Stray Path on Steam - User reviews, Price & Information

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Stray Path is an innovative adventure and strategy game that blends FreeCell mechanics with roguelike gameplay. Choose from colourful characters and explore a randomly generated world. Drag cards, optimize your choices, select equipment, and uncover the mysteries of this mysterious stray world!

Stray Path is a card battler, pixel graphics and strategy game developed by zidong games and published by Yogscast Games and Gamersky Games.
Released on February 06th 2025 is available only on Windows in 14 languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, Italian, German, Russian, Turkish, Polish, Spanish - Latin America, Spanish - Spain and Portuguese - Brazil.

It has received 720 reviews of which 536 were positive and 184 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Stray Path into these genres:

Media & Screenshots

Get an in-depth look at Stray Path through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor:
  • Memory: 1 GB RAM
  • Graphics:
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
This is the first game that's hooked me since last August. I originally didn't buy it because it doesn't have controller support, but I got a mouse for my Steam Deck so I can try some new things. Stray Path didn't immediately appeal to me—perhaps because I'm not a cat person—but it went on sale yesterday so it felt like time to give it a go. I think the game's biggest strength is its simplicity. You click to attack and the enemy retaliates if it can. You can inflict status effects, but enemies can do worse to you. You grow your stats when you find blessing alters, you get extra bonuses for clearing out stages, you collect rune stones to upgrade relics you find, and the relics are really the key to surviving a run. It took about an hour to beat for the first time on easy mode, which is about twice as fast as it usually takes. That's not to say the game doesn't pose a challenge, but that I figured out ways to exploit it almost immediately. My job involves finding exploits in systems, so I'm kind of tuned into this sort of thing every day. It does pose a unique challenge, compared to other games I've played, and I didn't feel like it was too easy—just really easy to understand. Most games take me twice as long because I don't understand how they work. I would've finished on my second run had I managed to understand why one enemy kept killing me when it didn't advertise it would. So, this is where my complaints come in. I don't understand how certain things work in the game, and I'm not sure if they're supposed to work how they do. There's one enemy in the fourth location that would basically insta-kill me if I attacked it and it had the opportunity to retaliate. Nothing on the card indicated it would do this, so I still don't understand why this happened, but I just followed a lot of cursed paths to get rare relics that generate a ton of items after one kill, used those to weaken the enemy with indirect damage, and then finished it off with a standard attack. So, in a way, it was kind of fun trying to figure out how to beat an enemy that didn't act the way its card said it would, but I think I'd still prefer things to work according to the stated rules. Also, I've unlocked most of the emblem equipped slots, but only one emblem. I've unlocked absolutely nothing else in any category, and I don't know what I'm supposed to do to unlock these things. You'd think that beating the game, even on easy mode, would unlock at least one thing but no. It's possible that the unlock conditions are somewhere in the bestiary, but I haven't gone searching for them yet. It's really weird to me that the locked slots tell you what you're going to unlock rather than the condition for unlocking it. I would much rather be surprised by the reward then not know how to gain the reward. All of my complaints about Stray Path have to do with missing information. I'm sure there are a few things I just missed because I sometimes rush my way through things and often ignore instructions in favor of just figuring out how to play on my own, but Stray Path has an unusually good and short tutorial, and you're forced to do it properly, so I actually paid attention. I'm going to just look up how some of these things work, but I don't think a game should put you in a position where you have to go elsewhere for information that could be easily provided in the game. All of that said, this is a really fun game. I realize I complained about issues than I complimented the game, but I really enjoyed it and want to play it more, but I'm getting tripped up because of the issues. But to even things out I'm going to try and articulate the good stuff (besides how easy it is to learn). I think one of the things I really liked was the amount of control the game provides you. While your options dwindle as you go on, for half the run you pretty much have the ability to choose the paths that contain what you need as you proceed to the next stage. If you need rune stones, you can choose rune stones. If you have at least five rune stones, you can safely choose the relic upgrade path and not miss out on anything. The game doesn't give you a ton of relics right away, so they're easy to manage and keep upgraded. You don't have to make any hard choices right away as you figure out your approach to the game based on what you find. I really like this. Wildfrost, which is my favorite, does not do you any favors like this and it's my one complaint about the game. I spent a year breaking that game completely, so I don't ever lose, but some runs are just annoying because the RNG isn't balanced. Stray Path does a great job of giving you the opportunity to always find what you need without too much trouble, and it's your mistake if you don't make the best of it. I appreciate this a lot, because you never feel like it's preventing you from enjoying your run. As with most roguelike/roguelite games, it's the artifacts/relics/bonuses/upgrades/etc., and the synergies you can create between them, that makes them fun. Stray Path allows for some really interesting synergies. Earlier, I mentioned the card generator relics. These are fairly easy to get if you follow enough cursed paths and/or can afford rare chests. Items aren't always very useful, but lots of items exploit the game in a fun way. As soon as you have your first kill, if you have three upgraded item-generating relics, six cards just get spammed out and cover up enemies. So, you not only get lots of helpful stuff to use, but you can pick off enemies solo more easily. In the later stages, this is super useful because enemies synergize with each other. You can also exploit relic abilities in fun ways. There's one, whose name I forget, that stacks damage on items in your inventory every time you attack or use an item. Leave a bomb in your inventory for several stage and you can one shot every boss (except for the final one, though this tactic is still very useful in that fight). So, if this kind of stuff appeals to you, you'll probably enjoy Stray Path. I just wish I could figure out how to increase the difficulty and unlock more things. :-P There's so much more game I can't play without knowing that... ***** UPDATE: I am an idiot. Unlocks happen in the beastiary and there's a giant arrow with text that says "UNLOCK" bouncing up and down on the main screen. I have an unusual talent for looking everywhere something is not. So, I my complaint about that is not valid. :-p
Expand the review
April 2025
I'm lazy and will not be formatting this.. pretty much at all. TL/DR: Good for a few hours of fun, very little replay value - almost every run follows the exact same path and progression. Stray Path is a game that presents itself as a FreeCell inspired game with roguelike elements. I can't speak to how closely it resembles FreeCell, but I can say that my first few runs were pretty fun. That being said, shortly after unlocking other characters and items I realized that there really isn't... anything else. The characters aren't especially varied and can basically all be built to do what any other character can do, taking away any reason at all to switch outside of aesthetics. I haven't played extensively, but I haven't noticed too many ways to successfully build a winning run. Build variety is lacking because truthfully, most of the relics just aren't even worth using, or just don't mesh with whatever you're trying to scrounge together for victory. The only runs I've managed to win so far were poison/health regen builds, because there are too many things in the game that force the player to take damage. Like another reviewer said, defense is kind of a pointless stat past around 10 because most enemies after the first boss do about 5 or more piercing damage, and currently the way raising stats works just feels kind of bad. They have built in mechanics/enemies for punishing players for having low health high damage runs, which essentially eliminates the possibility of actually WINNING a run with low max health, outside of attempting to avoid those enemies if possible. I've done about 20 or so runs, and none of them felt different or random, it was as if I was doing the SAME run over and over. I'm still recommending this game because I have hope that the developers are going to work on making this game better. Just be aware that in its current state the game only offers a few hours at most of interesting and fun gameplay, followed by the realization that you've already seen everything.
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Feb. 2025
(Более подробный обзор на русском тут: [url=https://dtf.ru/s/590518/3544427] > тык < ) A turn-based tactics rogue-lite. + You can move enemies to a free cell. You can take a shop or upgrade altar into your inventory. With Beast Tamer, you can even take monsters with you! + 6 heroes, each with unique starting relics. Combo attacks, resurrection, powerful mushrooms... + Relics. Collect builds with powerful combinations, like + max HP from high defense and +attack from missing HP. + Emblem system. Balance buffs (starting attack/defense +1) and extra difficulty (like negative events or stronger bosses) to get high scores and unlock more slots for emblems. + Summon sheep to hide boss minions. And command to angry pig! :) = Balance of relics. Some of them are very powerful, but few of them are completely useless, like healing when you have <6 HP - usually you have 50 HP or more. = Duration. You can see every relic and get all achievements after 12 hours. It's not much for rogues. – Low variety. You have the same monsters and bosses every run. There are few universal relics that you will pick up every run. – I really don't understand why hero start relics are locked. – Translations have errors. I love how unique this game is. It's a challenge to understand how to beat each boss and survive in hordes of enemies. It gives fun for some time — but not more.
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Feb. 2025
Good game but not worth the full price currently, it should be priced 10-15AUD at most for the amount of content right now. I liked how you could just purchase relics with souls in the demo(you get more souls the further you get into the game), so I really do think they should bring that back instead of locking stuff behind achievements. In the first run that you beat the game, you unlock basically all of the relics at once, then everything else you will have to complete individual achievements for, so progress becomes way slower. I mean its not that bad since I learnt how to play the game well in the demo so I can pretty much guarantee that I can win the game with the right choice of emblem and starter relics(most impactful ones being double stats, 4 in a chest, favourite relics and character relics that give you invincibility for one round, +1 luck). To people who can't clear the game very often it will be almost impossible to get these relics locked behind "clear with x character" for example, whilst it would be possible with the souls system in the demo given enough time. I think there is a good amount of variety in the game contrary to what other people say, they just haven't found the good combinations yet, and its super fun and skilful to balance all your stats and keep yourself alive. There could always be MORE variety(eg re-rolling rare chest relics seem pretty pointless at the moment since there are so few relics) but I wouldn't say that there is too little. Also, some people are saying like "give us a menu to see which relics synergises well together" like dude isn't the point of the game to find the relics that work well together like with every roguelite??
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Feb. 2025
Yeah, okay, the game is cool. But why all the characters are not different cats? Like: cat rogue, cat barbarian, cat mage etc. Also: undo button is needed
Expand the review

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Frequently Asked Questions

Stray Path is currently priced at 14.79€ on Steam.

Stray Path is currently not on sale. You can purchase it for 14.79€ on Steam.

Stray Path received 536 positive votes out of a total of 720 achieving a rating of 7.11.
😊

Stray Path was developed by zidong games and published by Yogscast Games and Gamersky Games.

Stray Path is playable and fully supported on Windows.

Stray Path is not playable on MacOS.

Stray Path is not playable on Linux.

Stray Path is a single-player game.

Stray Path does not currently offer any DLC.

Stray Path does not support mods via Steam Workshop.

Stray Path does not support Steam Remote Play.

Stray Path is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stray Path.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2025 00:49
SteamSpy data 28 October 2025 08:54
Steam price 28 October 2025 20:50
Steam reviews 25 October 2025 23:58

If you'd like to dive deeper into the details about Stray Path, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stray Path
  • SteamCharts - Analysis of Stray Path concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stray Path compatibility
Stray Path
Rating
7.1
536
184
Game modes
Features
Online players
6
Developer
zidong games
Publisher
Yogscast Games, Gamersky Games
Release 06 Feb 2025
Platforms
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