Tomb Raider: Legend on Steam - User reviews, Price & Information

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Follow Lara Croft down a path of discovery as she travels the globe to remote, exotic locales in search of one of history's greatest artifacts, that unleashes unwelcome figures from Lara's mysterious past.

Tomb Raider: Legend is a adventure, action and female protagonist game developed and published by Crystal Dynamics.
Released on March 29th 2007 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 5,354 reviews of which 4,690 were positive and 664 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 6.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Tomb Raider: Legend into these genres:

Media & Screenshots

Get an in-depth look at Tomb Raider: Legend through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum: Microsoft Windows 2000, XP, Pentium 3 1.0Ghz or Athlon XP Equivalent, 256MB RAM, 100% DirectX 9.0c -compatible 64 MB 3D Accelerated Card with TnL (GeForce 3Ti / Radeon 9 series), Microsoft Windows 2000/XP compatible sound card (100% DirectX 9.0c -compatible), 9.9GB free disk space, 100% Windows 2000/XP compatible mouse and keyboard
Recommended: Pentium 4 2.0Ghz or Athlon XP Equivalent, 512MB RAM, 100% DirectX 9.0c -compatible 256MB 3D Accelerated Card (Nvidia GeForce 5900 / Ati 9800XT), Microsoft Windows 2000/XP compatible sound card (100% DirectX 9.0c -compatible), 9.9GB free disk space
Optimal: Pentium 4 3.0Ghz or Athlon XP/64bit Equivalent, 1GB RAM, 100% DirectX 9.0c -compatible 512 MB 3D Accelerated Card (Nvidia GeForce 7800 / Ati X-1800)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I have a criminal gap in my mental library for having never played the Tomb Raider Legend trilogy. Despite being an avid appreciator of the many fondly remembered mascot platformers, adventure, and action games that filled the PS2, for some reason these gems never made it into my hands, and I ended up jumping straight to the reboot. I think that when I made the generational leap, I ended up associating these PS2 games (because even though they were transitional, they are essentially sixth-generation games) with something old and outdated, and the Uncharted trilogy as the true evolution of the genre and the successor to the PS1 classics—unaware of just how much more complete and well-developed the gameplay of these games actually was. Uncharted brought more sophisticated storytelling techniques, with cinematic direction, greater integration, more charismatic characters, and jaw-dropping technological advances, shown in all their glory through richly detailed environments and unbelievable interactive set pieces that put any action blockbuster of the time to shame. And Tomb Raider, also lighthearted and unapologetically ridiculous, delivered simpler and more antiquated versions of these elements (in the form of quick-time-event and vehicles sequences that aged like milk, terrible camera work, and puzzles that are fun enough but built on insane logic poorly integrated into the environments), but it made up for it with a gameplay core that was far more elaborate and engaging—especially when it came to exploration and the presentation of combat. This characteristic, incidentally, became very evident with the arrival of the reboot, which incorporated all of Uncharted’s technological advances without giving up most of the design ideas from this older trilogy, resulting in something far more visually and mechanically interesting and expressive, which was significantly expanded upon in the sequels… Even though the new look came heavily tainted by seventh-generation baggage, abandoning the good humor to bring an absurd dose of cynicism and one of the worst narratives sequences of the era. It was that dark period when games were trying to be "mature" to reach an aging audience, but whenever that didn't quite work, they effectively ended up sounding twice as stupid and juvenile. In retrospect, the contrast between what this franchise once was and what it became with the reboots is actually shocking. Far removed from brutal survivalism soaked in extreme violence and obsessive searches for answers to meaningless questions, or from the detailed “historical” grounding of environments full of pretentious observations and metaphors, Tomb Raider Legend opens the trilogy with a light, adventurous tone, almost self-aware in its humor and with very little seriousness. Lara Croft is a sassy, invincible, sexy-hot multimillionaire, living high adventures around the world while wearing almost nothing, blatantly appealing to hormonally raging teenagers and man-children. She is the female, unironic version of Chuck Norris jokes. A world-destroyer, slayer of mythological beasts and giant cats, who leaves everyone slack-jawed and dictates the flow of events. And she is accompanied by two nerds who crack bad jokes over the radio. The game is very straightforward and absolutely insane. It is far more concerned with creating cool, varied environments to navigate and explore and loosely stitching them together with a half-baked mystery than with engaging the player in any sort of archaeological quest or psychological drama. It’s a hunt for magical artifacts spread across the world that can literally lead anywhere —from buildings controlled by the Yakuza to abandoned Soviet bases—, fueled by lots of shooting, climbing, and puzzle-solving. The fantastical component of the experience—which includes monsters and absurdly elaborate traps that make no sense whatsoever—is barely treated as anything out of the ordinary. The world of Tomb Raider Legend operates on a logic that sits somewhere between an ’80s action movie and a Bugs Bunny cartoon. Dr. Jones would come off as the only sane person in the room. Combat is an acrobatic festival full of explosions and slow motion, against B-movie henchmen wearing outfits comically unsuited to the environment—much like our heroine herself. The laws of physics are merely guidelines. The megalomaniacal villains are harmless and exist solely to be properly punished. You can be sure this is basically one of the most indulgent fantasies you can imagine. An experience that is relatively restrained and sober in most of its execution, but with the mindset of a Platinum Games spectacle itching to break out every second. Somehow, it works because it’s a lot of fun. The game is short (under 7 hours), the pacing is great, and the level design is very competent at creating satisfying and highly elaborate navigation challenges (even if artificially integrated into the environments), reminiscent of what you’d find in Sands of Time. The presentation doesn’t disappoint, balancing stylized and expressive models—appropriately caricatured—with more realistic (for the time) environmental details. The sharp edges that usually come with games this old are largely trivialized by frequent checkpoints and easy access to resources and hints. The whole thing works well enough not to be frustrating, and it’s incredibly intuitive. What has aged poorly results only in brief lukewarm moments. Otherwise, it’s as good as it could have been and has aged with a certain grace, retaining its charm and the lightness of its good humor. Certainly, at least in terms of tone, the game has aged better than the newer trilogy, which becomes more embarrassing to remember with each passing year. Here, at least, things are in agreement. Aligned. Legend wasn’t an absolutely extraordinary game, but it was solid and good enough to make me feel encouraged to keep moving through the rest of the trilogy. I imagine the others will be even better. If you’ve been here before, the game runs perfectly on modern systems. It’s a solid, cozy game that’s worth it for the nostalgia, but it might not survive more critical scrutiny. I’m definitely feeling generous. If this is also your first trip, well—there isn’t much to lose by trying. The game is cheap. Go for it.
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Dec. 2025
I mean it's a classic. You can never go wrong with the TR Legend -Anniversary -Underworld trio
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Dec. 2025
Very fun game. PEAK Tomb Raider experience. Full of action and fun, good parkour/puzzles and Lara just looks amazing.
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Dec. 2025
A great game but turn off Next Gen Visuals in the in-game display settings otherwise your game will constantly crash
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May 2025
I really liked this game. It's a fun mix of action, puzzles, and adventure.
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Frequently Asked Questions

Tomb Raider: Legend is currently priced at 6.99€ on Steam.

Tomb Raider: Legend is currently not on sale. You can purchase it for 6.99€ on Steam.

Tomb Raider: Legend received 4,690 positive votes out of a total of 5,354 achieving a rating of 8.48.
😎

Tomb Raider: Legend was developed and published by Crystal Dynamics.

Tomb Raider: Legend is playable and fully supported on Windows.

Tomb Raider: Legend is not playable on MacOS.

Tomb Raider: Legend is not playable on Linux.

Tomb Raider: Legend is a single-player game.

Tomb Raider: Legend does not currently offer any DLC.

Tomb Raider: Legend does not support mods via Steam Workshop.

Tomb Raider: Legend does not support Steam Remote Play.

Tomb Raider: Legend is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tomb Raider: Legend.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 15:32
SteamSpy data 27 January 2026 04:11
Steam price 28 January 2026 20:46
Steam reviews 27 January 2026 21:52

If you'd like to dive deeper into the details about Tomb Raider: Legend, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tomb Raider: Legend
  • SteamCharts - Analysis of Tomb Raider: Legend concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tomb Raider: Legend compatibility
Tomb Raider: Legend PEGI 16
Rating
8.5
4,690
664
Game modes
Features
Online players
34
Developer
Crystal Dynamics
Publisher
Crystal Dynamics
Release 29 Mar 2007
Platforms
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