Tower Escape on Steam - User reviews, Price & Information

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Tower Escape is a reverse tower defense game, where instead of defending against incoming enemies, you play the baddies and guide your minions to the exit. Recruit a team of minions, and collect powerful gems and relics that make each run unique.

Tower Escape is a rogue-lite, roguelike deckbuilder and creature collector game developed by Final Screw and published by Final Screw and IndieArk.
Released on February 15th 2023 is available on Windows, MacOS and Linux in 8 languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Spanish - Latin America.

It has received 390 reviews of which 322 were positive and 68 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 7.79€ on Steam.


The Steam community has classified Tower Escape into these genres:

Media & Screenshots

Get an in-depth look at Tower Escape through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2.0GHz
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 200 MB available space
MacOS
  • Memory: 2 GB RAM
  • Storage: 200 MB available space
Linux
  • Memory: 2 GB RAM
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Tower Escape is really fun, has fantastic character variety and high build potential. However, in the mid-to-late game, the core systems meant to support deep deck-building actively undermine a cohesive strategy, the store basically becomes a wall to progression as it is this game biggest friction point. As the card pool grows, finding key combinations requires constant rerolling, but the cost scaling is so steep that the feature becomes financially prohibitive after few attempts. This discourages deck refinement. Map reliability is also frustratingly low; stores advertising specific clan cards should guarantee a 90%+ chance of rolling them. Seeing the wrong cards, especially after expensive rerolls, makes careful pathing pointless. To improve this, developers should significantly reduce reroll price scaling and introduce "card bans." Banning low-value relics would make rerolls worthwhile. Relics like the Gold Tooth, Death's Teeth, and Death's Fingers are cool additions but are only effective in extremely specific decks. Given the current high RNG and limited choices for customization, the game lacks the autonomy needed to build these specific strategies, making these unique relics feel frustrating during an expensive reroll. The game needs a mechanism to remove purchased relics (like the "Shroom of Us" example), as an early-game boost can quickly become a late-game nuisance that the player has no agency to discard, things like turning relics on/off or selling them back tot hes tore should be allowed. The store could also offer a slightly larger card selection per visit, or at least increase to 6/8/10 as you progress the tower. The champion-only upgrade system is flawed. Since the champion is often merged early (floors 3-4), the buffs are immediately lost. The system should be more engaging: upgrades should apply to the entire minion type and persist through merges. Increasing the low cap of three upgrades would reward dedicated clan runs, allowing for the creation of truly powerful, specialized monsters. I would love to do an all undead run for example. I also feel like there should be a very late game option to play only clan-less creatures, this would make playing with curses much more rewarding. The socket system promises infinite depth, but gem scarcity cripples it. I rarely find more than one/two gem store per run and acquire about one Gem per floor. This limited access over 15 floors makes realizing complex, high-synergy builds nearly impossible as the best gems are only available once you merge a few of them. The scarcity of both gems and affordable rerolls severely restricts the player's ability to utilize powerful card combinations. Spell descriptions lack clarity (e.g., the "shield spell", I've got all achievements and still have no idea how shield and repai work). Also, range-affecting spells have too narrow time window for decks over 10 cards, their effect should last longer or cover a larger area. Separately, the cool, rare Lovecraftian cards are non-viable. They are extremely hard to acquire, and their high price vs. poor stats (e.g., Yellow Cultist's low speed) means players usually have superior decks before they can safely afford them, relegating them to unreliable novelty status. Overall, Tower Escape is built on a strong, fun foundation with great character variety and has potential. However, it suffers from lack of player autonomy. The combined issues of gem scarcity, prohibitive reroll costs, high card variance, and the inability to manage unwanted relics actively prevent the creation of satisfying, cohesive, and "whacky" builds. Addressing these resource limitations and adding reliable deck-building tools (card bans, relic removal, reliable store routes) would significantly make the gameplay experience more fun and engaging.
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Nov. 2025
Started playing. Five hours later realized I was still playing. This is definitely a fun little game, and a steal at $3. I love the pixel art, the nostalgic NES-ish music, and the huge numbers of unlockables. Now I just need to play it on a higher difficulty.
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Nov. 2025
Tower Escape is a refreshing and inventive twist on the traditional tower defense formula, turning the genre completely on its head. Developed by Final Screw and published in partnership with IndieArk, it asks a simple but brilliant question: what if you weren’t defending the tower, but trying to escape it? The player takes on the role of a necromancer who, after being imprisoned by arrogant elves, must orchestrate a daring escape by sending waves of undead minions through a series of maze-like levels filled with traps and defenders. The result is a roguelike strategy game that blends elements of path planning, deck-building, and puzzle-solving, creating an experience that is both familiar and surprisingly original. What begins as a quirky premise soon unfolds into a surprisingly strategic and engaging journey, where every choice can mean the difference between liberation and annihilation. Unlike most tower defense games that focus on building defenses to stop enemies, Tower Escape asks players to think in reverse. Each level begins with a top-down view of the maze you must navigate. Before releasing your minions, you chart a path for them to follow—through corridors, around traps, and toward the exit. Once the route is drawn, you unleash your horde and watch the plan play out in real time. This reversal of perspective is the game’s defining mechanic, and it works beautifully. There’s a constant sense of tension as you watch your undead army march along the route you’ve designed, knowing that one misjudged path or overlooked hazard could spell disaster. Between runs, you acquire loot, new minions, and magical relics that can drastically change your strategy. Each minion type comes with unique abilities—some are fast but fragile, others strong but slow—and figuring out how to combine their traits effectively becomes the heart of the gameplay. Tower Escape’s roguelike structure gives it a steady rhythm of trial, error, and improvement. Every failed attempt teaches you something new about the game’s systems, encouraging adaptation rather than punishment. After each run, you can use the gold and relics you’ve gathered to unlock new cards for your minion deck or upgrade existing ones. The deck-building element gives the game depth beyond its simple presentation, letting you customize your army to suit your preferred playstyle. Maybe you focus on brute force and durability, or perhaps you favor speed and trickery, using stealth units to bypass defenses. The synergies that emerge between different unit types and relic bonuses provide a satisfying sense of experimentation, and no two runs ever feel quite the same. The procedural generation of maps also ensures a degree of unpredictability, forcing players to continuously rethink their strategies with each new floor of the tower. Visually, Tower Escape embraces a clean pixel-art style that perfectly suits its indie roots. The art is colorful and full of personality, with expressive minion designs and charming animations that lend the game a lighthearted tone despite its darkly comic premise. The environments, though simple, are easy to read and efficiently designed, ensuring that the focus remains on strategy rather than spectacle. The soundtrack reinforces the game’s whimsical-yet-menacing atmosphere, featuring quirky tunes that evoke a mischievous underworld adventure. Together, the presentation elements make the experience feel cohesive and polished, even if the scope remains modest. It’s a game that understands its limitations and uses them to its advantage, prioritizing clarity and mood over flashiness. The balance between risk and reward lies at the core of what makes Tower Escape so compelling. Each level tempts you with treasure chests, hidden relics, and bonus resources scattered along more dangerous routes. Choosing whether to take the long path for a potential payoff or the short route to guarantee survival becomes an ongoing strategic dilemma. The more rewards you gather, the stronger you become in future runs, but greed often leads to failure. This tension creates a satisfying push and pull that keeps each playthrough engaging. The game’s difficulty curve feels fair, rewarding clever planning rather than reflexes, and while luck plays a role in the relics and cards you acquire, skillful players can consistently adapt to overcome unfavorable odds. Despite its strengths, Tower Escape does have some limitations that hold it back from true greatness. Its innovative concept is undeniably clever, but once you become familiar with the mechanics, the experience can begin to feel repetitive. The levels, though procedurally generated, rely on similar patterns of traps and enemies, and after several hours, the sense of discovery starts to wane. Likewise, while the deck-building system is satisfying, the available minion types and relics could use greater variety to keep long-term play interesting. Some players may also find the early stages of the game slightly opaque, as the tutorial leaves certain nuances unexplained—understanding how to effectively sequence your units or make the most of their synergy often comes through experimentation rather than guidance. However, these flaws are relatively minor and don’t diminish the core enjoyment of the experience. What makes Tower Escape stand out is how confidently it embraces its identity as a “reverse” tower defense game. It delivers a refreshing blend of strategy and chaos, wrapped in a whimsical aesthetic that balances humor with challenge. Each run feels like an evolving puzzle, demanding careful planning, adaptability, and just a touch of luck. It doesn’t try to overwhelm the player with complexity or endless systems; instead, it focuses on refining its core idea until it shines. For fans of roguelikes, strategy games, or simply those looking for a creative spin on a classic genre, Tower Escape offers a delightfully unconventional experience. It may not be grand in scope, but it’s crafted with precision and heart—a game that reminds players that sometimes, the most fun comes not from defending the tower, but from breaking out of it. Rating: 8/10
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July 2025
Plays like an auto battler but with much more predictable and controllable outcomes. Between the 4 factions, numerous relics, gems, synergies and extra difficulties you get a decent amount of replayability before it starts to feel a little samey.
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July 2025
Fun reverse tower defense rogue-like. Simple to get into with a surprising amount of monsters, items and relics to chose from. Even after my 18 hours of play time and getting all the achievements, I have 60 unlocks yet to discover.
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Frequently Asked Questions

Tower Escape is currently priced at 7.79€ on Steam.

Tower Escape is currently not on sale. You can purchase it for 7.79€ on Steam.

Tower Escape received 322 positive votes out of a total of 390 achieving a rating of 7.72.
😊

Tower Escape was developed by Final Screw and published by Final Screw and IndieArk.

Tower Escape is playable and fully supported on Windows.

Tower Escape is playable and fully supported on MacOS.

Tower Escape is playable and fully supported on Linux.

Tower Escape is a single-player game.

Tower Escape does not currently offer any DLC.

Tower Escape does not support mods via Steam Workshop.

Tower Escape does not support Steam Remote Play.

Tower Escape is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tower Escape.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 16:24
SteamSpy data 28 January 2026 15:54
Steam price 29 January 2026 12:30
Steam reviews 29 January 2026 06:00

If you'd like to dive deeper into the details about Tower Escape, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tower Escape
  • SteamCharts - Analysis of Tower Escape concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tower Escape compatibility
Tower Escape
Rating
7.7
322
68
Game modes
Features
Online players
1
Developer
Final Screw
Publisher
Final Screw, IndieArk
Release 15 Feb 2023
Platforms