Sights & Sounds Reheated leftovers [*] If you grew up with a Playstation in the 90's you probably had your own collection of demo discs. My favorites were always the Playstation Underground Jampacks, and they're responsible for giving me my first brush with Tomba! [*] Although I wound up eventually owning and playing the games I liked off that particular disc ( Gran Turismo , Tekken 3 , and Hot Shots Golf , I never wound up owning a copy of Tomba! . I still wound up playing the demo occasionally from time to time, making it to the Dwarf Village before the mayor let me know that the demo was over and that I could find Tomba! on store shelves soon I remembered the cool 2.5D perspective, which I hadn't really seen trotted out much outside of the Donkey Kong franchise. I remembered the weird pink-haired, pig-chomping protagonist flying around the screen causing mayhem. And most of all, I remembered the catchy, off-beat soundtrack [*] Now, finally owning a copy of the game thanks to this Limited Run rerelease, I can say that all of those things are still true. Unfortunately, that's all you get; there is no remaster here: no graphical enhancements and no audio uplift to be found [*] As long as you're okay playing what is essentially just a port with no extra bells and/or whistles, that's fine. For a PS1 game, Tomba! still looks and sounds pretty good. After all, there are plenty of indie devs out there trying to capture that PS1 feel. Why not just play a PS1 game? Just keep in mind what you're actually buying when you go to add this to your cart Story & Vibes Pork apocalypse [*] Look, Tomba! is a retro platformer, so I'm not going to judge the plot too harshly for being a little dumb. All the info you need is in the little 2-minute anime intro that introduces the title before the Start screen pops up. What you learn is that you're the titular Tomba, a feral child living in a chain of islands. Tomba's parents do not appear to be around, and the only guardian he trulty had (his grandfather) has also passed away [*] Unfortunately for Tomba, control of the archipelago is currently held by the iron hooves of the uncreatively named Seven Evil Pigs. Even worse for him, they've stolen the only reminder of his grandfather he still has, a golden bracelet [*] After that, the game plonks you down in a pig-infested village and more or less lets you loose to go exploring. There's not really any dictated path other than some quests being having rewards that you need to progress to new areas, so you're free to tackle what you want (or not) at your own leisure [*] The primary and side quests (or "events", as the game calls them) you encounter predominantly involve lending aid to the various colorful NPCs you happen across whether they be dwarves, tribespeople, mice, or something else. Otherwise, you're primarily just upgrading equipment or learning new skills that will help you access more of the map [*] In terms of atmosphere, Tomba! is a fairly silly, lighthearted affair. The stakes are low and the themes are unserious. Just enjoy the platforming to the extent that that's possible and see if you can get rid of those pesky pigs Playability & Replayability Makin' bacon [*] Platformers, especially those that are predominantly 2D, live and die by the quality of their mechanics and physics. Unfortunately, those are both a bit clunky in Tomba! [*] I think part of the issue is how much momentum there is, which makes being precise difficult. For example, if you decide to use your "animal dash" to run and jump on an enemy, be prepared to slide for a little bit. Otherwise, you may find yourself landing in pits or bumping into other enemies on accident [*] Momentum also makes your jumps a little difficult to control from time to time. If you overshoot your jump, you might as well accept that you're going to take a little bit of damage. Last minute corrections change the direction Tomba is facing but don't do much to affect his momentum, meaning that you're probably screwed [*] Throwing enemies and projectiles at least feels pretty good. After you jump on an enemy or some types of items, Tomba is able to do another jump and chuck whatever's in his grasp either left or right. This can make it easy to clear the screen of enemies two at a time. And, not for nothing, it makes a pretty funny "bonk" sound when you do [*] Tossing pigs isn't your only available means of attack, but it your most effective. Although Tomba can find weapons like morningstars and boomerangs to hit enemies with, it's important to note that all they're really capable of doing is stunning bad guys. In the end, I barely used them for their offensive capabilities. They have some platforming utility (e.g., repositioning "seesaw" platforms), but are otherwise pretty useless [*] Beyond the uneven platforming and combat, getting around in Tomba is a bit of a chore. Despite the map being fairly large, there are only four fast-travel locations. Additionally, the map is virtually worthless for navigating from place to place. Be prepared to memorize the links between areas. There are a few shortcuts that can trim a few screens of your commute, but not nearly enough to make navigation feel comfortable [*] Unfortunately, the gameplay friction makes me unwilling to consider replaying Tomba! . It feels a little weird saying that after beating the demo dozens of times as a kid, but at least I can rest easy knowing I finally put my curiosity to bed Overall Impressions & Performance Messy value proposition [*] Considering that an original copy of the game for PS1 will run $100+ USD on Ebay, I'm glad that there's at least some reasonably-priced alternative for those looking to play this game legitimately. For $20, though, you'd at least expect some sort of audiovisual upgrade. I'm not sure that being able to unlock Steam achievements is really much of an incentive [*] Despite the amount of grousing I did about the gameplay, Tomba is still a pretty fun platforming experience. There's a decent amount of challenge to be found, and the exploration aspect of the gameplay is handled quite well. It's just hard to look past the asking price for a barebones port of a PS1 game [*] What's even more disappointing is that this isn't a great game to play on the Steam Deck without tweaking. Changing the Proton version I was running allowed the game to start properly, but it's frustrating to experience hard crashes on a game that is absolutely not taxing the system Final Verdict 5.5 /10. At the end of the day, this release really only exists if you're either too lazy, stupid, or honest to emulate it yourself. Or you could be like me and just want it sitting nicely with your other games in your Steam library and you saw a price that was low enough that it didn't make you question the quality of your financial choice. I can't know your motivations, but just let me say that if you have an alternative for playing this game, you're probably better off going that route
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