The Last Plague: Blight on Steam - User reviews, Price & Information

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The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world and uncover the origins of a mysterious disease. You are humanity’s final hope in ending the Blight

The Last Plague: Blight is a early access, open world survival craft and top-down game developed and published by Original Studios.
Released on October 03rd 2024 is available on Windows, MacOS and Linux in 6 languages: English, Russian, French, German, Spanish - Spain and Portuguese - Brazil.

It has received 923 reviews of which 836 were positive and 87 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 16.49€ on Steam.


The Steam community has classified The Last Plague: Blight into these genres:

Media & Screenshots

Get an in-depth look at The Last Plague: Blight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space
MacOS
  • OS: MacOS 10.13+
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space
Linux
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This is exactly what I've been looking for. I am a survivalist nerd, but am disabled and would never be able to do bushcrafting in real life. Since I saw a negative review mentioning this game being "too realistic/tedious" I wanted to sing its praises for JUST THAT. I have only played for a few hours but that's pretty good considering I just bought the game last night. And it's literally my dream come true. My personal list of pros: -I am an artist so I have a Mac but it can handle the (absolutely beautiful!) graphics of this game. -so much detail to crafting that it feels immersive -there are no zombies! so far anyway... Don't get me wrong, I love a good survival zombie game, but I was really hoping to find something more focused on bushcrafting types of survival. That's this game! -Is it repetitive? Kinda at the beginning here but for those of us who like to relax while playing, you might find this therapeutic. -Repetition also leads to REALISM! I love that when I need to build a thing, the thing has multiple parts. This is giving me the experience I wish I could have. -Have I mentioned how gorgeous the graphics are? Absolutely stunning. I can't believe with early-access that the game is already this breathtaking and whimsy. -I noticed there's a few different ways to play (alone and together, etc) and I love that because I already want to hook my friends on this! But also love exploring on my own. The game is still in production, so of course there's a couple things to work on but my list is short: -I have had issues getting the game to want to load a couple times. It was fixed both times, on my second attempt. Took less than a minute to remedy but troublesome nonetheless. -I wish I could customize my character to something other than a white man. ;) I will update my review when I hit 100 hours in this game, because I know I'm going to in no time. UPDATE: I did not yet hit 100 hours like I thought I would. However, I am sitting at 70+ and did stop playing because I felt like I had stopped progressing. This does not mean I disliked the game or am upset with the game. That is not at all true! Quite the contrary. Here's my additional thoughts as of now: Faves: -the intricacy of smelting and crafting steelware. -the flexibility of building. -how easy it is to get totally lost in the graphics -the dose of doom from wolf/bear attacks -cooking (while it took a bit to get used to) is very cool and well thought out. I also love how food degrades over time depending on curing etc -believe it or not, the lack of a "leveling" and xp points systems. I really missed it at first but when I started a second save, I was grateful not to have to go through the learning again. -how different items have different levels of scarcity. Some Critiques: -It felt like I went from an overwhelming amount of things to discover, to eventually having nothing to discover. I think this is just part of it being under construction still. At least I hope that's what it means! Which leads me to say I am not at all upset that it feels like the game has a lot of room to expand. -there were some bugs with liquids in my game. A small but noticeable bug. -I never really knew what to do when something of mine went bad. You can't just "throw it away." So a composting thing might be kinda cool! -some of the UI and keystrokes are kinds funky and don't really make muscle-memory sense. It felt clunky at times. -some features feel a little unfinished. But once again, I expect that to get better with time. My one biggest qualm is that eventually idk wtf to do with all my leather. lol The game was so immersive for me. I've never seen such a detailed food/water/nutrition system. Very cool. There is so much potential here and I'm looking forward to seeing more. In the event of an eventual update, I will come back again to update my review!
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Dec. 2024
This is the first review i have ever given and I am doing so because this game is awesome and is an indie delevoper that definitely deserves support with the absolute gem. The Last Plague: Blight, definitely give it a go. I've been searching for a game that gave me the same hard-core feeling as TLD, and this definitely does. I only bought it yesterday and I've been having a blast. Only developed by one guy, I think, but the depth and mechanics are great, and the realism is a fresh feeling. I've been searching for a survival game I would enjoy for so long. I've played them all and nothing gave me the feeling of actually struggling to survive, it's very rewarding. If you're looking for a challenging and realistic survival game with great crafting mechanics, this is the game for you.
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Nov. 2024
I have no idea about the story, or how it turns out, so I can't comment on that. As a survival game it is perfect. The crafting recipes appear to be fairly realistic, with multiple stages to make even simple tools... but without the pointless MMO grind for insane amounts of resources. I played 11 or 12 hours of the demo, and have played 4 hours (which is roughly 2 or 3 in game days) of the full game and have found it to be a very relaxing experience, with always something to aim for and keep busy on. If you are looking for an action orientated experience, you probably won't find it here. Combat is totally avoidable for the most part. If you want a game that simulates walking round the countryside looking for the right plants, so you can make some salt, to make a salt solution so you can treat animal hides before they are dried into leather... this is the one for you. Well worth the price, but try the free demo first if you are unsure. I have loved it so far, and can see me putting a lot of hours into it. Now it has controller support, so even better. Holy crap, I just noticed that when your character is in the shade, the compass is also shaded and harder to read when it is in your hand. The attention to details is quite surprising. (Don't worry, the compass is not required for navigation on the standard difficulty). Edit: So far, at roughly twenty hours between the demo and the early access release, it has remained bug free. The biggest complaints I have about the experience are as follows: 1. The AI pathing struggles with obstacles, and it is very noticeable if there is an obstacle between your character and whatever task you are clicking on. 2. Some UI tweaks would be nice, for example I would like a hotkey to transfer all objects of the same type between inventories, not just stacks. Also, it would be nice if you could specify numbers to take out of stacks in storage... this can be annoying when you are trying to get the right amount of salt in recipes, for example. (Although, I can also understand why they have done the system like this, because if you are making a recipe out in the wilds, you are just eyeballing it, so it could be a deliberate design choice on the part of the developer)
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Oct. 2024
Decided to buy the game, even though I believe there is still a lot to do to have a first version that actually has an ending. The biggest problem right now is not having a finish event. You keep on surviving until hopefully the developer will create one. Other than that the game mechanics are at a good level and the whole survival concept is refreshing. Thank god it's not another survival game with zombies! I noticed that there were many updates being done that solved previous balancing issues, it's clearly better than a 2 months ago. For the dev - I've read the road map and I suggest to focus more on quests and new things to discover - having character customization is not going to add more to the gaming experience. You can add more items, buildings, etc, but without a proper quest / story line / a real need for them it will quickly become boring. I already started to ask myself why should I move my base on a flat surface or build walls at all, etc. I noticed that even keeping the fire burning becomes unnecessary so why do it? We should have a cold problem at night or something. And that's just one example. So my suggestion is to add more problems and ways to solve them rather then just adding new items or buildings. There are already tons of items without a clear need for them. Make them useful or drop them from the game. Soon I think I need I'll build a garbage hole and put them there to no longer see them placed around. Excellent start so far, keep up the good work. It has great potential to be my favorite survival game.
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Oct. 2024
Interesting game. I started by turning off both tutorial tasks and hints. I also enabled a more realistic play style which disables player location on map. Then the player has to rely on using the compass, signs and recognizing terrain features. The start is in the wilderness, with a backpack, steel hatchet, steel knife, bedroll, compass and food for one day. There are plenty of resources spread over a large map which is procedurally generated. On my map there are 8 villages. The closest was covered by a toxic fog, a blight which according to the story, spreads. The player will have to find a cure to it. The beginning is quite relaxed: I had to boil water, catch rabbits with a snare and cook them. And in the spare time to build up some basic technologies: protection from rain, storage, make kilns... Next steps seem to be to create metal tools and weapons and prepare to go into the swamp. The tech tree is rich and detailed enough for an indie early access game. There is even hand cart, wheelbarrow and raft. The hostile animals are somewhat relaxed: if the player runs away, they give up. Except the bear which killed me. The wooden spear is quite useless. I thrown it into a sleeping boar and the boar just walked away. The steel hatchet is more successful at chasing them away. For test purpose I dismantled a kiln and I see that I got back all the building materials and even the content stored inside. That means I can even reconfigure my base if needed. I like such game design decisions.
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Frequently Asked Questions

The Last Plague: Blight is currently priced at 16.49€ on Steam.

The Last Plague: Blight is currently not on sale. You can purchase it for 16.49€ on Steam.

The Last Plague: Blight received 836 positive votes out of a total of 923 achieving a rating of 8.54.
😎

The Last Plague: Blight was developed and published by Original Studios.

The Last Plague: Blight is playable and fully supported on Windows.

The Last Plague: Blight is playable and fully supported on MacOS.

The Last Plague: Blight is playable and fully supported on Linux.

The Last Plague: Blight offers both single-player and multi-player modes.

The Last Plague: Blight includes Co-op mode where you can team up with friends.

The Last Plague: Blight does not currently offer any DLC.

The Last Plague: Blight does not support mods via Steam Workshop.

The Last Plague: Blight does not support Steam Remote Play.

The Last Plague: Blight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Last Plague: Blight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 06:15
SteamSpy data 14 June 2025 10:21
Steam price 15 June 2025 04:32
Steam reviews 15 June 2025 03:46

If you'd like to dive deeper into the details about The Last Plague: Blight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Last Plague: Blight
  • SteamCharts - Analysis of The Last Plague: Blight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Last Plague: Blight compatibility
The Last Plague: Blight
8.5
836
87
Game modes
Multiplayer
Features
Online players
54
Developer
Original Studios
Publisher
Original Studios
Release 03 Oct 2024
Platforms