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Chef RPG on Steam - User reviews, Price & Information

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Craft your culinary adventure in a beautiful pixel art world. Manage your restaurants, forage and hunt for ingredients, befriend locals, and grow your culinary empire. What kind of chef will you be?

Chef RPG is a early access, rpg and cooking game developed and published by World 2 Studio.
Released on September 12th 2024 is available in English on Windows and MacOS.

It has received 1,743 reviews of which 1,532 were positive and 211 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Chef RPG into these genres:

Media & Screenshots

Get an in-depth look at Chef RPG through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8 or greater
  • Processor: 2.0GHz
  • Memory: 2 GB RAM
  • Graphics: Direct X 9.0c compliant video card with 512 MB of RAM
  • Storage: 5 GB available space
MacOS
  • OS: Mac OSX 10.10+
  • Processor: 2.0GHz
  • Memory: 2 GB RAM
  • Graphics: 256 mb video memory, OpenGL 2
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Aug. 2026
Overall pretty good. Was fun the first 20 hours. Now I see the lack of progression. Lack of polish. I never take the time to write reviews like this so clearly I care about this game. I was fired up at first when playing it. It's well done for the most part. There's lots to do. Some great ideas. A good addition to the farming life sim genre. But also has parts lacking polish. Some bugs. And plenty of quality of life fixes and minor issues here and there. My main interest was the restaurant management and it was lacking IMO. Unrealistic little weird things here and there. So this skews my review I guess. Great ideas in the game. I like leveling up and picking new skills, cooking mini games is a fun idea and being able to toggle to auto cook is nice, unlocking new recipes through the ingredient puzzle thing is cool, character design in diverse and it good art, music is good. I liked that backpack management was pretty loose. But also maybe too loose. Easy hording. I think some of the game is a bit too easy in that regard. Makes it have a bit less weight and pressure. Days are decently long, it seems you can water your crops, hit the mines, hit the shops in town and still have a long restaurant shift every day. This can be good depending what you're looking for but with how easy the core restaurant part of the game is it can leave foraging fishing and mining to feel a bit pointless a couple hours into the game. I could easily just buy everything I needed very early into the game it seemed due to restaurant making money. I only sold things I foraged a few times very early game so I could buy the ingredients I needed to run the restaurant, from then on I was almost buying out every shop most days. Rich. Too easy. Now for things I wish would feel better and other grievances. I wish the Restaurant Manager part was more fleshed out. The game is called Chef RPG and the mini cooking games are a cool fun idea but the restaurant management leaves a lot to be desired. I played weirdly by not doing the main story quest early and got right into running the restaurant and in seemingly a few days I was able to start buying everything I needed from shops and hire staff and had a restaurant that would constantly fill up. Continually. Non stop. They never stop coming in. You have to close then finish the next 3 hours of cooking all the customer's orders that are still there. Staff is so slow. Guess this isn't the games focus. I wish it was. But the lack of progression in running a business and weird quirks of how the wait staff work and orders coming up and each customer being a single person ( no table sizes) and they each order multiple things but only consume 1 at a time even drinks and are in your restaurant for like 4 hours each. Mining is boring. Only basic animals in there than don't even attack you. Same mine every day. No progression just run through the same shape and cut a few rocks out of the walls. Music is great but there aren't that many different tracks and the transition from one to another sometimes isn't that smooth or natural with the visual changes. Grievances: -(minor) first thing to annoy me was the liquid physics. All liquids feel the same and are like slushie consistency. I got used to it with all glasses except the martini glass. Even slow pouring in the martini glass it will climb the walls and pour over even though the bottom of the glass is not full. Lumping up as if you were pouring sticky gravel or something. -so your restaurant can prepare up to 6 items at a time. Why if you make a coffee for example does it have to go to the exact customer who ordered it? That customer might be drinking their first drink still so you can't deliver it to them. But There may be a new customer who orders coffee. Let me give that new customer the other coffee! -Customer ordering in general. They are in the restaurant for hours and hours because they consume one of their multiple items ordered at a time. -Some food items like sushi are prepared in weird ways. Sushi is prepared by sloppily throwing all the items on a cutting board and chopping them with a big knife. Not as satisfying as more accurate ways to prepare the relevant dish - Employees shouldn't pick up a prepared item and then immediately go to sleep to break - (minor) when you try to water a crop with empty watering can it makes a pretty sound/animation as if you were getting hurt. - (minor) restaurant employees just permanently exist in the restaurant. sitting there creepily. - Why is the restaurant instantly slammed constantly at all hours of all days right from the start of the game. Seems weird. One again, no progression. - UI clicking around is a bit annoying. Sometimes there are multiple arrow buttons in the UI and while using a controller can be annoying to press a direction to navigate. Especially when putting in a new hire in the restaurant. In order to put the new hire into the shift you have to press left 5 times down 2 times and then click their character image. Why? I just hired them. Let me put them good and quick. BUGs -can't select quick travel if a quest character icon is close to the quick travel icon -Brewing tutorial images are all shifted off 1 (ex. text of part 1/4 has the image that should go with text 4/4) -UI bug when I was asked to force close restaurant or not. After backing out UI was gone. Had open menu then back out to have it all appear again Pretty good life sim casual game. But a good amount of quirks still that I think should be polished out. But it's early access... we will see how much updating they do now that player count is quite down.....
76 hours played
July 2026
The game has potential. I as a failed former Chef can say, there are something reminds me my old days. I finished to play until chapter 3 for 60h play time, and I guess, it's time to wait for 0.9 release. The game is not fully released, thus I leave some my opinion for improvement. 1. Mining is too much. You almost play MINER RPG for first half a year. If you are unlucky, then for an year. I saw a kind of miner npc, but not enough help. 2. Home fridge size. Please. 2.5. Facilities cost EVERY TIMES when need change? Come on. 3. Needs more environments, like plants, ingredients for seasons. I do not just say more ingredients more recipes, but expect go out for some seasonal ingredients - like greens for spring, summer for fruits, autumn for vegetable, grains, winter for fish and meat, dairy(needs like a small farm for cow, because can't go out for winter time) etc. 4. Seed npc needed. 5. Dish prices are too dependent for legendary ingredients. Needs more legendary(I need truffle, what I always love) or lower value, or both for challenging play, encouraging experiments. That is for now. I saw good intention, passion in you developer. I truly hope this game will be better.
28 hours played
Jan. 2026
I like the game a lot so far because it scratches that itch of being like Stardew Valley and Fields of Mistria but cooking focused. I just wish we had even more cooking quests and less farming quests. Something like catering parties for npcs in the restaurant and needing to satisfy conditions for successful completion. I think that would be fun!
36 hours played
Dec. 2025
This game is so fun, however, you can definitely tell that some things still need fixing. I was lucky enough to start playing after the recent update so here are my thoughts. Hunting & Cooking - Hunting was very difficult at first, which made earning money more difficult in the beginning. I would have to dedicate entire days to hunting, at times I wanted to give up but I needed the money. - Once you get used to the hunting mechanics it gets a lot easier. You can even upgrade your weapon eventually (which I have), I think with the upgrade it makes your weapon too OP and hunting becomes way too easy, so does earning money which makes the game less challenging once you've reached that point. (Money is easy to earn, everything else becomes easier to buy and upgrade.) - You have to play mini games to cook a recipe, however, you can unlock autocook (what I prefer) which makes cooking less tedious. (You can turn this on and off!) Characters & story - Characters have their own unique personalities, and there's a good main story going on. There isn't much dialogue that goes on with the characters outside of main quests. NPCs are also kinda mean for some reason. - Have yet to try develop romantic relationships with any characters. I feel like you don't really know them that well side from the dialogue you get when purchasing from their stores or during events. The dialogue you get from just chatting with them doesn't tell you much about them. Recipes - You unlock recipes as you play, which gives you more dishes to cook in your restaurant. I upgraded my skill tree to make getting recipes easier, however, I found that I was getting recipes really frequently which worries me in collecting recipes too quickly. Seasons - There are different seasons in the game (I haven't gotten to winter yet) but the foraging and hunting items are the same, so I don't know what seasons do aside from events and general vibe. Bugs & other stuff - When you're hunting and animals run over or off cliffs. Meaning, you have to run to where the stairs are to reach them in another level. This just gives the vibe of unfinished, but that is to be expected. I will say, once I've upgraded my weapon animals were way easier to hunt so I've stopped having this issue. - There are typos in the text when dining guests eat at your restaurant. - Dining guests will complain the food isn't here when they're ALREADY EATING. - No ability to run, you can fast travel home though. But sometimes, you will have to run to the other end of town and it's kind of annoying. - The first day of the game, I died 3 times due to stamina depletion but it gets better! Overall: This review is based on the hours I've played and doesn't mean that I've explored every aspect of the game. But as for my thoughts so far it's really fun, and I enjoy it a lot. You can tell that some things aren't finished or need fixing, but it's still enjoyable nonetheless. The art is beautiful, the design of the world is great, and I'm enjoying the story a lot. There are also quite a bit of shops to visit and explore! Currently just trying to pace myself so I don't finish the main acts too quickly but it's really addictive. I'm looking forward to what's next!
65 hours played
Nov. 2025
okay, many things to unpack here, I am going to list my honest thoughts after playing 35 hours on this. PROs: 1. game has a beautiful pixel arts and beautiful designs on the dishes/recipes, makes me wanna explore and acquire new recipes continuously. 2. interesting minigames to play to increase the quality of dishes makes the game less boring from the repetitive cooking mechanics and gives you a choice to skip the mini games. 3. gives players a comfortably pace to progress the game and options to continue the story line whenever they like. 4. interesting background music and environment (however the winter one was not my favorite, just me personally though). 5. as someone who has worked at a restaurant and kitchen, for the rhythm and busyness of it I think the game did a decent job on replicating that feeling for me. 6. I really enjoyed the end of season events and activities, and also the event special items you can get out of them. CONs: 1. the game mechanics for running the restaurant is repetitive and will get tiresome after a while and also quite time consuming for them to achieve certain goals or buy certain things in the game. 2. three out of the four seasons has the same forage items and it kinda defeats the meaning of the seasons. 3. bugs and glitches will sometime appear (I get it, it's early access) and it's definitely needed attention on. 4. character moves at a same speed and does not have an option to run or anything. 5. I have spent a lot of times just traveling to different places and I think it is tiresome and very time consuming. 6. opening the teahouse as a second restaurant is a pretty boring idea, at least to me, if I couldn't run 2 places at the same time then it'd be just playing the same thing but at a different location. Thoughts and improvements: 1. I think forage items should be increased and changes as the season changes, and of course more recipes are needed if we decide to add more forage items. 2. the game should be able to give the player the ability to fast travel and run as the game should also expand the map so the player can visit new cities, towns, or villages to acquire exclusive exotic ingredients to make certain exclusive and rare dishes. 3. npc relationship status progression should be more detailed so the player will be aware of where they are at with the NPC they want to deepen the relationship with. 4. locations of the forages should make more sense, for example, fishing at the lake should catch different kind of fish than sea caught fish. 5. the research facilities building mechanics should change, it does not make any sense for the player to be able to only have one of the three. so these are the ones I can think but I think would definitely make this game a lot more interesting.

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Frequently Asked Questions

Chef RPG is currently priced at 19.50€ on Steam.

No, Chef RPG is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Chef RPG received 1,532 positive votes out of a total of 1,743 achieving a rating of 8.39.
😎

Chef RPG was developed and published by World 2 Studio.

Yes, Chef RPG is playable and fully supported on Windows.

Yes, Chef RPG is playable and fully supported on MacOS.

No, Chef RPG is not playable on Linux.

This information about Chef RPG is not available yet.

This information about Chef RPG is not available yet.

No, Chef RPG does not support VR.

Chef RPG is a single-player game.

Yes, there is a DLC available for Chef RPG. Explore additional content available for Chef RPG on Steam.

No, Chef RPG does not support mods via Steam Workshop.

No, Chef RPG does not support Steam Remote Play.

Yes, Chef RPG is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chef RPG.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 September 2026 06:28 UTC
SteamSpy data 03 September 2026 01:00 UTC
Steam price 12 September 2026 18:22 UTC
Steam reviews 09 September 2026 12:04 UTC

If you'd like to dive deeper into the details about Chef RPG, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chef RPG
  • SteamCharts - Analysis of Chef RPG concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chef RPG compatibility
Chef RPG
Rating
8.4
1,532
211
Game modes
Features
Online players
246
Developer
World 2 Studio
Publisher
World 2 Studio
Release 12 Sep 2024
Platforms