Symphony of War: The Nephilim Saga on Steam - User reviews, Price & Information

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Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!

Symphony of War: The Nephilim Saga is a tactical rpg, rpg and story rich game developed by Dancing Dragon Games and published by indie.io.
Released on June 10th 2022 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese and Russian.

It has received 12,952 reviews of which 12,253 were positive and 699 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 18.49€ on Steam, but you can find it for 0.77€ on Eneba.


The Steam community has classified Symphony of War: The Nephilim Saga into these genres:

Media & Screenshots

Get an in-depth look at Symphony of War: The Nephilim Saga through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10 / 98 / XP / Vista / 7 / 8
  • Processor: 1 Ghz
  • Memory: 256 MB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
This scratched an itch I had from an earlier game I played as a kid called Ogre Battle 64. This is very similar. I heard there are other games like this called Fire Emblem and Final Fantasy Tactics. You might have heard of them too. Anyways, I just beat this game on ludicrous difficulty. It was hard but I enjoyed it. What is this? It's a fantasy army management, squad based RPG with level up and customization mechanics, turn based overland map positioning and auto battler combat. I hope that makes sense. But the core of the game is to build up and customize squads of units to fight a war in a fantasy epic setting. Put big dudes with shields in the front and dps and healers in the back basically. You fight on an overland map where you use movement points to get around, attack enemies, and capture objectives. So you feel like a commander/general. This type of game is actually old but its unique and a combimation of a lot of different other genres. Games that come to my mind are Rome Total War, XCOM, Civilization, any JRPG, etc. Its like if you took elements from those games and combined them all into simpler package. Visuals: 4/5 Art style is cute but very basic. This ain't no triple AAA game with crazy animations. Its like a book. I did find the overland maps to be beautiful though and enjoyed playing on them. I also thought the character models looked great. Story: 4/5 Overall, the story is surprisingly epic. It was memorable. It gives enough context to make the battles feel like they matter. Lots of twists and turns too. Typical good vs evil fantasy stuff but with a lot of political drama thrown in. You know, with all the alliances and back stabbing etc. Really hated the villains in this. So good job there. However, interactions with your allies and character development felt like I was playing a dating simulator lol! Gameplay: 5/5 I've played turn based tactical RPGs before. This one had some elements I haven't seen before and I thought they were great. High ground makes a difference. Archers can shoot volleys from a distance. You can basically double team enemy units by shooting them with an all archer unit and then sending in a melee one. Then there are horses that let you make cavalry which have more movement and can retreat after a fight. Sounds OP but you cant make a lot of them and they are weak to spears. Then there are other stuff like light units that can ambush and hit back ranks. There is also freakin guns and cannons and your enemies always have more. I thought it was interesting to combine all these elements. The big battles in the end for forts and towns really felt good. The arenas I liked. Every map had something unique about it that made the battle interesting. I liked all the classes and how you could recruit new troops and build them up or hire mercenaries for money. I liked the special gear that you could customize your units with. The tech tree was good too. Final boss was incredibly tough and felt satisfying when I beat it. Actually took several attempts and I had to rework my army to win. User Interface: 3/5 This is where I got to complain. The interface is alright. Its workable but that is the problem. It felt like work having to use them to get my units the way I wanted them to be. Its a very complex game and there are so many menus you have to go and scroll down through. I had to tinker around to figure out exactly how things work and even double check an encyclopedia to find out what I needed to do. Luckily I already played games like this so I didn't mind it much but yeah...it was a pain sometimes. Overall I'd rate this a 4/5 game but I wouldn't recommend it to just anyone. If this sounds like a game you have played in the past and enjoyed, then give this a shot. You will probably enjoy it like i did too.
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Feb. 2026
Really enjoyed the game. If you liked Fire Emblem or Unicorn Overloard, you'll like this one. We need more games like this on pc.
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Nov. 2025
This game mostly satisfied my Ogre Battle itch. The battle animation and sprites are wonderful. The combat isn't too simple or overly difficult. One of the best utilizations of permadeath I've ever seen. I felt like a desperate General after a few pyrrhic victories, but in a good way. The challenge was so compelling, I didn't feel the need to save scum at all. The same can't be said for my playthroughs of Fire Emblem or Xcom. The music is pretty good, though it sometimes feels directly pulled from some of the games where it draws its inspiration. The story isn't anything to write home about. It's fine. Up to the mid-point is really cool, the rest is just kind of eh. We move to plot beats, because the writers force the plot into place rather than finding a way for things to happen organically. This is not unusual for this style of game, so it is not a deal breaker. A refresher course on plantings and pay-offs would have benefited the writing team though. Particularly regarding a certain minor character's random reveal near the end. My first big genuine gripe is with the characters. All of them are bland. Power of friendship archer, boring general who is smart for...reasons, spunky tom-boy priestess, etc. Stuff I've seen recycled over and over again. Recycling tropes and archetypes is ok if you blend them into a compelling narrative, but as I said before, the overall story is just fine. Second major gripe is with the romances. Aside from full on implied fetishes (seriously there is a cringe "step on me mommy" moment) there is a actual "love" scene where a dude uses incel lingo. He literally laments about how girls wouldn't pay attention to him when he was a "nice guy". Yuck. Couple that with there being no romantic chemistry between any of the characters (save for maybe Jaromir and General Ragavi) and it feels like a mechanic better left out. On the plus side, the friendship bonding scenes are actually not that bad. All in all, the game is just fine enough for me to be curious about a sequel. My gripes should not diminish the fact that this is a clear labor of love still worthy of commendation, especially in this new era of garbage generative ai.
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Sept. 2025
One of the only tactical arena type games where you can build your own army. You can actively make up a tanky frontline unit, an archer unit supporting, Calvary and rogues for flanks, magic, or a complete mix. So you can actively build a junk unit on accident. I love the freedom of it and new game + with OP units is a blast. Edit: Its great I come back to it on my lower power device again and again. I wish there were more military-esq tactical RPGs like this! Devs: The more you can expand on this but keep the unit customization of your own unit, the upgrades, classes, etc, I can only recommend more <3. Dream game? exactly this, but with a sandbox world or Total War/bannerlord-esq style to complement this masterpiece of tactical combat. Maybe thats just me but Id absolutely simp for it.
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March 2025
Fantastic game. There's a bit of a learning curve, but once you've got it... it's smooth sailing and very addictive. Basically a throw back to Ogre Battle (March of the Black Queen style) yet somehow more in depth. I'm sorry I ever hesitated in buying this. Seriously though... early on it can feel hard. Lots of unit counter play. Took me to chapter 8 before I started to feel in control. Now I'm in the thick of unit upgrades and managing quite the army. It's one of those games I already wish a sequel was being made before I've even finished... and upon googling... one is!
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Frequently Asked Questions

Symphony of War: The Nephilim Saga is currently priced at 18.49€ on Steam.

Symphony of War: The Nephilim Saga is currently not on sale. You can purchase it for 18.49€ on Steam.

Symphony of War: The Nephilim Saga received 12,253 positive votes out of a total of 12,952 achieving an impressive rating of 9.20.
😍

Symphony of War: The Nephilim Saga was developed by Dancing Dragon Games and published by indie.io.

Symphony of War: The Nephilim Saga is playable and fully supported on Windows.

Symphony of War: The Nephilim Saga is not playable on MacOS.

Symphony of War: The Nephilim Saga is not playable on Linux.

Symphony of War: The Nephilim Saga is a single-player game.

There are 3 DLCs available for Symphony of War: The Nephilim Saga. Explore additional content available for Symphony of War: The Nephilim Saga on Steam.

Symphony of War: The Nephilim Saga does not support mods via Steam Workshop.

Symphony of War: The Nephilim Saga does not support Steam Remote Play.

Symphony of War: The Nephilim Saga is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Symphony of War: The Nephilim Saga.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 March 2026 19:29
SteamSpy data 14 March 2026 09:14
Steam price 15 March 2026 04:34
Steam reviews 13 March 2026 07:53

If you'd like to dive deeper into the details about Symphony of War: The Nephilim Saga, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Symphony of War: The Nephilim Saga
  • SteamCharts - Analysis of Symphony of War: The Nephilim Saga concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Symphony of War: The Nephilim Saga compatibility
Symphony of War: The Nephilim Saga
Rating
9.2
12,253
699
Game modes
Features
Online players
234
Developer
Dancing Dragon Games
Publisher
indie.io
Release 10 Jun 2022
Platforms
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