Chef RPG on Steam - User reviews, Price & Information

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Craft your culinary adventure in a beautiful pixel art world. Manage your restaurants, forage and hunt for ingredients, befriend locals, and grow your culinary empire. What kind of chef will you be?

Chef RPG is a early access, rpg and cooking game developed and published by World 2 Studio.
Released on September 12th 2024 is available in English on Windows and MacOS.

It has received 1,743 reviews of which 1,532 were positive and 211 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Chef RPG into these genres:

Media & Screenshots

Get an in-depth look at Chef RPG through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8 or greater
  • Processor: 2.0GHz
  • Memory: 2 GB RAM
  • Graphics: Direct X 9.0c compliant video card with 512 MB of RAM
  • Storage: 5 GB available space
MacOS
  • OS: Mac OSX 10.10+
  • Processor: 2.0GHz
  • Memory: 2 GB RAM
  • Graphics: 256 mb video memory, OpenGL 2
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
Jan. 2026
I like the game a lot so far because it scratches that itch of being like Stardew Valley and Fields of Mistria but cooking focused. I just wish we had even more cooking quests and less farming quests. Something like catering parties for npcs in the restaurant and needing to satisfy conditions for successful completion. I think that would be fun!
36 hours played
Dec. 2025
This game is so fun, however, you can definitely tell that some things still need fixing. I was lucky enough to start playing after the recent update so here are my thoughts. Hunting & Cooking - Hunting was very difficult at first, which made earning money more difficult in the beginning. I would have to dedicate entire days to hunting, at times I wanted to give up but I needed the money. - Once you get used to the hunting mechanics it gets a lot easier. You can even upgrade your weapon eventually (which I have), I think with the upgrade it makes your weapon too OP and hunting becomes way too easy, so does earning money which makes the game less challenging once you've reached that point. (Money is easy to earn, everything else becomes easier to buy and upgrade.) - You have to play mini games to cook a recipe, however, you can unlock autocook (what I prefer) which makes cooking less tedious. (You can turn this on and off!) Characters & story - Characters have their own unique personalities, and there's a good main story going on. There isn't much dialogue that goes on with the characters outside of main quests. NPCs are also kinda mean for some reason. - Have yet to try develop romantic relationships with any characters. I feel like you don't really know them that well side from the dialogue you get when purchasing from their stores or during events. The dialogue you get from just chatting with them doesn't tell you much about them. Recipes - You unlock recipes as you play, which gives you more dishes to cook in your restaurant. I upgraded my skill tree to make getting recipes easier, however, I found that I was getting recipes really frequently which worries me in collecting recipes too quickly. Seasons - There are different seasons in the game (I haven't gotten to winter yet) but the foraging and hunting items are the same, so I don't know what seasons do aside from events and general vibe. Bugs & other stuff - When you're hunting and animals run over or off cliffs. Meaning, you have to run to where the stairs are to reach them in another level. This just gives the vibe of unfinished, but that is to be expected. I will say, once I've upgraded my weapon animals were way easier to hunt so I've stopped having this issue. - There are typos in the text when dining guests eat at your restaurant. - Dining guests will complain the food isn't here when they're ALREADY EATING. - No ability to run, you can fast travel home though. But sometimes, you will have to run to the other end of town and it's kind of annoying. - The first day of the game, I died 3 times due to stamina depletion but it gets better! Overall: This review is based on the hours I've played and doesn't mean that I've explored every aspect of the game. But as for my thoughts so far it's really fun, and I enjoy it a lot. You can tell that some things aren't finished or need fixing, but it's still enjoyable nonetheless. The art is beautiful, the design of the world is great, and I'm enjoying the story a lot. There are also quite a bit of shops to visit and explore! Currently just trying to pace myself so I don't finish the main acts too quickly but it's really addictive. I'm looking forward to what's next!
65 hours played
Nov. 2025
okay, many things to unpack here, I am going to list my honest thoughts after playing 35 hours on this. PROs: 1. game has a beautiful pixel arts and beautiful designs on the dishes/recipes, makes me wanna explore and acquire new recipes continuously. 2. interesting minigames to play to increase the quality of dishes makes the game less boring from the repetitive cooking mechanics and gives you a choice to skip the mini games. 3. gives players a comfortably pace to progress the game and options to continue the story line whenever they like. 4. interesting background music and environment (however the winter one was not my favorite, just me personally though). 5. as someone who has worked at a restaurant and kitchen, for the rhythm and busyness of it I think the game did a decent job on replicating that feeling for me. 6. I really enjoyed the end of season events and activities, and also the event special items you can get out of them. CONs: 1. the game mechanics for running the restaurant is repetitive and will get tiresome after a while and also quite time consuming for them to achieve certain goals or buy certain things in the game. 2. three out of the four seasons has the same forage items and it kinda defeats the meaning of the seasons. 3. bugs and glitches will sometime appear (I get it, it's early access) and it's definitely needed attention on. 4. character moves at a same speed and does not have an option to run or anything. 5. I have spent a lot of times just traveling to different places and I think it is tiresome and very time consuming. 6. opening the teahouse as a second restaurant is a pretty boring idea, at least to me, if I couldn't run 2 places at the same time then it'd be just playing the same thing but at a different location. Thoughts and improvements: 1. I think forage items should be increased and changes as the season changes, and of course more recipes are needed if we decide to add more forage items. 2. the game should be able to give the player the ability to fast travel and run as the game should also expand the map so the player can visit new cities, towns, or villages to acquire exclusive exotic ingredients to make certain exclusive and rare dishes. 3. npc relationship status progression should be more detailed so the player will be aware of where they are at with the NPC they want to deepen the relationship with. 4. locations of the forages should make more sense, for example, fishing at the lake should catch different kind of fish than sea caught fish. 5. the research facilities building mechanics should change, it does not make any sense for the player to be able to only have one of the three. so these are the ones I can think but I think would definitely make this game a lot more interesting.
22 hours played
Sept. 2025
It's really good, but it needs improvements This is a really great game, you can tell a lot of thought has gone into designing this world and the characters. I won't go into too much detail about the positives of the game as they're all pretty standard for a cosy farming/life sim like this, but I do want to recommend some improvements that can be made in my opinion: - animations for certain actions such as scything and watering plants needs to be A LOT smoother & shorter. Players should be able to cancel previous animations by choosing the action again. It's tedious to have to wait every time esp considering the animation takes a few seconds. - pick up range for plants when they're on the ground should be slightly bigger. - more guidance in game for where to get certain upgrades e.g. tools. I found myself looking into the wiki a lot for not so obscure things. - a more fleshed out system when it comes to the npcs in the town. Quests with npcs doesn't feel like I'm really connecting with them. A lot of times mail from different npcs will just be the same letter. These details really help with storytelling so improving them will make a huge difference. And lastly and more importantly , this game needs more direction and perhaps more focus as a 'chef/cooking game'. It's always wonderful to see so much work/content being put in one game, but this game lacks focus. There is simply too much you can do (foraging, mining, cooking, shopping, quests, farming, fishing etc...) and as a result I've found myself not bothering with a lot of the mechanics in the game, and also burning out quite quickly too. The direction needs to be streamlined to be more of a chef/restaurant sim . Trying to be too many games at once just feels too busy. These are just my personal recommendations, I have high hopes for this game :)
107 hours played
Aug. 2025
Super fun game and really dives into restaurant management (Decorate/structure space, select dishes, make sure you have enough stock/inventory for all recipes, hire staff, pay staff, manage time, etc.)! Very addictive gameplay and tons to do which keeps me coming back. I do wish there was more tutorial/explanation/answers/hopefully adjustments for a significant portion of aspects though, some key pains for me are listed below (or maybe I just don't get some things even after playing 20 hours): -What the heck is up with the cook time for each dish? It doesn't ever really go down and therefore it takes FOREVER for each dish to get to each guest. There is the autocook feature (which also takes forever so doesn't make that much a difference time-wise), but you are essentially forced to play minigame after minigame to ensure your dish quality scores don't suck, especially when you're starting out. Dishes taking too long to leave the kitchen equals long wait times for each guest unless you hire (and therefore PAY) an OBSCENE amount of chefs/waiters, which doesn't make sense for my tiny 12-seat restaurant. I can't even fit any more furniture in it there's so much going on. -Some restaurant shift quests don't mention you're just serving a single patron, so my impression that it would be a regular shift and the quest patron would file in was wrong and cost me so much unnecessary money as I assigned my entire staff to the shift. -I wish it was easier to find out what characters liked/didn't like as they apparently hate everything I give them, even if it super relevant to their job/things they SAY they like. Not too sure if this matters though since talking appears to raise friendship levels (not sure if it does the same for romance though). -I find some mechanics of tools annoying, such as (for my setup personally, not sure if I can change it) the scythe, arrow, and fishing pole action only works on my mouse while the watering can is compatible with my X and E keys, so my hands are constantly moving back and forth. I really like the game despite these, but these things (especially the cook time and wait time mechanics) can be a real pain the neck and sometimes make me think twice about continuing the game if they don't eventually get cleared up.

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Frequently Asked Questions

Chef RPG is currently priced at 19.50€ on Steam.

No, Chef RPG is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Chef RPG received 1,532 positive votes out of a total of 1,743 achieving a rating of 8.39.
😎

Chef RPG was developed and published by World 2 Studio.

Yes, Chef RPG is playable and fully supported on Windows.

Yes, Chef RPG is playable and fully supported on MacOS.

No, Chef RPG is not playable on Linux.

Chef RPG is a single-player game.

Yes, there is a DLC available for Chef RPG. Explore additional content available for Chef RPG on Steam.

No, Chef RPG does not support mods via Steam Workshop.

No, Chef RPG does not support Steam Remote Play.

Yes, Chef RPG is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chef RPG.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2026 15:23
SteamSpy data 10 June 2026 10:31
Steam price 14 June 2026 12:23
Steam reviews 13 June 2026 06:05

If you'd like to dive deeper into the details about Chef RPG, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chef RPG
  • SteamCharts - Analysis of Chef RPG concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chef RPG compatibility
Chef RPG
Rating
8.4
1,532
211
Game modes
Features
Online players
135
Developer
World 2 Studio
Publisher
World 2 Studio
Release 12 Sep 2024
Platforms