The Posthumous Investigation on Steam - User reviews, Price & Information

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A dead man hired you to solve his own murder. You have one day. Fourteen suspects. And as many attempts as it takes. A hand-drawn noir mystery set in 1937 Rio de Janeiro, where every suspect has a life, a schedule, and something to hide.

The Posthumous Investigation is a time manipulation, detective and choices matter game developed by Mother Gaia Studio and published by CriticalLeap and Infini Fun.
Released on March 31st 2026 is available on Windows and MacOS in 6 languages: English, Portuguese - Brazil, Japanese, Russian, Simplified Chinese and Traditional Chinese.

It has received 519 reviews of which 494 were positive and 25 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 5.29€ on Gamivo.


The Steam community has classified The Posthumous Investigation into these genres:

Media & Screenshots

Get an in-depth look at The Posthumous Investigation through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Multi-core 1.8GHz or faster
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or equivalent
  • Storage: 3 GB available space
MacOS
  • OS: macOS High Sierra
  • Processor: Apple M1 ou Intel Core i3 1.8 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or equivalent
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
One of my favorite games ever released is The Legend of Zelda: Majora's Mask . Uniquely to the series, and to much of gaming as a whole, this game takes place over the course of a three-day schedule, looping back to the beginning at the end of each cycle and allowing you to use your knowledge and abilities gained in the previous cycle to influence the next by completing sidequests, dungeons, solving people's problems, and just generally bumming around. This structure has made it quite a popular title on the whole, but in spite of this, there's very little like it that's been released since outside of 2019's The Outer Wilds. Enter The Posthumous Investigation , a game which largely tries and... mostly succeeds at following in these footsteps, albeit in the format of a murder-mystery-adventure-game. You play as the nameless "Detective", employed by renowed local jerkass millionaire Bras Cubas by means of mysterious posthumous letter, and given the task of investigating his death. You've got one looping day to do so, and at the end of each day (or when you get your ass kicked, locked in jail, or take any other action that would reasonably take up the rest of your day), you'll end up in a strange limbo dimension with your client's lingering soul, discussing that day's findings regarding the mystery and characters with him via means of a photo-and-string conspiracy board, and being kicked back to the start of the day to begin the cycle anew. During that day, you'll run around the streets of Rio de Janeiro and collect items, interrogate suspects (mostly by way of showing them evidence Ace Attorney investigation style), solve puzzles, and more. Every suspect in the game, and indeed the majority of named characters, has a completely developed schedule that runs alongside your in-game clock, including interactions with other suspects, conversations you can eavesdrop on, and actions you must manipulate to learn more from them. This aspect of the game is, frankly, very well done. It does feel as though these characters have somewhat rich lives, and it feels great to exploit this for your own gain, showing off evidence to corner a character that you gained the prior day by helping someone else, or by going behind their back while you've arranged things to make sure they're gone - or using a keyphrase or knowledge gained to get somewhere you had to do a number of things to reach before. However, this system can also be pretty annoying and inconsistent with the things it makes you do every cycle vs the things it lets you skip with that prior knowledge. For example, you might need a key to get into a building that a character gives you after doing something for them, only to have the character tell you to put it back somewhere when you're done with it. In future cycles, you can grab that key from the place he tells you to put it before he arrives there in the morning to grab it yourself. Really neat. But once you use the key once, you learn an alternate way to get in there that doesn't require the key anymore, so what's the point of having the key available in that fashion? Conversely, near the beginning of the game there's an alley that you must get cheese bread for a police officer to get into and grab an item. This is something you will have to do a lot, nearly every other cycle for various reasons, but the game still makes you grab the cheese bread every time. Easy, but tedious and especially annoying when the police officer character is pointless and doesn't even have anything to do with the story - while story-crucial characters DO let you skip stuff like this all the time. The game is also kind of irritating with how it approaches windows in which you can talk to a character. There's many instances where a guy who you need to talk to will just be standing around doing nothing in particular in public, but you can't talk to them there, only when they're in a specific place at a specific time. Why? I could maybe understand concerns of sequence breaking if the place you are supposed to talk to that character is somewhere you can only go in the later game, but in order to do anything important with these characters, you almost always need something from those areas anyway to present to them, so it realistically wouldn't change much at all - especially as there's few areas actually locked behind progression and not solving a routine puzzle you can do at any given time. Majora's Mask has an item called the Bomber's Notebook that records where characters are, when you can interact, and what they're doing, and I really think this game could've benefitted from something like that. I didn't find it too bad to keep track of all of this stuff, but there's a couple irritating moments when a character won't talk to you unless they're in their house, for example, but they don't tell you when they're going home, only that they'll be home "later", and there's no real indicator when they ARE home unless you just waste time outside the house fast forwarding the clock until you see them physically enter instead of doing what the devs presumably want you to do and try to cram as much activity in a day as possible. Oh, you left to go check something else? Sorry, they came and went from their house when you weren't looking. Maybe next cycle. On the subject of characters, most of them also aren't very interesting. This game is Brazilian in origin and while the translation is fine overall, there are a number of small grammatical mistakes and most of the characters end up with a rather flat personality as a result outside of maybe Mr. Cubas himself, who is fairly memorable and a couple standouts. It's a bit of a shame, because I think that something like this would've been far more engaging if I found myself invested in the characters and their relationships - something which is ostensibly the point of the game - but attitudes change on a dime at times depending on the presented evidence, and most characters teeter between being boring and intentionally embodying obvious archetypes while not being over-the-top enough to be comedic or memorable in that role. I'm not going to knock the devs for this though, I still liked a chunk of the cast well enough. In spite of my gripes, I do still recommend this game. The actual gameplay premise is endlessly fascinating from the perspective of a detective game, and the logical progression is absolutely perfect. I almost never had a moment when I felt stuck or unsure of what to do - there was always a lead, a trail, or some other thread I could pull on to get something new to happen, and it feels really awesome to do so. There is an ingame hint system if you're stuck, and while I only used it once (which was kind of a waste of time because I actually did know what I had to do, I just misunderstood the way something worked and the system didn't help with that), it seemed helpful enough if you needed a lead. It didn't really tell me anything that looking at the conspiracy board wouldn't. I did 100% the game, and while I didn't think the ending was incredibly satisfying in and of itself, this one is about the journey more than the destination and I enjoyed that well enough to drop $20 on it.
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April 2026
English translation is a little rough around the edges, but doesn't take away from how great this game is.
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April 2026
It was neat to play a detective game that was based on a book that isn’t sherlock holmes 😂 and in Brazil too! It is what it says on the tin. So if you’re already leaning towards buying it just looking at the store page, big thumbs up! Also big thumbs up because it’s from an indie studio in Brazil based on work by a Brazilian writer. I’m going to complain about a few things though: - “No hand-holding” is a lie. This could’ve been detective curse of monkey island except every time you restart your timeloop the dead guy talks you through all your evidence and explicitly tells you what to do next lol. So do the tooltips for clues you’ve collected. So do the profiles for all your suspects. Like lol, I had to stop looking at my inventory and stop talking to the dead guy entirely just to have any amount of agency. - Back half quickly turns into into a gopher simulator, where you’re running around doing the 4 steps that you need to talk to a specific character, then speeding up time to get to the specific character to show them the one clue, then starting your day over and doing it again with another clue and character. I went into the forking alley to get that forking key like 50 times. The game wayyyyyy outstays its welcome. - This isn’t a gripe with the game, more with the source content i guess: 80% of the plot development is just doxxing people’s infidelity. I don’t think that’s very interesting at all, especially not this much of it. Please limit yourself to 1-2 sordid affairs in any sequels 😭.
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April 2026
This is one of the most fun detective games I've played in years, along with Detective Grimoire and Duck Detective. I would say even better than one of these two. The noir Rio de Janeiro vibes and aesthetics, the voice acting and specially the sound design, all very polished and perfect combined with the fun mechanics and great storytelling. It's definitely a gem of a game. I may revisit the book because of It.
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March 2026
I loved this game: Genuinely, completely, without reservations! Brás Cubas is dead and he also hired you from beyond the grave to solve his murder, which is either the most baroque power move in the history of detective fiction (or a very on-brand final act for someone who spent his entire life refusing accountability lol). The setup is deceptively simple: one day, fourteen suspects, a time loop that resets at midnight. Every NPC has their own schedule, their own secrets, their own reasons to be somewhere they shouldn't at exactly the time you need them elsewhere. Nobody is innocent. Nobody is entirely guilty. And everyone, somehow, manages to be completely likeable despite your growing certainty that they are lying to your face. The NPC cast is the real argument for this game. These are not clue dispensers with names attached. They are people with histories, contradictions, and the kind of charisma that makes you genuinely reluctant to accuse them even when the evidence points directly at their door. The writing holds them together with a tone that is witty, sharp, and emotionally precise without ever becoming sentimental. The twists are earned. The hand-drawn art depicting 1937 Rio de Janeiro is, quite simply, beautiful. The soundtrack knows exactly when to stay out of the way. For fans of Glass Onion, Knives Out, Agatha Christie, or anything where the best part is watching a room full of fascinating people slowly run out of places to hide, the recommendation is immediate. The investigation is rigorous enough to be satisfying and accessible enough to not require a notepad. The Thinking Board handles your loops with quiet elegance. And here is the more important pitch: this is your chance. Machado de Assis is considered by many the greatest writer in Brazilian literary history, and for most of the world he remains an unread name. The Posthumous Investigation is a remarkably painless entry point into his universe, witty and sharp and deeply skeptical of everyone including the narrator. If any of that sounds familiar, it is because the game learned it directly from the source. Play it, enjoy it, and then maybe pick up Dom Casmurro. You have no more excuses.
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Frequently Asked Questions

The Posthumous Investigation is currently priced at 19.50€ on Steam.

The Posthumous Investigation is currently not on sale. You can purchase it for 19.50€ on Steam.

The Posthumous Investigation received 494 positive votes out of a total of 519 achieving a rating of 8.83.
😎

The Posthumous Investigation was developed by Mother Gaia Studio and published by CriticalLeap and Infini Fun.

The Posthumous Investigation is playable and fully supported on Windows.

The Posthumous Investigation is playable and fully supported on MacOS.

The Posthumous Investigation is not playable on Linux.

The Posthumous Investigation is a single-player game.

The Posthumous Investigation does not currently offer any DLC.

The Posthumous Investigation does not support mods via Steam Workshop.

The Posthumous Investigation does not support Steam Remote Play.

The Posthumous Investigation is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Posthumous Investigation.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 May 2026 11:07
SteamSpy data 25 May 2026 14:21
Steam price 30 May 2026 20:46
Steam reviews 30 May 2026 15:50

If you'd like to dive deeper into the details about The Posthumous Investigation, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Posthumous Investigation
  • SteamCharts - Analysis of The Posthumous Investigation concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Posthumous Investigation compatibility
The Posthumous Investigation
Rating
8.8
494
25
Game modes
Features
Online players
32
Developer
Mother Gaia Studio
Publisher
CriticalLeap, Infini Fun
Release 31 Mar 2026
Platforms
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