Yaoling: Mythical Journey on Steam - User reviews, Price & Information

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Yaoling: Mythical Journey is a creature collecting Eastern fantasy RPG featuring an world filled with rich stories and unique Yaolings. Tasked to uncover a mysterious evil, you embark on a journey with your Yaolings, forming new friendships, engage in intense battles, and face countless challenges!

Yaoling: Mythical Journey is a early access, strategy and creature collector game developed by RAYKA STUDIO and published by RAYKA STUDIO, NPC Entertainment and Craftmos Games.
Released on June 19th 2025 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 2,628 reviews of which 2,405 were positive and 223 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 2.79€ on Gamivo.


The Steam community has classified Yaoling: Mythical Journey into these genres:

Media & Screenshots

Get an in-depth look at Yaoling: Mythical Journey through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel(R) Core(TM) i3-3220
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, Capable of OpenGL 3.0+ Support
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

121 hours played
Feb. 2026
I beat this game a while ago and returned when it had updated with the new mounts. I've completed everything now and still crave more. This game was amazing in my opinion. I had so much fun building my team. Really hope there's more in the future for this genre of games.
21 hours played
Jan. 2026
Well, I just beat the game and I quite liked it. Pros: 1)Monster deisgns are amazing 2)the overall little story was interesting 3)I found managing my team's abilities to be fun 4)Charming overall world cons: 1)The combat took me some acceptance that I could only use talismans and watch things unfold 2)music was kinda bland 3)the story just...ended. It had a few things up in the air that needed some resolution but it just threw me back at the starting village and I just got a "congratz". I was invested in the third arc of the story but I felt a bit let down. I overall give this game a 7/10. Enjoyable but not everyone's cup of tea. get it if you like the managing teams side of things
51 hours played
Dec. 2025
Such a welcome surprise. One of the better Monster Tamer games out there with a crazy amount of build variety and cute monsters to catch. It does have a lot of built-in quality of life too. It's almost perfect. Almost. There's a big caveat. The Village. This is the engine that drives a lot of your endgame activities such as breeding and I'm sorry to say that it's absolute engagement mechanic cancer. The way it plays out is like this: Every 36 Minutes of playtime, you head to the village to check on your commisions. Collect the rewards, then send out the teams again. This is a minute or so of completely brainless activity. Just click, click, click send, click, click, click send again and again. That done you need to check the periodically rotating merchant for talent gems so that you can better control what talents your Yaolings have. After that, you collect what your hunting team brought home, then go check on the mine, grab the money from the kitchen, see about your charms, check your garden and then check on breeding. Finally, you head to the Arena to get honor to be able to buy legendary talent gems on a another rotating selection and if you care for cosmetics, you can also check a rotating random vendor for that. Every 36 minutes, you do an absolute chore of busywork for 10-15 minutes, only to get back out for 20 minutes and then the timer is up, well back you go, gotta do the commissions at least. If you're the type to enjoy tinkering with builds, this game is great fun. If you just want a decent campaign that starts easy and gets pretty hard towards the end? Enjoy! However if you like the idea of breeding the perfect Yaoling - run. The village will sap the joy out of you and punch you into a burnout. Still recommend it for all the rest.
53 hours played
Nov. 2025
Overall, this is a fantastic game if you like creature-collecting and autobattles. The Yaolings feature visually striking, diverse designs that avoid clutter, making it genuinely difficult to choose favorites even with expanded party slots. The game offers deep customization through evolution systems, breeding mechanics, stat optimization, and a talent system that provides passive effects and build variety. Talents do everything from providing basic stat boosts to blinking, healing, auras, and more. For someone that likes trying out new strategies with different creatures and talents, this is the game. There are so many possibilities with over 400 yaolings (although many are upgrades to the first one in the evolution line). The real-time auto-battle combat is enhanced by interactive charms (summons, buffs, and heals) that keep challenging fights engaging. The open-world map is expansive yet well-designed and easy to navigate, encouraging exploration. Base-building elements add charm, with unlockable facilities like breeders, farms, and restaurants, plus NPCs and Yaolings populating your home village. However, the game has notable weaknesses. The English translation is serviceable but riddled with typos and awkward phrasing, and in-game explanations are often inadequate—key mechanics like evolution types and demon transformations lack proper documentation. The core gameplay loop of "travel north, defeat boss" can feel monotonous, and the game would benefit from more puzzles and dungeon variety to break up constant battling. The story is abysmal, which is to be expected in such a game. A warning is in place as this game has some idle/gacha lite elements. All the buildings and breeding have an in-game timer, often about 30 minutes. Which means that you are waiting for something to be completed a lot of the time. Letting the game be on and regularly checking in on your buildings can be tedious. Verdict : If you love Pokémon and enjoy deep creature-collecting mechanics, Yaoling delivers satisfying gameplay despite its rough translation and repetitive structure. The stellar monster designs and build customization make it worth experiencing for genre fans.
57 hours played
Aug. 2025
If you have no idea what this game is, think pokemon legends arceus but rather than the turn based battles once you leave the overworld, it's a real time battler. My rating for the game in it's current state as of 8/15/2025 when it's at full release is a 7/10, with an asterisk that it could very easily get boosted to a 10/10 with some relatively minor fixes. It's mostly a good game, I enjoyed it and it is WELL worth the 20$ I paid for it. But it has some rough spots mostly to do with communicating features to players, lacking quality of life features and a lackluster ending. For the points it lost, 2 of those are for the QOL/communication failures, 1 is for the ending. Positives: -> Absolutely stellar creature designs I'm picky when it comes to designs I like, and this game knocks it out of the park for me. The designs have a fairly wide range, some more original than others, but all visually interesting without getting cluttered. I usually end up with a squad of favorites in a game, and in this game I ran out of space, even with the later upgrades, and had to get really picky. So many of the designs just look excellent, and there are 400 on offer that still manage to have a cohesive art style/design language. 10/10 the artists knocked it out of the park, into another park, and out of that park again. -> character/world design is visually rather pleasing and fairly easy to navigate I will say that I regularly ended up a bit overleveled for challenges, but that was only because I would often see interesting paths that I desperately wanted to go running down and ended up grinding to get yaolings well above my level early. Despite having a very expansive map and minimal direction (and an entirely accessible open world), the layout is well thought out and most areas lead you to where you should be going next. There are quest markers, but tbh just follow the trails and you don't need them. -> Lots of Juicy Numbers and abilities. The game has a lot of fun and juicy numbers, I do wish they were better explained, but there's a ton of mechanism to be playing with. Fun abilities and mechanisms around summons, stats to polish up, plenty of min-maxing and cheese strats to be found. All juicy fun you want in a game like this. If you enjoyed pokemon IVs, this game is for you. -> there's just a full second game in this game where it's a more traditional turn based game with a story and like, it's just there. I loved it. Negatives: -> The english translation quality isn't horrific, but it's severely lacking polish For the most part the translation is passable, but there's a number of typos, some glaringly obvious, poorly formed sentences, and it clearly has not undergone any form of rigorous review. A decent translation would go a long way to improving confusion in the game for me. Maybe a pass over by a qualified writer as well. To cite some specific examples, in the Help/tutorial you have basically all the red flags of poor translation in one place. - Elite's heading is mispelled as "Elit" - The categories to select from are "Tutorial" (singular preserved), "Game Terms" and "Special Terms". It's not entirely clear to me what designates something in one category or another, but I think that a better translation might be "Tutorials", "Game Mechanisms" and "Lore" based on what's contained within. - Under the "Abilities" screen, the text flips to calling abilities "skills" and is very unspecific and doesn't give examples of what it means. This is hard to track. This is persistent throughout the game, and may be very hard for players not familiar with the genre to decipher. Certainly not the worst I've seen, but in need of major improvement. It's one of the biggest areas where some fairly minor improvements would do a lot for player experience. -> Game information/explanations are thin This may or may not be related to the translation issues above, but I found the help screens and in game explanations thin/lacking. For example, under "evolution" there's no note about how evolution may change a yaoling, and no explanation for demons vs regular evolution. Nor does it mention that you can check in the scroll to see when something will evolve. Further examples: - Locations for most demons are "Unknown" despite most of them having set spawns for re-fighting in the demon scroll. - Fishing is never listed as a location from what I can tell, nor is there any way to tell what yaolings can be collected from fishing - Location listings are only ever one spot where something could be found, yaolings that can be found in more than one place aren't listed in the second spot. - Merchants aren't marked anywhere on the map, meaning you have to just remember where they are and what they sell. - Quest givers aren't marked on the map, only active quests - There are lots of fun numbers, figuring out what exactly they mean and how much they matter is largely up to you. I still don't really know how much each number impacts a lot of things, Or how skill stats work at all. Would love to find out some day. - Did you know that to access the jailed yaolings you have to use charms on them through the bars? I didn't, and spent the entire game fruitlessly searching for keys before caving, looking it up and being very sad. -> Connections for information are seriously lacking, Information in the game is often loose and lacks vital connections that would be a massive buff to figuring things out. Things that would be extremely helpful: - "Evolves to" on Yaoling's pages, telling you what they can evolve into - "Evolve level" being listed on a Yaoling itself, rather than needing to go into the scroll - Being able to click the location on a Yaoling's scroll listing and be shown the area of the map in question, particularly given how expansive the map is and how hard it can be to locate specific areas. I still cannot find what the game means by "Ink Realm" - Better sorting for the yaoling scroll, including being able to sort by location and a filter for demons! Also filter for encountered vs collected vs unencountered. Please let me see what I'm missing - I am begging you to let me type in a name to search rather than scrolling -> Fishing is pointless and should be removed Now to be clear, this is not a matter of difficulty, I caught every fish in game and actually enjoy stardew valley fishing, but fishing in this game feels extremely tacked on and pointless, particularly given that from what I can tell, the location you fish at is irrelevant, only the bait matters. Further, once you unlock the hunter's cabin (or just are running around the abyss), there's no need to bother with fishing at all. It doesn't add much to the game, just yoink it or at least make it worthwhile. -> The story is mostly fine, but seems to lack a conclusion??? Also could use just a little bit more expansion. {KINDA SPOILERS} I generally enjoyed the story, it was very much fine for what it needed to be, but I feel like maybe we could've spent a bit more time explaining where our Rival came from. From context I wasn't able to pick out if we were supposed to have already met them or not. Per the ending. Uh, I feel like it's flat out missing something. I went all the way through, never really figured out what was going on with me, as there seemed to be like 2 different plotlines for where I came from. Might've been a translation issue again, but to the scale that I actually couldn't follow it. I did a final boss fight. And then. There's kind of just nothing??? I feel like a final cut scene or epilogue of some sort is sorely lacking and hopefully planned for the future. As it stands it really does feel like I'm missing the last 20 pages of a book. :( Overall, I think the game is good. All of it's issues from above are extremely fixable with a bit of effort, and I really hope it sees that effort/time put into it.

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Frequently Asked Questions

Yaoling: Mythical Journey is currently priced at 19.99€ on Steam.

No, Yaoling: Mythical Journey is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Yaoling: Mythical Journey received 2,405 positive votes out of a total of 2,628 achieving a rating of 8.76.
😎

Yaoling: Mythical Journey was developed by RAYKA STUDIO and published by RAYKA STUDIO, NPC Entertainment and Craftmos Games.

Yes, Yaoling: Mythical Journey is playable and fully supported on Windows.

No, Yaoling: Mythical Journey is not playable on MacOS.

No, Yaoling: Mythical Journey is not playable on Linux.

Yaoling: Mythical Journey is a single-player game.

Yes, there are 2 DLCs available for Yaoling: Mythical Journey. Explore additional content available for Yaoling: Mythical Journey on Steam.

No, Yaoling: Mythical Journey does not support mods via Steam Workshop.

No, Yaoling: Mythical Journey does not support Steam Remote Play.

Yes, Yaoling: Mythical Journey is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Yaoling: Mythical Journey.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 June 2026 14:12
SteamSpy data 08 June 2026 22:41
Steam price 13 June 2026 12:21
Steam reviews 13 June 2026 05:59

If you'd like to dive deeper into the details about Yaoling: Mythical Journey, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Yaoling: Mythical Journey
  • SteamCharts - Analysis of Yaoling: Mythical Journey concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Yaoling: Mythical Journey compatibility
Yaoling: Mythical Journey
Rating
8.8
2,405
223
Game modes
Features
Online players
17
Developer
RAYKA STUDIO
Publisher
RAYKA STUDIO, NPC Entertainment, Craftmos Games
Release 19 Jun 2025
Platforms
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