Ultimate Admiral: Dreadnoughts on Steam - User reviews, Price & Information

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Design warships the way you want them, command fleets, win the naval arms race for your nation!

Ultimate Admiral: Dreadnoughts is a naval combat, naval and world war i game developed and published by Game-Labs.
Released on January 25th 2023 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek and Korean.

It has received 7,169 reviews of which 4,515 were positive and 2,654 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 33.99€ on Steam.


The Steam community has classified Ultimate Admiral: Dreadnoughts into these genres:

Media & Screenshots

Get an in-depth look at Ultimate Admiral: Dreadnoughts through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7
  • Processor: Intel Core i5-2500K 3.3GHz, AMD Phenom II X4 940
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 660, AMD Radeon HD 7870
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
I wish voting was on a scale rather than the y/n that Steam provides, because then I would give it a 3/5. I bought this game for the ship builder which I found to be lacking and restrictive, but kept playing it for the campaign. TLDR: If you want a shipbuilder, skip this one , but if you want a cool campaign then it's fine (though you should probably use a modded version of the game to fix the AI's poor balancing) It's worth mentioning that I have also only played the game with the "Dreadnoughts Improvement Project" mod as I was told to steer away from Vanilla due to it's ineffective AI, so all of my opinions are with that in mind. Let's start with the pros: - I've found the campaigns pretty fun, it feels like a naval version of Empire at War. It's worth mentioning that it's only worth playing at the hardest difficulty or else the AI will struggle to replace losses in battle. But the actual battles are really fun and so is managing all your fleets and ships on the map mode. I have heard that the AI is even worse in Vanilla but I haven't played with Vanilla - Battles on the Tactical level level are really fun, I like seeing my ships shoot things and when you actually concentrate a ton of battleships into a line formation against the enemy it is super satisfying - The game can be played over a 60 year span (1890-1950) and actually features playable nations like the Qing Dynasty (which is always ignored in most games like this) And now for the cons: - When it comes to the ship builder, I was disappointed. It's very restrictive and forces you to a few different hulls with specific snap points and doesn't like to let you go unconventional. The trailer is misleading. You can't really freely choose the exact shape of the hull and max displacement is tied with length when it should be a combination of length/width/beam. Nevertheless, there are a surprisingly large amount of different hulls with more than a few uniquely designed for specific nations and their building styles of the time. - The ship designer feels really clunky, sort of like some of the early Sprocket versions except Sprocket actually got way better and became what all of these in depth sandboxes should strive to be. If this game could follow a similar path it could become much better, but that seems unlikely due to drama with the production team. Currently, the designer almost feels like a chore to work with, I don't really have fun due to how it restricts my creativity and it still takes me an exhaustively long time to design vessels - There really needs to be a way to export my designs from the campaign to the shared designs, I want to be able to see my ships in use by AI nations during other campaigns but don't want to spend hours essentially reconstructing all of my ships a second time in the designer - This is a minor gripe but the map view cuts at the center of the Pacific. While this isn't game-breaking, ships can still teleport across the gap from the left side of the map to the right, but it's definitely very irritating and distracting. An infinitely scrollable map like in HOI4 would've been much better - A multiplayer mode is sold seperately as a DLC. I wasn't planning on playing with multiplayer but that alone feels scummy and held me off from purchasing the game for a long while because I didn't like where the morals of the studio were at. - The game has good bones and a lot of the major work has already been put in place. It has potential to be really good, but I doubt that the production team will put more effort into it, especially with them announcing a 'last update' already. We will likely have to rely on modders to make the game better.
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July 2025
Despite all it's Problems, I really enjoy the game. Shame the Devs abandon ship. Glad they fixed a lot of the issues before they left. Hope the modding community can keep it alive. Doing my last play through for a while at least. The game for me ends in the 1940s, i usually start at 1900. Recommend first time players play the US. They are stupid easy to play, and a great way to learn mechanics. It's a slow start because the US is isolated but it's possible to conquer all of Europe by 1915. just stay out of wars until 1907 and keep the transport and research slider at 100. Limit which ships have torpedoes, the AI is not that smart and will full broadside a friendly less than 300 yards away. I only put them on CLs and DDs. I've had battles where I've lost more ships to friendly torpedoes than enemy shells. my Current play through I have a German CA, KMS Wuppertal that has sustained over 230 torpedo hits from friendly warships over 15 battles or so. And the Most important thing is, Never send Battleships and BattleCrusiers out un-escorted. Subs and destroyer swarms are nightmares for lone BBs and BCs
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March 2025
To preface this: The game studio was acquired and basically dissolved by a private equity firm. It's almost certainly never going to be updated again, even though it genuinely did need some more love and polish. Now, despite this problem, I still enjoy this game. The campaign has its shortcomings, namely in minor nation conflicts and the lack of player agency in land warfare. The AI nation balancing is so-so, and it does have some peculiarities. However, the ship designer is reasonably intuitive, and the battle UI is perfectly fine in my eyes. Performance can start to drop as the save goes on, if you've still got multiple major powers surging upwards after ~1930. This is a very decent game if you like tinkering and fiddling with things. Get it on a decent sale though, because it's definitely abandonware in the strictest sense of the word.
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Dec. 2024
This is my favourite game, but as you can see from some of the other reviews this is that special kind of game where people can play it for thousands of hours and not recommend it. How is that? I think it is because this game makes you care. Games are all about the consequences of your decisions and I have never played a game that gives you consequences like this one. The loop of designing ships, using them in combat and then learning the lessons from that for what you need to do going forwards is fantastic. Every decision you make has ramifications, you will have to compromise and then find out if you made the right choice potentially years later. Make a ship with everything, high speed, armour, firepower etc. Only to find out building the things will bankrupt your nation and take years to finish. Or rush out a compromised stopgap ship only for it to go on and prove exactly the vessel you need in a vital battle. As these experiences build up through a campaign you feel connected to it. Every ship in your navy is there thanks to decisions you made, each ship lost can hurt, not just because it might cost a battle, but that it can be a sign of bad decisions or compromises that you had to take. Its hard to do it justice in a written description but take these 1000+ hour play times accounts as proof that this game is doing something very right. Which is why for some people it sucks when it doesn't reach the heights they know it can. However, if this game has caught your eye then I think it is worth a try, because you might just find the game for you.
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Nov. 2024
A GREAT GAME, MARRED BY SOME BAD CHOICES Let me start off saying I do love this game, no other game lets you design ships and lead the naval arm of a nation the same way but there are some SERIOUS caveats to this game PROS [*] The Naval builder is realllllly fun, designing your own fleet and making concessions makes for a compelling hook [*] The game battles look fairly nice, ships burn when hit, turrets fly when ammo cooks off and tracers pierce the fog from an enemy that you sometimes cant see [*] The games timeframe is nice, from Pre-dreadnoughts up to super battleships and all the things between [*] Every nation gets a slightly different look, hulls from nations often differ from others [*] Managing threats and guiding your navy arm CAN be quite fun but has some issues CONS [*] The ship design system has SERIOUS issues telling you important info, if you dont go into your settings and change your armour quality % you wont get accurate pen values [*] Ship design is also marred with bugs, heavy limitations that take away from fun and often LAG [*] The Ai is stupid, like really stupid, sending DOZENS of 1 ship groups on a 22 turn trip to the sea of japan only to get destroyed by either an AI condensed fleet or your fleets [*] The economy is broken. Oh you just sunk EVERY ship from a nation? don't worry they will be rebuilt in a year, also congrats if they don't want to surrender your waiting until you can sink more [*] my BIGGEST issue is with fleet management, you queue up 10 destroyers? their going to random bases around your empire. You want to make a task force? your MANUALLY finding every ship and ordering them to port. Even using the FLEET menu to do this is TEDIOUS. [*] I hope you enjoy managing dozens of small groups of task forces that have no identifier on who they are, if not your going to lose when the AI sinks all your transport ships [*] Relations are semi-random so enjoy doing nothing for 2 years just to have 3 majors declare on you [*] AI-designs are AWFUL, a battle ship with 17 inches of armour but 9 inch guns? sure. A CL with 1 single barrel main and DOZENS of 2 inches? sure. Ships with barrbetes that block guns? we've got it. [*] Research has tokens you can put to speed up tech at the cost of reducing ALL other tech times leading to it being functional useless and just making a 100% tech spending is better no matter what, leading to all nations feeling rather samey. If you could really specialise and not be penalized you could see some cool things, maybe a germany that went hard into torpedos and has an advantage in that area while you went hard into being armoured, giving each nation a little bit of flavour in battles and changing stratageys from "Build BB with big gun and DD with speed and torps now you win" But I cant hate this game. its too unique. If they can fix fleet management and a suicidal AI it would get better but still have issues. Pick it up if you like games like war on the sea or victory at sea but be prepared for ALOT of jank and tedium but when it hits it HITS
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Frequently Asked Questions

Ultimate Admiral: Dreadnoughts is currently priced at 33.99€ on Steam.

Ultimate Admiral: Dreadnoughts is currently not on sale. You can purchase it for 33.99€ on Steam.

Ultimate Admiral: Dreadnoughts received 4,515 positive votes out of a total of 7,169 achieving a rating of 6.21.
😐

Ultimate Admiral: Dreadnoughts was developed and published by Game-Labs.

Ultimate Admiral: Dreadnoughts is playable and fully supported on Windows.

Ultimate Admiral: Dreadnoughts is not playable on MacOS.

Ultimate Admiral: Dreadnoughts is not playable on Linux.

Ultimate Admiral: Dreadnoughts is a single-player game.

There is a DLC available for Ultimate Admiral: Dreadnoughts. Explore additional content available for Ultimate Admiral: Dreadnoughts on Steam.

Ultimate Admiral: Dreadnoughts does not support mods via Steam Workshop.

Ultimate Admiral: Dreadnoughts does not support Steam Remote Play.

Ultimate Admiral: Dreadnoughts is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ultimate Admiral: Dreadnoughts.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2025 03:12
SteamSpy data 22 October 2025 02:34
Steam price 29 October 2025 12:50
Steam reviews 28 October 2025 14:05

If you'd like to dive deeper into the details about Ultimate Admiral: Dreadnoughts, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ultimate Admiral: Dreadnoughts
  • SteamCharts - Analysis of Ultimate Admiral: Dreadnoughts concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ultimate Admiral: Dreadnoughts compatibility
Ultimate Admiral: Dreadnoughts
Rating
6.2
4,515
2,654
Game modes
Features
Online players
608
Developer
Game-Labs
Publisher
Game-Labs
Release 25 Jan 2023
Platforms