Symphony of War: The Nephilim Saga on Steam - User reviews, Price & Information

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Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!

Symphony of War: The Nephilim Saga is a tactical rpg, rpg and story rich game developed by Dancing Dragon Games and published by indie.io.
Released on June 10th 2022 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese and Russian.

It has received 12,952 reviews of which 12,253 were positive and 699 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 18.49€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Symphony of War: The Nephilim Saga into these genres:

Media & Screenshots

Get an in-depth look at Symphony of War: The Nephilim Saga through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10 / 98 / XP / Vista / 7 / 8
  • Processor: 1 Ghz
  • Memory: 256 MB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Gameplay is like Fire Emblem except instead of controlling a single unit you make a squad of named + generic units and they auto-battle it out against other units. This is by far the best part of the game and customizing my units in my army was very fun. Story is like Fire Emblem but the GBA era. It's pretty generic, but not terrible. It's fine. Characters are much blander than FE, maps are more flat and less special. Voice acting is terrible (why are some lines 100% louder than others?), art is pretty bleh and music is repetitive and honestly sounds ripped from another game I can't quite put my finger on. So why do I rate it so highly? Fire Emblem is my all-time favorite game series, and in a sea of clones this game scratched the itch, which many games in the niche try but fail. Honestly I enjoyed this one more than a few of the lower-ranked official FE released games. So if you like FE, play this.
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Nov. 2025
This game mostly satisfied my Ogre Battle itch. The battle animation and sprites are wonderful. The combat isn't too simple or overly difficult. One of the best utilizations of permadeath I've ever seen. I felt like a desperate General after a few pyrrhic victories, but in a good way. The challenge was so compelling, I didn't feel the need to save scum at all. The same can't be said for my playthroughs of Fire Emblem or Xcom. The music is pretty good, though it sometimes feels directly pulled from some of the games where it draws its inspiration. The story isn't anything to write home about. It's fine. Up to the mid-point is really cool, the rest is just kind of eh. We move to plot beats, because the writers force the plot into place rather than finding a way for things to happen organically. This is not unusual for this style of game, so it is not a deal breaker. A refresher course on plantings and pay-offs would have benefited the writing team though. Particularly regarding a certain minor character's random reveal near the end. My first big genuine gripe is with the characters. All of them are bland. Power of friendship archer, boring general who is smart for...reasons, spunky tom-boy priestess, etc. Stuff I've seen recycled over and over again. Recycling tropes and archetypes is ok if you blend them into a compelling narrative, but as I said before, the overall story is just fine. Second major gripe is with the romances. Aside from full on implied fetishes (seriously there is a cringe "step on me mommy" moment) there is a actual "love" scene where a dude uses incel lingo. He literally laments about how girls wouldn't pay attention to him when he was a "nice guy". Yuck. Couple that with there being no romantic chemistry between any of the characters (save for maybe Jaromir and General Ragavi) and it feels like a mechanic better left out. On the plus side, the friendship bonding scenes are actually not that bad. All in all, the game is just fine enough for me to be curious about a sequel. My gripes should not diminish the fact that this is a clear labor of love still worthy of commendation, especially in this new era of garbage generative ai.
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Sept. 2025
One of the only tactical arena type games where you can build your own army. You can actively make up a tanky frontline unit, an archer unit supporting, Calvary and rogues for flanks, magic, or a complete mix. So you can actively build a junk unit on accident. I love the freedom of it and new game + with OP units is a blast. Edit: Its great I come back to it on my lower power device again and again. I wish there were more military-esq tactical RPGs like this! Devs: The more you can expand on this but keep the unit customization of your own unit, the upgrades, classes, etc, I can only recommend more <3. Dream game? exactly this, but with a sandbox world or Total War/bannerlord-esq style to complement this masterpiece of tactical combat. Maybe thats just me but Id absolutely simp for it.
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March 2025
Fantastic game. There's a bit of a learning curve, but once you've got it... it's smooth sailing and very addictive. Basically a throw back to Ogre Battle (March of the Black Queen style) yet somehow more in depth. I'm sorry I ever hesitated in buying this. Seriously though... early on it can feel hard. Lots of unit counter play. Took me to chapter 8 before I started to feel in control. Now I'm in the thick of unit upgrades and managing quite the army. It's one of those games I already wish a sequel was being made before I've even finished... and upon googling... one is!
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Feb. 2025
Oof. I really wanted to love this game, but what a let down. The gorgeous pixel-art screenshots hooked me right away, and with an Overwhelmingly Positive rating by the community, my expectations were high. Unfortunately, after 77 hours of play, Symphony of War: The Nephilim Saga landed at a measly 6/10 for me. At its core, this is a tactical RPG that feels like a mix of Brigandine (PS1) and The Last Remnant, blending large-scale army management with squad-based combat. You command an army composed of up to 35 (or 40?) squads, each led by a captain with up to nine units ranging from tanks, melee fighters, archers, mages, healers, gunners, cannons, cavalry, and even dragons. Squad composition determines mobility, whether it’s slow infantry, swift cavalry, or airborne units. Combat plays out on a huge, grid-based map, where you control squad movement. However, once battle starts, you lose direct control over individual units. They attack, heal, crit, and occasionally get extra turns on their own. I love that about it - the randomness of units you handpicked playing themselves in battle. Between battles, you’ll level up units, choose branching advanced classes (fire/ice/lightning mages, paladins, valkyries, rogues, etc.), and unlock army-wide traits that boost different aspects like mage damage, dragon deployment costs, battle income, etc. etc. SO WHAT WENT WRONG? Well, on paper, this game should have been perfect for me. But a few mechanics ruined the experience. 1. The Squad Composition Problem One of the strongest traits in the game grants a damage bonus for having mixed unit types in a squad—and it’s so powerful that not using it feels like a handicap. This forces you to build squads based on variety rather than theme. I wanted to create a gunner squad with tanks in the front and a healer in the back. Or an all-rogue squad for fast, hit-and-run tactics. Or a red dragon squad with red mages supporting them. Instead, the optimal strategy became a hodgepodge of different unit types—tanks, melee, healers, and ranged all thrown together just to activate that bonus. Sure, you can still build thematic squads, but you’ll knowingly be gimping yourself. 2. No Real Specialization – You Get Everything Eventually A big part of tactical RPGs is specialization—choosing upgrades, traits, and strategies that shape your army’s identity. Symphony of War completely removes that tension because you can unlock every single trait in a single playthrough. Instead of having to make meaningful choices and craft a specialized force, you eventually just get everything. To make matters worse, individual units can learn so many perks that every squad ends up feeling maxed out and overpowered, reducing strategic depth. There’s no real sacrifice or trade-off—everyone just gets everything, which makes customization feel shallow. 3. The Cringey Dialogue & Bland Characters The writing… oh lawd. It’s painful. Dialogue is filled with clichés, forced drama or romance, and awkward exchanges that made me roll my eyes so hard I saw the back of my own skull. None of the characters stood out or felt compelling. The story itself is fine, but the way it’s told feels like getting force-fed exposition with a shovel. Honestly, the game would have been better if they just deleted all the dialogue. And those massive character portraits... Why do they look like they wandered in from a completely different game? If they were removed, I wouldn’t miss them. 4. Clunky UI & Management System The clunky UI made unit management phase an absolute chore. There’s way too much clicking, especially with equipping and unequipping gear. Navigating menus is tedious, making army management feel frustrating rather than fun and engaging. THE REDEEMING QUALITIES: Despite my complaints, there are things Symphony of War: The Nephilim Saga does really well: + Beautiful pixel art—both in battle and on the overworld map. + Fantastic sound design & effects—attacks feel satisfying. + Solid music—fits the tactical RPG vibe. + Tons of equipment variety—there’s a lot to experiment with. FINAL THOUGHTS: Even though this game did not fully meet my expectations, I’m still marking it as “Recommended.” This is because I want to see more pixel-art tactical RPGs in the vein of Brigandine, Final Fantasy Tactics and Tactics Ogre. Those games were fantastic, and I’d love for this genre to make a stronger comeback on Steam. If you can tolerate the issues I mentioned, you might enjoy it a lot more than I did. In fact, many, many other folks already do (and I think that's great for them). For me, it’s a reluctant thumbs-up :/ (edited to update the list of games I referenced in the last paragraph)
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Frequently Asked Questions

Symphony of War: The Nephilim Saga is currently priced at 18.49€ on Steam.

Symphony of War: The Nephilim Saga is currently not on sale. You can purchase it for 18.49€ on Steam.

Symphony of War: The Nephilim Saga received 12,253 positive votes out of a total of 12,952 achieving an impressive rating of 9.20.
😍

Symphony of War: The Nephilim Saga was developed by Dancing Dragon Games and published by indie.io.

Symphony of War: The Nephilim Saga is playable and fully supported on Windows.

Symphony of War: The Nephilim Saga is not playable on MacOS.

Symphony of War: The Nephilim Saga is not playable on Linux.

Symphony of War: The Nephilim Saga is a single-player game.

There are 3 DLCs available for Symphony of War: The Nephilim Saga. Explore additional content available for Symphony of War: The Nephilim Saga on Steam.

Symphony of War: The Nephilim Saga does not support mods via Steam Workshop.

Symphony of War: The Nephilim Saga does not support Steam Remote Play.

Symphony of War: The Nephilim Saga is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Symphony of War: The Nephilim Saga.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 January 2026 22:34
SteamSpy data 22 January 2026 04:14
Steam price 28 January 2026 20:35
Steam reviews 26 January 2026 23:51

If you'd like to dive deeper into the details about Symphony of War: The Nephilim Saga, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Symphony of War: The Nephilim Saga
  • SteamCharts - Analysis of Symphony of War: The Nephilim Saga concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Symphony of War: The Nephilim Saga compatibility
Symphony of War: The Nephilim Saga
Rating
9.2
12,253
699
Game modes
Features
Online players
409
Developer
Dancing Dragon Games
Publisher
indie.io
Release 10 Jun 2022
Platforms
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