Tabletop Game Shop Simulator on Steam - User reviews, Price & Information

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Run your own tabletop game shop! Stock shelves, glue & paint minis, battle customers on game night, and grow your store into the ultimate nerd paradise.

Tabletop Game Shop Simulator is a simulation, shop keeper and collectathon game developed by Ludogram and Knight Fever Games and published by Knight Fever Games.
Released on May 28th 2026 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, Italian, Korean, Japanese and Polish.

It has received 451 reviews of which 390 were positive and 61 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 12.79€ on Steam.


The Steam community has classified Tabletop Game Shop Simulator into these genres:

Media & Screenshots

Get an in-depth look at Tabletop Game Shop Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows (64-bit) 10
  • Processor: Intel Core i5-3550
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

150 hours played
April 2026
73 hours in this game. Got to level 40, top of leaderboard, and all achievements. Honestly game is pretty fun and I enjoyed it. First thing I will say first about it is (Do Not Compare it to TCG Card Shop Simulator). This game is still a work in progress and I am reviewing it based on what I have played in the version .13.11. I can really see the devs putting a lot of effort in this game. Firstly I love the table top aspect of the game. Setting down play tables and painting tables and earning money from that is a good idea. Great to see and use the decorations as they serve a purpose not just decorating your shop but as you expand your business (shop size) to have customer's spend more you increase your decoration score which means saving up money to buy cardboard cut ours, posts, or the giant figures which makes your shop in the end pretty cool looking. I did enjoy being able to invest into my own business. What I mean by this is by giving one of my employees the (manage inventory Job) and providing them money to use to buy product needed to fill empty shelves. I will say however by doing this cut the need of really using the storage room. No need to buy extra stuff when they can just buy it when the shelves are empty with the money I provide them. Below are the pros and cons I found within the game. Pros: 1. Table Top Miniatures (Its original and fun idea) 2. Displays (Many to choose from and increase customers buying product) 3. Miniature factions (Different minis and different ways to add them in the warforge game) 4. Ability to paint minis using a mini game 5. Playing War Forge (Super fun making a squad and seeing how it does) 6. Product types (variety of products to sell) 7. Employee management (Assigning employees tasks and they level up while doing it making them faster/better generating more money) 8. Global leaderboard to see how your shop is compared to others. Cons: 1. Employee AI......... really its more not filling shelves they have to wait till to totally empty for it to fill it again. More annoying which also goes into number 2 con below. 2. The Store room. Its honestly not needed. Once I found out I can give money to the employees to use why have a store room when they can just buy the items automatically and fill the shelves. Cuts the need of paying higher rent on extra un-needed space. 3. Bugs/Glitching. It happens but I have seen more customers AI stuck in front of shelves and boxes unable to be picked up which forces me to reload the save. 4. Not seeing Warforge being played or painting being done. Customer's sit down but nothing really happening. Yes it generates money but would be cool to see some pieces on the board or minis being held, or maybe even dice being thrown once and awhile to show being are enjoying being at the shop hanging out in the environment that you create. Would be cool to see more interactions with that. 5. Would like a scanner to scan my inventory to buy product. Its a pain going back and forth looking at shelves and going back to the terminal to buy product especially when your store is max size and having to figure out what you need. Goes back to number con 2 of why have a store room when your employees buy everything and stock everything. The store room is basically the curb outside. Overall I am was happy with my experience playing this game. Its fun and at the same time I am having to be careful expanding my shop too much but also worrying about increasing my shops score and focusing on leveling up my employees. It was great not making a huge amount of money and being a millionaire, but rather making 5-10K a day and using what you make to slowly expand and slowly make more and more money. Warforge is a great idea and the game itself forming your own team to go against the NPC was fun and can be challenging. The game is still a work in progress and would love to play this again once more updates and more content come out to see what updates, and new stuff the devs add. Personally rate this simulator game a 7.5 out of 10. (This is based on the current version of early access). Can't wait to see more from the devs in the future.
9 hours played
Dec. 2025
Fun game. It's kind of like TCG card shop sim, except you don't have to do dumb **** like supply deodorant for half the ******* town.
17 hours played
Dec. 2025
A work in progress that needs more work and progress. A good start but very slow pace and missing critical features. Worth keeping an eye on. Recommended, but only for very patient and EA-tolerant players. Whenever a game hits a good formula, that formula becomes very, very popular very quickly. So, when TCG Card Shop Sim caught lightning in a bottle, it was inevitable that lots and lots of similar titles would shake out. And they have. Many of them are asset-flipped clones, but a few have something unique going on. Tabletop Game Shop Sim is one of those aiming to be more unique than 99% of its contemporaries and it really has the potential to pull it off. Realistically, it's a great concept: TTGs are interesting and popular, but rather pricey in the real world and hey, it's the kind of shop that'd be fun to manage. This game is on the road to provide that experience, but it needs a little more cooking time. An army of detailed models... There's money in those little plastic dudes! Proper inventory management and store mechanics Just like good games of its type, it's immensely satisfying to run your shop. Keep your shelves stocked with a variety of products ranging from model packs to rulebooks, dice to painting supplies. Set your layout, mark your prices. Add all of the staples of a good TTG shop: cardboard standees, posters big enough to use as blankets, painting tables and gaming tables. It's all good. And it looks authentic. The gaming tables aren't just flat tables, there are the area-of-effect templates and other bits that are part and parcel with playing a TTG. It feels right. Build your own model army Much like TCG, you can certainly dip into your inventory for your own benefit. Open packs, get parts, build your own models. Perfect for the not-really-a-hoarder-I-promise side in all of us. And you can also sell those models at very marked-up prices - when one well-painted model will fetch you around $100, there's reward to be had even in the pieces you don't want to keep! Play the game! Oh, right! TTG Shop includes something that you'd be hard-pressed to find elsewhere: you can play the game you're selling! Yep, all those models that you've stolen misallocated acquired from your inventory, built, and painted? Group them into squads and actually fight battles in the TTG you're convincing people to zero out their bank balances to get. It's still a little rough and clearly something of a work in progress - but the emphasis is on work because it actually does work! ...with quite a few paint smudges. Okay, so... there's problems. Pacing, pacing, pacing This is not a sprint-forward game. It's a slow plod. Money comes in slowly, especially at the start when you have little to sell and not much more space. As you expand things get a little easier, but only a little. Making things a little more tiring is the fact that you unlock new items slowly, so your ability to expand your earnings is pretty heavily fenced in. This is a very grindy game that must be viewed with patience. Model shortcomings So, the model mechanic. It's creative. But it needs work. A game like TCG Shop used the pack-opening mechanic as a way to give you a much-needed infusion of cash for the early game. Break open packs, sell individual cards, occasionally strike it rich and get a nice windfall. In theory this is also the case here in TTG Shop... but not really. Because each model requires a number of parts to build and each pack contains a group of random parts, you can open a dozen or more boxes (which are not cheap) just to get enough parts to build a single model. Which means that unless you get lucky, you're at best breaking even. Beyond that, there's the painting side of it. Anyone who's played or even known someone who plays a TTG knows that model painting is about expression and artistry. The painting system as it currently stands is depressingly thin. The minigame is short and simple (thankfully), and while it's a little... awkward (and could be downright impossible for someone with mobility issues), it's serviceable enough. But there's no opportunity for any kind of customization, no choices in color palette or pattern, no personality to it. At least not that I've come across. Missing (important) features Got some furniture you don't have a need for now because you bought an upgraded version but you'd like to hang on to for when you can afford more floor space? Tough. Your only option is to throw it out . No boxing it up and storing it, no selling it off. Your options are "keep on the floor" or "throw in trash." When money is dribbling in rather than flowing, wasting assets like that is painful. Inventory management is poor, and the stockroom shelving available is almost useless; one box per slot, same capacity as sales floor shelving. A semi-organized heap of boxes on the floor is about the same, but free. If you're not using employees (a further drain on your finances) you might as well save the cash. Moreover, storage shelves don't "remember" their stock, so unless you have a good mental organization system, you're going to be stumbling. Shop customization is theoretically coming but not here yet and it really can't arrive too soon; the default interior is dark and pretty shabby - which would be expected in a start-up shop - but the ability to get rid of it would be nice. Employee functions are very bare-bones and those that are available are incomplete. Stockers only restock completely empty shelves, so if there's one unit left he'll be idling. Cleaning isn't an option, and all employees are painfully slow at their tasks. Better to just do it yourself. Pricing seems wonky and almost arbitrary in how markups affect sales. No sandboxing If you had the idea to explore what all the game can offer up front and sandbox play by editing your save file, you can forget it. Unlike TCG, the save file is encrypted all to gibberish. Not even a hex editor will help you. The Bottom Line Unlike almost every other game following in the footsteps of TCG Card Shop Sim, this one has creativity, originality, and real promise to it. Assuming development continues on it, this could really end up being something special. For now, it needs that development time and love. If you're of a mind to take a gamble on an EA title to support the developer, then this one seems to be deserving of some support. Just bear in mind that it's not a finished product and has a long way to go.
5 hours played
Nov. 2025
Really loving the simulator boom over the recent years because of games like this, obviously I want to build paint and sell minis without spending thousands of IRL dollars. Couple feedback points I'd like to share but other than that great game and looking forward to future updates.
8 hours played
Nov. 2025
Watched a few videos on the game, it looked very promising, so the plunge was taken; so far so good. The character models are excellent, it's a very unique idea, and there's anticipation for what is to come!

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Frequently Asked Questions

Tabletop Game Shop Simulator is currently priced at 12.79€ on Steam.

No, Tabletop Game Shop Simulator is currently not on sale. You can purchase it for 12.79€ on Steam.

Yes, Tabletop Game Shop Simulator received 390 positive votes out of a total of 451 achieving a rating of 8.07.
😎

Tabletop Game Shop Simulator was developed by Ludogram and Knight Fever Games and published by Knight Fever Games.

Yes, Tabletop Game Shop Simulator is playable and fully supported on Windows.

No, Tabletop Game Shop Simulator is not playable on MacOS.

No, Tabletop Game Shop Simulator is not playable on Linux.

Tabletop Game Shop Simulator is a single-player game.

No, Tabletop Game Shop Simulator does not currently offer any DLC.

No, Tabletop Game Shop Simulator does not support mods via Steam Workshop.

No, Tabletop Game Shop Simulator does not support Steam Remote Play.

Yes, Tabletop Game Shop Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tabletop Game Shop Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2026 18:17
SteamSpy data 13 June 2026 19:09
Steam price 13 June 2026 13:02
Steam reviews 12 June 2026 15:52

If you'd like to dive deeper into the details about Tabletop Game Shop Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tabletop Game Shop Simulator
  • SteamCharts - Analysis of Tabletop Game Shop Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tabletop Game Shop Simulator compatibility
Tabletop Game Shop Simulator
Rating
8.1
390
61
Game modes
Features
Online players
99
Developer
Ludogram, Knight Fever Games
Publisher
Knight Fever Games
Release 28 May 2026
Platforms