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Tailor Simulator on Steam - User reviews, Price & Information

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Build your workshop and turn it into a fashion business. Interact with your customers and design unique collections to sell in your store. Upgrade your workshop until you rule the fashion industry.

Tailor Simulator is a shop keeper, economy and management game developed and published by Zoady.
Released on February 05th 2026 is available only on Windows in 15 languages: English, French, Italian, German, Simplified Chinese, Dutch, Japanese, Korean, Polish, Russian, Turkish, Spanish - Spain, Hindi, Hungarian and Portuguese - Portugal.

It has received 436 reviews of which 396 were positive and 40 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 10.25€ on Steam.


The Steam community has classified Tailor Simulator into these genres:

Media & Screenshots

Get an in-depth look at Tailor Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows (64-bit) 10
  • Processor: i5 3550 / RYZEN 5 2500X
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD R9 270X
  • DirectX: Version 11
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
June 2026
Pretty fun and I am enjoying the game so far. As it is in early access the game does have a few bugs which I will list below. Bugs aside I am looking forward to patches that will fix the issues and for the full release of the game! Bugs I have run into so far: - Customers bug out at the cash and you can't sell them anything. If they are holding items you lose those items and any profits you could have gotten from selling them. - Customers stop being able to find the dressing rooms. Even when there is nothing in the way or if you move and replace them. They end up leaving and taking the items they were going to try on with them. Again this is another way you lose profits. - Customers that sit in chairs for some reason never get back up. Their timers stop and you can not talk to them. Even if you move the chairs they just move with them. - Not sure if this is a bug but hired staff that you set to make clothing for some reason have issues finding the work stations. I had one that keep cuting fabrics and holding onto the unfinished work. The sewing station was full accessable and was properly set for them to use. I made sure they had thread and access to move thread. The reason I am unsure if this is a bug is that they were still making clothing that I could sell. Again the game is early access so I expect some bugs in it that will hopefully be fixed down the road! I am hoping they will put a way to pin orders on the screen or near work stations. Also hopefully to have a bit more settings for hired staff if possible. Mainly I would like to be able to set them to focus on orders as they come in or even for the online orders. Maybe there is a way and I just haven't figured it out yet lol!
7 hours played
May 2026
I typically don’t leave reviews for games since I’m pretty mid when it comes to my opinions. There have been times I’ve played games that people considered bad that I ended up enjoying, and vice versa. But with this game being in Early Access, and the team being indie developers, I wanted to show my support by leaving a review, since this is a game I view as having a LOT of potential. Things This Game Does RIGHT: * First thing I’ll say: as someone who has basically been spam-buying and playing simulator games at this point, a lot of them are pretty copy-paste with the same ideas. But for me, I don’t really get bored of it — I enjoy the repetitive nature. This game, however, definitely throws its own unique twist into the genre. Unlike other sims where you buy and stock pre-made products, this game is all on-demand, hand-crafted commission work, and I REALLY enjoy that. * While a lot of the crafting is pretty cut-and-paste — like if you’re using blue cloth, then you’ll also be using blue thread, blue buttons, etc. — it’s still enjoyable and makes things easy to remember. But in the future, being able to make your own Frankenstein-style items would be pretty neat! * I also really enjoy the online orders system. I’ve found that if you aren’t in the mood to have your shop swarmed, run around on a time limit making clothing, ordering materials when you run out, and trying to get everything done in one shift, you can just keep the shop closed and focus entirely on online orders. I’ve spent a few in-game days doing exactly that for a more relaxed pace, and it’s just as lucrative as walk-in orders. * While the shop customization isn’t as in-depth as some other titles, this game absolutely makes decorating much easier. It’s just a cycle, pick, and apply system — no need to order paint or flooring online and apply it yourself. I know a lot of people enjoy more in-depth customization, but for those who like it simpler like me, this is a win. And when you want to place plants, pictures, or other decorative pieces, the game has a really nice snapping system so you don’t have to worry about anything being crooked. * The atmosphere in this game is INCREDIBLY appealing. The lighting is beautiful, everything is very well decorated without feeling too cluttered, and when you need to visit nearby shops for purchases, they’re all within a reasonable distance. Plus, you get to enjoy a lovely little scenic walk, which is always nice in games like this. * The tutorial is always with you! At first, I was a bit intimidated when I loaded the game up because they immediately show an info screen with explanations of different mechanics. I thought this was going to be another “get thrown into the world and figure it out yourself” situation. But no — the info screen is really just a quick tidbit explaining some of the more passive mechanics. The game actually has a long, clean tutorial you can hide whenever you want, and it walks you through every step, every machine, and gives you tasks to complete for rewards. --- Things This Game Does WRONG: * Bugs. Oh lordy dear me, are there BUGS. Now, this is an Early Access title, so the game is obviously going to need a lot of TLC, but out of the few bugs I’ve run into so far, only one was a true soft-lock situation. * Bug 1: The phone doesn’t like you sometimes. This game uses a commission-based system, so when an order is ready, you need to call the customer on an old rotary phone. This is a really nice aesthetic detail, but the phone likes to act up. Sometimes when you first click on it, it’ll enter a random number on its own. This is fine if you catch it and can just backspace, but as someone who can be a bit of a speed demon, I’ll sometimes dial the number, make the call, and go back to what I was doing — only to later realize the customer never came to pick up their garment because I accidentally called the wrong number. * Bug 2: Your keyboard doesn’t lock into the computer when typing. Let’s say you want to quickly order thread. As soon as you hit the “T” key, it toggles the hints menu on your screen, and if you keep typing afterward, it’ll kick you off the computer entirely. So trying to search for something has basically become a “get on and off the computer repeatedly” mini-game. Mostly annoying more than anything. * Bug 3: Some materials don’t behave properly between saves. I’ve only experienced this so far with thread, but I’m assuming it can happen to other materials too. I had a fully restocked set of thread containers, then had to save and get off the game to go to work. When I came back later, my threads had apparently decided to re-identify themselves as different colors. My brown thread turned blue, red turned green, and white turned yellow. So now I had double stock of certain colors and none of the others, meaning I had to restock everything again. Not game-breaking, but definitely mildly aggravating. * Bug 4: Pathing Issue #1 Customers will, by default, prioritize the checkout desk. If someone is already there, they’ll take a seat and wait. That part is fine — the problem is how the game rotates the queue. In this instance, one customer picked up their order and went to try it on. While they were changing, another customer who had been waiting got up to place their order, but for some reason, once they reached the counter, they teleported back into the waiting chair and got stuck. Since the game considered that NPC “active” at the counter, the customer who had finished trying on their clothes came back to pay but also got stuck because the counter was technically occupied. The only way to fix this was to wait for the ordering customer to eventually get tired of waiting and leave. Once they left, the paying customer could finally continue. Problem solved — but now you’ve lost out on a new commission. * Bug 5 (Possible Soft Lock): Pathing Issue #2 On one occasion, I had several customers returning to pick up their orders. At the exact same time, a new customer tried walking in, and BOOM — doorway traffic jam. All four customers got stuck in the doorway and wouldn’t move. Usually in games with player collision, you can just bump into NPCs to reset their pathing. But nope — this game doesn’t have that. So not only was the entrance completely blocked for new customers, but I was also trapped inside my own store. At first I thought, “Uh oh...” but eventually enough NPCs piled into the doorway that one accidentally shoved the others loose and they all flooded inside, crisis averted. But if they hadn’t unstuck themselves, you wouldn’t be able to leave and go home at the end of the night. The only solution would’ve been saving, quitting the game, and reloading. * Bug 6 (I DID get soft-locked): Pathing Issue #3 Since this game’s biggest issue right now seems to be NPC pathing, trying to bulk-complete orders and call customers back all at once is absolutely not the move until it gets fixed. I had five completed orders and called every customer back at the same time. Like with the rotating queue issue above, everyone kept trying to squeeze around each other to get to the counter, try on their outfit, and then return to pay. This completely broke the queue system. Two customers got stuck at the counter, two got stuck in the changing room area, and one just stood motionless in the middle of the shop. Customers who haven’t picked up their items still have countdown timers, but customers who already have their items don’t. So unlike the previous issue where I could just wait for someone to leave, the only customer with a timer was the person at the back of the line. Meaning nothing was ever going to resolve itself. And unlike the doorway jam situation, these NPCs were spread out, so there was no chance of another NPC accidentally bumping them loose. This one frustrated me enough that I actually stopped playing for a while.
15 hours played
March 2026
This is a great concept and I am enjoying it, however there are some bugs, like for example some of the fabric painting mapping doesn't apply properly with some of the clients ending up with the paint on their skin when they put it on or if you take it to the fashion show it won't appear on the fabric when they are on the runway. Also I have noticed that every now and then when using the cutting table, it will assume you still have the previous fabric you were using previously placed no matter what other fabrics you try to place on the table, the only way around this I found to fix this was to reboot the game altogether. Although there are some bugs, I will keep giving it a chance, I just hope some of these are fixed before any DLC's come out as I fear that adding other stuff on top may be a risk and cause even more bugs to appear. I would also like more variety of orders both in person and online, the online orders especially seem to be the same everyday and it seems that the customers order the same thing over and over and it's becoming a bit repetitive. Although I feel there is still a lot to work on I am not ready to give up on this game, I am looking forward to see the bugs fixed and more variety which I hope it comes with time as the Early Access development continues.
20 hours played
Feb. 2026
I think this just might be my favorite game ever! I have a very noisy brain but when I play this game I get into a nice flow state and my brain is nice and quiet and calm 😊 The music is fantastic, I like how cheery the graphics are. Despite having hit many poles, people, and the odd cat or two, the bicycle is a fun touch! I like this time management style because you can catch up on orders at night, as well as decorate, restock and clean up after dark. I could spend all day playing this...actually, i did the first day I played it 😅 Looking forward to what's ahead and thoroughly enjoying where it's at now! Added bonus, its giving me motivation to sew in real life 😂
9 hours played
Feb. 2026
I have had my eye on this game for a minute so I was hoping for good reviews. It doesn't seem like a ton of people have played this yet, but overall is a fun (and slightly buggy) experience so far. I do not regret purchasing this especially at the introductory sale price point. Excited to see where this game goes! PS. It does seem like the button function may be broken, please fix :)

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Frequently Asked Questions

Tailor Simulator is currently priced at 10.25€ on Steam.

No, Tailor Simulator is currently not on sale. You can purchase it for 10.25€ on Steam.

Yes, Tailor Simulator received 396 positive votes out of a total of 436 achieving a rating of 8.43.
😎

Tailor Simulator was developed and published by Zoady.

Yes, Tailor Simulator is playable and fully supported on Windows.

No, Tailor Simulator is not playable on MacOS.

No, Tailor Simulator is not playable on Linux.

Tailor Simulator is a single-player game.

Yes, there is a DLC available for Tailor Simulator. Explore additional content available for Tailor Simulator on Steam.

No, Tailor Simulator does not support mods via Steam Workshop.

No, Tailor Simulator does not support Steam Remote Play.

Yes, Tailor Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tailor Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 22:56 UTC
SteamSpy data 04 August 2026 04:41 UTC
Steam price 10 August 2026 19:01 UTC
Steam reviews 10 August 2026 05:50 UTC

If you'd like to dive deeper into the details about Tailor Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tailor Simulator
  • SteamCharts - Analysis of Tailor Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tailor Simulator compatibility
Tailor Simulator
Rating
8.4
396
40
Game modes
Features
Online players
17
Developer
Zoady
Publisher
Zoady
Release 05 Feb 2026
Platforms