UBOAT on Steam - User reviews, Price & Information

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UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.

UBOAT is a simulation, world war ii and submarine game developed by Deep Water Studio and published by PlayWay S.A..
Released on August 02nd 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Simplified Chinese, Turkish, Czech, Portuguese - Portugal and Japanese.

It has received 23,488 reviews of which 19,746 were positive and 3,742 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 8.11€ on Steam with a 72% discount, but you can find it for 5.74€ on Gamivo.


The Steam community has classified UBOAT into these genres:

Media & Screenshots

Get an in-depth look at UBOAT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit / Windows 11 64 Bit
  • Processor: Core i3 3.1 GHz or AMD Phenom II X3 2.8 GHz
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 750 Ti 2GB (1080p Low) or AMD equivalents
  • DirectX: Version 11
  • Storage: 71 GB available space
  • Sound Card: DirectX compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
The spiritual successor to the Silent Hunter series, great game all round but does need some more polishing to truly stand against giants like Silent Hunter III. I will list both the things I love about the game, and the things I think need to be worked on below. TLDR: Would I recommend this game? Absolutely worth picking up when it goes on sale, even at full price it is a great game with a lot of potential. And a great introduction to the Subsim game genre Great things about the game: - Beautiful modern graphics. - Silent Hunter style career mode with special missions outside of anti-shipping operations. - Simple and easy to use interface plus extensive difficulty for players new to the Subsim genre. - Runs easily without modification on newer systems (Unlike older Silent Hunter games). - Great selection of playable submarines with walkable interiors (Type IIA/D, Type VIIB/C/C41) + Type IXA/C/C40 DLC - Correctly modeled and accurately simulated C/37 and S3 style Torpedo Data Computers. - Well modeled mechanics revolving around torpedo maintenance and failures. - Extensive crew management system including shift scheduling and officer rotations. - Native Steam Workshop support for mods. - Prize law mechanics (Allowing the ability to stop and board neutral/hostile merchants) which were always lacking from Silent Hunter - Fantastic damage model and damage control system, from minor issues like fixing a periscope damaged by a near miss to patching large holes in the pressure hull. Current issues that need work: - Low variety of Allied warships and merchants, Axis ships are effectively non-existent, leading to repetitive encounters with the same few variations of merchant shipping. (This issue can be rectified by workshop mods) - Allied ASW AI feels unintelligent and are far too easy to evade, simply diving deep or resting on the seabed makes it almost impossible to die due to the way detection functions in-game meaning avoiding allied escorts even late war is a non-issue. - Diving physics for the U-Boat are just flat out terrible, the boat takes no angle whilst changing depth, rather just dropping like a rock. The U-Boat responds way faster than it should to depth change orders, and can dive and rise whilst completely stationary (Impossible without flooding the negative tank or blowing ballast respectively which is not done in-game, would be quite loud, and use up valuable compressed air). - Breaking into ports even major ones is almost comically easy (Subnets and minefields can be revealed by air recon and even then are usually not extensive, plus patrols by warships and aircraft are often limited or non-existent. - The U-Boat is rocked by the ocean too much while submerged, to the point that even in relatively calm waters the periscope bobs up and down excessively making the process of gathering target data difficult at range. - Deck gun and Anti-Air gun ammunition is stored in the same storage system as food and spare parts, leading to severe shortages of ammunition and spare parts (10-30 deck gun rounds instead of the 100-200 typically stowed) if you want to have enough food to keep the ship at sea. (This issue can be rectified by workshop mods)
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April 2026
I had a really enjoyable time with U-Boat. I played it across different skill levels, and it works well no matter how you want to approach it. One thing that really stands out is the repair system. The whole mini-game of fixing the sub when things go wrong is honestly great, and probably one of my favorite parts of the game. I do recommend it. As an old submariner, I just naturally enjoy a game like this. Even though I wasn’t on diesel boats, there’s enough there that makes it easy to connect with. Little things like the crew morale system, where they’ll play cards, actually land for me. That was a real thing, especially back in the 90s, something you’d do after getting off watch. Overall, I had a good time with it and would recommend it to others.
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Jan. 2026
UBOAT is 10% torpedoes, 90% consequences. I bought UBOAT because I wanted a submarine sim. I kept playing because it’s a submarine captain sim. What I love: Crew management actually matters. Roles, fatigue, morale, injuries, trauma, repair priorities. You don’t “drive a sub”. You run a floating crisis machine. Emergent tension. The best moments aren’t scripted. They happen when a patrol spirals: a leak becomes flooding, flooding becomes panic, panic becomes mistakes, and suddenly you’re making brutal calls with imperfect information. Atmosphere and pacing. Long stretches of quiet make the contact moments hit harder. The game understands suspense. Rock-solid stability. No weird glitches, no random crashes. You launch it, it runs clean, and it stays running until you decide you’re done. Realism settings done right. You can tailor the sim to your skill level. Start with gentler settings so the learning curve doesn’t punish you, then keep dialing it up as you improve. Eventually you can push it into near full realism… and at that point, it’s basically lethal. What to know before buying: This game can be slow by design, and it can be unforgiving when you’re learning. UI and systems have depth. You’ll be pausing, reading, and tweaking a lot early on. If you want a “jump in and explode ships instantly” experience, this is the wrong flavor. Upside: the devs have kept supporting it with ongoing updates, and there’s more content on the horizon (which makes buying in feel less like a dead-end). Recommended if you like: Silent Hunter vibes + crew/management tension Playtime: 354 hours Verdict: One of the best “I’m responsible for everyone in this steel tube” games I’ve played.
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Dec. 2025
As a little kid, I never dreamt of becoming a fighter pilot, a fireman, a policeman, or even an astronaut - I wanted to be a submariner. While the dream faded with age, the interest in the area never did. As a consequence I have played about every submarine game out there. This one is the best of them all, so far, for me. I think they hit the perfect balance of gameplay. The technical level is great overall, while some sound effects may need an overhaul (eg. firing your MG or deckgun doesn't sound right). There are some pathfinding bugs where crewmen ends up continuously walking into other crewman, or sometimes they can't get to the task you assign them (eg. repairing the deck hydrophone), etc - but overall it works fine. Setting up effective shifts for your crew and officers is surprisingly fun, and so is developing their skills and experience over time. The way I play it the game is quite time-consuming, but there are plenty of options to timeskip and fasttravel etc. I just like to return to port by myself, and take my time. The simulation-part is handled admirably, with options for both the hardcore simmer and the more casual approach. Well done indeed.
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Aug. 2025
Whilst I can readily recommend this to players who possess more skill, intuition and dedication than I have, it is with great regret that I find myself uninstalling this game after once again attempting to master the basics of its gameplay. Even on the lowest difficult setting, essentially "entertainment" level, I still find it far too difficult to complete missions without losing several crew members and, usually, the entire boat itself. Quite how anyone manages damage control limitation whilst attempting to plot a torpedo solution for a destroyer or corvette that are bearing down on them at the same time is beyond me. I always watch the videos of Wolfpack345 and other players, enjoying their patrols and admiring their skill, but even with the appreciation of their methods and tactics, these do not translate to my game when I attempt a mission. Having bought the game in early access, I can see that it has been developed and enhanced by its creators from a reasonable beta product into a fully-fledged top flight PC game. The community mod makers have added countless useful and valuable aspects of the U-boat service, and WWII in general, to further enrich players' experiences and long may they continue to do so.
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Frequently Asked Questions

UBOAT is currently priced at 8.11€ on Steam.

UBOAT is currently available at a 72% discount. You can purchase it for 8.11€ on Steam.

UBOAT received 19,746 positive votes out of a total of 23,488 achieving a rating of 8.24.
😎

UBOAT was developed by Deep Water Studio and published by PlayWay S.A..

UBOAT is playable and fully supported on Windows.

UBOAT is not playable on MacOS.

UBOAT is not playable on Linux.

UBOAT is a single-player game.

There are 2 DLCs available for UBOAT. Explore additional content available for UBOAT on Steam.

UBOAT is fully integrated with Steam Workshop. Visit Steam Workshop.

UBOAT does not support Steam Remote Play.

UBOAT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UBOAT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 April 2026 08:31
SteamSpy data 22 April 2026 04:22
Steam price 29 April 2026 04:49
Steam reviews 27 April 2026 08:04

If you'd like to dive deeper into the details about UBOAT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about UBOAT
  • SteamCharts - Analysis of UBOAT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UBOAT compatibility
UBOAT
Rating
8.2
19,746
3,742
Game modes
Features
Online players
1,279
Developer
Deep Water Studio
Publisher
PlayWay S.A.
Release 02 Aug 2024
Platforms
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