The Matchless Kungfu on Steam - User reviews, Price & Information

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The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!

The Matchless Kungfu is a open world, martial arts and sandbox game developed by HuanMos Game and published by bilibili.
Released on November 05th 2024 is available only on Windows in 6 languages: Simplified Chinese, English, Traditional Chinese, German, Russian and Korean.

It has received 7,272 reviews of which 6,076 were positive and 1,196 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified The Matchless Kungfu into these genres:

Media & Screenshots

Get an in-depth look at The Matchless Kungfu through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel(R) Core(TM) i5-8300H or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 1060
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: Minimum requirements may change during development.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
[B]The Matchless Kungfu[/B] is a wuxia based sandbox RPG. Wuxia is a genre of Chinese fiction taking place in a Chinese medieval world, so heroic fantasy but focused on Chinese mythology. Which means you'll find in this game martial artists, martial arts sects, mythical (Chinese) creatures, auctions where you can make every attendant jealous of you, etc. Although I'm a bit sad I have yet to read the line "You're courting death" . A strange battle system The thing about [B]TMK[/B] is how it uses the RPG conventions. The battles for example. If they are indeed turn based, here they use a rock paper scissor system. You have 5 different types of move: fist, palm, kick, weapon, concealed weapon. Each move is strong against a different move, except for weapon which are strong against palm/fist, but weak against kick/concealed weapon. And how you obtain those moves depends on which skills you have equipped. Let's say there is a skill with this requirement: 1 fist and 2 kicks. Once equipped, you'll add more fist and kick moves to your pool of moves. When you fight, a limited amount of moves will appear randomly on the screen. You'll then have to link them (and you can only link moves of the same type) or use some special moves to change moves or make different ones appear. And if you were able to choose 1 fist and 2 kicks, that means the next turn you'll be able to use that same skill I mentioned earlier. So in TMK, you link moves to activate skills. You can also cancel an opponent's moves by choosing four times a move that is strong against theirs. When that happens, that character will get hit by all of your moves. A unique map system The battles are not the only unique system here: the map is also a hybrid of luck and choice. Here, it is composed of tiles and each one has their own environment, ressources, characters, but they also have their own missions. Completing those is how you unlock more tiles. When choosing a tile, you'll have to pick 1 between at most 6 of them; and most of the time, if you don't like them, you can close the menu and open it again to have a batch of new random tiles. Once you've made your choice, you can now place that tile where you want. Do note that around those tiles, there's only water but your character is able to jump on water. More maps? A really nice possibility here is unlocking the Sandbox mode after placing 5 tiles in the Great Wilds (= the main world). The sandbox mode allows you to create at max 5 different worlds, Great Wilds included. You can also choose to restart or erase any world you want - but you only restart the Great Wilds. If you restart a world, you'll start with only 1 tile while keeping your character. You can also change worlds as much as you want by returning to the title screen. The sandbox mode offers multiple options to customize a world when creating it. So, if you encounter a deadend in one world, you can temporily go to a new world or you can just choose to restart the world altogether. About the characters Each NPC have multiple traits, that defines how they act and they also have a reputation. Let's take the reputation "Flirtatious" for example. One time, a woman with that reputation came to me and asked if I wanted to become her lover. I didn't know her so I said [I]"No" . Unfortunately, that woman also had the "Irascible" trait. So, she attacked me and left me unconcious. Either way, it's an interesting system that can make some unique character. Would you choose to believe someone's reputation of being "merciful" or their trait of being "Ruthless"? Death is only the beginning Here, death is not the end. In fact, you'll need to die to get stronger. If your character can disappear, unless you restart it, the map you create is permanent, so everything you do and create will always be here. However, if you don't load a save after a death, you'll need to create a new character. But there's a meta progression that allows you to unlock bonuses for a new character and you can start with six previously learned skills. Furthermore, a character strength is tied to their parents' strength and your first character is always an orphan. So when you create a second character, you're allowed to pick a random parent amongst the characters that are already present in your world. And if your parents are of a high level, your new character will be far more powerful than your first one. What else? Other than that, [B]TMK[/B] offers what you can expect from a sandbox RPG: you can craft, build, sneak, steal, attack, kill, becomes friend, enemy or lover with everyone. One problem is how the translation can get strange, like asking a woman to become your "sworn brother", which means you become "dear friend" with her. As you can see, there's a lack of consistency on the terms used. There are also some problems, like the balance. First of all, there's no level scalling, so it's totally possible to meet a max level character in the second tile you place. And if that character has "Ruthless" as reputation, you can expect a massacre. Also, because of how random everything is, it's not strange to sometimes meet a farmer who is also a extremely powerful martial artist. All of that can make the world feels artificial and flawed. I could also talk the verbal duels, which is a kind of deck builder mini-game that you can use to bargain or manipulate characters, or the beast battles, that I have yet to try. I'll just say the verbal duels are interesting, it takes some time to get the hang of it and they're pretty long, but it's a nice approach to talking. Anyway, [B]TMK[/B] is full of ideas. Some flaws [*]The longer you play, the lower the FPS get, until you go back to the title screen. It happens faster with a large map. [*]Sneaking: a character can walk up to you in order to tell you something, even while you're sneaking in the middle of a bandit camp for example and you have max stat in sneak. [*]Sneaking 2: as of now, there's no dedicated interaction to stop someone from sneaking and stealing something from you. [*]Crafting and building: here, unlocking new things to create can be a bit of a hassle. So you have to grind your Forge level somewhere, most of the time in a city, by dismantling equipment to raise your forge level, before you're able to forge something. And this is also true with a lot of different skills, buildings, items. [*]The designs: the characters, not the models themselves, but the clothes are bland. [*]Loot: there's 3 levels of rarity, no rings, necklaces to equip, nothing that stand out. Only clothes and weapons and not a lot them. [*]And of course, bugs. I didn't encounter a lot of them, but they exist. [B]TMK[/B] is not a bad game. It's an imperfect one, an incomplete one, but not a bad one. If you want to play a sandbox RPG and do whatever you want with it, then don't hesitate. You just need to know it's a bit of a strange game. To be honest, I didn't like it the first time I played the demo some years ago. The beginning can be intimdating because you're lost, but once you understand how everything works, there's no denial that the Matchless Kungfu can be fun.
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Nov. 2025
It is a silly, janky dragonball z kenshi game and I absolutely love it. English translation is rough, lots of bugs, hideously unintuitive but amazing nonetheless.
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Oct. 2025
-I am third generation Five-Dragon Cult. -I finally have a pristine bloodline, my father is an elder member of the clan, and a instructor of our Kungfu at that. He is the protector of what remains of our clan's secret scrolls. -I have perfected our clan's Kungfu until I have reached a bottleneck, I now know more then my father and even more then our clans leader about our own school of Kungfu. -I now require long lost scrolls written about our Kungfu by our forgotten ancestors if I want to break through these bottlenecks. -Decide to spar with my father, to show him what he has created, and what I have perfected. -All is going well, I can finally stand toe to toe with my father. -Out of nowhere my dad does four special moves back to back within the blink of an eye. -My father outright kills me in what was supposed to be an honorable sparring match. -Fourth generation Five-Dragon Cult. -Same father, the clan's instructor. -After seeing what happened to my sister I decide to give up Kungfu and open a bar. -I only get one client, my father. He drinks from sun rise to sunset unless he loses consciousness before sun down. Everyday. And since he is my father he doesn't have to pay, so my bar makes no money. -His spirits are broken. Apparently he has lost a child. My sister, whom he seems to have forgotten that he killed in a sparring match because he was jealous of her Kungfu. -One of these days when he passes out from drinking all of my spirits, I will take his head. I will take those stupid scrolls, and I will forever leave this sect. The Matchless Kungfu, 8/10 great game. The English translations are rough, so make sure you go to the workshop and install the fan translation mod. It makes understanding things, ok'ish...
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Aug. 2025
Like Kenshi but for Wuxia. It still needs quite a bit of bug fixing and polish, and the English translation needs some work, but it's understandable enough and it's a fun game even with it's problems. If you like Kenshi and/or you like Wuxia, you'll probably enjoy it.
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June 2025
After seeing my depressed jade beauty wife sit at the tavern drinking booze until fainting for several days, only to become intimate with one of my sect elders which also happens to hate me for some reason, i can only say that this is a janky work of art. 10/10 kung fu kenshi.
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Frequently Asked Questions

The Matchless Kungfu is currently priced at 19.50€ on Steam.

The Matchless Kungfu is currently not on sale. You can purchase it for 19.50€ on Steam.

The Matchless Kungfu received 6,076 positive votes out of a total of 7,272 achieving a rating of 8.12.
😎

The Matchless Kungfu was developed by HuanMos Game and published by bilibili.

The Matchless Kungfu is playable and fully supported on Windows.

The Matchless Kungfu is not playable on MacOS.

The Matchless Kungfu is not playable on Linux.

The Matchless Kungfu is a single-player game.

The Matchless Kungfu does not currently offer any DLC.

The Matchless Kungfu is fully integrated with Steam Workshop. Visit Steam Workshop.

The Matchless Kungfu does not support Steam Remote Play.

The Matchless Kungfu is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Matchless Kungfu.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 19:13
SteamSpy data 26 January 2026 21:05
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 12:07

If you'd like to dive deeper into the details about The Matchless Kungfu, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Matchless Kungfu
  • SteamCharts - Analysis of The Matchless Kungfu concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Matchless Kungfu compatibility
The Matchless Kungfu
Rating
8.1
6,076
1,196
Game modes
Features
Online players
41
Developer
HuanMos Game
Publisher
bilibili
Release 05 Nov 2024
Platforms