Sword and fairy 7 is an RPG, with a lot of storytelling. It is a sorta-kinda Chinese take on the final fantasy series, but heavily rooted in the Chinese mythology. There will be only a low amount of open word fighting, but there will be several boss fights. Generally you will have to keep dodging the boss attacks, and hopefully release large amount of damage during small windows of opportunities. Also there will be a lot of puzzles to solve - even the boss fights might be considered puzzles of a kind. Most puzzle type will be situational, they won’t repeat. I had to look up the solution for the heaven gate puzzle online, couldn’t figure out by myself. The game difficulty cannot be changed mid-game, and some of the boss fights were very tedious for me on normal, needing a lot of tries. Thankfully, there is a prompt to retry them right away after a failure. The bulk of the game is the storytelling, so opting for an easier mode right from the start won’t detract much from the enjoyment. In a hindsight I should have played it just on easy, but of course there was no way for me to know that at the start. The official version is a graphically somewhat scaled back one. I’m not sure in which way, as I couldn’t find comparison images. Still, based on comments, I reverted to the 1.1.7 version. I did that by checking out that earlier version, then overwriting the Steam game folder with that. It was around 60Gb vs. the default 40 Gb. Steam didn’t overwrite it with the normal version on game start. I didn’t touch the DLC folder. The graphics of the game was quite good. I just turned up all the effects, on my 4070 that didn’t cause slowdowns, even in the 1.1.7 version. The characters are well detailed, and there were a lot of little clutter. Maybe it was just my imagination, but the DLC graphics level seemed a bit less detailed, and perhaps the lightning was a bit duller. The game has a lot of collectible background lore. Unfortunately, virtually all of that is translated very literally, keeping a very Chinese way of thinking / expressions, making most of the lore hard to comprehend – as in barely legible at times. It is clearly visible that some core Chinese expressions couldn’t be well translated to English, leaving very strange choice of words, like “cultivation” for dedicated training. Speaking of translation, apart from these lore issues, there is the miss-translation of the character names. They perhaps used some official scholar way of translation. For example, the protagonists name is written as Qingshu, but pronunced as Chinshu. They wrote Xiu Wu, but is pronounced more like Shiu Wu. Then, there is Yo, who is frequently called as A-Yo. I guess it is a honorific form, like the japanese Yo-kun, but it is never written out as pronounced. A lot of the times characters are referred by descriptions, like shochou, but that is translated as the characters name, like Moqing (Mochin’). But apart from these annoyances, the dialog translation is quite easy to comprehend, way better than the lore translation. The voice acting is Chinese only, but is of a surprisingly high quality. All the major characters are fully voice acted, and their voice actors do a great job. The music of the game is based on traditional Chinese motives. All in all I found it appropriate. Most zones have their own theme. You can talk to most characters, they will have a short text reply. The game has main and side quests. The main quest is always marked by a big M in the minimap. That will unlock the new zones. The side quest givers can be seen on the map, though the quest destinations will be generally on a different map. The destination markers will show up only when you are on the given map. Only one side quest can be tracked, you should check the map and switch to a map relevant one. You are free to save most of the times, when you are able to move around with your characters. There are plenty of slots to save to, though I generally recycled only the first three. A strange bug is that you cannot save when in interaction distance with an NPC. Step away a few steps and you can save. The game has autosave, and is quite generous with it, saving frequently at various points in the storyline. The game has a few minigames, like a card game, jumping puzzle, rhythm game. The card game was too confusing for me, I just gave up after I managed to win the first time – even that took me a lot of tries. There will be also a few timed jumping puzzles, I gave up only on one of those. The rewards were unique, chapter level relevant equipment. The game can be played with controllers, and with keyboard and mouse. I started playing with the controller, but a few parts of the game were impossible with the controller. For the jumping puzzles, and the few shooting parts I had to resort to the keyboard and mouse. No matter how small movements I did with the controller, the target reticle moved several centimeters on the screen, making aiming impossible. With the mouse it was a trivial task. Also I kept overrunning with the controller in the timed jumping puzzles. The only way I could finally complete them was to resort to the keyboard. Speaking of controllers, the game used the Playstation prompts for the quick time events. Except in the rhytm minigame, where it used the Xbox prompts. After learning the hard way where the Playstation buttons were, I just forget where A and B was supposed to be, and kept failing that minigame. Thankfully for the story that made no difference. There are consumables in the game, those are better saved for boss fights. Unfortunately only a fraction of the items can be used during the boss fights, even if you have plenty of them in the inventory. Most of the open field fights can be done with the default attacks, but there are special high hitting abilities. During boss fights those have to be used sparingly, as your mana won’t regenerate in the boss fights, and there is only a limited amount of consumables allowed to be used for that. In the field mana will slowly regenerate between fights. There I just kept rotating among party members, if one had a lot of mana I just fired up a low mana skill. You control only one member of the party, the other ones will be performing automatically. This can be a problem on some boss fights, where they tend to die. The game has stealth parts. I just kept failing at them. If you linger too much on such a level, eventually the game takes pity and offers a skip. You can even just pause the game if you wish for such a time length to achieve this. A nice feature, more games should have similar approach. The DLC took me a bit over 7 hours to complete. That is without figuring out all the possible extra puzzles. It has a very different gameplay compared to the base game. Mostly platforming puzzles, based on using an ever increasing arsenal of traversal skills. Those platforming puzzles were manageable with the controller for me. There will be a boss fight at the end though. It was much easier than the boss fights of the base game, perhaps they took into account feedback from the players. There won’t be side characters or side quests. The DLC has a very different saving system. Since it is quite possible to soft lock yourself into a dead end with a wrongly issued save, the platforming parts instead have save points, from which the level can be continued safely. If you happen to die, lets say by falling down, the game automatically respawns you just before the failed segment. You won’t have to replay the game since the last save point. Unfortunately the game (that is version 1.1.7) was a bit buggy. There was a part where the screen froze, but the on rail events went on (I guess). There was a part where it just froze when browsing the lore menu. I’m not sure how would the official 2+ version fare in this regard. But the DLC was more buggy, during its much shorter period there were several crashes.