Sword of the Sea on Steam - User reviews, Price & Information

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Surf across magnificent waves of sand and glistening waters on an epic quest to restore a lost ocean. From the visionary artist behind ABZÛ, The Pathless, and Journey, Sword of the Sea is an atmospheric surfing adventure with fast movement inspired by classic skateboarding and snowboarding games.

Sword of the Sea is a adventure, exploration and atmospheric game developed and published by Giant Squid.
Released on August 19th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,330 reviews of which 1,189 were positive and 141 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Sword of the Sea into these genres:

Media & Screenshots

Get an in-depth look at Sword of the Sea through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-9400 or AMD Ryzen 5 2600, Requires a CPU with the AVX2 instruction set
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070, 8GB or AMD Radeon RX 5600, 6GB or Intel Arc B570
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Sound Card: Any
  • VR Support: No
  • Additional Notes: Full DualSense controller support- disable Steam Input

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Last year in August, the animated movie “Flow” made some waves in the film industry. It’s a gorgeous film, envisioning a world similar to our own being taken over completely by rising floods, and, amidst the chaos, a group of animals try their best to survive. There is no dialogue, just stunning animation all done in Blender, a very present soundtrack, and an engaging story. Since watching it earlier this year in the Spring, I’ve thought about it often, which is my biggest criteria for rating something a 10/10. On August 19th, 2025, Sword of the Sea, my pick for “game of the year”, came out. Two days later, Team Cherry announced the release date for one of the most anticipated games of the last decade, possibly even one of the most anticipated games of all time, Hollow Knight: Silksong. Out September 4th, and retailing for $19.99 USD, $10.00 less than Sword of the Sea. As I’m writing this on October 9th, 2025, the game sits at just over 1,000 total reviews on Steam. The economy isn’t doing so great right now, I didn’t really see any big review channels pulling for this game, and the release of Silksong proved to be the nuclear bomb that everyone believed it would be, crashing multiple online storefronts and causing other indie games, many not even within the same genre, to push back their release date. With that close proximity in mind, it’s safe to say that Silksong more than likely took a few bites out of Giant Squid's excellent lunch. I became a reviewer because of games like Sword of the Sea, because I’m tired of watching some of the most artistically inspired games slip through the cracks while the teams making them are laid off. The money people have eaten up enough of the gaming landscape, enough franchises have been ruined, enough companies have been shuttered, enough people have been laid off. If I want artists to succeed, then this is the banner I have to hoist. I received this game for free on Playstation, beat it in 3 days, then bought it full price on Steam and have been playing through it again as I've formulated this review. Sword of the Sea is the type of game I dream of making when I’m sitting in my cubicle, answering calls. It is the type of game that someone had dreamed of making for quite some time, and has somehow retained its dream-like quality despite being brought into reality. I brought up Flow because this movie happens to be the perfect compliment to it. The battle for the soul of the world is over, everyone lost. Once great civilizations have fallen to time, the sand dunes wash over their remnants, pale imitations of the waters that once ruled over the land. Ozymandias would be proud. You awake, a reanimated suit of armor holding a sword, but with no one left to fight. A rusted weapon, now your key to breathing life back into the world. After a minute long tutorial, where you’re shown how to maneuver your sword, jump, and activate pedestals, you break out of your hollow tomb and crest a massive sand dune and are shown a vast landscape, dominated by shifting sands, with a string of clouds forming a spiral in the blue sky above you. It’s here that you begin your journey through the limited open world sections of The Sword of the Sea. It is an easy game to understand. You move, you jump, and you activate pillars to bring life back into the world. Gameplay is shockingly reminiscent of platformers, with levels focusing on not only speed, but also maneuvering. You’ll glide over the dunes towards something you saw in your field of view, collecting tetra, the little golden triangles used as currency, along the way, and, of course, hitting those sick tricks. The game manages to combine your typical skateboard gameplay of grinding on rails and doing tricks in half pipes with limited open world exploration, where the land itself marks your progress. It’s here where the game becomes a 10 for me. There’s something wholly unique about the world and mythos this game inhabits, as you activate the shrines throughout the levels, they become washed out, literally, in the teals, deep blues, and greens of the ocean. They bloom with life, with all sorts of sea creatures leaping from the water to greet you and lead you on your way. The second to last level, Sacred River, epitomizes the majesty and wonder of the world. Levels are all visually distinct and well crafted, hiding away some of their treasures and lore for eagle-eyed explorers. Some levels are focused on speed, others are focused on clever maneuvering, some include a combination of both, all are stunning to look at. All the while, the sound design matches a nearly ASMR-like quality, from flying over the sand, to flying over stones and waves, to the little clang your sword makes when you double jump. But the real love comes from the soundtrack. For the love of God, dear reader, the soundtrack for this game has been nominated for a Grammy. I mentioned earlier that this game has a dream-like quality to it, and that’s completely due to the soundtrack. The composer, Austin Wintory, worked with the London Voices Choir and the Phoenix Boys Choir to create an amazing soundscape that elevates the experience. There is nothing to distract you from the experience. I traditionally look for a well-crafted story when it comes to gaming, the story is often the main draw for me, but that takes an easy backseat to not distract you from all of the other focal points here. You’re bringing life back to the world, that’s all you need to know. Sit back, enjoy the music, and meet the world where it’s at. In much the way Hades is the culmination of Supergiant Games work on Bastion, Transistor, and Pyre; Sword of the Sea proves to be that same representation for Giant Squid. Taking the profound loneliness and exploration of Journey, the visual identity and vibrancy of Abzu, and the engaging movement of the Pathless. This game marks the story of the studio, and whatever they make next, if they’re given the chance, will no doubt have this game baked into its DNA as well. Giant Squid has outright said that there won’t be any expansions or sequels to this game as it isn’t their style, what you have here is all you’ll get, which I deeply admire. There’s a special kind of sentimentality when the piece ends, the current adventure is finished, and you part ways, irrevocably changed. Enjoy the journey, while you’re on it. The easiest recommend of my life.
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Aug. 2025
Beautiful game. However, really expensive for such a short game. Took me 3 hours even to beat it.
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Aug. 2025
I feel like i NEED this kind of games at least once a year. The last year was Jusant. Now the Sword of the Sea. No cuscenes, no dialogs. You just glide through non-verbal storytelling like it's a beautiful dream that you don't want to wake up from and enjoy those few lovely hours.
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Aug. 2025
What an ABZÛlutely wonderful JOURNEY of a game. I highly recommend it! Another masterpiece from Giant Squid!
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Aug. 2025
Early thoughts: It very obviously feels like a mix of Abzu and Journey, I loved both games so this is great. I've enjoyed it so far, music is amazing, no surprise there. Only complaint I have is that the performance is not good? I realise my rig is a bit old now, but I would imagine that a 3080 would be able to at least push 60 fps everywhere. Hoping there is a patch coming, I haven't dropped down to 30 fps in any game, let alone a toon game in all the years I've used this card.
Expand the review

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Frequently Asked Questions

Sword of the Sea is currently priced at 28.99€ on Steam.

Sword of the Sea is currently not on sale. You can purchase it for 28.99€ on Steam.

Sword of the Sea received 1,189 positive votes out of a total of 1,330 achieving a rating of 8.49.
😎

Sword of the Sea was developed and published by Giant Squid.

Sword of the Sea is playable and fully supported on Windows.

Sword of the Sea is not playable on MacOS.

Sword of the Sea is not playable on Linux.

Sword of the Sea is a single-player game.

There is a DLC available for Sword of the Sea. Explore additional content available for Sword of the Sea on Steam.

Sword of the Sea does not support mods via Steam Workshop.

Sword of the Sea supports Remote Play on TV. Discover more about Steam Remote Play.

Sword of the Sea is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sword of the Sea.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 03:10
SteamSpy data 24 January 2026 09:53
Steam price 28 January 2026 20:49
Steam reviews 27 January 2026 18:07

If you'd like to dive deeper into the details about Sword of the Sea, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sword of the Sea
  • SteamCharts - Analysis of Sword of the Sea concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sword of the Sea compatibility
Sword of the Sea
Rating
8.5
1,189
141
Game modes
Features
Online players
9
Developer
Giant Squid
Publisher
Giant Squid
Release 19 Aug 2025
Platforms
Remote Play