The Darkness II on Steam - User reviews, Price & Information

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An intense first person shooter that delivers a twisted and gripping narrative of tragedy, modern crime drama, and supernatural horror.

The Darkness II is a fps, action and gore game developed by Digital Extremes and published by 2K.
Released on February 09th 2012 is available on Windows and MacOS in 7 languages: English, French, German, Italian, Japanese, Spanish - Spain and Russian.

It has received 19,772 reviews of which 18,121 were positive and 1,651 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified The Darkness II into these genres:

Media & Screenshots

Get an in-depth look at The Darkness II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7
  • Processor: Intel Core 2 @ 2GHz / AMD Athlon 64 X2 4200+
  • Memory: 1.5GB RAM
  • Hard Disk Space: 10GB
  • Video Card: 256MB NVIDIA GeForce 8600 / ATI Radeon HD 2600
  • Sound: DirectX Compatible
  • Additional: Requires installation of Visual C++ 2008 Redistributable, DirectX and nVidia PhysX version 9.11.1107 (included with download)
MacOS
  • OS: Mac OS X Snow Leopard 10.6.8 or higher
  • Processor: Intel Core 2 Duo processor
  • Memory: 2 GB RAM
  • Hard Disk Space: 10 GB free
  • Video Memory: 256MB
  • Video Card: AMD HD2600 / Nvidia 9600GT with at least 256 MB VRAM
  • Additional: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client for Mac OS X.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
The Quad-Wielding mechanic and satisfying gunplay were incredible, And the noir comic book artstyle was really appealing. I just hope we could get a PC remaster for the darkness 1 here on steam one day.
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Nov. 2025
When The Darkness was first released back in 2007, it wasn’t primarily marketed as a comic book adaptation. As a result, only a small portion of players actually knew it was based on a comic series. I was already familiar with Marc Silvestri’s work (Cyber Force, Wolverine, Witchblade), and after watching an interview with the Swedish developers at Starbreeze during the Games Convention, I knew there was no way I could pass on The Darkness. Right next to BioShock and Assassin’s Creed the game immediately landed on my Must-Play-07 list. Another reason for my excitement was that I had already played The Chronicles of Riddick: Escape from Butcher Bay by the same studio, which had impressed me with its dense atmosphere, innovative mechanics and cinematic presentation. Compared to Riddick, which came out in 2004, The Darkness received slightly lower review scores from critics but for me personally, it resonated much more deeply and left a far greater impact. Looking back now, I can hardly explain why it took me thirteen years to once again step into the shoes of the bearer of darkness, Jackie Estacado, and his embark on another brutal journey of revenge. But one thing’s for sure, even after all these years, it didn’t let me down. The story is intense and tragic, a rollercoaster ride between madness and guilt. Yes, the mafia elements are a bit cliché at times, but its strong narrative structure and sense of direction makes you forget about that. The visual style has been slightly altered, giving the game a more comic-like appearance, something I welcomed and think was executed well. The many hand-drawn objects and assets add a great deal to the game’s charm. Compared to the first part, there are a few moves that I had missed back then, for example you can now tear car doors off vehicles and use them either as shields or throwing weapons. I also had a lot of fun picking up rebar or pipes and pinning enemies to walls with a well-aimed throw. And while the new finishing moves bring a breath of fresh air, it’s still a little shame that the Creeping Dark ability from the first game is no longer available here, or that you have to unlock the Black Hole power first. The thing I appreciated the most, however, was that Mike Patton returned as a voice actor for the game. Anyone who knows the extraordinarily talented vocalist of bands like Mr. Bungle, Fantômas or most famously Faith No More, will hopefully also know that Mike’s performance as the voice of the Darkness is absolutely and tremendously incredible. What brings me to one of my favorite things, the sound design and music, both of which manage to blend technical precision with carefully crafted artistic direction. First of all credit where it’s due, all the other voice actors also did a great job. Brian Bloom, for example (Call of Duty, Dead Space, Wolfenstein), and Stephanie Frame, who replaced Kirk Acevedo and Lauren Ambrose, both delivered convincing vocal performances. Certain sound effects like the brutal tearing of enemies, the hiss of the demonic tendrils, or the formation of the Black Hole are strikingly intense and almost physically tangible, the weapons sound heavy and distinct. But even beyond the action-packed sequences filled with cinematic sound, the game maintains its dark tone through a thoughtful mix of ambient layers, atmospheric sounds and ethereal notes that keep the tension and immersion alive throughout. It’s not unusual to find yourself, after a chaotic stretch of combat or a cutscene, suddenly drifting into some sort of in-between world or vision, and the sound follows you there. Deep strings, drones and synth pads build an ominous, floating soundscape, joined by vocal textures, breathing noises and distant echoing voices. Even a broken ceiling lamp spitting out occasional sparks adds beautifully to the environmental storytelling. What surprised as well, was the sheer number of well-known songs scattered throughout the game appearing in the most unexpected moments and triggering waves of nostalgia. More than once, I caught myself saying: Hey wait a minute, it's that one song by... (Deftones, Type O Negative, Stereo MCs, In Flames, The Flamingos, Dean Martin, Thievery Corporation...). Alongside the main story, there are also side missions featuring four additional characters, each equipped with unique weapons and abilities. These can be played solo or in online co-op mode. And once again to my surprise, it's a lot of fun, but mostly thanks to the character J.P. Dumond, who can hurl enemies into the air with his voodoo staff and summon black holes. I’ve enjoyed it so much that I’ve already replayed all of those missions several times, always finding myself coming back to them, still I know sooner or later it will all come to an end. Digital Extremes, the studio behind The Darkness II, once expressed interest in making a sequel. However, it apparently never materialized due to disappointing sales figures. There were fan initiatives, petitions and social media groups trying to convince 2K Games and Top Cow to greenlight a continuation. But despite the passion behind the movement, the numbers just weren’t there. Without a larger community, media attention or notable industry voices, such efforts rarely have an impact. A revival like that would need a coordinated campaign with thousands of supporters, ideally paired with a comic event or even a Witchblade crossover. And even then, it would all rise or fall based on the strength of the new concept. What? You want a short version of how I imagine it? Alright, since you’re asking so nicely. In my opinion, a proper concept would need to aim for at least 2+ million copies sold. And not only should long-time fans lose their minds when the first trailer drops, it should be so breathtakingly impressive that everyone takes notice and a well-deserved hype starts building. How would that even work, you ask? Well, simple: The Darkness III would have to be a visually and mechanically overwhelming blockbuster, something that feels like a full-on power trip with almost completely destructible environments. On top of that, every single light source could be disabled, because the darker it gets, the more powerful you become. The Serpent Heads/Demon Arms wouldn’t just tear enemies apart in brutal and creative ways, even simple strikes could shatter bones, leaving arms limp and enemies crawling helplessly on the ground. I’d also find a clever way to integrate a number of the actual Darkness comics into the game, not only to highlight its comic origins but also to give newcomers an accessible gateway into that world. Ideally, Mike Patton would return as the voice of The Darkness. Maybe the devs could even reuse some of the old recordings, or better yet, let Patton collaborate with a group of selected musicians and composers to create an exclusive soundtrack for the game. That could only turn out amazing. Yeah… that’s roughly my short version. Until then, it remains what it is, potential waiting to rip everything apart.
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Sept. 2025
The Darkness 1 is my favourite game of all time, no contest. It has charm, unique artistic design, a soul-tingling soundtrack, visceral melee animations, and some of the most emotional writing I've ever seen in a game, as well as heartfelt side missions to add to that further. The small section of the city you're in feels like yours, lived in, ripe to explore. There's hidden depth to certain word choices from key figures that make you go "oh ♥♥♥" when you realise it later, especially when it comes to this sequel and its twists. Originally the core parts of this game's plot were intended to be melded and released into the first game. (There's even some unreleased voice lines that REALLY tease at this game's ending, hiding in the first game's files!) So the question that remains is, does this one hold a candle to the perfection of the first? I'd say mostly yes. The focus on stronger combat does not overtly distract from a narrative that is still dark, vengeful, and ultimately heart-wrenching. I still pray for a remaster of the first, and a third installment to continue from that dang cliffhanger we've been left with.
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Aug. 2025
We have entered a different Era. This game is good but the Darkness 1 was much better with more grit that really put you in the tone of being an ordinary (mafia) person succumb to this ancient entity. I put this here in the hopes that The Darkness one gets a port to pc. Along with my Dreams that it gets a Remaster/Remake.
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Feb. 2025
core childhood game for me. started it on the 360 over a decade ago and have now 100% it on steam a decade later. this game is better than some current day games and would highly recommend EMBRACING THE DARKNESS. 10/10 would lose sanity again.
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Frequently Asked Questions

The Darkness II is currently priced at 29.99€ on Steam.

The Darkness II is currently not on sale. You can purchase it for 29.99€ on Steam.

The Darkness II received 18,121 positive votes out of a total of 19,772 achieving a rating of 8.95.
😎

The Darkness II was developed by Digital Extremes and published by 2K.

The Darkness II is playable and fully supported on Windows.

The Darkness II is playable and fully supported on MacOS.

The Darkness II is not playable on Linux.

The Darkness II offers both single-player and multi-player modes.

The Darkness II includes Co-op mode where you can team up with friends.

The Darkness II does not currently offer any DLC.

The Darkness II does not support mods via Steam Workshop.

The Darkness II does not support Steam Remote Play.

The Darkness II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Darkness II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 06:11
SteamSpy data 26 January 2026 13:52
Steam price 28 January 2026 20:46
Steam reviews 27 January 2026 19:50

If you'd like to dive deeper into the details about The Darkness II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Darkness II
  • SteamCharts - Analysis of The Darkness II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Darkness II compatibility
The Darkness II PEGI 18
Rating
9.0
18,121
1,651
Game modes
Multiplayer
Features
Online players
24
Developer
Digital Extremes
Publisher
2K
Release 09 Feb 2012
Platforms
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