Tomb Raider IV: The Last Revelation (1999) on Steam - User reviews, Price & Information

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According to Egyptian legend, Horus, son of the light, outwitted the evil God Set and imprisoned him in a secret tomb. Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the evil God Set, fulfilling the ancient prophecy of his return to plunge mankind into darkness!

Tomb Raider IV: The Last Revelation (1999) is a adventure, action and female protagonist game developed by Core Design and published by Crystal Dynamics.
Released on November 28th 2012 is available in English only on Windows.

It has received 1,389 reviews of which 1,186 were positive and 203 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Tomb Raider IV: The Last Revelation (1999) into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP / Windows Vista / Windows 7
  • Processor:1.8 GHz Processor
  • Memory:512 MB RAM
  • Graphics:3D graphics card compatible with DirectX 7
  • DirectX®:9.0
  • Hard Drive:2 GB HD space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
This game doesn't run well on modern equipment but, thankfully, the producers have created newer versions with better graphics that allow you to play it with the classic gameplay. While the core gameplay is still as fun as always, the level construction is lacking and the introductory training sequence is tedious. The story, however, is compelling enough that, at the time of its release, I eagerly awaited the release of what turned out to be the worst installment of the series, "Angel of Darkness".
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Jan. 2026
AWESOME window for gameplay for some reason is clipped an inch on either side? but ratio is still good and graphics and sound are good. if i press too many buttons it kicks me out - but hey im a 90s kid i love it anyways!!!! much love to the tomb raider tribe!!!!!! keep on!!
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Dec. 2025
Tomb Raider: The Last Revelation is widely regarded as one of the most important and atmospheric entries in the original Tomb Raider era, representing both a creative peak and a turning point for the franchise. Developed by Core Design and published by Crystal Dynamics, the game arrived in 1999 after several consecutive yearly releases, at a time when the series was showing signs of exhaustion but still possessed immense creative momentum. Rather than attempting to reinvent the formula, The Last Revelation refines and deepens the core pillars that defined Tomb Raider: exploration-driven level design, environmental puzzle solving, and a strong sense of archaeological mystery. The narrative places Lara Croft almost entirely within the mythological and historical framework of ancient Egypt, giving the adventure a stronger thematic focus than many earlier entries. The story opens with a flashback to Lara’s teenage years alongside her mentor Werner Von Croy, establishing a personal rivalry that echoes throughout the present-day storyline. In the main campaign, Lara’s actions inadvertently unleash the Egyptian god Set, turning the adventure into a race to undo the consequences of her own curiosity. This framing gives the story a more intimate and cohesive feel, grounding the globe-trotting adventure in personal stakes rather than abstract treasure hunting. Gameplay remains firmly rooted in the classic Tomb Raider control scheme, complete with deliberate movement, precise jumps, and methodical traversal. While the “tank controls” can feel rigid by modern standards, they are deeply intertwined with the game’s level design, which demands careful positioning and spatial awareness. Lara’s expanded move set—including rope swinging, pole climbing, crawling, and vehicle segments—adds variety without undermining the series’ focus on controlled exploration. The sense of vulnerability remains strong, as most dangers come from traps, environmental hazards, and navigation errors rather than constant combat. One of the game’s strongest elements is its level design, which favors interconnected environments over isolated stages. Many locations loop back on themselves, requiring players to mentally map spaces and revisit earlier areas with new items or knowledge. This structure reinforces the feeling of being lost in a vast, ancient complex rather than progressing through linear corridors. Puzzles are layered and often multi-step, combining switches, timed mechanisms, and spatial logic in ways that reward patience and observation. While occasionally opaque, these puzzles contribute significantly to the game’s identity and sense of accomplishment. Visually, The Last Revelation represents a technical refinement rather than a leap forward. Improved lighting, environmental effects, and more detailed textures help sell the atmosphere of Egyptian ruins, tombs, and underground temples. Flickering torches, shifting shadows, and vast stone chambers create a mood that is both oppressive and awe-inspiring. Although character models and animations reflect the limitations of late-1990s hardware, the environments themselves remain memorable due to their strong art direction and sense of scale. Combat plays a secondary role compared to exploration and puzzles, and its quality varies throughout the game. Lara’s familiar arsenal returns, with dual pistols serving as a reliable fallback while heavier weapons are reserved for tougher encounters. Enemy design ranges from wildlife and undead creatures to human adversaries, though AI behavior can feel simplistic and encounters sometimes veer into frustration, particularly in confined spaces. Despite this, combat rarely overwhelms the experience, functioning more as an occasional obstacle than a defining feature. The game’s difficulty is notably higher than some earlier entries, especially for players unfamiliar with classic Tomb Raider design philosophy. Save management, precise platforming, and punishing traps require attention and persistence. This challenge contributes to the game’s lasting reputation, as success often feels earned rather than given. However, it also highlights the limits of the annual-release approach, as certain mechanics and frustrations feel like the result of iterative design pushed to its limits. In retrospect, Tomb Raider: The Last Revelation stands as a culmination of Core Design’s original vision for the series. It captures the essence of Lara Croft as an explorer first and an action hero second, emphasizing solitude, ancient mystery, and intellectual challenge. While it does not escape the technical and design constraints of its era, it remains one of the most cohesive and thematically focused Tomb Raider games of the classic period. For players interested in the roots of 3D action-adventure design or the defining moments of Lara Croft’s early legacy, The Last Revelation remains a demanding, atmospheric, and historically significant experience. Rating: 8/10
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Aug. 2025
One of the first games I played as a child (and the first Tomb Raider game I ever played). Still one of my favorites. As a fan of ancient Egypt, this game holds a special place in my heart. Great story, great locations. I also think it's one of the scariest Tomb Raider games. Once you play it and figure out what to do and where to go, playing it again is pure joy. The varied enemies, depending on the location, and the plagues are the icing on the cake. I'll always remember the level with the red sky and storm in the background. As for the graphics, they were great at the time of release, and the sounds and music are still amazing to this day. It's a shame they don't make Tomb Raider games like this anymore.
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July 2025
A game I never managed to finish as a kid without searching for the solutions on Google. The first time I played it, I gave up, and now, for the first time, I've managed to finish it. To avoid breaking your balls and for the sake of your sanity, I don't recommend playing this game more than once. You have no idea how many curses I've uttered while playing it.
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Frequently Asked Questions

Tomb Raider IV: The Last Revelation (1999) is currently priced at 6.99€ on Steam.

Tomb Raider IV: The Last Revelation (1999) is currently not on sale. You can purchase it for 6.99€ on Steam.

Tomb Raider IV: The Last Revelation (1999) received 1,186 positive votes out of a total of 1,389 achieving a rating of 8.14.
😎

Tomb Raider IV: The Last Revelation (1999) was developed by Core Design and published by Crystal Dynamics.

Tomb Raider IV: The Last Revelation (1999) is playable and fully supported on Windows.

Tomb Raider IV: The Last Revelation (1999) is not playable on MacOS.

Tomb Raider IV: The Last Revelation (1999) is not playable on Linux.

Tomb Raider IV: The Last Revelation (1999) is a single-player game.

Tomb Raider IV: The Last Revelation (1999) does not currently offer any DLC.

Tomb Raider IV: The Last Revelation (1999) does not support mods via Steam Workshop.

Tomb Raider IV: The Last Revelation (1999) does not support Steam Remote Play.

Tomb Raider IV: The Last Revelation (1999) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tomb Raider IV: The Last Revelation (1999).

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 March 2026 06:01
SteamSpy data 09 March 2026 16:47
Steam price 15 March 2026 04:43
Steam reviews 13 March 2026 23:48

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Tomb Raider IV: The Last Revelation (1999) PEGI 12
Rating
8.1
1,186
203
Game modes
Features
Online players
4
Developer
Core Design
Publisher
Crystal Dynamics
Release 28 Nov 2012
Platforms