Travellers Rest on Steam - User reviews, Price & Information

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Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.

Travellers Rest is a life sim, pixel graphics and management game developed by Isolated Games and published by Isolated Games and IndieArk.
Released on July 28th 2020 is available only on Windows in 23 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian, Traditional Chinese, Italian, Dutch, Thai, Ukrainian, Czech, Romanian, Hungarian, Indonesian, Catalan and Spanish - Latin America.

It has received 13,900 reviews of which 12,297 were positive and 1,603 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 13.49€ on Steam with a 25% discount, but you can find it for less on Gamivo.


The Steam community has classified Travellers Rest into these genres:

Media & Screenshots

Get an in-depth look at Travellers Rest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+)
  • Processor: SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: 1 GB dedicated video card with shader model 4.0+
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
So right now, I feel like I've gotten through all of the story so far in 30 hours though there's still lots of upgrades to my inn I can still do. This game is cute & cosy, feels Stardew Valley adjacent but with more of a purpose (running your inn). Things I like: - No stamina, it's nice to be able to just run around and enjoy the areas without worrying about maintaining your character in some way - Huge variety of recipes + things to collect and farm - A decent amount of customisation for your inn - You can have PETS (I had a sassy cat and a cute dog called Dingle who digs things up while exploring) - Fishing is fun and easy - Minigames are pretty good, challenging enough to enjoy for sure - You can automate running your inn which is nice and allows for more time making dishes & drinks - It's very relaxing, the music is great - The story was pretty enjoyable, I'm curious what's going to happen next - I love the daily/weekly/monthly (I actually don't know how it fully works lol) trends that come up in the calendar, it's nice to have recipes and ingredients to aim for Things that I'd like to see in the future: - A way to sell or trade or even recycle items for other items. The game relies on you making money in order for you to make improvements to your inn, and the ONLY way you can do that is by running your inn. I'd really like to see at very least a trade system set up for the town where you buy things - The gameplay loop can get a little... repetitive, especially when you're purely trying to make enough gold for the next upgrade - The economy in the game SUCKS haha. Everything is so bloody expensive! I'd like to see like, daily or weekly sales or something from traders. I understand this is to try and slow things down for you in the beginning but it makes things a little TOO slow - You can't set prices for things in your inn, it's all fixed, so limits your money flow - The controls aren't very intuitive - For storage, I'd like to see them take a leaf out of Necesse's book and have a "send items to matching storage" button to unload my inventory, that would be awesome as trying to remember where I've put things is tough haha - More variety of foraging through the seasons would be great. There's a little bit, but it's mostly the same throughout the year - An option to automate the back of house, i.e. run my brewery/distillery and make recipes etc - Need to be able to save more often! Right now the game only saves at the start of each new day. - The building screen could be a little more intuitive and a little less expensive, goodness. 1 gold per square of floor? Makes upgrading VERY slow and a little tedious. I think this game has a huge amount of potential, they seem to have a great starting point and for early access and the price, I'd say give it a go! I'm looking forward to future updates, this ticks a lot of boxes for me for sure!
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Nov. 2025
So far, I do enjoy the gameplay. Those who have played Stardew Valley for any length of time should be familiar with almost all mechanics. I do wish the devs will pivot and try to focus more on making this more centered around the tavern, rather than resource gathering. I would suggest rather that automating the tavern, maybe adding automated resource gatherers as employees so you can focus on brewing different beers or cooking different foods to satisfy the customers. Possibly add brewer contests throughout the year where you can win awards/decor for the tavern. I would also suggest allowing the player to design their tavern's banner or sign to make it more personal. I am hopeful for the full release!
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May 2025
Travellers Rest (Early Access v0.7.1.0) is part tavern sim, part bootleg Stardew Valley , part sandbox RPG. It has some clunky mechanics, some missing features, and no real roadmap as far as I can tell, but none of that matters because the single-player gameplay loop is catnip. What Works For Me ✅ Art + World Design. When solo dev Louquo launched TR in 2020, it looked… rough. In early 2021, Louquo passed the project to Isolated Games, which decided to "redefine the scope of the game" (remember this for later) and started redrawing Louquo's original assets and adding new decor. Over time, the pixel art has evolved into something truly beautiful; the world feels alive with color and movement, and the town keeps expanding. ✅ Brewing + Cooking. All I want from a tavern sim is to brew my own ale and cook my own food, and TR delivers both in timed multistep processes; for example: harvest rye > turn rye to toasted malt > ferment with ingredients > age appropriately > dark lager. As a bonus: most recipes allow substitutions, so you can use what you have on hand or create the vegetarian restaurant of your dreams (warning to animal lovers: tutorial requires mop-murdering a few rats). ✅ Building + Decorating. There are plenty of decor items (more if you participate in seasonal events), but it took a long time to start expanding and adding rooms. While I was initially frustrated by how expensive and resource-intensive both building and decorating are, it's a goal to work toward in an otherwise directionless sandbox. ✅ Character Customization. Options and colors are limited, but you customize your character's appearance and can change details at a wardrobe. As you upgrade your tavern, you unlock perks across management, crafting, and resource skill trees that can affect everything from your speed to income. ✅ Crafting. All crafting is automated, often multistep, and uses resources in storage provided that the storage chest is in the appropriate zone. ✅ Gameplay Loop. TR is a sandbox; you don't have to farm or fish or mop-hunt if you don't want to, but all of these mechanics feel satisfying to engage with if you enjoy farming sims. You can spend your day tending to crops (until you unlock irrigation), visiting town, mining for ore, chopping trees, foraging the full map for materials, and/or stocking your crafting machines. There's no stamina bar to hold you back. ✅ Tavern Management. At the same time, everything in TR is focused on your tavern; the tavern is your sole source of income, and improving the tavern's reputation is the only way to gain new skills or recipes. Thankfully, TR capitalizes on everything I love about restaurant sims: time pressure, overlapping demands, changing demands, diminishing supply, upset customers -- it's so good. Hire employees with their own traits and skill trees, or dash around like a headless chicken. What Doesn't Work For Me ❎ Inventory. Your character starts with a fully upgraded backpack plus a toolbar, which is awesome, but: new items transfer directly to your bag even in the tutorial, and decor needs to be in your hotbar to place. As a result, inventory and decorating feel clunky and fiddly -- especially with a gamepad. ❎ Relationships . There's a relationship panel "coming soon" in your UI, but the NPCs are props; you need to chat with Wilson and Hikari a few times, but everyone else is set-dressing with repetitive dialogue. This works for TR, but it's atypical for farming sims. I understand why the devs want to add it to the game but, when added clumsily or as an afterthought, relationship requirements can be an absolute turn-off. ❎ Story . In a similar vein: the prologue added in v0.6.5 lays out some strange lore and suggests an overarching plot, but that's the last hint of a story I've seen in my 2+ game-year campaign. The introduction feels more and more out of place as you progress, and I worry that similar attempts to shove a narrative into a game that wasn't built around one will feel equally ham-fisted. Final Thoughts + Recommendation I love fast-paced restaurant management, crunchy farming sims, and a good sandbox to play in, so Travellers Rest was basically made for me. I'm trying to be objective in this review, but most of my complaints are hypothetical because I love this game. My biggest concern is scope creep, so I hope the devs have a clear goal and polished story in mind. In its current form: I highly recommend Travellers if you enjoy Graveyard Keeper , sandbox games like Project Zomboid , farming sims that require a bit of resource management, and/or general restaurant management. It's great. It's also grindy, repetitive, sometimes stressful, and requires you to set your own goals. If you like the idea of TR but want something less crunchy with more combat and quests, check out [url=https://store.steampowered.com/app/2683150/Ale__Tale_Tavern/?curator_clanid=45365863]Ale & Tale Tavern . If you need relationship building and a bit of story, then I'd send you to [url=https://store.steampowered.com/app/1796790/Chef_RPG/?curator_clanid=45365863]Chef RPG . Still not hitting the mark? Here's a [url=https://store.steampowered.com/curator/45365863-Eekz-Today/list/138158/]list of restaurant/tavern sims . Follow [url=https://store.steampowered.com/curator/45365863/]Eekz Today for more crafting, life sim, management, strategy, and story-rich recommendations.
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March 2025
I had to refund, not because I don't like, but because of lack of accessibility. I cant 'tap' over and over. There should be an accessibility to toggle an action to complete (like chopping wood, mining, etc). Hit me back when this option becomes a thing.
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Feb. 2025
good game but really isnt too much content once you get a good tavern running and lots of money flowing
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Frequently Asked Questions

Travellers Rest is currently priced at 13.49€ on Steam.

Travellers Rest is currently available at a 25% discount. You can purchase it for 13.49€ on Steam.

Travellers Rest received 12,297 positive votes out of a total of 13,900 achieving a rating of 8.63.
😎

Travellers Rest was developed by Isolated Games and published by Isolated Games and IndieArk.

Travellers Rest is playable and fully supported on Windows.

Travellers Rest is not playable on MacOS.

Travellers Rest is not playable on Linux.

Travellers Rest offers both single-player and multi-player modes.

Travellers Rest includes Co-op mode where you can team up with friends.

There is a DLC available for Travellers Rest. Explore additional content available for Travellers Rest on Steam.

Travellers Rest does not support mods via Steam Workshop.

Travellers Rest supports Remote Play Together. Discover more about Steam Remote Play.

Travellers Rest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Travellers Rest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 08:02
SteamSpy data 25 January 2026 12:34
Steam price 28 January 2026 20:27
Steam reviews 29 January 2026 00:00

If you'd like to dive deeper into the details about Travellers Rest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Travellers Rest
  • SteamCharts - Analysis of Travellers Rest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Travellers Rest compatibility
Travellers Rest
Rating
8.6
12,297
1,603
Game modes
Multiplayer
Features
Online players
810
Developer
Isolated Games
Publisher
Isolated Games, IndieArk
Release 28 Jul 2020
Platforms
Remote Play
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