2,098
33
Game modes
Features
Online players
83
Developer
Alblune
Publisher
Alblune
Release 07 Jun 2025
Platforms