To the Moon on Steam - User reviews, Price & Information

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A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.

To the Moon is a story rich, great soundtrack and indie game developed by Freebird Games and published by Freebird Games and Serenity Forge.
Released on September 07th 2012 is available on Windows, MacOS and Linux in 13 languages: English, French, German, Italian, Russian, Korean, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Simplified Chinese, Ukrainian and Japanese.

It has received 80,261 reviews of which 77,246 were positive and 3,015 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 9.75€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified To the Moon into these genres:

Media & Screenshots

Get an in-depth look at To the Moon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows 98, XP, Vista, 7, 8, 10
  • Processor:Intel Pentium III 800 MHz
  • Memory:512 MB RAM
  • Graphics:1024x768 High Color +
  • DirectX®:9.0
  • Hard Drive:100 MB HD space
MacOS
  • OS: OS X 10.6.8
  • Graphics: OpenGL 2.0 capable graphics card
  • Hard Drive: 500 MB available space
Linux
  • OS: Major Linux Distribution from 2010
  • Graphics: OpenGL 2.0 capable graphics card
  • Hard Drive: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
A pixelated “Eternal Sunshine of the Spotless Mind.” It brings tears and reminds you that some coincidences and feelings in life are not accidental - maybe theyre worth listening to. It beautifully shows that true love is a full range of emotions, including its own difficulties, and thats exactly what makes it deep, wise, and real. May everyone have this in their life.
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Nov. 2025
Its been years since the last time I played To The Moon , and this game stuck with me after all this time. I decided to give it another go for the sake of this review, since it's such a short game and I wanted to do it justice. I was not disappointed: the feels train came back in full force, and the tears with it. I always have a soft spot for games made in RPG Maker, since I did my first real game - Armagedon, a Saga GS - using this engine. To The Moon features on my list of best RPG Maker games ever made, no doubt about that. It's not a technical marvel and doesn't push the engine's capabilities to its limits, but this was never the game's intent - instead, it excels at what it set out to do: present a very powerful story and keep the player immersed every step along the way. It wouldn't be right to call To The Moon a "game". It is way more closely related to a film if anything, since there are no battles nor any progression system of note. There is some interactivity, but it is very limited; the game is super linear and any type of choice is mostly inconsequential. It is all about the story and the artistic expressions surrounding it, including its pixel art, environment, OST, sound effects, and dialogues. I'm actually glad they did it that way instead of gamifying this marvel for the sake of it. If you're the type of gamer that has no patience for reading text and is always skipping cutscenes and instead likes to focus only on the gameplay, just do yourself a favor and skip this piece of art altogether. Your loss. I will try to keep the spoilers to a minimum, but some can't be helped while discussing the game. So I urge you to go play this masterpiece right away without any spoilers and maybe come back to read the rest after finishing the game (it shouldn't take you more than 10 hours). As a person on the spectrum married to a neurotypical partner, the story hit me in a deep way. I'm way more of an Izzy than a River, a high-functioning person that can mask very well, so well indeed that my true personality and my many "faces" mingle, and it gets very challenging to know where one begins and the others end. As Izzy herself said best - "...There are days when I just can't stand faking it anymore. And then, I realize that it's too late. The Isabelle that people know of is all an act, and the real me has long become a stranger. I think in the end ... I just envy her". And it is true, I envy River for being true to herself all her life while having found an amazing partner willing to take care of her and take her for what she is, but at the same time I also pity her for living in such a harsh and hostile reality for someone like her, and most of all, trying so hard and for so long to make Johnny remember the true reason they are together and how deep their bond truly is... unfortunately for her, she picked a lost battle from the start, since his early memories were partially erased due to the beta blockers he took as a kid. River probably died frustrated for not being able to make Johnny remember why he really chose her, while Johnny also lived the rest of his days frustrated for not being able to understand what River was trying to say with all those paper rabbits and without being able to truly grasp why he chose River of all people to be the person he was willing to spend his life with. In his head, it was because he wanted to feel different than everyone else somehow - "...I just don't wanna be another typical kid in a sea of typical people" - but the true reason was because they formed a really deep bond before his memories were erased and it just lingered somehow, but since he couldn't remember, he couldn't use it to rationalize his feelings. It's a very sad reality, and it kinda shows how our memories are integral for our own sense of "self" and to make sense of the world around us. Johnny's mother thought she was helping him by erasing the memories of the tragic death of his twin brother, but in my opinion she ended up doing way more harm than good. Life is made of those precious little moments, and when you choose to take out the bad, you also take out the good with it. He would have a huge scar from the incident, that's true, but we need to be able to confront our problems and cope with them in order to grow and come out stronger on the other side. If I was Johnny, I would prefer to keep this huge scar inside me while keeping the good memories of my brother and River intact. But the real world is not made of ifs , so Johnny had to live life with the cards he was given, and I do think he had a fantastic run: his true love at his side, aging together, making her biggest dream come true by befriending the lighthouse Anya and keeping her company, while having some good loyal friends in their life. Better than most I would say. What makes the ending very bittersweet for me was the fact that, even after considering everything, he had a very fulfilling life by most standards, and had it all traded for a fake version of River, Joey, his friends and even himself. All of that in order to go to the moon, which wasn't even his real desire, just a way for his subconscious to express something that his memory wasn't able to - reunite with his true love again. I guess the optimal course of action here was to somehow add the missing piece of memory of him and River at the carnival at the end of his memory links... that would be enough to make the old man die happy and for him to really understand where that desire came from. At the end of the day, Eva chose to do what she did under the pretext that "he can always find another River, but he'll only have one brother", which I heavily disagree with, but she and Neil were contractually bound to send him to the moon so it's hard to put much blame on them. Oh well, c'est la vie... After Johnny passed away, we are presented with a red flash during Neil's last scene, during which he apparently took some painkillers right after. That, coupled with his depleted health bar in the squirrel fight and the fact that he didn't want to talk with the fortune teller in the carnival, could indicate that he has a very threatening health condition. Also, at the end of minisode 2, we can see Eva apparently attempting to rewrite some of her memories involving Neil. Would that mean that Neil passed away or is in some vegetative state some time after Johnny's case? Guess I'll have to play Kan Gao's other games to find out! Overall, this game hit me in a very deep, personal way. And for me, that's when games are truly at their best - by evoking feelings so deep that you'll feel connected to it years after playing. To The Moon is one of those games. The Good + Story is well written and unpredictable, feels like reading a good book (Kan Gao is just OP) + Felt right at home with the art style, I love RPG Maker games + The music is fantastic, really helped deliver the proper tone and ambience for the scenes + A good bittersweet ending, which is something so rare to have in videogames + Story makes you reflect a lot about it, all without feeling forced or falling into stereotypes + Cool real life references like Tony Atwood are always welcome The Neutral * A run button would be a very welcome addition The Bad - Some environment decoration like plants being unpassable terrain makes it very annoying to navigate outdoors For River 10 / 10 - IGN
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Oct. 2025
The worst thing about this game, is that I will never be able to experience it for the first time, ever again
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Aug. 2025
I picked this one up because it was mentioned in my Video Game Design course quite a few times last year. It was brought up as a positive example of storytelling in games, and how a strong narrative can carry the entire experience without needing much in the way of traditional gameplay. I hadn’t played it before, so I wanted to give it a go. This game is about two doctors travelling through a dying man’s memories to help him fulfil his final wish to go to the moon. You’re navigating through his past, one memory at a time, trying to figure out why that wish matters to him and how to make it feel real before he passes away. There’s a bit of time pressure (on the characters, not the player), which leads to some questionable decisions, which I found pretty shocking in the moment. That's how emotionally invested I was. =) Otherwise the game is charming, sometimes funny, and quietly sad. There is a puzzle element to the game, but it’s very simple. Before you can jump to the next memory, you need to discover and prepare a “memento”. Activating each memento involves solving a small tile-flipping puzzle. They’re quick and easy, not really meant to challenge you as such. They feel more like little breaks between key scenes to slow the pacing and give you a moment to take everything in. The narrative is definitely the focus here, not the gameplay. So if you’re into story-heavy games that lean more toward telling a good story than testing out your hand dexterity (mine's awful anyways), this is a must play. Sometimes I just need to play something super chill like this, even if it might make you a little teary-eyed. It’s not long, but it left a nice impression. I already own a couple of the follow-up games, so I’ll be playing those at a later time.
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May 2025
While playing the game, I felt like I had something stuck in my throat, but then, when the end credits started rolling, suddenly realized that the thing in my throat had gone and replaced by a wet trail running from my eyes. What a Story. What a Game.
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Frequently Asked Questions

To the Moon is currently priced at 9.75€ on Steam.

To the Moon is currently not on sale. You can purchase it for 9.75€ on Steam.

To the Moon received 77,246 positive votes out of a total of 80,261 achieving an impressive rating of 9.47.
😍

To the Moon was developed by Freebird Games and published by Freebird Games and Serenity Forge.

To the Moon is playable and fully supported on Windows.

To the Moon is playable and fully supported on MacOS.

To the Moon is playable and fully supported on Linux.

To the Moon is a single-player game.

There are 5 DLCs available for To the Moon. Explore additional content available for To the Moon on Steam.

To the Moon does not support mods via Steam Workshop.

To the Moon does not support Steam Remote Play.

To the Moon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for To the Moon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 January 2026 16:06
SteamSpy data 26 January 2026 09:39
Steam price 28 January 2026 20:45
Steam reviews 27 January 2026 18:04

If you'd like to dive deeper into the details about To the Moon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about To the Moon
  • SteamCharts - Analysis of To the Moon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck To the Moon compatibility
To the Moon
Rating
9.5
77,246
3,015
Game modes
Features
Online players
23
Developer
Freebird Games
Publisher
Freebird Games, Serenity Forge
Release 07 Sep 2012
Platforms
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