Thimbleweed Park™ on Steam - User reviews, Price & Information

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In Thimbleweed Park, a dead body is the least of your problems. Switch between five playable characters to uncover the surreal secrets of this strange town in a modern mystery adventure game from the creators of Monkey Island and Maniac Mansion. The deeper you go, the weirder it gets.

Thimbleweed Park™ is a adventure, point & click and pixel graphics game developed and published by Terrible Toybox.
Released on March 30th 2017 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 3,936 reviews of which 3,673 were positive and 263 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Thimbleweed Park™ into these genres:

Media & Screenshots

Get an in-depth look at Thimbleweed Park™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (fully, FULLY patched)
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 3000 or better
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: OS X 10.7
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 3000 or better
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu/SteamOS 64-bit
  • Processor: 2 GHz (Intel or AMD)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 3000 or better
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
🕵️ Thimbleweed Park | 👍 Recommended (with caveats) | ⏱ ~12h played === TL;DR === 🧠 A charming, classic point-and-click adventure that lovingly channels the golden LucasArts era — funny, clever, and packed with nostalgia. Not a dark mystery or Twin Peaks-style thriller, but a heartwarming, well-crafted journey for fans of old-school adventure games. === What this game is === 📖 Thimbleweed Park is a traditional point-and-click adventure where you switch between multiple characters to explore a quirky town, uncover personal backstories, and solve puzzles using each character’s unique skills. While trailers hinted at a paranormal, Twin Peaks–inspired mystery, the actual story is more lighthearted: humorous, whimsical, and full of endearing characters. If you’re expecting a dark investigative thriller, adjust your expectations — the charm is in its warmth and playful narrative. === Gameplay === 🎮 Core loop: explore locations → interact with objects → switch between characters → solve puzzles → uncover stories. Puzzles are mostly logical, character skills feel meaningful, and the progression rewards curiosity and experimentation. Switching between multiple protagonists adds variety and keeps the narrative engaging. Player freedom is moderate — you can approach puzzles in multiple ways, but the overarching story is linear. === What it does well === ✨ Nostalgia & design: A love letter to LucasArts adventures, complete with references, humor, and classic puzzle mechanics. 🎭 Characters & charm: Each character is likeable, memorable, and adds personality to the town. 🧩 Puzzle design: Mostly logical, satisfying, and clever without feeling unfair. 🌟 Atmosphere: Quirky, warm, and immersive; the game tells its story through interaction rather than cinematic sequences. === Where it falls short === ⚠ Misleading marketing: Trailers suggest a dark, mystery-heavy game; it’s actually a lighthearted adventure. ⚠ Replay value: Very low; achievements offer some incentive, but once solved, puzzles don’t change. ⚠ Mystery expectations: Fans hoping for Twin Peaks–style intrigue or X-Files–level tension may be disappointed. === Replayability === 🔁 Low. The game is best experienced once; puzzles and storylines remain largely unchanged on subsequent playthroughs. === Who should play === ✅ Fans of classic point-and-click adventures and LucasArts games ✅ Players who enjoy clever puzzles and humorous, quirky stories ✅ Anyone looking for a warm, lighthearted adventure with multiple characters 🚫 Those seeking a dark, investigative narrative 🚫 Players wanting high replay value or branching story outcomes 🚫 Anyone expecting Twin Peaks/X-Files-level mystery === Technical & value === 🛠 Performance: Smooth, stable, and bug-free. 🎮 Controls/UI: Intuitive point-and-click interface; works well with mouse or touch controls. 💰 Length: ~10–15 hours depending on puzzle-solving speed; worth the price for fans of the genre. === Final verdict === 🏁 Thimbleweed Park is a delightful, nostalgic point-and-click adventure with charming characters, clever puzzles, and a playful, warm-hearted tone. If you’re expecting a deep mystery or a dark thriller, you’ll need to adjust your expectations — but for fans of classic adventure design, it’s a safe, enjoyable pick worth checking out. ⭐ Recommended (with caveats) — 7/10 (higher if your cons don’t apply).
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Jan. 2026
Thimbleweed park, where to begin? If you know about this game then you're probably familiar with the origins of it. It was developed by the same creators of the beloved and o.g. point and click 80's phenomenon Maniac Mansion. There's a ton of references to it, in fact, it's just one giant homage. My biggest issue with this game is that it really loses it's identity at around the 90% mark and that really sucks... It had something great going for it up until then... then it just fell flat. I'm still recommending it because if you want to train your brain and challenge yourself, this game will definitely do just that... at least on hard mode. I wouldn't recommend playing on casual as you miss about 70% of the game (not kidding) It's kind of a bit unbalanced in that sense... My first play through was on Hard, I used a walkthrough because I just don't have the time to enjoy figuring these kinds of games out any more. It took me years to finally conquer Maniac Mansion as a child and I just don't have that kind of patience or brain capacity to memorize a game of this scope. Maniac Mansion is a much simpler and smaller game by comparison... this game has around 1000% more content than Maniac Mansion does, even on casual mode. If you want the full experience, play on Hard... I wish there was a medium setting because even Hard seemed insanely daunting and tedious in a lot of sections. It was mostly just screen shotting numbers and putting those numbers in to a phone, of which this puzzle is insanely overused. Near the end there's a lot of insanely cryptic puzzles that almost have no correlation to one another in terms of how the items work together to solve the puzzles. Without a walkthrough, I couldn't see someone figuring most of them out easily... you'd definitely get stumped. Without going in to too much details about the mechanics, on a blind first playthrough some of the mechanics are creepy and interesting but on subsequent playthroughs, where you know what's going on, this feature is highly obnoxious. It's a great game, it would probably be even more fun if you tried to solve it all yourself but again, not enough time in a day to do this for me unfortunately. It falls apart at the 90% mark and the ending wasn't exactly what I expected it to be... a bit of a bummer. I honestly wish they would have just remade Maniac Mansion and expanded on it to give the game more features, more endings, better character abilities...etc... Apparently this game didn't do as well as the dev's had hoped it would, so I'm not sure if this is the last we'll ever see of this crew. I wish them the best though as they filled my childhood with amazing memories, unfortunately Maniac Mansion was lightning in a bottle... I doubt anyone will ever capture the magic of that game ever again. Good luck to the team that worked on this! I hope we will one day see a sequel or a remaster of Maniac Mansion!
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Sept. 2025
Thimbleweed Park is an overtly traditional point & click adventure. Given its beautiful late 80s/early 90s pixel art style, you would be excused for expecting the game to be a lesser known, potentially cult-classic contemporary to Maniac Mansion or Monkey Island . Not the least because of its SCUMM-like user interface, with the iconic verbs at the bottom of the screen. As everyone will know who would be interested in the game, it was of course created with the involvement of subgenre legends Ron Gilbert, Gary Winnick, and David Fox. Just as with their most famous titles, Thimbleweed Park is most and foremost a parody. I'm sure its advertisement will already have made you think of The X-Files . If you've played any of the classics, you'll feel right at home. The puzzles are the characteristically charming mix of wit and humor. Here I have a very big confession to make, one that might be a huge caveat about this entire review: I've only played in casual mode. Hence at times the puzzles did feel a bit simplistic, but to me the fact that you would never be stuck for long was part of the appeal. Yet, I still feel like that you should choose the hard mode, if you want the real experience. So I guess I decided that for me it was more about the overall atmosphere and story than it was about the gameplay itself. To be honest, initially I wasn't quite sure if the jokes felt too outdated. It's really uncompromisingly retro, there is no attempt to make the characters feel as if they behaved in any natural way even within their obviously fictional environment. They are meant to be clichés – and it's totally on purpose that they'll never be more than clichés. As I've said, you'll immediately know that you are playing a classic adventure game. There is really much more to this fact then you'll initially realize. There are countless moments when the game openly reminds you that you are playing an adventure game, to a degree that some players might find off-putting. I suspect that for many it will only be towards the end of the game that it becomes more evident that the plot's self-referential nature is actually more well thought-through and less on-the-nose than it appeared at first. There were some scenes and characters I clearly liked more than others. The narrative (if you want to call it that) opens with the death of some guy, and you quickly find yourself in the shoes of FBI agents Angela Ray and Antonio Reyes with the task to investigate the murder. They are not the most likable or memorable of protagonists. I think it's fair to say that they remain somewhat lackluster for the entire plot. Then again, I think that's intentional. The clown Ransome has a grande opening in his tragic flashback, but from then on he is not developed any further at all. Again , is this intentional? Are you to smirk at the fact that there is not a moment where you actually need to use him? Oh okay, wait a minute. Is it because I've played in casual mode? It's probably that. Delores is easily my favorite in the cast. The teenage girl wanted to become a game designer her whole life, and it's your job to make the dream come true. It's only her dialogs and arcs – including the connection to her soon-to-be or already dead biological father or her inventive uncle, Chuck – where the game fully comes to life. In fact, it's her who will find out that everything is so not-alive because it really isn't . To me the great plot twist didn't exactly come out of nowhere, though I'm not sure if I've got spoilered in pop culture. The latter acts in the hotel and the factory are clearly the most entertaining and it's where the game really shines. It's when the characters join forces to defeat the evil that threatens their existence. Or was it the other way around? Maybe the game is more of an experiment than it is a game per se – it really strives for anti-immersion . It makes you want to think of the game as a game , about the creators' conscious decisions to not play ball. Or to go all in on fan service, way beyond what any fan would hope for. While I'm of two minds about Thimbleweed Park and its qualities, I love to think of it as the product of a creative process.
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Aug. 2025
As a fan of the point and click adventure genre, I had been meaning to play Thimbleweed Park for a while. It lived up to reviews and did not disappoint. Some of the puzzles were relatively tough to figure out and I ended up looking up the solution for some to experience the rest of the storyline & game more quickly. Still, this was really enjoyable to play through and I'd recommend it to anyone who enjoys point and click adventure games generally. I also bought the uncensored DLC content and would recommend it, hearing Ransome uncensored added more humour (to me) than the bleeps would have.
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June 2025
From the crowdfunding get-go, Thimbleweed Park's design team promised to recreate the look and feel of old-school computer gaming. They absolutely succeed, but not solely through the genre, pixelated graphics, or verb menu UI. The writing captures the essence and heart of the Lucas Arts era. It begins a touch bland, but the wacky world widens rapidly, and by the third hour I was warped to the mid-90s in my friend's basement at 2AM of a Saturday night sleepover, guzzling Surge and giggling through Day of the Tentacle. The creators (featuring some old titans of the field) clearly understand the draws and snags of the genre, and intentionally recreate both. Yes, even the snags; there's an almost literal pixel-hunting achievement challenge throughout, and it's as easy as ever to get stuck and resort to item combination spamming. Despite being a nearly perfect recreation of early 90s adventure gaming, it is, like most of those games its emulating, far from perfect. The early and late chapters are weaker than the middle. The endgame is rushed and incomplete, as if the team ran out of Kickstarter funds. Various areas, puzzles, and NPCs scream of aborted plans for greater importance. The game has the mind-boggling option of an easy mode. But what tiny target demographic are they expecting to play a mode that just removes a large percentage of the puzzles when the plot is catered to and the Kickstarter was funded by old-school adventure diehards. The plot is interesting, but messy, and unexplained and incomplete threads abound. But none of these problems are particularly important because the games is funny, the puzzles are strong and fair, and anyone who has a soft spot for what they're trying to do is going to be more than willing to forgive the weaknesses.
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Frequently Asked Questions

Thimbleweed Park™ is currently priced at 19.99€ on Steam.

Thimbleweed Park™ is currently not on sale. You can purchase it for 19.99€ on Steam.

Thimbleweed Park™ received 3,673 positive votes out of a total of 3,936 achieving a rating of 8.97.
😎

Thimbleweed Park™ was developed and published by Terrible Toybox.

Thimbleweed Park™ is playable and fully supported on Windows.

Thimbleweed Park™ is playable and fully supported on MacOS.

Thimbleweed Park™ is playable and fully supported on Linux.

Thimbleweed Park™ is a single-player game.

There are 2 DLCs available for Thimbleweed Park™. Explore additional content available for Thimbleweed Park™ on Steam.

Thimbleweed Park™ does not support mods via Steam Workshop.

Thimbleweed Park™ supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Thimbleweed Park™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Thimbleweed Park™.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 00:26
SteamSpy data 24 January 2026 22:56
Steam price 28 January 2026 20:42
Steam reviews 27 January 2026 07:47

If you'd like to dive deeper into the details about Thimbleweed Park™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Thimbleweed Park™
  • SteamCharts - Analysis of Thimbleweed Park™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Thimbleweed Park™ compatibility
Thimbleweed Park™ PEGI 12
Rating
9.0
3,673
263
Game modes
Features
Online players
11
Developer
Terrible Toybox
Publisher
Terrible Toybox
Release 30 Mar 2017
Platforms
Remote Play