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Wild Woods on Steam - User reviews, Price & Information

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Wild Woods is a couch co-op game full of action, teamwork and woodland critters. One to four players take on the role of brave little cats defending their wooden wagon on its way through a dangerous forest. Clever cooperation is key - their way is full of obstacles!

Wild Woods is a early access, co-op and action roguelike game developed by Octofox Games and published by Daedalic Entertainment.
Released on December 09th 2024 is available only on Windows in 18 languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Thai, Italian, Czech, Hungarian, Polish, Turkish and Ukrainian.

It has received 978 reviews of which 758 were positive and 220 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 4.94€ on Steam with a 67% discount, but you can find it for 1.01€ on Gamivo.


The Steam community has classified Wild Woods into these genres:

Media & Screenshots

Get an in-depth look at Wild Woods through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8.1, 10 or 11 64bit
  • Processor: 2 GHz Dual Core CPU
  • Graphics: Intel HD Graphics 520
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
June 2026
Great couch co-op game! I'd recommend at least 3 players for a more balanced and chaotic fun experience, but also since the game is QUITE hard. So, for the players: this is a very hard game, where cooperation is key, mistakes will be made, but when you defeat a boss you feel it very rewarding! Right now it only has a few bosses, but it will take a lot of practice, attention, curiosity, creativity, resilience and teamwork to beat it. On the first try, you will feel like you don't understand anything. So PLEASE play the tutorial first. On the next few tries, you will try to grasp everything the game has to offer. You have to make a lot of choices in a lot of ways, so there is a nice replayability value. Right now, if you plan on grabbing it and playing it with some friends, I'd say wait for a sale. Now for the devs: the game is sometimes too overwhelming on what's going on! lots of enemies on screen and some of their gimmicks you need to learn, so as to not fail miserably, are quite hard to grasp when the screen is full of chaos. For example, the rat and its pole, or the owl (thief). They are quick on what they do, they can screw your run while you are busy dealing with the thousand rabbits beating you, avoiding the hogs, repairing the cart and/or keeping the fire alive. See! there's a LOT to pay attention to. Also, Rosie moves too fast! I know you can slow her down... but now, the environment also has tricky things: the ruins' different patterns, the bushes that you can destroy and follow, the yellow thingie that can give you more of a resource, the totems... Ahhh! just by listing these things I get stressed. That being said, well organized team work is key! ALL of the players must be quick and effective. But, the game will slap you in the face before you realize your mistakes and the workarounds to make the run less painful. There's a lot to take into account, maybe find an easier or quicker way to communicate all of that to the players, or maybe, slow down Rosie a bit? The UI is also a bit crowded in my opinion. So anyway, there's a lot going on and everything happens way too fast, that's my main complain. Some tricks make the game easier, but are hard to figure out. But this is not the player's fault, it all just happens too fast and not everything is obvious. There's just not much room to try and experiment stuff, and mistakes are very punishing. On a side note, the game is cute, specially if you love cats! I mean, you can meow! purr when you sleep! So cute!!! <3 The artstyle is great, the sound effects are also nice and add wackyness to the experience. IDK what else to say. Thanks for reading! Hope the project can grow! It has a lot of potential :D
4 hours played
April 2026
Played this with my gf, we liked it, some bits are a little frustrating. The gameplay is very challenging even starting out on easy. It would be nice to have some in-game explanation of what the totems along the road do when activated. Rosie is way too damn fast and its frustrating when she changes her pace while you're attempting to toss items into the cart. Also frustrating that you cannot throw items into their baskets from the top of the road as well, although I understand it makes more sense the way it is. The first boss level is irritating in the way that once you defeat him the camera immediately pans off and you aren't given a chance to collect any of the fruits that got dropped. I would like to see more content come to this game as there's currently only 3 levels, we beat it within 10 runs and 3 hours of actual gameplay. Overall it is a fun game and looks great but definitely has room for improvement and additional content.
2 hours played
March 2026
Me and my girlfriend have been playing this game and its been great so far. The level of difficulty is good, we've beaten the first two bosses on our second run and are still going, those who are saying its hard are bad at games lol. The game has a nice art style and graphics and some interesting unique mechanics. You can definitely tell this is in early access but overall it's a great game and I cant wait for more updates.
30 hours played
Sept. 2025
I am genuinely really hopeful for this game. There is a common trend in video games these days where a game releases an aesthetically deep, mechanically engaging game, with content you can blitz in a couple of hours. This game is aesthetically pleasing, very relaxing for a game with combat, and has a good amount of content for early access. It's like an extended demo, and I really enjoy it. The only problem will be how much content. Realistically, it needs at least 5 biomes but would be better with 8 (even if some of those work on a random or rotation change - example, have the second biome change on different run throughs/rotations in endless). It has 30 challenges, but it needs 50, and would do better with 100. It has 3 character classes with a 4th on the way, but it needs at least 6 (maybe with 2 or 3 of them being unlockable) and, of course (as long as they are all uniquely distinguishable and mechanically diverse) more would be better. There is nothing wrong with this game. There are many things right with this game. It's still got some polish to go but what game doesn't. The problem is I kinda finished it in less than 10 hours. 10 hours is a lot of play time, and I absolutely got my money's worth - I do not regret this purchase. But rogue-lites are based on their replayability, and 10 hours is just not enough. Even if these extra biomes and classes and challenges release in future updates, maybe one new biome and one new class per year, that's great. That would be awesome and would help keep engagement. As long as I don't get the full release of the game and unlock everything that day.
9 hours played
Aug. 2025
Early Access game, review will be changed later on :) ~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ✅ Normal 🔲 Hard 🔲 Dark Souls 🔲 Understanding Dark Souls' story ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics don't matter in this game 🔲 Good (nothing special) ✅ Beautiful 🔲 Masterpiece ~ MUSIC ~ 🔲 Bad 🔲 Not special ✅ Good 🔲 Beautiful ~ Audience ~ ✅ Kids ✅ Teens ✅ Adults ~ STORY ~ 🔲 Not important in this kind of games 🔲 Bad 🔲 Text or Audio floating around ✅ Average 🔲 Good 🔲 Lovely ~ PRICE ~ 🔲 Free 🔲 Cheap ✅ Acceptable price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 4 hours) 🔲 Short (4 - 10 hours) 🔲 Average (10-30 hours) 🔲 Long (30-50 hours) (if you go for everything in the game) 🔲 Extremely long (50-100+ hours) 🔲 No ending ✅ N/A (Early Access still in active development!) ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing ✅ The kind of fun you'll remember 🔲 Ride of your life ~ REPLAYABILITY ~ 🔲 It's a one-time experience 🔲 Only for achievements ✅ If you wait a few months/years (early access) 🔲 Definitely 🔲 Infinitely replayable ~ Bugs ~ 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 ARK: Survival Evolved 🔲 The game itself is a big terrarium for bugs ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ✅ Yes

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Frequently Asked Questions

Wild Woods is currently priced at 4.94€ on Steam.

Yes, Wild Woods is currently available at a 67% discount. You can purchase it for 4.94€ on Steam.

Yes, Wild Woods received 758 positive votes out of a total of 978 achieving a rating of 7.40.
😊

Wild Woods was developed by Octofox Games and published by Daedalic Entertainment.

Yes, Wild Woods is playable and fully supported on Windows.

No, Wild Woods is not playable on MacOS.

No, Wild Woods is not playable on Linux.

Wild Woods offers both single-player and multi-player modes.

Wild Woods includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Wild Woods. Explore additional content available for Wild Woods on Steam.

No, Wild Woods does not support mods via Steam Workshop.

Yes, Wild Woods supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Wild Woods is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wild Woods.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 July 2026 22:46 UTC
SteamSpy data 29 July 2026 08:44 UTC
Steam price 29 July 2026 10:29 UTC
Steam reviews 27 July 2026 04:06 UTC

If you'd like to dive deeper into the details about Wild Woods, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wild Woods
  • SteamCharts - Analysis of Wild Woods concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wild Woods compatibility
Wild Woods
Rating
7.4
758
220
Game modes
Multiplayer
Features
Online players
23
Developer
Octofox Games
Publisher
Daedalic Entertainment
Release 09 Dec 2024
Platforms
Remote Play
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