Ultros on Steam - User reviews, Price & Information

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ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...

Ultros is a metroidvania, adventure and platformer game developed by Hadoque and published by Kepler Interactive.
Released on February 13th 2024 is available on Windows and MacOS in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 744 reviews of which 594 were positive and 150 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 13.99€ on Steam with a 60% discount, but you can find it for 0.57€ on Gamivo.


The Steam community has classified Ultros into these genres:

Media & Screenshots

Get an in-depth look at Ultros through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5 (5th Gen)
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 750M
  • Storage: 6 GB available space
MacOS
  • OS: macOS Yosemite
  • Processor: Dual Core 3.0 GHz Processor
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 1536
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Ultros is a terrific game that takes a bit of digging to really sink into. While not a particularly difficult game, it is a dense game, but if you work through you'll find it unfold beautifully both in gameplay and theme. Early on you may be inundated with a lot of things happening at once, many words you don't quite understand yet, and game systems that seem too simple or don't make much sense. But the main strength of the game is discovery, of getting to a part where you are signposted well into trying something and learning how much more of the game it unlocks. And it never stops; I was maybe 5 hours into the game when I reached an area, discovered something and thought "waitaminute...can I do THIS?" and learned I could have been doing that all along. And with that discovery I had just discovered a new way through an area. Ultros never stops giving you that awesome feeling of figuring things out, of making attempts and learning new things. Your voiceless protagonist is much the same, waking up while you read and listen to others relaying nonsense words to you that as you explore you figure out what exactly they are and how they slot into what is happening on the station and to you and the other characters. There may be times that frustrate or confuse you, but I promise it's worth soldiering on. The artstyle, at first, had me waiting to play this game. It wasn't my favorite, unique tho it is, but once in play and motion I loved it. There is such vibrancy and life to this game when so many others are going for dour and grey, which fits very well with your powers and thematically what is happening. The music is also an eclectic mix of great tracks, whether it is ambient in foresty areas or a bopping jazz explosion in an important fight. Movement feels extremely good, especially once you start using some of the 'powers' you get, and combat rewards complexity as your rewards from beaten enemies are better if you vary things up. Occasionally readability can be an issue, as there is a lot going on onscreen at any given time but it never became a frustration that killed me or stymied my exploration. The leveling system and gameplay loop may rub people the wrong way at first but trust me it's not as bad as it seems at first. This game is a tremendous expression of passion, a blooming flower that gets prettier the more it opens up. There's so much to uncover, discover and play with and so many ways to solve obstacles or puzzles that it really feels like an 'open world' by the end. For Metroidvanias that do their own thing, this is something truly unique in the space and I can't recommend it any harder. There is not another Metroidvania like this.
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March 2025
Highly recommended. This is a great game that has two big innovations. First, the art. Obviously. Why is everyone so afraid of color? Let this be an inspiration to all going forward. Second, there is a fascinating system of environmental puzzling using plants to connect important points with a network. It is largely systemic, meaning there are many possible solutions. Really, really cool.
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Feb. 2025
Incredible game. Don't let other reviews fool you, this isn't a roguelike or a traditional metroidvania, its a gardening game where the goal is to connect the map together through a network of plants, this is a great puzzle mechanic as different plants are needed for different types of areas
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Nov. 2024
It took me a while to get into it as it starts slow and unimpressive, not taking into account the dazzling colours. This game is honestly one of the most vibrant visual feasts out there. I wasn't a fun of the it being yet another exercise in loops and rogue mechanics, but good news is, it's short and sweet, therefore, you don't get a chance to get tired of it. When it comes to combat, there's not a lot of it as the variety of enemies is low. It's the bosses where it gets fun. It's surprising as you get a big variety of attacks, but you'll find out why in due time. The controls are responsive, but the aerial combat is hit and miss... mostly miss. As with most roguelikes, there are plenty abilities to unlock and lose an hour later. Thankfully, if you look around, you find a way to memorise them. Very soon losing them is not a bother. Some I never used as I didn't fully use the mechanic to grow food. I can imagine it's essential for the full experience though. Eating is how you regain health and unlock abilities, as each plant has different nutritional values. It's a neat idea. Metroidvania shows it's face by introducing you to an expansive map full of secrets and hidden passages. Exploration is, therefore, a big part of this game. That and platforming. Ultros generally balances multiple genres well and presents some unique an wacky ideas. It's little shocking it seems not that many people finished it. Last thing I want to mention is the music. Simply amazing and different then anything else. When it goes full on jazz at some point, I'm not sure why I'm still surprised.
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Oct. 2024
Ultros is one of the most intriguing games ever, not only from a narrative perspective but also in terms of gameplay and how the two are intertwined. Completing it 100% is only for the select few but in my opinion Ultros is a must play for metroidvania lovers, atleast up to the first ending. As many of the reviews point out though this may vary depending on the person. Reason being the sort of reset mechanic that happens several times throughout the game. This initially worried me greatly so i sorta rushed the start to get a feel for this mechanic within the 2 hour refund window. In hindsight it is not that bad at all, especially because by the 3rd loop you know when and more specifically where a reset happens. [Spoiler]Basically after every bossfight you break a shaman pod and when you get back to the central location the loop resets . The fun thing about this is that the game opens up new pathways every loop so it really doesn't feel that samey as people make it out to be. These new paths do a good job of guiding you through the game's substantial map, which features a set of varied and unique biomes. Most areas play pretty differently so there's a lot of variety in that regard. You can discover most of said biomes on your first pass through but like any good metroidvania there's some stuff for later. Level design is pretty solid in general so exploring each area is pretty fun the first time. On loop resets your map discovery is kept, but unfortunately broken barriers also reset. This is the one thing i would have loved to see handled differently as it's a bit of a headache sometimes. There are other things that do persist though mainly the things that you plant. Because other than a metroidvania with roguelite elements this game is also a farming game??! This caught me pretty of guard initially but by the 3rd loop it became clear how much this would change the map in future loops which is super unique and also kinda fun (for the most part). It also ties into the games' narrative and symbolism super well so i must say that it worked for this game. The unfortunate thing though is that seeds get lost upon resets but luckily there's always the right ones nearby. These plants play a MUCH bigger role in the post game to get the true ending but at this point the mechanic becomes very convoluted as it's no longer as straight forward which plant to put where. There's tons of soil patches, 10 different plant types and the matter of composting it or not. To save yourself a headache i'd suggest using a guide after you get the first ending as that's still possible at this point if you're interested in getting the proper ending. I got about halfway this true ending when i decided that i was no longer enjoying the mechanic. Even with the proper plants in place there's still some fiddling about with your gardening tools and i felt like i was fighting the controls a bit. Up till this point the controls had been super smooth though, not only for the platforming but also in combat. The platforming is a bit basic but the environments add fun obstacles like scaled that tip or jumping pads. In combat it also responds quickly and while combat as a whole is rather quite easy there's still enough going on to be engaging. Bosses were fun and unique too, although not as hard as most other MV's. You can make it easier yet by spending points in the talent tree. You unlock these by eating your enemies' remains, with cleaner kills (using different moves rather than button mashing) yielding better spoils. These upgrades also get lost upon reset, except for when you use a special collectible item to lock these memories. These as well as lore bits are the games' true collectibles and finding enough of them to lock the whole skilltree was one of my primary motivators to progress in the game. Other than exploring the map and unveiling the story ofcourse! Said story is just impeccable. The way it ties the central mechanic into it as well as the environmental storytelling on display is just amazing. Your starting location tells something the game never explicitly mentions but which the eagle eyed players will soon pick up on. Most metroidvania's go light on story but this one i'd say it's the focussing point. And they nailed it, not only in the overal story but also the backstory of each character/zone. Speaking of zones the visual variety is great, you have gardens, luxury districts, living quarters, temples and even a distillery. The overal game is just beautiful but that's something nearly every person agrees on and is apparant from the very first time you see a screenshot or boot up the game. What you don't see initially but will hear soon enough is just how utterly INCREDIBLE the soundtrack is. The song 'broken promise' which plays in the rotten orchard especially is just downright beautiful. I'm picking up a copy of the game's OST which i'm listening to as i'm writing this and will continue listening to for a long time. In some ways i'm even happier i played the game because it introduced me to the OST so even if you don't plan on playing this game, do yourself a favor and give it a listen. Finally there's performance which at this point was spotless. I also had no bugs, like at all... I'm actually suprised about this given how many systems the game has to keep track off in terms of physics and all the different plants. At first i thought these were static in their growth but with the later tools you can manipulate these quite a bit so the fact that it worked as well as it did was suprising to me. I had no crashes either or any other technical hickups and loading times were super fast. So technically the game is incredibly polished. It's a super unique experience that is super enjoyable untill the first ending. After this engaging with the more finnicky gardening mechanics became more of a chore but not enough to leave a sour taste. I'm perfectly happy where i left it off and may revisit this title some day to finish it up.
Expand the review

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Frequently Asked Questions

Ultros is currently priced at 13.99€ on Steam.

Ultros is currently available at a 60% discount. You can purchase it for 13.99€ on Steam.

Ultros received 594 positive votes out of a total of 744 achieving a rating of 7.58.
😊

Ultros was developed by Hadoque and published by Kepler Interactive.

Ultros is playable and fully supported on Windows.

Ultros is playable and fully supported on MacOS.

Ultros is not playable on Linux.

Ultros is a single-player game.

There are 2 DLCs available for Ultros. Explore additional content available for Ultros on Steam.

Ultros does not support mods via Steam Workshop.

Ultros does not support Steam Remote Play.

Ultros is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ultros.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2025 22:04
SteamSpy data 08 June 2025 13:34
Steam price 14 June 2025 12:15
Steam reviews 14 June 2025 07:55

If you'd like to dive deeper into the details about Ultros, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ultros
  • SteamCharts - Analysis of Ultros concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ultros compatibility
Ultros
7.6
594
150
Game modes
Features
Online players
20
Developer
Hadoque
Publisher
Kepler Interactive
Release 13 Feb 2024
Platforms
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