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BULT: Hunting simulator on Steam

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Hunt ducks, geese, and hazel grouse in the wilds of Yakutia, Siberia. Scout your spot, set your blind and decoys, and work your calls. Driven by realistic AI, birds feed, read the weather, and flare at the slightest mistake. Prepare poorly, and you go home empty-handed. Made by hunters, for hunters.

BULT: Hunting simulator is a hunting, simulation and early access game developed by Nordrise and published by Ykt Games.
Released on January 05th 2026 is available only on Windows.

It has received 897 reviews of which 783 were positive and 114 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified BULT: Hunting simulator into these genres:

Media & Screenshots

Get an in-depth look at BULT: Hunting simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5—6600 (3.3Ghz) or AMD Ryzen 5 1400 (3.2Ghz)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 4GB or AMD Radeon RX 470 4GB
  • DirectX: Version 12
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

326 hours played
May 2026
First of all, if you have a good enough of a PC to run this game comfortably on full specs make sure to adjust the settings and most importantly adjust the draw distance and the one below it (forgot the name of it at the moment). This makes the birds appear much clearer at all distances which was a massive game changer for me. Now on to the game, i must start out by saying that this game has amazing potential and it already aced some things which other games just cannot figure out how to fix. Gun control and overall gameplay are amazing especially when considering that this game is in Alpha. Some things for the future which should be added to make the game the absolute best option for someone who just loves bird hunting ( not just waterfowl); bird dogs including a retriever and pointer for upland birds (which should be added in the future such as common quail, pheasants, grouse species and most importantly, woodcocks and snipes) Some minor fixes which should be done to the game are; shooting to the side on the kayak (or canoe) sometimes makes you flip upside down and drown, without any way to get flipped back up. Sometimes when you are inside the kayak and switch from the binoculars to the weapon, the screen goes crazy and some parts of the sky gets pixillated ( idk if its the right term but people who had it happen to them know exactly what I mean) and this also sometimes happens while you are just roaming around (meaning not inside the kayak). The ability to get inside the kayak without getting your feet wet has to be improved (especially when you do not yet own any waders), sometimes pushing the kayak sends it too far out in the water and you cannot go in without stepping in the water. There has got to be some kind of GPS system added which gives you access to your location and a map which you can pull out at any time during the hunt and also some kind of compass which indicates the wind direction and the way you are facing. Finding dead birds could be extremely hadr if you do not mark where they fell, although I understand the realism factor and a part of me actually likes it and appreciates the difficulty as compared to real life scenarios, i think that some minor form of help might not be such a bad idea, after all it is still a game and it has to be fun for the player, but as I said i dont mind it to the point where I would stop playing it and as I said, i do like it for the realism. If you were to add something to help us out with finding dead birds, do not make it easy for us and I would think that the simple addition of a dog would make it amazing without needing to do anything else to it. Overall i recommend every bird hunter enthusiast to try this game and I just pray to god that the devs listen to us and make this game live up to its potential. This game could truly be a bird hunters paradise and dream game. If the realism is kept and new species such as i mentioned will be added to the game it would really be something which a lot of people like me have been waiting for; A game which I could play with my friends, hunting all kinds of waterfowl species, upland birds with pointing and/or flushing bird dogs and also maybe targeting other species like doves and any other species hunted in Russia. Keep it up and looking forward for the future of this game!! 👏
12 hours played
March 2026
I tentatively recommend...it's got some great things and it's got great potential, but right now there are just too much frustration. [H3]Things I like: [/H3] 1. I like the idea of a realistic duck hunting game. 2. The map is big and varied. There should be plenty of cool places to hunt (if only there were ducks in the game). 3. Graphics are good for the most part. Pretty sunrises and sunsets. 4. Performance is good. 5. Duck behavior seems good, based on the extremely limited number of times that I've actually seen ducks. Things that I think need to be improved on: 1. I don't think the game is meant to be fun, the way that it's balanced right now. I feel like it's meant to be punishing. Ok...maybe you're into that, but most of us aren't. I've played about 6 real hours, I've killed 2 ducks. I've missed one shot. That's how few ducks I've actually seen in the game. I'm writing this review as I sit in game...I've spent 3 in-game hours (0600 to 0900) in a blind by a lake with decoys out, then I spent 2 in-game hours walking from lake to lake (slowly) and never saw any ducks, in the air or on the water. Again, I like the idea of a realistic hunting game. But it's a game. (And for those who say "get gud," I've read the guides, I've watched the Youtube videos...maybe I'm just the unluckiest person in the world). 2. The boots-wet mechanic is ridiculously over-tuned. If your feet get wet, you shiver uncontrollably. But you basically can't get into or out of the canoe with dry feet (sometimes you can, but it's more luck than skill). And god forbid you kill a duck, because then you either have to use the canoe to go get it (wet feet) or you have to try to use the stick on a rope that seems to either push my duck farther out or have the stick just skip over the duck. Or...you wait forever for the wind to blow the duck to the shore, and then you get your feet wet while standing on dry land because you got arbitrarily too close to the edge of the water. Multiple times I've got wet feet while no where near the water's edge. That's fun, since it basically means that your hunt is over. 3. There's minimal hud and in-game interface...that's great. I like that there is no in-game map. Well, I'm ok with it...but there is no compass indicator. No indication of what direction the wind is blowing. The ripples on the water are inconsistent and don't even line with themselves in different parts of the water. 4. There is no brightness/gamma adjustment. Everything is overly dark on my monitor and the headlamp lights up vegetation, but not some ground textures (like the mud right next to the water)...and it doesn't reflect off the water. So...since you really can't see the mud or the water, you can easily end up with wet feet when it's dark. 5. The game enforces duck hunting on the developer's terms. You don't get to pick when you hunt. You pick from a limited selection of time and weather options. The game also seems to enforce the way that they hunt ducks...according to the in-game magazine (a few bullet points are all you get for a tutorial or manual), you don't hunt ducks over decoys in the fall. That's news to me since I've been doing it for 40 years. I believe that (and truly want) the game will get better. It's obviously a labor of love from this small development team, so I hope that they have all the success in the world and the game is absolutely amazing. But just be aware that right now there is a lot of frustration to be found, but I'm going to keep coming back to it because I want so badly to enjoy it.
49 hours played
Feb. 2026
****Feb 4th EDIT **** Time to take a break at 40 + hours in this game. I highly recommend a content creator called "Wolfbrother" his stuff is great but that is the reason for me taking a break. His tips on Grouse were so good and I got, as many Grouse as I've ever seen, coming in after two minutes of calling. Then the game froze with me having my caller in my hand and not even able to call nor switch to anything. This simulator is the best we have for the IRL experience but these crashes have happended far too often to me when i wasn't as successful, but this time is the one that broke the Camels back. I don't have the hours in a row to play and this is the fifth or sixth time time this has happened. I have spent what little free time I had to play and loose it all because of a glitch. Please fix this because for $14 to get 40 hours out of it was great. That said I still think you are a word I can't use without getting edits, I think your are full of yourself and your posts don't do anything to disprove this. In your attempts to make it not a arcade shooter you give the us vs them attitude to the player and that would be far less off putting if the game was more polished and had a bit of assisstance like I mention below. You can't tell me you don't have access to a range finder and a wind checker where you are. Put those two little things in, fix the crashes, and stop being so snarky when you post about people's struggles finding ducks and you have Game of the Year and Decade. I will be back when you update, and despite all this Thank you for stepping out of the box you have a winner on your hands and my money at full release. ***Jan 8th EDIT*** This early access is three pieces short of being brilliant. I’m torn as it is so close to being worth the two copies I own on two separate platforms. I don’t want to leave a bad review because for the price of two soft drinks, you could help the game become something. So I don’t want to discourage people from getting it in early access. That said I don’t want to leave a too positive of a review because it needs to be fixed right fast and in a hurry before player playit and never come back like what happened to Way of the Hunter. It is a beautiful game and you can tell the team are hunters or at least understand hunting. The way they added little things like the bird sounds in the bio of each species is BRILLIANT. I do feel they don’t understand gaming though. Game designers have to walk that fine line between giving the player too much that a sim becomes an arcade, but the player does need enough extras in a sim to account for the fact that we don’t have all our senses that IRL hunting requires. On the later this is a failure thus far. I have reset my progress over seven times due to this. I appreciate the Tarkov like punishment for failure of a Bet Hunt, but give us a fighting chance at least. You can't really afford to lose currency due to the things like calls being so vital to success so resetting is needed to get back currency you lost becasue you couldn't tell your distance to a bird, the wind direction, or etc. if it was just poor planning I could except a loss, but you can't plan and exucute when you don't have the tools needed. I’ve seen more close ups of mosquitoes than ducks. And I like the mosquitoes it adds to the game. Any IRL hunter has experienced and over come these pests while trying to concentrate of getting game. Like I said they are either hunters or really understadn hunting. We need the following and I go from Luke Warm to Red Hot for this games. 1. Range Finder or guide of ranges. By guide I mean, tell us that if you can see a duck but not make out what species or sex it is then you are 75-100m. If you can see colours you are 50m. If you can make out the species you are under 35m. But it is impossible to gauge distance without an edge to make up for the loss of 3D Depth. 2. We need GPS and or wind gauge. You can guess that the top of the map is North but when the Camo Net moves in the same direction everytime and the weeds and grasses are pretty much the same, GPS or a wind checker is needed. I have hunted ducks for over 40 years and I know you have to be up wind but the fact we can't confirm this as the visuals are the same no matter what the wind is a bit upsetting. I like the stripped down Sim feel to this game but it is taken too far. These days almost every state and federal hunting regulation requires a GPS device so give us something. I love the fact that there is no real HUD which adds to the Sim feel, but we should be able to toggle a device or pull out a cheap wind checker. Come on the fact that nothing exists make it feel like the developer is trying to make a point that this is a Sim and not an arcade, This point is further made in the lodge where you can put things down and have to move in a direction to get out of the clock, map, and etc. actions. 3. We need some sort of identification/tracking marker or a retriever. I have shot things, but I couldn’t find it because we are not awarded any extra help which as i mentioned seems like a lack of understanding gaming not a lack of understanding hunting. IRL Hunting involves losing game and anyone that has done this understands that. But as previously mentioned it feels like these developers are punishing the player because they are deadset on proving the Sim vs Arcade point and not understanding the fact that real life senses can't be Simulated and need some coding to bring something extra to the player. The other thing is you have no idea you "Saw" or didn’t see a duck. I found 8-12 on the water during one go but when I left the hunt it said I only “Saw” 4. There is nothing in the game to indicated if you saw them. I have sat for 2 hours (in game time) glassing to come out and have the after hunter report say I "Saw" less than a 1/4 of the birds I just glassed for hours. That’s where IRL senses need a bit of help in a Sim. I will keep playing and I will keep supporting this title, I just hope they fix these things before we lose some of the hunting audience for good. There are far too many titles coming up to lose support for what is an amazing concept, absolutely beautiful production, and possibly the best sim in years. Learn from THe Hunting Sim 2 and Way of the Hunter and fix these things now before you lose support and can't justify putting anything into the title as you don't have the players to make it worth the while. I will chose a Hard Sim over the four initial Arcade Hunter that everyone loves, but don’t punish us too hard in the name of NOT being an Arcade. *** Edit on the Boat Mechanic*** Once you figure out that if you have forward momentum the Left (A) and Right (D) steer controls are actually pretty efficent. They work amazing in reverse no matter if you have momentum or not, but going forward it's nearly impossible to change direction. In most cases you could paddle forward and then steer but if you are near a bank or trying to creep up on ducks and inching forward you have no chance to steer in the direction you need. All that said once you get out on the lakes and navigate through the streams, the canoeing is the best part of this game after the visuals. My last few goes at this before I have now given up were actually quite pleasant and stress free as I just paddled around for hours. I kayak and paddleboard quite a bit so either I am doing it wrong as I have more dynamic steer control when I am barely moving than I do when I am at speed, ore they missed the boat a bit on this mechanic. Pun intended. Gun to my head I give this a 51% rating and recommend it becasue it has so damn much potential, but a few small tweaks and it is a 99/100 and the best thing for hunting since the firearm. Please support it so we IRL hunters can have a sim worth being put in the Hunting Genre!
53 hours played
Jan. 2026
Great waterfowl hunting simulator! Can't wait to see what the developers add in the future. hopefully more camouflage pattern variations for clothing and character customization as well as more decoy variations ( decoys with spinning wings, different poses, and so on). I'm sure they'll add more species to hunt (different ducks, geese, pheasants) they just need time and patience from the community. As for gameplay, this game was made by developers who actually duck hunt in real life and you can tell by the way they've made this game. The duck's AI has features that I've never seen implemented in any other hunting game before. I've played The Hunter Classic, Call of the Wild, Way of the Hunter, Hunting Simulator, and numerous Cabela's games as a kid. You can shoot ducks out of the air and not kill them so you have to pay attention to where they land and listen for their wings flapping and where they're running to if shot on land. If a duck is wounded on the water it will dive under to try and escape but will have to come up for air eventually so you have to watch the water. It's not easy to find or shoot ducks, but that's the point of hunting you're not always guaranteed to kill something every time you go hunting. You have to study the environment learn which areas the animals tend to be more often and adapt, The animals aren't going to adapt to you. The game is in early access and there are some things that need to be fixed (I personally have not had any game breaking bugs, but have had some weird moments with movements or actions). The developers have already mentioned they are working on adding a dog, more locations, and species, it will just take time and I'm perfectly fine with waiting for that.
3 hours played
Jan. 2026
The game is considered "too hard" from a loud minority in the forum. To me, this is a clear sign, that this game is really special. Feels like a proper simulation to me. I recommend it. It's better than WotH, CotW AND Classic, when it comes to waterfowl hunting.

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Frequently Asked Questions

BULT: Hunting simulator is currently priced at 9.75€ on Steam.

No, BULT: Hunting simulator is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, BULT: Hunting simulator received 783 positive votes out of a total of 897 achieving a rating of 8.25.
😎

BULT: Hunting simulator was developed by Nordrise and published by Ykt Games.

Yes, BULT: Hunting simulator is playable and fully supported on Windows.

No, BULT: Hunting simulator is not playable on MacOS.

No, BULT: Hunting simulator is not playable on Linux.

No, BULT: Hunting simulator is not playable on Steam Deck.

This information about BULT: Hunting simulator is not available yet.

No, BULT: Hunting simulator does not support VR.

BULT: Hunting simulator is a single-player game.

No, BULT: Hunting simulator does not currently offer any DLC.

No, BULT: Hunting simulator does not support mods via Steam Workshop.

No, BULT: Hunting simulator does not support Steam Remote Play.

Yes, BULT: Hunting simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BULT: Hunting simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 October 2026 00:18 UTC
SteamSpy data 24 October 2026 01:44 UTC
Steam price 26 October 2026 20:34 UTC
Steam reviews 18 October 2026 22:01 UTC

If you'd like to dive deeper into the details about BULT: Hunting simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BULT: Hunting simulator
  • SteamCharts - Analysis of BULT: Hunting simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BULT: Hunting simulator compatibility
BULT: Hunting simulator
Rating
8.3
783
114
Game modes
Features
Online players
47
Developer
Nordrise
Publisher
Ykt Games
Release 05 Jan 2026
Platforms