The Knight Witch on Steam - User reviews, Price & Information

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The Knight Witch is a metroidvania adventure game with fast-paced, shoot 'em up combat set in a beautifully hand-drawn world. Cast devastating card-based spells, forge close bonds, and make moral choices all in your quest to save your home and discover who's behind the War Golem invasion.

The Knight Witch is a metroidvania, female protagonist and shoot 'em up game developed by Super Mega Team and published by Team17.
Released on November 29th 2022 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 773 reviews of which 564 were positive and 209 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 4.99€ on Steam with a 75% discount, but you can find it for 0.73€ on Gamivo.


The Steam community has classified The Knight Witch into these genres:

Media & Screenshots

Get an in-depth look at The Knight Witch through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2400 or AMD FX-6350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTS 250, 1 GB or AMD Radeon HD 7570, 1 GB
  • DirectX: Version 10
  • Storage: 11 GB available space
  • Additional Notes: 720p @ 60 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
The Knight Witch feels like one of those games where there's a really good idea but the game itself wasn't flushed out well to match the idea. To it's credit, The mechanics are good. To me, the issue lies more with their quality of life for the game play experience and the bad difficulty balance decisions they made. Having a metroidvania that's also styled as a bullet hell with free movement (flying) is something I've never encountered before and it's honestly really fun. The downside is that it's harder to limit where the player can and cannot go in typical metroidvania exploring fashion aside from the typical dash. The other mechanics they have like the anvils and electro towers are good for their purpose of blocking secrets and progression off till later so all in all good design. Combat is also great, both as the player and the enemies. There's a good balance of enemy variety and also general power scaling as you go to different areas. The downside is that because of the bullet hell nature and enemy firing patterns there do feel like moments where it's impossible to dodge all the attacks but I'd give it a pass. As the player, there's an interesting split on whether you want to focus on your attacks or spells. Although part of me is annoyed they didn't incorporate that into the story. Meanwhile, there are many elements to this games design that makes it feel incredibly annoying to progress. For one, many of the boss fights are positioned such that you can't save and heal just before encountering them but instead you often have to go through several rooms, wasting time and sometimes losing health or mana. This often leads to you not facing the boss at your strongest (though I do feel ambushes serve as an exception). Among those rooms, many of them feel unnecessarily large and even empty. I imagine this is to try to have players spend more time in rooms despite having free movement. However, doing this just makes it feel like you're pacing back and forth instead of exploring. Finally, many of the boss fights don't feel well balanced and have what I would consider unfair mechanics. The biggest example of this is that in one of the boss fights the boss will constantly and randomly teleport. So there will be times where I just get hit by the boss that didn't project where it's going and there was nothing I could do to prevent it. The player also has a pretty low health pool and unlike most metroidvania's, you don't have much of a way to heal during or right after combat (unless you use cheats). Overall, I'm back and forth but I do think the creative mechanics and premise outweigh the tediousness and unbalance the game occasionally has. That being said I don't think it's worth 20$ so if you want to try playing a bullet hell metroidvania then I'd recommend buying it on sale like I did.
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April 2025
I enjoyed the story and characters quite a bit. I really didn't enjoy the random card system, but it didn't stop me from having fun with the overall package.
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Feb. 2025
This game is honestly really well made, and so far the characters have a decent story going on. Gameplay wise, the game so far has a decent difficulty curve, especially if you are trying for no hit runs on the ambushes or boss fights. If you are just trying to win, you have plenty of variety in your skill setup to do just that. Story wise, I will say so far it has intrigued me, i wouldn't say hands down the best, but definitely worth experiencing. I have noticed that most of it is told as background from characters. so if you don't interact with any npcs other than what is required. The story may be lacking. Art or Graphics wise, phenomenal, really well done. Overall I would suggest this game to anyone that is a fan of bullet hells and metroidvanias. And so far the back tracking is minimal unless you want to go for 100% run through, and even then it's been bearable.
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Sept. 2024
Cool art, cool concept, some banger music too. But the actual gameplay should've been overhauled back in the early prototype stage. Deck system simply doesn't work in real-time environment, and doubly so in a real-time environment that requires constant attention and very precise movement. Player has to work around and game the sh*t out of the card system, instead of actually engaging with it. A sad example of a team that put A+ effort in all aspects, but that was too attached to thier 'pet system' that makes the whole experience decidedly mid. Still a thumbs up for effort, so painfully close to be great. Maybe some sort of a 'reimagined' edition?
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Sept. 2024
It took me about 2 months of playing off and on (around 11 hours) to 100% the game. Do I recommend it? Yes. Was it what was I expecting? Not really. Bullet hell metroidvania sounds incredibly promising, and while the game is good it tends towards frustration. I would perhaps blame that on mana for cards getting funneled into powerful weapon cards and there not being a lot of unlockable metroidvania features. Some people with a better brain than me might make interesting decks, I made one that allowed me to use the most powerful weapon card in the game as much as possible (and I probably didn't do that very well either.) That being said there's no long-term missables, the story/art/music are good, and it drew me in enough to want to actually 100% the game.
Expand the review

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Frequently Asked Questions

The Knight Witch is currently priced at 4.99€ on Steam.

The Knight Witch is currently available at a 75% discount. You can purchase it for 4.99€ on Steam.

The Knight Witch received 564 positive votes out of a total of 773 achieving a rating of 6.99.
😐

The Knight Witch was developed by Super Mega Team and published by Team17.

The Knight Witch is playable and fully supported on Windows.

The Knight Witch is not playable on MacOS.

The Knight Witch is not playable on Linux.

The Knight Witch is a single-player game.

There is a DLC available for The Knight Witch. Explore additional content available for The Knight Witch on Steam.

The Knight Witch does not support mods via Steam Workshop.

The Knight Witch does not support Steam Remote Play.

The Knight Witch is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Knight Witch.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2025 15:07
SteamSpy data 24 July 2025 18:30
Steam price 31 July 2025 20:22
Steam reviews 29 July 2025 23:59

If you'd like to dive deeper into the details about The Knight Witch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Knight Witch
  • SteamCharts - Analysis of The Knight Witch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Knight Witch compatibility
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