Way of the Hunter on Steam - User reviews, Price & Information

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Become the new owner of a hunting lodge nestled among gorgeous habitats and rich animal populations. Explore vast open world environments and hunt with a premium selection of firearms. Enjoy the perfect hunt on your own or with friends in co-op.

Way of the Hunter is a adventure, hunting and shooter game developed by Nine Rocks Games and published by THQ Nordic.
Released on August 16th 2022 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Arabic, Traditional Chinese, Simplified Chinese, Polish, Russian, Czech, Turkish, Japanese, Hindi, Indonesian and Slovak.

It has received 8,953 reviews of which 7,111 were positive and 1,842 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 5.34€ on Gamivo.


The Steam community has classified Way of the Hunter into these genres:

Media & Screenshots

Get an in-depth look at Way of the Hunter through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64bit OS - Windows 10
  • Processor: AMD Ryzen 3 3100 / Intel Core i3-8100
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 / Radeon R9 380
  • DirectX: Version 11
  • Storage: 19 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
As stated in another review, it would be difficult to review Way of the Hunter without comparing it to COTW, since that's what most folks who enjoy this genre are familiar with. Let's get into how Way of the Hunter does things. - Environment graphic with recent update is way more better than CotW. I cannot look at CotW graphic any more due to bad render distance and close range is worse than WotH. - Hope dev will add tracking dog soon. - Animal behavior seems more realistic. One spooked animal will, in turn, spook the whole herd. Hunting pressure can cause animals to completely avoid an area for a while. Deer, elk, etc. all seem to graze or "feed through" a zone rather than standing stationary for the entire feeding session. Deer will turn their ears and flick their tails while they feed, periodically raising their heads and looking around. Also, whitetails will show their trademark white tail when fleeing, and mule deer have that graceful mulie hop. I've yet to see a herd return to a need zone in the same day after being shot at. - Animal aggression is a recently added feature. I've only experienced it once in-game so far, in which I was charged by a single mountain goat after spooking the entire herd. Seemed a little...arcadey. You can look back through the patch notes to get an idea of their initial implementation of aggression. Not a huge fan of how they've set it up, but I'm sure it will be refined as the developers continue making improvements. - Weapon ballistics are much better than COTW, factoring in bullet velocity, gravity, wind, elevation, and coriolis (so I'm told). Terminal ballistics is measured in joules, and each animal has a range of joules (low to high) which is most effective for an efficient kill. You aren't punished for overkill in the trophy lodge (doesn't lower trophy rating), but the idea of overkill and reduction of harvestable meat does result in lower monetary payouts for using "too much gun". - Blood trails are one of my favorite features of the game. If you turn off the glowy bits in the UI settings, you must actively search for blood, which may be on the ground, on the grass, or on the stem of a bush the deer ran through. Blood has different colors based on what organs were (or weren't) hit, and different impurities (such a bubbles or bits of grass) to help you determine if you made a good shot or not. - The maps are big...more that you'll want to try to walk acoss, and very detailed. The terrain geometry is well done, and I've yet to see tears in textures or seams where two sections of the map meet. Overall, the scenery is gorgeous. - Graphically, it looks good. The anti-aliasing could be toned down a bit, but I run a sharpening filter through the nVidia overlay to reduce fuzziness and film grain. - Performance is good. - WotH solves my single biggest issue with COTW - its locked 480m render distance. Way of the Hunter will render as far out as your system will handle, which makes proper spot-and-stalk hunting much more realistic and fun. - All hunting stands are prebuilt and spread around the map. Most that I've found so far have been in decent locations. - Herd quality (overall trophy ratings) can be improved by removing low-fitness males from the herd (culling). This will, over time, give you more opportunity to take a nice trophy animal. Killing females will lower the overall population of a herd. So, while WotH may not offer the customization features or some of the quality-of-life features of CotW, it represents hunting better in the things that matter - animal behavior, natural beaty, and ballistics. And, I'm perfectly okay with that. I'd rather the developers put the time and effort into making a proper hunting game than a hunting arcade with too much feature creep. Overall, I'd say if you're one of those who wish CotW had more realism, then add Way of the Hunter to your library. You won't be disappointed.
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Dec. 2024
First of all if you are looking for an arcade type game which is point and shoot, this game is not for you. Second, no matter how good you make a game, it can't be exactly like real hunting (been hunting for 50 years and been a big game guide as well.) Thirdly, choose wisely the level you want to hunt at. If you have never hunted before, I suggest you choose some easier settings. What I like about the game is the fact that the physics are pretty good, some of the rifles don't perform the way they do in real life, example the .338 can knock a moose right down or flip the direction it is moving. Plus some of the best rifles I have used in real life are very under rated and powered in the game. I have guided with and shot a .270 pump for years, over 60 animals harvested, usually with one shot. I have killed a moose out to 500 yards with a shot to the head and a deer at over 600 yards, again both with one shot. Another thing that is good is that animals do react to scent, unfortunately there is no scent blockers in the game. I love the side by side, the fast travel is wonderful, and I loved exploring the whole map. Down side is when calling big game we always use both the male and female forms of calling and rattling antlers. I guided a friend on a whitetail hunt and as we sat down in our blind my antlers hit each other and within seconds a buck was charging through the woods to us. Very short hunt. What I would add to the game is fishing, many times when a hunter had filled his tag we would take them fishing, and I would add a boat of some description, canoe, kayak, just to slip down the streams and across the lakes, or to go fishing and water fowling. I have the game settings for the hunt set fairly high and it is a very challenging hunt every time. Oh, and if I am sneaking in from down wind of an animal, they don't spook as easily in real life as they do in the game, just FYI.
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Nov. 2024
Very fun game spent 8 hours managing a herd of white tail and then after 9 hours a huge buck came out then shot. I hit the deer and ran about 12 yards went to get but the small stream made me lose conscious and couldn't find the deer then I broke my key board 10/10 would recommend.
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Nov. 2024
Fun realistic hunting. Very similar to Call of the Wild the difference being in this game you don't have to buy every single item in the game with real money. You can actually play this game and unlock items simply by playing and enjoying the game, as it should be. Really hoping the devs continue support for this game and we see more maps, guns, animals and game stability for years to come! I've only just scratched the surface of all there is to offer here.
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Sept. 2024
My review is that the game is a flawed gem that could be polished into a masterpiece. 7/10 for now, but with real potential to improve. I love the shooting in this game, not perfectly realistic, but it scratches the itch. I have to say the "meat destroyed by shot" system is ridiculous though. I shot a fallow deer in the head with a .338 Lapua Magnum, way too much gun to be sure, but that's WHY I shot him in the HEAD; I didn't have an appropriate rifle on me. It was a glancing hit that destroyed the skull and severed the carotid artery. 24kg of meat destroyed, almost half the animal. The devs need to educate me on where these massive "head steaks" come from, or is this rifle secretly a cannon that shoots high explosive shells? Also, I got simultaneously attacked by a mule deer buck and doe after I shot a deer. Now, I've never seen a buck attack someone in person, especially not someone over a hundred meters away. I've never even heard of a doe attacking someone. I've doubly never heard of a buck and doe simul-charging someone and quadruply never heard of a deer attacking someone after they fired a rifle. I dunno, maybe keep this feature in for the hilarity of watching random animals charge a hundred meters across a meadow like Lancelot in Monty Python. It doesn't make the game worse, its just kinda hilarious. Pros: -Bullets follow semi-realistic parabolic flight paths and there is a notion of projectile energy, crush cavity, and permanent stretch cavity against flesh, organs, arteries, and bones. I love this, it has real potential but needs to be tuned. -The after action review provides useful information that you can use to improve your shot placement and weapon/cartridge selection, after which you will choose the largest gun you have because at the moment these are some resilient deer. -The weapons are fantastic, both the DLC and base game weapons. I haven't really gotten the hang of archery yet, and I'm mediocre at trap shooting (strangely, just like IRL), but I find it interesting that my IRL rifle skill translates so well to the game. Some may say they are very similar, but bolt action rifles are extremely popular IRL for many reasons. -Weapon DLC's are both balanced and worth buying. You get a mix of great guns and niche guns, and none overpowered. The best guns are still from the base game, imo. The only in-game advantage to buying the weapon DLC's is that you start with those guns, rather than with only a .30-30 and .243 Win, which is an advantage. Once you've been on a few hunts, the advantage is mostly irrelevant, and the extra weapon options enhance the fun. You could eliminate this advantage by not buying the weapon DLC's until you've played for a bit with the normal progression. -The maps are absolutely fantastic. The base game map is very nice, I hunt there the most, the DLC maps are gorgeous and have interesting things to hunt. 10/10, I got eaten by a lioness. Cons: -Head Steaks, how is there this much meat in a skull? -Blood trails despawn way too quickly; blood doesn't vanish in minutes, it turns purple and sticky as it oxidizes and dries. -Medium sized game animals inexplicably survive hits to the torso from a high powered rifle. I fully understand a mortally wounded deer running up to a kilometer, I fully understand a gutshot deer running kilometers. I do not understand "animal survived" when the chest cavity has clearly been penetrated by a .300 Win Mag from 180 meters against a mule deer. I assumed I missed; I only know I hit because I later killed that same animal and found out it had been shot a week before. That was a sucking chest wound, and if not, sepsis. -The vehicle physics on the UTV's is hilarious but not at all practical. Once you get the perk (which you cannot un-equip) that ups your speed by 25%, handling becomes uncontrollable and you're best off going back to the jeep (which is improved by the perk). -I dislike having to hunt ducks to progress the story. Others may enjoy duck hunting, but I just don't, and it pays very little compared to larger game. You might like it, I don't know. I like long rifle shots and getting paid, not so much duck shooting and getting up to $15 for an hour's hunting. I hope the devs keep working on this game. It has some issues right now with the shockingly resilient animals (or shockingly weak high-powered rifles), but I see real potential here. There are some great ideas and mechanics that just need to be tuned. Please fix the "head steaks", adamantium deer skeletons, and clown car vehicle handling (or remove that unneeded perk). I really think this game could be honed into something truly great. Devs, I'm rooting for you.
Expand the review

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Frequently Asked Questions

Way of the Hunter is currently priced at 29.99€ on Steam.

Way of the Hunter is currently not on sale. You can purchase it for 29.99€ on Steam.

Way of the Hunter received 7,111 positive votes out of a total of 8,953 achieving a rating of 7.75.
😊

Way of the Hunter was developed by Nine Rocks Games and published by THQ Nordic.

Way of the Hunter is playable and fully supported on Windows.

Way of the Hunter is not playable on MacOS.

Way of the Hunter is not playable on Linux.

Way of the Hunter offers both single-player and multi-player modes.

Way of the Hunter includes Co-op mode where you can team up with friends.

There are 15 DLCs available for Way of the Hunter. Explore additional content available for Way of the Hunter on Steam.

Way of the Hunter does not support mods via Steam Workshop.

Way of the Hunter does not support Steam Remote Play.

Way of the Hunter is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Way of the Hunter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 00:37
SteamSpy data 12 June 2025 10:00
Steam price 15 June 2025 04:47
Steam reviews 13 June 2025 21:57

If you'd like to dive deeper into the details about Way of the Hunter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Way of the Hunter
  • SteamCharts - Analysis of Way of the Hunter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Way of the Hunter compatibility
Way of the Hunter PEGI 16
7.8
7,111
1,842
Game modes
Multiplayer
Features
Online players
242
Developer
Nine Rocks Games
Publisher
THQ Nordic
Release 16 Aug 2022
Platforms
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