Stray Path on Steam - User reviews, Price & Information

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Stray Path is an innovative adventure and strategy game that blends FreeCell mechanics with roguelike gameplay. Choose from colourful characters and explore a randomly generated world. Drag cards, optimize your choices, select equipment, and uncover the mysteries of this mysterious stray world!

Stray Path is a card battler, pixel graphics and strategy game developed by chx games and published by Yogscast Games and Gamersky Games.
Released on February 06th 2025 is available only on Windows in 14 languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, Italian, German, Russian, Turkish, Polish, Spanish - Latin America, Spanish - Spain and Portuguese - Brazil.

It has received 720 reviews of which 536 were positive and 184 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for 2.93€ on Gamivo.


The Steam community has classified Stray Path into these genres:

Media & Screenshots

Get an in-depth look at Stray Path through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor:
  • Memory: 1 GB RAM
  • Graphics:
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I'm lazy and will not be formatting this.. pretty much at all. TL/DR: Good for a few hours of fun, very little replay value - almost every run follows the exact same path and progression. Stray Path is a game that presents itself as a FreeCell inspired game with roguelike elements. I can't speak to how closely it resembles FreeCell, but I can say that my first few runs were pretty fun. That being said, shortly after unlocking other characters and items I realized that there really isn't... anything else. The characters aren't especially varied and can basically all be built to do what any other character can do, taking away any reason at all to switch outside of aesthetics. I haven't played extensively, but I haven't noticed too many ways to successfully build a winning run. Build variety is lacking because truthfully, most of the relics just aren't even worth using, or just don't mesh with whatever you're trying to scrounge together for victory. The only runs I've managed to win so far were poison/health regen builds, because there are too many things in the game that force the player to take damage. Like another reviewer said, defense is kind of a pointless stat past around 10 because most enemies after the first boss do about 5 or more piercing damage, and currently the way raising stats works just feels kind of bad. They have built in mechanics/enemies for punishing players for having low health high damage runs, which essentially eliminates the possibility of actually WINNING a run with low max health, outside of attempting to avoid those enemies if possible. I've done about 20 or so runs, and none of them felt different or random, it was as if I was doing the SAME run over and over. I'm still recommending this game because I have hope that the developers are going to work on making this game better. Just be aware that in its current state the game only offers a few hours at most of interesting and fun gameplay, followed by the realization that you've already seen everything.
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Feb. 2025
(Более подробный обзор на русском тут: [url=https://dtf.ru/s/590518/3544427] > тык < ) A turn-based tactics rogue-lite. + You can move enemies to a free cell. You can take a shop or upgrade altar into your inventory. With Beast Tamer, you can even take monsters with you! + 6 heroes, each with unique starting relics. Combo attacks, resurrection, powerful mushrooms... + Relics. Collect builds with powerful combinations, like + max HP from high defense and +attack from missing HP. + Emblem system. Balance buffs (starting attack/defense +1) and extra difficulty (like negative events or stronger bosses) to get high scores and unlock more slots for emblems. + Summon sheep to hide boss minions. And command to angry pig! :) = Balance of relics. Some of them are very powerful, but few of them are completely useless, like healing when you have <6 HP - usually you have 50 HP or more. = Duration. You can see every relic and get all achievements after 12 hours. It's not much for rogues. – Low variety. You have the same monsters and bosses every run. There are few universal relics that you will pick up every run. – I really don't understand why hero start relics are locked. – Translations have errors. I love how unique this game is. It's a challenge to understand how to beat each boss and survive in hordes of enemies. It gives fun for some time — but not more.
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Feb. 2025
Good game but not worth the full price currently, it should be priced 10-15AUD at most for the amount of content right now. I liked how you could just purchase relics with souls in the demo(you get more souls the further you get into the game), so I really do think they should bring that back instead of locking stuff behind achievements. In the first run that you beat the game, you unlock basically all of the relics at once, then everything else you will have to complete individual achievements for, so progress becomes way slower. I mean its not that bad since I learnt how to play the game well in the demo so I can pretty much guarantee that I can win the game with the right choice of emblem and starter relics(most impactful ones being double stats, 4 in a chest, favourite relics and character relics that give you invincibility for one round, +1 luck). To people who can't clear the game very often it will be almost impossible to get these relics locked behind "clear with x character" for example, whilst it would be possible with the souls system in the demo given enough time. I think there is a good amount of variety in the game contrary to what other people say, they just haven't found the good combinations yet, and its super fun and skilful to balance all your stats and keep yourself alive. There could always be MORE variety(eg re-rolling rare chest relics seem pretty pointless at the moment since there are so few relics) but I wouldn't say that there is too little. Also, some people are saying like "give us a menu to see which relics synergises well together" like dude isn't the point of the game to find the relics that work well together like with every roguelite??
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Feb. 2025
"Stray Path: FreeCell" has completely consumed me. It’s one of those games where you know you’re gonna die eventually, but that’s okay because every run feels like a mini-adventure. The way the puzzles shift with time makes each attempt unique, and there’s this relentless drive to figure out the next hidden path or unlock a new trick. The game is brutal, but in the best way possible. It’s like solving a thousand tiny riddles at once, and while you’re sweating it out, you can’t stop grinning because every piece clicks into place. The time limit adds this frantic, almost racing feel to it—like you’ve got to conquer these puzzles before they vanish forever. I love how the learning curve feels natural but punishing. You’ll die a lot at first, but that’s part of the charm. Each failure feels like a setup for a future victory, and the satisfaction when you finally crack a level you’ve been staring at is indescribable. This game is just as much about patience as it is about puzzle-solving. You might not be a math wizard or a coding prodigy, but if you’re curious, quick, and willing to learn, you can conquer these challenges. And when you finally unlock a new tool or figure out a hidden path, the rush is next-level. It’s hard to put down once you start. I’ve wasted hours upon hours playing the demo and the full game, just trying to beat my best score, only to realize I’m hooked all over again with each run. This game has legit replayability for days and weeks.
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Feb. 2025
Yeah, okay, the game is cool. But why all the characters are not different cats? Like: cat rogue, cat barbarian, cat mage etc. Also: undo button is needed
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Frequently Asked Questions

Stray Path is currently priced at 14.79€ on Steam.

Stray Path is currently not on sale. You can purchase it for 14.79€ on Steam.

Stray Path received 536 positive votes out of a total of 720 achieving a rating of 7.11.
😊

Stray Path was developed by chx games and published by Yogscast Games and Gamersky Games.

Stray Path is playable and fully supported on Windows.

Stray Path is not playable on MacOS.

Stray Path is not playable on Linux.

Stray Path is a single-player game.

Stray Path does not currently offer any DLC.

Stray Path does not support mods via Steam Workshop.

Stray Path does not support Steam Remote Play.

Stray Path is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stray Path.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 June 2025 00:54
SteamSpy data 08 June 2025 19:11
Steam price 15 June 2025 04:48
Steam reviews 14 June 2025 11:57

If you'd like to dive deeper into the details about Stray Path, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stray Path
  • SteamCharts - Analysis of Stray Path concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stray Path compatibility
Stray Path
7.1
536
184
Game modes
Features
Online players
13
Developer
chx games
Publisher
Yogscast Games, Gamersky Games
Release 06 Feb 2025
Platforms
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