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Warhammer Quest (Classic) on Steam - User reviews, Price & Information

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Based on the classic tabletop game, Warhammer Quest is an addictive mix of role-playing and strategy.

Warhammer Quest (Classic) is a rpg, strategy and games workshop game developed by Rodeo Games and Twistplay and published by Chilled Mouse.
Released on January 07th 2015 is available on Windows and Linux in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 1,169 reviews of which 801 were positive and 368 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 27.99€ on Steam.


The Steam community has classified Warhammer Quest (Classic) into these genres:

Media & Screenshots

Get an in-depth look at Warhammer Quest (Classic) through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Dual Core, Intel Core i5 (3rd generation Ivy Bridge)+
  • Memory: 4 GB RAM
  • Graphics: GeForce 200 series+
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 12.04LTS+
  • Processor: Dual Core, Intel Core i5 (3rd generation Ivy Bridge)+
  • Memory: 4 GB RAM
  • Graphics: GeForce 200 series+
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
June 2026
If you like hero quest, then this game is a warhammer skin and themed version of it. Clear a dungeon, loot and level your heroes. There is some decent strategy to be had with the different mix of hero types. Getting a good combo of a team for your play style is fun. I would recommend as a good easy dungeon crawl. Nothing to exciting but fun.
15 hours played
April 2026
Warhammer Quest (Classic), developed by Rodeo Games and Twistplay and published by Chilled Mouse, is a digital adaptation that stays remarkably faithful to its tabletop roots. Rather than modernizing or reinterpreting the source material, it focuses on translating the original board game experience into a playable format, preserving its structure, pacing, and mechanics. This approach gives it a very specific appeal—one that will resonate strongly with fans of traditional dungeon crawlers and the Warhammer universe, while potentially feeling dated or repetitive to players expecting a more contemporary RPG experience. The gameplay is built around a straightforward but effective loop. You assemble a party of four adventurers, typically drawn from classic archetypes like the Barbarian, Wizard, Dwarf, and Elf, and send them into procedurally generated dungeons. Movement and combat unfold on a grid in a turn-based format, emphasizing careful positioning and resource management. Each action carries weight, and success often depends on planning ahead rather than reacting quickly. There’s a satisfying clarity to this system—every decision feels deliberate, and even simple encounters can become tense when resources are limited or positioning goes wrong. Procedural generation adds a layer of unpredictability to each dungeon run, ensuring that layouts change and encounters feel slightly different each time. However, while this helps maintain variety on a surface level, the overall structure of missions remains largely unchanged. Most objectives revolve around exploring rooms, defeating enemies, and progressing deeper into the dungeon, with little variation in how those goals are achieved. Over time, this repetition becomes more noticeable, particularly during longer sessions, as the game doesn’t introduce many new mechanics or twists to keep the experience evolving. Between expeditions, the game shifts to a town hub where you can manage your party. This includes healing, purchasing equipment, and preparing for future quests. This progression system is simple but effective, creating a steady sense of growth as your characters become stronger and better equipped. The accumulation of gold and gear becomes a key motivator, reinforcing the loop of risk and reward that drives the game forward. While it lacks the complexity of more modern RPG systems, it captures the essence of incremental progression in a way that feels consistent with its origins. Narrative elements are minimal and largely delivered through text, providing context for quests without becoming a central focus. The Warhammer setting itself brings a recognizable atmosphere, filled with familiar enemies and a sense of dark fantasy, but the storytelling doesn’t go much beyond establishing a backdrop for the action. This approach works in maintaining the feel of a tabletop session, where imagination fills in the gaps, but it can also make the experience feel somewhat sparse compared to more narrative-driven games. Visually, the game embraces its tabletop inspiration. The top-down perspective and grid-based movement evoke the feeling of guiding miniatures across a board, and while the environments are not particularly dynamic, they are functional and easy to read. Character models and animations add a bit of personality, but the overall presentation leans more toward clarity than spectacle. This works well for gameplay, though it does contribute to a slightly static atmosphere that lacks the visual energy of more modern dungeon crawlers. One aspect that stands out is how strongly the game reflects its origins as a mobile title. The pacing and structure are well-suited to shorter play sessions, making it easy to pick up and complete a dungeon run without a significant time commitment. However, when played for extended periods, this design can feel stretched, with repetition setting in more quickly than it might in a game built specifically for longer sessions. The interface and overall simplicity further reinforce this mobile-first design philosophy. Despite its limitations, there is a clear appeal in what Warhammer Quest (Classic) offers. It delivers a focused, methodical dungeon-crawling experience that stays true to its source material, providing a sense of tactical gameplay and steady progression. For players who appreciate the slower pace and structured design of classic board games, it can be a satisfying experience, particularly in shorter bursts. In the end, Warhammer Quest (Classic) succeeds as a faithful adaptation rather than a reinvention. It captures the core of the original tabletop experience and presents it in a way that is accessible and easy to engage with, but it doesn’t push beyond that foundation. Its repetitive structure, limited narrative, and simple systems may hold it back from broader appeal, but within its niche, it remains a solid and enjoyable dungeon crawler. Rating: 7/10
298 hours played
April 2026
Had this game before it was taken off Steam Store, it's a BLAST. Lots of fun to be had running a pack of 4 through randomly generated dungeons full of traps, loot, and hordes upon hordes of enemies! As your warriors grow in power, they'll lay ruinous waste to foes that had previously been dungeon bosses as casually as wheat before the scythe! of particular note is how dangerous running too many wizards can be, if your winds come up ZERO you'll likely get jumped by mobs as well as not being able to cast any spells, and if that happens in a crucial moment, it could be game-ending, depending on your settings! or it could just ruin an otherwise solid dungeon run. Another favorite mechanic is the Inventory system, that allows you a certain number of equipment slots of each rarity, to be assembled at your discretion. this leads to times when you have to downgrade one type of equipment in order to satisfy another, which is a fun and interesting dilemma to engage with. However it also draws contrast between certain classes that have more or less items to find total, and more/less different types of items (IE the Troll slayer has arm bands and axes, exclusively, whereas the Witch Hunter has pistols, blades, stakes, amulets, armor, ammo, etc. It just means certain classes can spike in power towards the mid to late game, while others are pretty limited in what they contribute overall. Anyhow, fun game, decent sound and music, definitely find yourself pretty immersed, and the titular Quests (the other half to the Warhammering) have great writing, clever pop culture and warhammer references, as well as an overarching plot of various enemy factions seeking to bring ruin to the Lands of Men, which you and your party can and must rebuff! Plus a pretty expansive map of the South Eastern Empire (as depicted in the Total Warhammer series) will have you saying "well gosh, I've sacked this city before!" time and time again.
68 hours played
Dec. 2025
I always like the Warhammer Quest Board Game and its great to there a video game version of it where you can play it solo. There are many different character you can build you party from. Its a great tactical, where position is everything. Pros: - Long campaign - Legendary soundtrack - Fair optimized Cons: - Simplified story/plot - Poor Enemies AI
446 hours played
Nov. 2025
Feels like playing the original board game, which is the highest compliment I can think of.

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Frequently Asked Questions

Warhammer Quest (Classic) is currently priced at 27.99€ on Steam.

No, Warhammer Quest (Classic) is currently not on sale. You can purchase it for 27.99€ on Steam.

Yes, Warhammer Quest (Classic) received 801 positive votes out of a total of 1,169 achieving a rating of 6.63.
😐

Warhammer Quest (Classic) was developed by Rodeo Games and Twistplay and published by Chilled Mouse.

Yes, Warhammer Quest (Classic) is playable and fully supported on Windows.

No, Warhammer Quest (Classic) is not playable on MacOS.

Yes, Warhammer Quest (Classic) is playable and fully supported on Linux.

Warhammer Quest (Classic) is a single-player game.

No, Warhammer Quest (Classic) does not currently offer any DLC.

No, Warhammer Quest (Classic) does not support mods via Steam Workshop.

No, Warhammer Quest (Classic) does not support Steam Remote Play.

Yes, Warhammer Quest (Classic) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer Quest (Classic).

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 20:28 UTC
SteamSpy data 26 July 2026 20:50 UTC
Steam price 27 July 2026 11:04 UTC
Steam reviews 27 July 2026 01:45 UTC

If you'd like to dive deeper into the details about Warhammer Quest (Classic), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Warhammer Quest (Classic)
  • SteamCharts - Analysis of Warhammer Quest (Classic) concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer Quest (Classic) compatibility
Warhammer Quest (Classic)
Rating
6.6
801
368
Game modes
Features
Online players
5
Developer
Rodeo Games, Twistplay
Publisher
Chilled Mouse
Release 07 Jan 2015
Platforms