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Temtem on Steam

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Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!

Temtem is a co-op, multiplayer and creature collector game developed by Crema and published by Balor Games.
Released on September 06th 2022 is available on Windows, Steam Deck and Steam Machine.

It has received 38,941 reviews of which 31,828 were positive and 7,113 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 44.99€ on Steam, but you can find it for 8.47€ on K4G.


The Steam community has classified Temtem into these genres:

Media & Screenshots

Get an in-depth look at Temtem through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bits
  • Processor: Celeron G530 2.4Ghz or similar
  • Memory: 4 GB RAM
  • Graphics: Nvidia GT 650M or similar
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: Minimum requirements for playing at 720p@30fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

87 hours played
Aug. 2026
Temtem is a really fun creature-collecting MMO that manages to capture the charm of classic monster-taming games while adding its own ideas to the formula. The world is colorful, the Temtem designs are great, and the battles have a nice strategic feel to them. I especially enjoyed the exploration, collecting different Temtem, and building a team that actually feels unique to your playstyle. The online MMO elements also make the world feel more alive, and playing alongside other players adds a nice touch. It’s not perfect, and there are a few rough edges here and there, but overall I’ve had a great time with it. If you enjoy games like Pokémon and want something with a more online-focused experience and deeper battle mechanics, Temtem is definitely worth checking out. Recommended! 👍
35 hours played
May 2026
There's like a million ROM-Hacks for free out there. Do they have the same graphics as Temtem? No. But you can play a different one each day till the sun burns out. Temtem is by no means a bad game, but gameplay-wise it's just another Fakemon game, be it a fairly good one. Grab it if it's on sale for $5, cause for 40+ bucks you could also just get a real Pokemon game (or play them for free on an emulator...)
167 hours played
Feb. 2026
I somehow love this game and loathe it at the same time. It’s a fantastic creature capture/battler with a fun story but the missed potential and just ♥♥♥♥♥♥♥♥ side quests and end game really drag it down. Also the game is always online and there is no chance in hell you’ll play through the game without getting disconnected or being unable to connect a handful of times. I played through the entire game with my girlfriend and we had so much fun capturing, battling and playing the story together. It was really nice having a game I could play on my deck and her on the Xbox and just jump in together. The story is fine even if the humor sucks and it’s great that you can play the whole thing co-op but it really encourages you stick to a team that works and to be consistent. If you find a new tem you like you can’t really just throw it out and expect it to work. That little idiot needs some grinding and if it has bad stats? Forget about it, they’ll be out of breath after a punch or get knocked out because the opponent flicked a toothpick at you. Can always waste your in game currency in the auction house for a “suitable” tem but where’s the fun in that? BUT, after you finish the story it just turns into a pvp sweat fest with nothing really else to do but battle other players. If you play this with someone else like me, the end zone of the game is almost completely “oh you have someone else to do things with? Go away and come back alone loser” I really wish there was more things to do after the story that we could play together than just battle against each other or do the same raid over and over and over again because your boss raid tem has garbage stats, try again next week. Also, basically anything non-story related is just a fetch quest that solely exists to WASTE YOUR TIME. Do you want to build a house? Okay, go get a building permit from the office. Oh darn, the chief engineer is on vacation, go find him and tell him to come back to work! What? He’s not in his hotel room! Go to a bar he might be at! Oh his buddy is here! Great! Oh no! He’ll only tell you where this engineer is if you give him a stage 3 tem that you definitely won’t have at this point unless you grind or buy one from the auction house. Once you get the tem he goes “thanks loser, meet me at “insert other random location” and I’ll have engineer with me. Once you get there, it’s an ambush, friend was impersonated! Real friend says he jumped in the water and floated down stream so go look for him ♥♥♥♥♥♥♥ somewhere in the WATER WORLD. Oh random guy #42 “might” have seen engineer…answer 5 question about his whole life story without getting one wrong or else try again! Oh he’s at the school, go there and ask around for him and deduce his disguise. Convince him to go back to work but not before fighting more idiots after him. Yea! You got him back to work! pay 30,000 coins to get the deed and PART 1 of buying a house is done. Part 2 involves literally faffing about to get the materials to build your house. Does this sound fun? It’s not. And almost every. side. quest. is. like. this. For the time I played and the fun I had with my girl, I feel it’s worth a playthrough because when it’s fun, it’s really fun. But do not expect to have any replay value.
827 hours played
Feb. 2026
Temtem is great as a MMO-lite creature collector, it just never got its chance to really shine It was weighed down by the early-access launch (and some updates iirc) being plagued by server issues and it also spent too much time in early access since it was a bit ambitious for the size of the dev team And that coupled with it not being intended as a live-service type game means it doesn't really hold much of a playerbase nowadays and you can feel it a little in certain postgame activities and some of the mmo elements But that doesn't actually mean you're missing out on much content at all, just lairs and pvp, which are only a couple of the postgame activities and they're still possible to play to some degree But none of that actually says much about Temtem as a game, which I have almost entirely good things to say about (though it may not be for everyone) Temtem is very openly and lovingly inspired by Pokemon and still manages to create its own style through it's gameplay and art style and in it's quirky writing The battle system is very tactical and coordinated and doesn't have rng attached creating a strong foundation Then add the Temtems and their unique abilities and moves as well as all the other battle features (like items and types and statuses and the synergy system) all bringing their own fun and depth to the battles I personally think that the story brings a good level of difficulty as you move through it in a way that encourages interacting with some of the nuances and complexities of the battle and team building systems, though it doesn't demand it And there's a good mix of endgame activities that do and do not require you to build and train you own team I think Temtem strikes a very fair balance of difficulty and grind "as an MMO-lite game* but its also the only creature collector I've been this invested in so I'm not sure how the grind level compares on that side My only big complaint is that some of the levels and side quests can feel a bit grindy and long, making playing through the story drag out for longer than it needs to (it can take a *while*) I think Temtem's art style is pretty cute personally, I enjoy how its smooth and bright and somewhat simplistic, it manages to be reminiscent of pokemon despite being distinctly its own style (And the music is great and captures a similar feeling) I just love how thematic and adorable the temtem designs are and how they fit into the environments they can be found in And the lumas are such gorgeous variants of the tems, i love the luma effects (and the umbra effect is cool if you're into that I guess but have fun getting those) As for the writing and story, the story is perfectly decent and the writing is very self aware and referential to a lot of pokemon/creature collector tropes in a silly and affectionate way It may not be for everyone but I enjoyed it Temtem also has a few QOL features and systems that are just natural and player friendly that make it feel crazy that some other games are missing them Plus there's some of the classic creature collector features like an arcade and fishing, because those are mandatory And theres pronouns which is always good to have Oh and the story and world can all be played with a friend! (though only some endgame activities support it and I've heard it can be buggy) I'm just a big fan of Temtem, its very enjoyable and worth playing regardless of the state of the MMO side of the game I always felt like it deserved better but was held back by its developmental struggles, its my personal favorite creature collector Its just a delightful love letter to Pokemon and creature collectors in general, its very special to me
20 hours played
Jan. 2026
I'mma be honest: the game is good but it's not for everyone. If you like Pokémon and come into this expecting you're going to have a fun time, here me out first. This game is slow, a lot of dialogue and a lot of side-quests. I like Pokémon Colosseum and Gale of Darkness but they haven't aged well and this game feels like those games but with more content and more endless dialogue. I never read most of it and devs know some people just wanna play the game instead of engaging with the story so the text is fast as hell and can also be skipped in its entirety which is an amazing detail to be very grateful about. I think this game is more for the old people who loved the grinding in the old games. The game is not easy but it's not hard, you just have to accept you will lose sometimes. The game gives you a type chart, which is cool, but you will have to learn it while you play the game; I screenshotted it and I always have my game windowed with it next to it because it's easy to get confused with Pokémon typings. I want to emphasise getting confused with Pokémon matchups is not a bad thing, I'm just warning you because new game= = new type chart, don't come expecting you'll roll the game because if you do, you're gonna get ran through the mud. This game requires patience. What do I mean by that? Well, this comes some negative aspects: - When I check the Temdex, the creature encylopedia, it does not tell you where the habitat of its creatures are. Painful but you can deal with it because, at the very least, most creature are found in places you would expect them to be but that is not an excuse, rather a workaround. - This game doesn't have "modern RPG" experience system. Temtems will not receive experience points unless they participate in battle. This is not a bad thing per se but that leads to grinding in some occasions in case you can get stuck in a difficult part. I'm aware Temtem gives you the exp cloak thing but it's still kinda grindy. CLARIFICATION: Take this aspect as a good or bad on your own. I used to grind Audinos in PokémonBW/B2W2 or use the VS Seeker in Platinum but as I grew older I got tired of those things and I realised that if developers want to make a game challenging, they can whether there is grinding or not so I'm not a grind = good type of fan. - Adding to the point above, the game is stingy with money in my opinion. You will most likely have money for potions, temcards, repels, you know? But the clothing is INSANELY expensive for the amount of money trainers give you. If you want to have a good experience, just do not buy clothes if you can afford them. Save that money only for useful items because spending it in a cosmetic will likely result in regret. - I don't like making comparisons to Pokémon but this is a genre and Pokémon is the most famous game so bear with me when I say that I'm not implying this game is better or worse. The creatures are really cool in my opinion, so don't be put off by them, I think the way these are designed can be different from Pokémon but that's a good thing if you want to experience something entirely new, sort of what BW were at their time. - The artstyle is gorgeous. I can not be more happy with how that cartoonish/Zelda wind waker/cell-shading style looks, it's insane how look it goods, for real. And the battle effects are so vivid and colorful. I do like the artstyle a whole lot. I know there's still a lot of the game ahead of me but with 10hrs+ in I can already see how the experience is going to be. I hope my thoughts were useful to you all. And if you decide to buy and play the game, believe me, get the following creatures: - Kaku -> Saku - Ganki -> Gazuma Believe me, they are insanely useful. Conclusion: This game is a mixbag for me. I don't regret buying it because I am enjoying it a lot despite its shortcomings but it would be unwise not to warn people who might be interested in it of its shortcomings because these can be real dealbreakers for people. It's slow, some places have two thousand trainers (like in Pokémon games and yeah this not a good thing in none of the games), it has a lot of boring dialogue but damn, the battles, when they don't come in like 7 in a row when you want to explore, are hella fun, art is pretty, creatures are cool, defiiculty is challenge and tight, don't expect to stomp on enemies even if you are 5 or 6 levels above, the game demands your attention and patience and overall I'm sad it's a MMO but anyway. I'm enjoying it, have a good day, reader.

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Frequently Asked Questions

Temtem is currently priced at 44.99€ on Steam.

No, Temtem is currently not on sale. You can purchase it for 44.99€ on Steam.

Yes, Temtem received 31,828 positive votes out of a total of 38,941 achieving a rating of 8.04.
😎

Temtem was developed by Crema and published by Balor Games.

Yes, Temtem is playable and fully supported on Windows.

No, Temtem is not playable on MacOS.

No, Temtem is not playable on Linux.

Yes, Temtem is playable and fully supported on Steam Deck.

Yes, Temtem is playable and fully supported on Steam Machine.

No, Temtem does not support VR.

Temtem is a multi-player game.

Temtem features PvP mode where you can test your skills against other players.

Yes, there are 2 DLCs available for Temtem. Explore additional content available for Temtem on Steam.

No, Temtem does not support mods via Steam Workshop.

Yes, Temtem supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

No, Temtem does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Temtem.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 22:11 UTC
SteamSpy data 21 October 2026 09:10 UTC
Steam price 28 October 2026 14:58 UTC
Steam reviews 20 October 2026 09:57 UTC

If you'd like to dive deeper into the details about Temtem, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Temtem
  • SteamCharts - Analysis of Temtem concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Temtem compatibility
Temtem
Rating
8.0
31,828
7,113
Game modes
Multiplayer
Features
Online players
63
Developer
Crema
Publisher
Balor Games
Release 06 Sep 2022
Platforms
Remote Play
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