Ultimate Admiral: Dreadnoughts on Steam - User reviews, Price & Information

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Design warships the way you want them, command fleets, win the naval arms race for your nation!

Ultimate Admiral: Dreadnoughts is a naval combat, naval and world war i game developed and published by Game-Labs.
Released on January 25th 2023 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek and Korean.

It has received 7,169 reviews of which 4,515 were positive and 2,654 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 33.99€ on Steam.


The Steam community has classified Ultimate Admiral: Dreadnoughts into these genres:

Media & Screenshots

Get an in-depth look at Ultimate Admiral: Dreadnoughts through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7
  • Processor: Intel Core i5-2500K 3.3GHz, AMD Phenom II X4 940
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 660, AMD Radeon HD 7870
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I like the game, currently in a 1890s campaign as Germany. However, I would only suggest it if you run the Dreadnought Improvement Project. MUCH better balancing than base game.
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Oct. 2025
If you love late age of steam and steel naval history, and have studied the tactics, ships, etc. of that period, this will scratch a particular itch for you no other game ever will. It has issues, sure, and doesn't 100% accurately reflect history, but that's fine. It's a video game; not a history book or documentary. It gives you that *feel* of designing these behemoths and their support ships, of finding the balance of speed, armor and firepower, etc. It asks you to make decisions like, "Is this ship worth refitting, or should I scrap it, for instance. This kind of question often comes up at moments when a war is definitely coming, or even ongoing. So even though it's going to have limited utility, that hull may actually still make a difference with just a few upgrades, or might get sunk the first time it encounters stiff resistance. The whole game is about making those decisions constantly, and while the combat is actually pretty excellent for what it is, once you grasp the nature of naval combat of this era, you'll find that it's very, very frequently your ship's designs and your overarching, admiral-level decisions that bring about victory or defeat. Did you balance the trifecta of speed, defense, and offense effectively? Did you research the right technologies? Did you allot your resources in a way that let you keep up with the technology of the adversary you now have to face? Should you have put some of those resources you used to build two giant battleships into maybe more destroyers and light cruisers to give yourself better sea control, or will your two monsters showing up let you devastate the enemy fleet to such an extent they justify that expenditure? There are more detailed sims of this type, but none that feel this satisfying. This is the only one that gives you that graphical, 3D image of a turret being blown nearly into orbit after a magazine detonation, or of just sitting and looking at this *thing* -- this floating war crime -- that you designed. That also has the effect of making it feel legitimately painful when you see one sinking; it hits your pride to know that you spent the brainpower, time, and in-game resources to create this beast that is now simply gone. The design process itself is immensely fun; the game's greatest asset. Ship components are based off their respective navies' actual designs, but allow for so much rearrangement that you can really come up with some interesting what-ifs, like, "What if the BIsmarcks had three triples instead of four twins?" It also tends to teach you that history created the ships it did for reasons. There's a definite advantage, in the endgame, to the general configuration used for the Yamato and Iowa class; the classic, "Fast Battleships," for instance. That doesn't mean you have to use that configuration, though. You can do something wild, and might be shocked at how well it works. Want to use a battleship hull to build what amounts to a slow, heavily armored, 20-inch gun Monitor? Nothing's stopping you except whether you've developed the tech. I'll probably end up with at least another thousand hours in this game before I hang it up for good, and still might find myself coming back to it for a quick jaunt from time to time long after that. It's just that good at being what it is. If you love this period of naval history, you can't go wrong here.
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Oct. 2025
All the negative reviews talking about how the developer shut down are missing the point. It's actually a good thing that game labs shut down and heres why. Because there are no more patches this game is now a stable base for modders to pick up where the developers left off. The patches were not good for a long time and generally caused more problems than they solved. I recommend not playing vanilla and using the dreadnought improvement project mod by BrotherMunro.
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Oct. 2025
I wish voting was on a scale rather than the y/n that Steam provides, because then I would give it a 3/5. I bought this game for the ship builder which I found to be lacking and restrictive, but kept playing it for the campaign. TLDR: If you want a shipbuilder, skip this one , but if you want a cool campaign then it's fine (though you should probably use a modded version of the game to fix the AI's poor balancing) It's worth mentioning that I have also only played the game with the "Dreadnoughts Improvement Project" mod as I was told to steer away from Vanilla due to it's ineffective AI, so all of my opinions are with that in mind. Let's start with the pros: - I've found the campaigns pretty fun, it feels like a naval version of Empire at War. It's worth mentioning that it's only worth playing at the hardest difficulty or else the AI will struggle to replace losses in battle. But the actual battles are really fun and so is managing all your fleets and ships on the map mode. I have heard that the AI is even worse in Vanilla but I haven't played with Vanilla - Battles on the Tactical level level are really fun, I like seeing my ships shoot things and when you actually concentrate a ton of battleships into a line formation against the enemy it is super satisfying - The game can be played over a 60 year span (1890-1950) and actually features playable nations like the Qing Dynasty (which is always ignored in most games like this) And now for the cons: - When it comes to the ship builder, I was disappointed. It's very restrictive and forces you to a few different hulls with specific snap points and doesn't like to let you go unconventional. The trailer is misleading. You can't really freely choose the exact shape of the hull and max displacement is tied with length when it should be a combination of length/width/beam. Nevertheless, there are a surprisingly large amount of different hulls with more than a few uniquely designed for specific nations and their building styles of the time. - The ship designer feels really clunky, sort of like some of the early Sprocket versions except Sprocket actually got way better and became what all of these in depth sandboxes should strive to be. If this game could follow a similar path it could become much better, but that seems unlikely due to drama with the production team. Currently, the designer almost feels like a chore to work with, I don't really have fun due to how it restricts my creativity and it still takes me an exhaustively long time to design vessels - There really needs to be a way to export my designs from the campaign to the shared designs, I want to be able to see my ships in use by AI nations during other campaigns but don't want to spend hours essentially reconstructing all of my ships a second time in the designer - This is a minor gripe but the map view cuts at the center of the Pacific. While this isn't game-breaking, ships can still teleport across the gap from the left side of the map to the right, but it's definitely very irritating and distracting. An infinitely scrollable map like in HOI4 would've been much better - A multiplayer mode is sold seperately as a DLC. I wasn't planning on playing with multiplayer but that alone feels scummy and held me off from purchasing the game for a long while because I didn't like where the morals of the studio were at. - The game has good bones and a lot of the major work has already been put in place. It has potential to be really good, but I doubt that the production team will put more effort into it, especially with them announcing a 'last update' already. We will likely have to rely on modders to make the game better.
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July 2025
Despite all it's Problems, I really enjoy the game. Shame the Devs abandon ship. Glad they fixed a lot of the issues before they left. Hope the modding community can keep it alive. Doing my last play through for a while at least. The game for me ends in the 1940s, i usually start at 1900. Recommend first time players play the US. They are stupid easy to play, and a great way to learn mechanics. It's a slow start because the US is isolated but it's possible to conquer all of Europe by 1915. just stay out of wars until 1907 and keep the transport and research slider at 100. Limit which ships have torpedoes, the AI is not that smart and will full broadside a friendly less than 300 yards away. I only put them on CLs and DDs. I've had battles where I've lost more ships to friendly torpedoes than enemy shells. my Current play through I have a German CA, KMS Wuppertal that has sustained over 230 torpedo hits from friendly warships over 15 battles or so. And the Most important thing is, Never send Battleships and BattleCrusiers out un-escorted. Subs and destroyer swarms are nightmares for lone BBs and BCs
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Frequently Asked Questions

Ultimate Admiral: Dreadnoughts is currently priced at 33.99€ on Steam.

Ultimate Admiral: Dreadnoughts is currently not on sale. You can purchase it for 33.99€ on Steam.

Ultimate Admiral: Dreadnoughts received 4,515 positive votes out of a total of 7,169 achieving a rating of 6.21.
😐

Ultimate Admiral: Dreadnoughts was developed and published by Game-Labs.

Ultimate Admiral: Dreadnoughts is playable and fully supported on Windows.

Ultimate Admiral: Dreadnoughts is not playable on MacOS.

Ultimate Admiral: Dreadnoughts is not playable on Linux.

Ultimate Admiral: Dreadnoughts is a single-player game.

There is a DLC available for Ultimate Admiral: Dreadnoughts. Explore additional content available for Ultimate Admiral: Dreadnoughts on Steam.

Ultimate Admiral: Dreadnoughts does not support mods via Steam Workshop.

Ultimate Admiral: Dreadnoughts does not support Steam Remote Play.

Ultimate Admiral: Dreadnoughts is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ultimate Admiral: Dreadnoughts.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2026 23:04
SteamSpy data 23 April 2026 22:50
Steam price 29 April 2026 04:49
Steam reviews 27 April 2026 09:50

If you'd like to dive deeper into the details about Ultimate Admiral: Dreadnoughts, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ultimate Admiral: Dreadnoughts
  • SteamCharts - Analysis of Ultimate Admiral: Dreadnoughts concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ultimate Admiral: Dreadnoughts compatibility
Ultimate Admiral: Dreadnoughts
Rating
6.2
4,515
2,654
Game modes
Features
Online players
485
Developer
Game-Labs
Publisher
Game-Labs
Release 25 Jan 2023
Platforms