Superliminal on Steam - User reviews, Price & Information

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Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.

Superliminal is a puzzle, first-person and surreal game developed and published by Pillow Castle.
Released on November 05th 2020 is available on Windows, MacOS and Linux in 15 languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish, Ukrainian, Spanish - Spain and Arabic.

It has received 30,151 reviews of which 28,522 were positive and 1,629 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 19.50€ on Steam, but you can find it for 3.11€ on Gamivo.


The Steam community has classified Superliminal into these genres:

Media & Screenshots

Get an in-depth look at Superliminal through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.0GHz
  • Memory: 4 GB RAM
  • Graphics: NVidia GTX 750
  • DirectX: Version 10
  • Storage: 12 GB available space
  • Additional Notes: Minimum: 3GB VRAM
MacOS
  • OS: Sierra 10.12
  • Processor: 2.0GHz
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon Pro 460
  • Storage: 12 GB available space
  • Additional Notes: Minimum: 3GB VRAM
Linux
  • OS: glibc 2.17+, 64-bit only
  • Processor: 2.0GHz
  • Memory: 4 GB RAM
  • Graphics: Graphics Processor with 3GB VRAM
  • Storage: 12 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Putting it as simply as possible, this game is just fun . I love games that embrace a more surreal nature, as it brings an additional level of intrigue to the experience. I think this is especially great for puzzle games, as the constant shifting and subversion of expectations really keeps you on your toes and keeps you engaged throughout the entire game. When I first discovered this game I was so excited to play it, because the puzzle mechanic being perspective-based was just so unique to me. The premise of the game is that you are asleep at a sleep therapy clinic, experiencing dreams. This opens up a lot of possibility for the setting of the game to change and I think they utilise the premise perfectly. I was very quick to notice on startup that it looks very well polished. For something that was made by a small team, it looks very well put together. A little further in, the narration kicks in and you start to get a feel for what is going on here. I did find it a bit strange that the trailers for this game don’t show any of the narration at all, so in honesty I wasn’t 100% expecting it. If i’m completely honest, I found the narrative just okay. It’s nothing amazing, and I found it a little cheesy at times. It isn’t bad, It’s just okay. I could see what they were going for, but it was a little monotone until the very end so I guess I didn’t find myself all that engaged with it. There are two main characters, The “Standard Orientation Protocol”, the automated voice that leads people through their therapy. They drop a few lines that give it this “cold hearted computer” thing, but I found that I didn’t really care about this character at all. Then there’s the narrator Dr. Glenn Pierce, who chimes in every now and then from (I assume) the real world. He talks in this very slow and calm voice which I assume mimics meditative audios and that kind of thing. I could see that this was perhaps supposed to get funnier as things progress and he essentially starts telling you that you’re trapped in there and your life is falling apart in this very chill way , but this fell a bit flat for me. In general there was dialogue in the game that felt like it was written to be humorous that I recognised as such, but for me personally the comedy element did just fall a bit flat overall. In my head i’d think “ah, a joke” but I’m not sure I actually reacted at all. Something I did enjoy, that did make me at least smile, was finding a banana hidden in a level that bounced around and spins itself to the ground. That within itself shows i’m not above cheap/mediocre comedy, but for some unknown reason this game just didn’t really hit for me in the comedy department. It might for you, though! Despite the above, which I know sounds extremely negative, I honestly didn’t mind feeling so neutral to the narrative because for me the artistry and creativity of this game, and the fun I was having playing through it, more than made up for it ten times over. Some of the puzzles are so creative that moving along to the next area, I couldn’t help but be a little excited for whatever might be next. One part just randomly gets a little spooky for a bit and I genuinely didn’t expect to be made to jump by the cheeky lure of a door left ajar. After my first playthrough I peaked at the achievements and saw there was a lot of missed ones, one of which involved a speedrun. “Oh hell no”, I thought. There was a lot, but despite it seeming like too much work I decided to just try and get as many as possible. I won’t talk about all of them, obviously, but i’ll touch on some of them as they are content related. Some are simple and obvious, and others are a bigger task. I first attempted the challenge mode for the associated achievement, thinking I was going to give up before long. It actually wasn’t that bad though and I found it quite fun. The challenges are along the lines of “do this level only touching something X amount of times and jumping Y amount of times”. If you enjoyed the game and want that bit of extra challenge definitely give it a go. I then played through again looking for collectables (of which there are a LOT). I didn’t find many on my first playthrough so you have to really look for them. This part was a bit tedious, and you might find you need to peak at a guide to collect them all. There are also fire alarms and fire extinguishers you need to interact with throughout the game for a few achievements. There is a lot of them and trying to find these gets you playing the game in a very OCD-like way. You need to check behind every door, in any corner, everywhere. I found most of these on my first playthrough because I check things really thoroughly when I play games, but It still took me accessing secret areas (near other collectables) and playing through a few times to actually find them all. They are annoying achievements, but admittedly it was very satisfying once they finally popped up. Next, the speedrun. I was not confident with this at all, I hate speedrun achievements and this game is actually something proper speedrunners play, so I figured if it was an unattainable time for an average person I was just going to leave this game nearly completed. The speedrun time is under 30 minutes. Completing the challenge mode actually teaches you some ways to solve puzzles efficiently, so definitely do that before any attempt. My first try I was 3 minutes over. This kind of confirmed in my head this was possible for average people. I watched a speedrun, tried again and failed by 1 minute. The third time I tried, and I got the achievement with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3437231372]only 5 seconds to spare . Finally, I saved the achievement for playing with developer commentary for last for a more chilled out end. There were some fun insights here. For example, a member of the team praises the narrator for having smashed the “mixed up” voice line (where the words are out of order but the tone of the sentence is consistent) out of the park on the first try. I genuinely assumed that was impossible to do and that they had him say sentences and spliced the “mixed up” one together from the pieces. It was also interesting to hear about the game design. It of course went straight over my head, but it was interesting nonetheless. If you are interested in game design I think you’d enjoy a playthrough with the commentary. At this point i’d played through the game so many times. I honestly thought I would be more bothered at this point by having to replay the whole thing so many times over. I would usually get bored but I think because it is a fairly fast-paced illusion/maze once you know what you’re doing, it didn’t bother me. I thought trying to 100% this game would frustrate me and be a pain but I actually found it quite rewarding. By the time I was done I was glad I did it and just thought to myself “well, that was fun!”. I definitely recommend this game. I don’t have actual rankings, but if I did I think this game would be in the top 5 first-person puzzle games for me. If they made a sequel to this game I would most definitely play it. Achievements: Included There is a lot of missable ones, and 100%ing isn’t that straightforward. You need to collect a lot of hidden collectables, do a speedrun in under 30 minutes, complete the challenge mode, do a few workshop related achievements and complete the game with developer commentary enabled, among some random ones. For more reviews of this genre, check out my curator page [url=https://store.steampowered.com/curator/45518898-The-Best-First-Person-Puzzle-Games/] The Best: First-Person Puzzle Games
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May 2025
Great puzzle game, makes you think outside the box, "perception is reality". Would be interesting to play this on mushrooms.
Expand the review
March 2025
What a lot the negative reviews about the puzzle aspect about this fail to grasp, is this is not a puzzle game in the traditional sense and going into it with that expectation will of course lead to a letdown. This game isn't about pushing the human mind's capacity for problem solving cleverness to new levels. You're not going to be drip fed a steady stream of new game mechanics and increasingly complex puzzles that require you to use them all to advance forward. You're not gonna feel like a genius by the time you finish this game. In fact in some cases you might feel like a fool for struggling at certain points when the solution was painfully easy and thats really the point. The game is more of a lighthearted philosophical journey on introspection as well as perception. The puzzle elements really are just there to drive home the point in hindsight (after all perspective is a core game mechanic after all). The game's purpose is really to get you thinking a bit more, about yourself, how you view and interact the world around you and maybe even to question yourself on what drives you forward when the path before you is not crystal clear. So if you're down for so game that showcases the fun and wildness perspective has as well some chill vibes to go with some light narrative that will steadily get you thinking about yourself and maybe even will prove to be therapeutic for some people by the end, then this game will probably be a nice little treat. I say little because the game isn't very long. I guess the last question will be, is it worth about 20 dollars? To that I'd be inclined to say no, not really. However due to its good polish and quality, I'd say 15 would be a reasonable price when paired with how short it is. So I wholeheartedly recommend this game, but on sale.
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Feb. 2025
A great puzzle game with cool mechanics. It is a very short experience, but I guess that is a matter of perspective isn't it?
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Sept. 2024
Just fantastic. As mind blowing as portal was when I first played that. I would love to play more games like this. Completely engaging, challenging puzzles, great design. And unexpectedly also a very important game with a very important story and meaning. I just wish it was longer. But hopefully the team will make more of this kind of game.
Expand the review

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Frequently Asked Questions

Superliminal is currently priced at 19.50€ on Steam.

Superliminal is currently not on sale. You can purchase it for 19.50€ on Steam.

Superliminal received 28,522 positive votes out of a total of 30,151 achieving an impressive rating of 9.26.
😍

Superliminal was developed and published by Pillow Castle.

Superliminal is playable and fully supported on Windows.

Superliminal is playable and fully supported on MacOS.

Superliminal is playable and fully supported on Linux.

Superliminal offers both single-player and multi-player modes.

Superliminal offers both Co-op and PvP modes.

There is a DLC available for Superliminal. Explore additional content available for Superliminal on Steam.

Superliminal is fully integrated with Steam Workshop. Visit Steam Workshop.

Superliminal supports Remote Play on TV. Discover more about Steam Remote Play.

Superliminal is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Superliminal.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 July 2025 08:08
SteamSpy data 21 July 2025 20:25
Steam price 31 July 2025 04:28
Steam reviews 30 July 2025 07:59

If you'd like to dive deeper into the details about Superliminal, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Superliminal
  • SteamCharts - Analysis of Superliminal concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Superliminal compatibility
Superliminal
9.3
28,522
1,629
Game modes
Multiplayer
Features
Online players
44
Developer
Pillow Castle
Publisher
Pillow Castle
Release 05 Nov 2020
Platforms
Remote Play
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