The Nameless: Slay Dragon on Steam - User reviews, Price & Information

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The Nameless: Slay Dragon is a gamebook-adventure flavored turn-based RPG In short - how to slay the immensely powerful and cunning evil dragon? You will play as a young man having a bloody feud with a dragon, and face powerful, sinister and tricky enemies with friends....

The Nameless: Slay Dragon is a rpg, adventure and turn-based combat game developed by The Nameless Epic and published by WhisperGames.
Released on September 26th 2024 is available only on Windows in 5 languages: English, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 1,585 reviews of which 1,447 were positive and 138 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 17.49€ on Steam.


The Steam community has classified The Nameless: Slay Dragon into these genres:

Media & Screenshots

Get an in-depth look at The Nameless: Slay Dragon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WINDOWS7
  • Processor: Intel Core 2 Duo E5200
  • Memory: 4 GB RAM
  • Graphics: GeForce 9800GTX+

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
A fun JRPG with a solid 20-25 hour playtime for one playthrough. I have done two runs, one on normal, one on hard (mythic epic), and definitely see myself going back to do at least another on nameless in the future. The story is pretty good, not incredible but still pretty good, the game goes a bit harem anime at the end (I dont actually watch anime so im just going off my tangential external understanding). Unfortunately some of the endgame dialogue is somewhat poorly translated into english especially during the final boss, which takes you out of the experience a bit. Mew is definitely my favourite character, one of the best "borderline omniscient but doesnt want to spoil the surprise" type characters ive seen done, plus her ending is so extremely meta. The leveling system is interesting, as classes are leveled primarily for the abilities they provide rather than the stats, so dont focus too much on maxing out classes you dont care for the abilities of. The main way of gaining stats is by converting potential, which gets turned into raw stats after every battle, and is given by leveling up classes, choosing it during skill level ups, or by certain story beats. I have seen people complain that it forces grind on you but that isnt my experience, you always use up 10% of your potential per battle so youll very rarely ever have more than 10-15 unspent points just doing most battles only once. Combat is fun and EXTREMELY abusable once you figure it out, if you have a passing interest in minmaxing like i do you can absolutely break most encounters, also, USE INTUITION, its one of the more esoteric mechanics (at least it was to me), but it is absolutely crucial to use it for any tough enemy. normal difficulty felt quite nicely balanced with only optional bosses fought asap being a wall, my hard playthrough was with the mythic epic modifier (shakes up some bosses, adds new ones including a new final boss) and it drastically changed how i approached some optional bosses. Most of the new bosses were extremely fun and interesting, only real gripes were an optional boss who rotated ALL buffs/debuffs/status effects between it and your party, basically preventing you from buffing yourselves or dotting the boss, and the final boss who will trigger a party wipe unless you have huge defensives up at that precise moment, and it can be finicky since it triggers on amount of hits taken when you have AI allies, but otherwise the fight was fantastic. Rarely does a 2d turn based game create such a feeling of awe, suspense and grandiousness, but this game does it in spades, during the large climactic moments you really get a feeling of scale. The NG+ system is interesting, basically you get a currency for your playthrough based on difficulty, optional bosses killed, and other optional modifiers, which can then be used on subsequent playthroughs to unlock new classes for your companions, retain skill ranks and give you other bonuses. Overall I would highly recommend, despite the story being a little cringy at times and the somewhat unfortunate name, The Nameless: Slay Dragon is a very fun game and one of the best JRPGs ive played, beware though pretty much all the content ive found for it online is in Chinese so finding information can be rough and I dont know if I will ever find out how to get this one achievement.
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March 2025
Chinese RPG's - who would of thunk it? I've finished 3 games in a row (for less than 20$ each) and all of them have been very fun. Positives: - Fully customizable RPG systems. There are skills, attributes, talents, abilities, sparks system, potential points, and classes. The way some of this work is very unique. I liked it a lot. - Characters. They are interesting and well written. - Lore and history of the world. The writers clearly took the time to flesh out a lot of details. I enjoyed learning about most of it. Neutral: - Music is okay. There are a few catchy tunes. Not a lot of tracks though. - Art-style. It's not great but it's fine for what it was. - Animation - it's practically non-existent. I'd rather have no animation than bad animation. - Story ultimately concludes with some craziness but doesn't devolve horribly like some JRPGs i've played. Negatives: - Graphics and animation. What's that? - Music - don't expect the usual orchestrated masterpieces like a lot of JRPGs. - Choices/Consequences - You don't get much in terms of what matters until the end of the game. They are usually small changes like skipping a battle or something. - Complexity. It took me several attempts to sit down and figure out this "potential" system and how everything works together. TL/DR Do you like WIzardy or Etrian Odyssey style of combat? Do you like to spend time learning deep character systems with lots of abilities? Do you like spending less than 20$ for a game? If that's yes - buy this game. You won't be disappointed.
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Jan. 2025
You, too, can slay dragons. Pros: Seems like a second playthrough is in order. There's lots of options on how to approach things, and plenty of secrets/knowledge that you can pass on. Mythic Epic mode also seems like a good excuse for playthrough two - I can't imagine having an extra phase on the early to midgame bosses, but I think I could do it now Epic story when you get to bosses A never-ending feeling of exploration Long rest system that actually feels good Skill crafting system is... ok? It was what made me purchase this game, but the story and exploration mechanics sold it for me. Alchemy and smithing were a bit daunting to master, but cooking was fun since it felt cheap enough to experiment. Maybe I'm on the high from having just played it, but solid 9/10 rpg Cons: Slight translation errors that only ever seem to show up in climactic moments, L. Doesn't take you out of it because you feel so epic
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Jan. 2025
I was initially going to ignore this game because I'm not a huge fan of the anime-esque artstyle, but I figured I'd try out the demo. I'm glad I did! It was really enjoyable. The game doesn't branch particularly far from the fantasy tree, but what's there is fun and engaging. You can find a few twists and turns in the plot, though someone sharp-eyed will see what is coming long before it does. My main enjoyment was the gameplay - its nothing that unique, but its quick and most certainly gets the point across. Any mechanics or systems in it may initially appear a bit confusing but they're easy to understand and work pretty well. A fun part is that the more you use most abilities, the more they "levels up", and each time they level up you can slot in an extra "spark", essentially a modifier to change it a bit. Convert the damage to elemental, add in a status effect, heal the user, e.t.c. When fully "levelled", you can "Awaken" the ability - which lets you give it a custom name, and you get a special bonus (of which I think there's 20-30 or so?) from a pool of 3. They can really change said abilities - such as turning a single-target into an AOE for a few uses a day, or providing a powerful bonus. Outside of abusing CHIM or a rare late-game gear you can't really know which three will show up, so you'll want to improvise. There's equipment crafting, food cooking and potion making, but its nothing very elaborate - they do require skill checks, too, which may fail and render your creation moot. But its pretty useful and you'll definitely want to find recipe books - or just experiment! I found a lot of strange food recipes just from playing around. The game functions on a sort of "soft time limit" - which isn't really a time limit at all, but around the map there'll be "rest zones" that let you fully replenish characters attributes (health, magic, e.t.c) and reset "Fatigue" - a party-wide meter expended on either failing skill checks (i.e, jump this bridge) or when gathering something - wood, herbs, all of that. The "Soft time limit" is just a little notifier that you have a certain amount of rests between each story heartbeat, and if you get to it (generally, a boss fight or other significant event) with rests still available, you'll get some bonus class points. But its very optional and you can certainly just go at your own pace, so if you want to grind, you can! Going more into classes - this feels very similar to a few other games, but you'll get a few classes for each character (and can unlock more via the story or finding class books), of which each one has six level ups you can put in - generally awarding either a new ability (skill/spell), a passive effect, a trait to equip or a Spark (the aforementioned slot for abilities). You can easily mix and match - max out one and move onto the next, or put a few points into everything! This gives a lot of flexibility and really lets you "min-max" while keeping it pretty simple and clear. All in all, I have been very pleasantly surprised. Don't expect too much from the plot - again, its not really that elaborate but I found it engaging and interesting. I saw very few issues with the English translation, and I can be quite nitpicky in general - so that gets a solid pass from me. Basically: If this sounds fun, and it looks fun, then you'll probably find it fun! The demo gives you a good example of what you're going to get. (I never finished the demo, I got a ways in and decided I liked it enough to buy it then and there), but your save data WILL CARRY OVER from your demo playthrough, so don't be afraid of having to re-do any of it!
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Oct. 2024
wow, this game came out of nowhere and really impressed me. good world building, story, progression and battle systems At the time of this review, i still didn't finish the campaign, but i'm 30hs in and want to give this game more visibility. I might update the review after i finish it. Playing on Hard. Edit: after finishing the game once, everything that i wrote still holds up, but the ending felt extremely rushed. more details at the end of this review lets get the bad thing out of the way. - this game has a lot of skill checks, almost every single exploration action will be multiples skills checks, with is probably fine for some people, but i hate it, i'm the type of player that will not accept a bad result so I will just keep loading. I wish the difficulty setting would be separate for combat and skill checks but its not. - the menus could be betters, it lacks some quality of life, for example, any type of sorting, also in the crafting system, even if u know a recipe, it doesn't tell u, u actually need read it again from your books or just remember it - some forced rests(this is a problem because u lose all bonus xp if u rest). The rest mechanic in general could be better, instead of limiting it like most games, it tries to reward you for not resting instead, I do like the idea but i don't think it hit the mark. Now the good things - the world building and story impressed me, there are a lot of impressive indie(i'm talking really small indie devs here) titles, but most of then lacks in this aspects, this games feels like an actual story, i tried to search if this has a source material and found nothing, but maybe its just in Chinese, but if not, props to the writer, never fire the guy. - I really like the progression systems, u have multiple classes that u can put levels ones, gaining different traits,passives, actives and sparks. the spark system is really good, u can customize your active abilities with custom effects basically. the gear although simple is interesting and the crafting crafting system is good, u can get upgrades for most of the game but even if u don't interact with it, the game gives u enough good gear. -battle system is the good old simple but effective. classic turn based, one party acts then the other acts with abilities that cost mp and special abilities that costs wp(willpower) that does not consume the characters turn. - loved the fact that there is no random encounters and although u can grind some monster spots, you really don't need to grind, Ii found the game very well balanced(on hard at least), there are battles that seens really hard, but they are either optional stuff that u can come back later or has some gimmick(in this case, u normally find some books that might hint on it by exploring the map) In conclusion, the biggest thing in a game for me is all there, overall gameplay being the most important but also a good world build and story. Edit: the ending of the first play through was bad, it felt too rushed, after one of the big events lets call it lastGuard war, the last boss just calls u and u go there and fight him. this comes out of nowhere, there is no last dungeon, no exploration no enemies nothing, u just go talk to last boss, he damps some info on u and then last fight. The game does hint that u should start a new game+, but i don't think it excuses the poorly done ending, hell a lot of people don't even play through a new game+.
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Frequently Asked Questions

The Nameless: Slay Dragon is currently priced at 17.49€ on Steam.

The Nameless: Slay Dragon is currently not on sale. You can purchase it for 17.49€ on Steam.

The Nameless: Slay Dragon received 1,447 positive votes out of a total of 1,585 achieving a rating of 8.68.
😎

The Nameless: Slay Dragon was developed by The Nameless Epic and published by WhisperGames.

The Nameless: Slay Dragon is playable and fully supported on Windows.

The Nameless: Slay Dragon is not playable on MacOS.

The Nameless: Slay Dragon is not playable on Linux.

The Nameless: Slay Dragon is a single-player game.

There is a DLC available for The Nameless: Slay Dragon. Explore additional content available for The Nameless: Slay Dragon on Steam.

The Nameless: Slay Dragon does not support mods via Steam Workshop.

The Nameless: Slay Dragon does not support Steam Remote Play.

The Nameless: Slay Dragon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Nameless: Slay Dragon.

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Last Updates
Steam data 12 June 2025 11:30
SteamSpy data 07 June 2025 04:10
Steam price 15 June 2025 04:17
Steam reviews 14 June 2025 08:01

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The Nameless: Slay Dragon
8.7
1,447
138
Game modes
Features
Online players
36
Developer
The Nameless Epic
Publisher
WhisperGames
Release 26 Sep 2024
Platforms