The Last Plague: Blight on Steam - User reviews, Price & Information

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The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight

The Last Plague: Blight is a early access, open world survival craft and top-down game developed and published by Original Studios.
Released on October 03rd 2024 is available on Windows, MacOS and Linux in 6 languages: English, Russian, French, German, Spanish - Spain and Portuguese - Brazil.

It has received 923 reviews of which 836 were positive and 87 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 16.49€ on Steam.


The Steam community has classified The Last Plague: Blight into these genres:

Media & Screenshots

Get an in-depth look at The Last Plague: Blight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space
MacOS
  • OS: MacOS 10.13+
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space
Linux
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
This is amazing. I saw a video about it, but wasn't sold on the top-down view and the narrative seemed dull... It is not (neither top-down exclusively nor dull). I wish the price was higher. I'll tell you about that later, but first; why I think this is an amazing game. It is captivating, in setup, ambiance, world building and overall implementation of the concept. The blight expands, you try to outrun it but also fight it. It is a novel concept and more fun than I anticipated. It's about as PvE as you can get but putting it in that category would sell it short. It is just very well made, clearly rough around the edges in some areas but just great in other areas. It's menu's are almost stock unity, as is the font, some UI, and a couple of features are clearly placeholders. But the parts that are done are done with care and conviction. It makes me think that once everything is done we might end up with the best game in its category. If you pay attention you will notice how much is accomplished with what is already implemented. Small things that the dev has clearly thought well about. Small but meaningful progression. It has both lots of potential and is polished in what's already in. It is worth playing now AND worth playing later. Rivers have a flow to it (and taking you with them if you try to cross), it's subtle, but it feels realistic. You can get lost and walk off the map, it's all up to you. It doesn't need horribly implemented POIs, it has a couple of lore bound places. World generation is done right, which is really saying something. Building is one of the things you will notice is done very differently, in a good way. Some games revolve around a single 'new' mechanic, being nothing more than window dressing for it. The Last Plague is different. The non-square building feels well intergrated and part of the world. Setting up you first little camp knowing it might soon be engulfed by the blight is captivating. Seeing its clouds creep closer and closer gives a sense of urgency to improve before setting off again. What will you take with you, what will you leave behind? Will you take a raft and let the current take you down-stream? For now you have enough wood to last the night and the flames really make you feel safe.... for now... Something I was really happy with: no need for a wiki! the ingame tutorials (as a part of the game and not a prelude) can be disabled, but are great and non intrusive. You can go about your business and tick off a couple of tasks when you feel like it. They will explain everything you need to know to progress down to the details. It's one of those things that indicate how dedicated the development is to the player experience. Need bronze for forging? You will need to mix it up yourself in the right ratio's. What are the right ratio's? No, don't alt-tab to google it, it will tell you right there on the screen what percentage of tin works best. But if you want you can still make lower qualities with different ratio's, its non-restrictive. And that it what I feel The Last Plague is all about, you can do it however you want, and it will only tell how you could do it. Honestly I wish it would cost a bit more so more funds would go towards its further development. Don't wait for 1.0 to arrive, get it now. Instead of getting some generic big-studio game that is bound to sell you a broken game with $$$ in DLC's to come for more generic gameplay. Get a game that is novel, entertaining and will bring you something clearly made with love and attention.
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Sept. 2025
+++ Okay, this is the first game where I actually believed in what was happening — it combines detail and authenticity in what you do with movements and animations that are not done “half-heartedly” and don’t push you away. Crossing water obstacles is literally the BEST I’ve ever seen in games. It is both realistic enough and not TOO realistic to the point of becoming tedious. Building your own “little cabin in the wilderness by the lake” is exciting. On top of that, the game has a clear, tangible goal with understandable motivation and the ability to influence the world. I haven’t gotten too far yet, but the spreading infection gets in the way, pushes you to act, and generally affects your behavior. And it’s not the omnipresent zombies, which are already like a bone stuck in the throat, nor some virology nonsense, or “the enemies burned your home village” cliché — all that is tiresome already. So at last, this feels like something new. --- What the game really lacks is openness of resources and the ability to make mods. New recipes, materials, animals, expanded building and crafting, POIs, map generation — A LOT OF things the community could create, making the game richer without draining the developer’s resources. Those who love channels like Primitive Technology, Outdoor Boys, or Chad Zuber could make a huge contribution to the game — but this option doesn’t exist right now, and the stock version looks rather bare. --- What the game suffers from — there are problems with construction and terraforming, when obviously easy-to-remove obstacles block you from building in places where in real life you could put up literally anything you wanted. “Terrain too steep to level” appearing right in the middle of a house REALLY DRIVES ME CRAZY! --- The second unexpected problem — land leveling, which SUDDENLY leaves huge sharp pits that the character refuses to step across. And there’s absolutely nothing you can do about it, no idea how to fix it. --- The third — movement, and I really want something done about it. The character catches on things you can’t even see, refuses to step over stuff you wouldn’t even notice in a forest, gets stuck in spots wide enough for two horses with space to spare. It’s frustrating when a simple “collider trigger” constantly turns into movement obstacles. I really wish for smoother, more “fluid” movement, where the character can normally overcome small obstacles. For example, you build a staircase, but if there’s a beam sticking out of the floor even half the height of a stair step, you already can’t pass. I really wish game developers would finally realize that a human being is naturally able to step over things at least up to knee height without any trouble - but this problem migrates from game to game with surprising consistency. SOO, because of these issues, I’ve been entering my house by dancing over a little pit in front of the door for a whole week — a pit you can neither bypass nor fill in, and it’s smaller than the character’s head. Pretty absurd, but that’s how it is. --- From a logic standpoint — FOR SOME REASON, you can’t attach low-tier structures to high-tier ones. For example, you can’t connect a Wattle Wall to a Lumber Post. I don’t know which developer came up with this idea, or how surprised they would be to see that in some place like Mongolia, entire regions are built and lived in this way — but for some reason, in the game it doesn’t work like that. In every other respect — if you really like Chad Zuber, then this is absolutely your game.
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July 2025
So, I've had this on my wishlist for a while. I saw it today and said "screw it, I'm gonna buy it". I'm really glad I did. The game by all means is pretty green and still has a lot to do, mind you. With that in mind, I jumped in and gave it a whirl. Things are not what they seem. This game is a wolf in sheep's clothing. The systems from building to cooking, smelting, tanning, etc. are actually surprisingly in depth without being overwhelmingly brain frying. You really have to pay attention to what you're doing. Things that would decay in real life like food, well, they decay. You have to hit the right mixture of salt and water to prep a hide for tanning efficiently. Smelting requires proper mixes of metals for proper quality finished metal. Cooking is a finesse art of the right amounts of ingredients. It quickly becomes "human destroys the environment" simulator, as you start utilizing the natural resources you find yourself ranging further and further out for the things you need. I may be wrong at only five hours in, but the magic pixies do not come in while I'm sleeping and re-stock the shelves for my benefit. Add on top of this the day to day maintenance of maintaining your stockpiles of supplies and firewood, food, water, whilst trying to "get ahead" a little bit. The first two hours were admittedly slow, but then I found myself running around like a madman, trying to stay on top of everything. I actually completely forgot for a minute that the world was deceptively dangerous, that is, until. I was in the forest hunting mushrooms at twilight, and a stick snapped behind me, followed by a low, blood curdling growl. Like, a proper growl. One that awakened an instinctual fear and gave me that wild, tingly, almost blacking out sensation of instant body alertness triggered by our inner instincts, buried under years of cellphones, internet, bills and A/C. I may be a modern human that has forgotten, but somewhere deep inside me, my instincts remembered and I was immediately frozen in place, fight or flight to the forefront. I may have forgotten in this easy, modern world we live in, but the inner caveman that struggled through centuries of NOT being the top of the food chain remembered, and he came out for a second. I whirled around and was staring two wolves in the face. To say my arse bit off and swallowed a piece of my gaming chair would be an understatement. I had seen wolves wandering around, but always steered well clear. I was just so engrossed in what I was doing that I stopped paying attention, and the game killed me for it. That was a really cool moment, been a while since my inner caveman screamed in terror. I see a lot of negative reviews about there not being a lot of content, but for me, the day to day survival and building IS the content. This dev has built an incredibly solid base game on which to springboard off of, and looking at the roadmap, new features will be added in that only increase the base. So many games build on quicksand, and I'm really appreciating this dev's approach of building a solid foundation before framing the house on top of it. There are little things that scream "well thought out", such as the ability to select between the top down camera and straight up third person. The instant stockpile creation, no need to build dedicated stockpiles... you simply place a stockpile, and when you empty it, it goes away. Just like you would in real life, drop a pile of stuff in a spot and use it up. Easy Peasy. Oh, and there's a twist. I won't ruin it. But uh... let's just say you should really pay attention to your surroundings, or you will find that all your hard work is suddenly uninhabitable. Boy, that was a kick in the nuts. If only there was a message every morning that literally told me what the deal was... LOL. Well done, dev. Your game has been a surprising breath of fresh air in a crowd of half baked survival type games. I see a lot of solid design choices, and I'm really excited to see the future. Oh, and I knew it was gonna be good when I saw Dogbane. Dogbane has been used for centuries to make cordage/rope. Props to you for doing your research and not taking the easy way out of just collecting "Plant Fiber".
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June 2025
The game is really addicting and perfect for those looking for a fun and immersive survival experience set in earlier times. People say it's a "brutal" survival game but I've played Project Zomboid, Dinosystem, and Kenshi, which are way less forgiving. The Last Plague, to me, is more of a chill outdoor survival game with nothing really actually "trying" to kill you (yet). The scenery, sounds, environment, and general feelings that come into play add up to a fairly realistic (and theraputic) gaming experience, one that you'll catch yourself admiring. The game feels like it comes from the heart with all the little extra things adding up to be quite wholesome. It doesn't feel cheap or rushed (or "arcade", as I call it). The gratification of surviving, building your shelter, and making your own tools is well-executed and also very realistically done for this stage of development. If you ever watched survival videos on YouTube, then you will adore this gem. This indie developer seems very committed to the development road-map both in schedule and delivery. Issues / Suggestions - Highlighting items on the ground with the mouse cursor seems to be a bit janky right now (try picking up slime with your cursor). Trees get in front of the camera, the camera hides the trees, but the cursor is still blocked by the tree (or at least I think that's what's going on). - Can we please get renewable slime? - A brand new iron tipped shovel seems to only last for a few hours of shovelling - It would be nice to be able to cut up and re-smelt iron/steel anvils, shovel tips, knives, etc. - Being able to protect the tools/weapons from rust with animal fat would be wonderful. - Melee combat probably needs a little more tinkering, whereas ranged seems closer to the sweet spot (at least with spear throwing). - More armor/weapons maybe later? - Maybe more threats can appear? :) Personally I can't wait until more environment factors are added such as temperature, seasons, more craftables + buildings + levels, and so forth. Keep up the good job! Nothing but quality from this developer and $ well spent, even at this stage to be honest.
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March 2025
I will give my honest review about this game. And I will try to be quick and precise. This game overal is solid and good. It is both intimidating and fun, hardcore survival game that one could say that is pretty much close to a simulation of such times. I admit that the battle part is still chunky but it is not that bad, definitely can improve. The building system and the survival system is very thorough and cool and it doesn't feel like you need to do boring stuff. You have to put time and effort and that's what makes this game interesting. It also doesn't feel like you need to grind and grind this game and ends up in a "Woodcutting competition" as many believe. This is the overal image, graphics good, fighting needs improvement but it is not bad, building system and survival system awesome, storyline is not something that original but it doesn't feel like it just exists, it plays part in your adventure and survival in total (blight affects everything so every decision you make counts). I am waiting for new features and for the roadmap that was recently published, and I am so eager and excited because this game is all I was waiting for. Really worth the time and money one can invest. I have played 2 hours in the full game and I have played the DEMO version (another plus for someone who wants to try it) over 19 hours to see what this is about. So I think that I have a basic if not extended image of the game. Really good job, I hope for more, I recommend it without a doubt.
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Frequently Asked Questions

The Last Plague: Blight is currently priced at 16.49€ on Steam.

The Last Plague: Blight is currently not on sale. You can purchase it for 16.49€ on Steam.

The Last Plague: Blight received 836 positive votes out of a total of 923 achieving a rating of 8.54.
😎

The Last Plague: Blight was developed and published by Original Studios.

The Last Plague: Blight is playable and fully supported on Windows.

The Last Plague: Blight is playable and fully supported on MacOS.

The Last Plague: Blight is playable and fully supported on Linux.

The Last Plague: Blight offers both single-player and multi-player modes.

The Last Plague: Blight includes Co-op mode where you can team up with friends.

The Last Plague: Blight does not currently offer any DLC.

The Last Plague: Blight does not support mods via Steam Workshop.

The Last Plague: Blight does not support Steam Remote Play.

The Last Plague: Blight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Last Plague: Blight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 January 2026 06:13
SteamSpy data 21 January 2026 15:05
Steam price 29 January 2026 04:33
Steam reviews 26 January 2026 22:03

If you'd like to dive deeper into the details about The Last Plague: Blight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Last Plague: Blight
  • SteamCharts - Analysis of The Last Plague: Blight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Last Plague: Blight compatibility
The Last Plague: Blight
Rating
8.5
836
87
Game modes
Multiplayer
Features
Online players
67
Developer
Original Studios
Publisher
Original Studios
Release 03 Oct 2024
Platforms