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The Scroll of Taiwu : Beyond The Dome on Steam

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"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.

The Scroll of Taiwu : Beyond The Dome is a rpg, martial arts and sandbox game developed and published by ConchShip Games.
Released on June 16th 2026 is available on Windows, Steam Deck and Steam Machine in 4 languages: Simplified Chinese, English, Traditional Chinese and Korean.

It has received 56,558 reviews of which 36,763 were positive and 19,795 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 30.49€ on Steam, but you can find it for 19.32€ on K4G.


The Steam community has classified The Scroll of Taiwu : Beyond The Dome into these genres:


Here is the detailed breakdown of supported languages for The Scroll of Taiwu : Beyond The Dome:

UI Subtitle Audio
English
Korean
Simplified Chinese
Traditional Chinese

Media & Screenshots

Get an in-depth look at The Scroll of Taiwu : Beyond The Dome through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: Intel HD 530 / NVIDIA GTX 750 Ti
  • DirectX: Version 11
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1077 hours played
Aug. 2026
A Warning for English Players — From a Chinese Player If you've played Taiwu in English and felt like you were missing something you couldn't name — you were. This review is an attempt to name it. # Part I — On Emptiness, Meditation, and a General Who Achieved Enlightenment in Battle ## The Structural Problem Precise translation of classical Chinese is nearly impossible — not a matter of effort, but of structure. Chinese is a uniquely dense logographic language where a single character compresses millennia of layered meaning. Add classical literature, Taoist/Confucian/Buddhist philosophy, folklore, and ancient medical concepts, and accurate translation becomes structurally impossible. Historical attempts to render the *Zhuangzi* or *Dao De Jing* into English have always fallen short — not from lack of skill, but because the target language lacks the equipment to receive what the source is transmitting. A game localization team under commercial deadlines never stood a chance. This gap has deep roots. Western engagement with Chinese thought has historically followed material interest, not intellectual curiosity — from the silk trade to Marco Polo to Enlightenment philosophers like Voltaire and Leibniz, who idealized China as a rational meritocracy. Then the 19th century arrived: industrial power, colonial expansion. The admiration collapsed. Western perception has always swung like a pendulum between romanticization, arrogance, and strategic wariness — and the translations that survived each swing reflect that. ## 虚室生白 — The Emptied Vessel Zhuangzi gives us the most precise description of what meditation preparation feels like in four characters: **虚室生白** (*xū shì shēng bái*) — *empty, room, generate, white/brightness.* The "room" is the mind. "Emptied" is an active discipline — deliberate subtraction, the clearing of mental clutter. "White" is not brightness but clarity: the quality of awareness that arises when you stop filling the space with noise. My translation: ***"The emptied vessel illuminates."*** *Vessel* earns its place because the Western tradition carries the same intuition from the opposite direction. Paul's "earthen vessels" (*2 Corinthians 4:7*) hold divine light precisely *because* they are hollow. The theological concept of *kenosis* — God self-emptying to take human form — runs on identical logic: reduction enables illumination. Two traditions, thousands of miles apart, arriving at the same paradox. This is not poetry. It is a description of a preparatory state — the condition you enter before meditation begins. ## Qi Arts: You Already Know This Practice Qi Arts (气功/内功) is the internal cultivation underlying every impossible feat in the game. What the localization never tells you: **it is meditation.** Literally. The same practice appears across every major civilization under different names. The *hesychasm* of Orthodox monks, the *contemplatio* of Catholic mystics, Sufi breathwork, Buddhist *samatha* and *vipassana*, Confucian *jìngzuò* (静坐, quiet sitting), Taoist *zuòwàng* (坐忘, sitting in forgetting). Every traditional Chinese medical student still receives formal meditation training in college — the practitioner's inner stillness is a clinical instrument, not a spiritual hobby. The 20th century repackaged it commercially: Mindfulness, MBSR, Google's Search Inside Yourself, Flow State coaching, the Wim Hof Method. The branding changed. The mechanism did not. ## Wang Yangming and the Battlefield Test **Wang Yangming (王阳明, 1472–1529)** — neo-Confucian philosopher, military strategist, battlefield commander — pushed this tradition to its operational limit. He argued, and *proved under fire*, that the highest internal stillness is not achieved in a quiet room. It emerges when the inner mind is completely calm while the outer world is in absolute chaos. Later, people called this 心学 (*Xinxue*, Heart-and-Mind Learning). Psychologists today call it **Flow State**. Mihaly Csikszentmihalyi arrived there through decades of research with rock climbers and chess grandmasters. Wang Yangming arrived there in the 15th century through philosophy and battlefield command. Same phenomenon. Five centuries apart. The chain runs from 虚室生白 — empty the vessel — through every monastery, medical college, and corporate mindfulness retreat in history, to a general who used the resulting stillness as a military asset. When your character sits cross-legged in Taiwu to cultivate Qi, they are participating in something humans across every culture have practiced for thousands of years. The English translation gives you a fantasy mechanic. The Chinese original is pointing at something real. --- # Part II — The Game Review ## Depth — ★★★★☆ **Pro:** Exceptional systemic complexity — martial arts, relationships, cultivation, craftsmanship, medicine, and time, all layered and genuinely interactive. **Con:** Scope creep produces decision fatigue. True freedom requires mods. Hunyuan Qi builds are frustratingly difficult to maintain. ## Freedom — ★★★☆☆ **Pro:** Genuinely permissive — bandit roleplay, NPC murder, polyamory, high-tier crafting at low cultivation. The simulation lets you become who you choose. **Con:** A rigid ceiling hides beneath the freedom. High-tier martial arts require massive grinding or cooking mastery (which requires its own grind). Combat is hard-capped by cultivation level. Primary attributes cannot be trained organically. Seriously — give the character a pair of dumbbells and enough protein. ## Cultural Depth — ★★★★★ (Chinese) / ★★☆☆☆ (English) **Pro:** For native Chinese speakers, the game is intuitively legible and deeply rewarding. Everything hums at the right frequency. **Con:** The localization frequently undermines the experience. Three specific failures: **奇门武器** → "Exotic Weapons." Should be "Unconventional" or "Unorthodox Weapons." The point is tactical heterodoxy, not cultural foreignness. **鸳鸯连环脚** → "Feet of the Mandarin Duck." In Chinese, mandarin ducks symbolize perfect pairing — elegant. In English, it sounds like a menu item. "Linked Double Kick" or "Swan Double Kick" (swans also mate for life) would land far better. **元山弹腿** → "Yuanshan Tan Tui," untranslated and unexplained. "Tan Tui" (弹腿) is a real, historically documented Springing Leg system — foundational northern Chinese martial arts. Without context, it reads as a random placeholder. ## Combat — ★★★☆☆ **Pro:** Tactical dungeon crawler with genuine micro-decision density. Qi functions like mana — the genre conventions work within their own logic. **Con:** Strictly 1v1, making teammates ornamental. Instrument-based martial arts are overpowered — they should fail against anyone deaf or wearing ear protection. More broadly: Chinese armies used firearms from the 10th century. If martial arts fail, bullets finish the job. At minimum, add crossbows. In a pure 1v1 meta, a bandit with a pouch of quicklime defeats every grandmaster in the game. --- ## Final Verdict Accept the design loopholes (shared by most wuxia games) and tolerate the translation failures with enough patience to puzzle through the gaps — this is a genuinely excellent game. Otherwise: **keep your money for extra chicken wings and soda water.** --- *— A Chinese player who has spent too long thinking about four-character phrases*
212 hours played
July 2026
Ok, this one is difficult to rate. On one hand "mostly negative" is underserved, it's definitely better than plenty of shovelware on Steam and it even has a decent English translation. On the other - it's not for everyone either. First of all I need to clarify that most of the features the game boasts about are surface level at best. "Living world" - yeah no. NPCs can ask you for stuff and kill each other, but they don't matter, they are outside the main game loop. The only exception is asking them for manuals, which is solved by a couple of expensive gifts. Dynasty management - not a thing either. You technically can have kids and whatnot, but except for the roleplay there is nor need nor benefit in engaging with this system. Possesing any rando you've picked up works just the same. If you are looking for deep tactical combat you'll probably end up dissapointed. The outcome is 90% decided before the battle even begins. The game only looks complicated because it's awfully obtuse about itself. The only thing which stands tall and proud is the buildcrafting. So if you like that, collecting stuff and Chinese fantasy you can give it a try. P.s. If you somehow decide to play it, do yourself a favor - combat screen -> "Auto-Battle Settings" -> untick everything except "Auto Attack" -> Enable "Auto Battle" and keep it on most of the time.
266 hours played
June 2026
I’ve noticed a lot of the negative reviews from new players seem to come from a mismatch in expectations. Once you understand what *The Scroll of Taiwu* is actually trying to be, many of those concerns become a lot less severe. This is not really a “main character” RPG. Your starting character is not *the* protagonist. The focus is your lineage, your sect, and the long-term legacy you build over time. The monthly save system can definitely feel frustrating at first, especially when you think you’ve lost progress, but it makes more sense once you realize the game is built around continuation rather than one perfect character run. I’m new to Wuxia-style games, and the Chinese gaming scene is still pretty new to me, so there has been some culture shock. I’ve restarted a few times because certain mechanics were unclear, and I do think the game could explain some systems better. That criticism is fair. That said, the in-game lookup tool, community guides, and Discord have been extremely helpful. Once it clicks that this is more about managing your lineage and martial clan’s future than protecting your first character forever, it becomes a deeply rewarding experience. **TL;DR:** Great game, but a lot of the frustration comes from misconceptions about what type of experience it is. It’s not a main-character RPG; it’s about lineage, legacy, and building your martial clan over time. Some mechanics are confusing, and that criticism is understandable, but putting a little effort into learning what you don’t understand makes the game much better.
44 hours played
June 2026
If you're struggling to find the translation (as it starts in chinese), either click the dropdown box in the top left (marked by an icon with a circle) or select the third box down in the menu to access settings and change it in the dropdown there. With the official english translation the game is more accessible than ever, but english speakers will likely still run into a bit of cross-cultural barrier as far as the actual contents of the text still. There is however very little like Scroll of Taiwu that's accessible to an english audience, so if you're willing to bear with the confusion of stepping into Wuxia/Xianxia stuff, I fully recommend it, as it's worth the time and is quite deep with a lot of moving systems. It is still a very complex game, so you will need to be patient, do the tutorial/look up information like you would stepping into a game like Crusader Kings for the first time. There's a couple pieces that they seem to have missed in the translation, but nothing that impedes understanding so far.
751 hours played
June 2026
Thank you dev team, it's been a long wait. --- For those who are not familiar with the title, reimagine a dynamic world like Kenshi but everything is turn-based and with Wuxia vibe. Lots of things to do, many to explore and optimize on your own.

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Frequently Asked Questions

The Scroll of Taiwu : Beyond The Dome is currently priced at 30.49€ on Steam.

No, The Scroll of Taiwu : Beyond The Dome is currently not on sale. You can purchase it for 30.49€ on Steam.

Yes, The Scroll of Taiwu : Beyond The Dome received 36,763 positive votes out of a total of 56,558 achieving a rating of 6.44.
😐

The Scroll of Taiwu : Beyond The Dome was developed and published by ConchShip Games.

Yes, The Scroll of Taiwu : Beyond The Dome is playable and fully supported on Windows.

No, The Scroll of Taiwu : Beyond The Dome is not playable on MacOS.

No, The Scroll of Taiwu : Beyond The Dome is not playable on Linux.

Yes, The Scroll of Taiwu : Beyond The Dome is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Scroll of Taiwu : Beyond The Dome is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, The Scroll of Taiwu : Beyond The Dome does not support VR.

The Scroll of Taiwu : Beyond The Dome is a single-player game.

Yes, there are 14 DLCs available for The Scroll of Taiwu : Beyond The Dome. Explore additional content available for The Scroll of Taiwu : Beyond The Dome on Steam.

Yes, The Scroll of Taiwu : Beyond The Dome is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, The Scroll of Taiwu : Beyond The Dome supports Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, The Scroll of Taiwu : Beyond The Dome is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Scroll of Taiwu : Beyond The Dome.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 22:37 UTC
SteamSpy data 27 October 2026 18:36 UTC
Steam price 30 October 2026 20:10 UTC
Steam reviews 21 October 2026 08:05 UTC

If you'd like to dive deeper into the details about The Scroll of Taiwu : Beyond The Dome, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Scroll of Taiwu : Beyond The Dome
  • SteamCharts - Analysis of The Scroll of Taiwu : Beyond The Dome concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Scroll of Taiwu : Beyond The Dome compatibility
The Scroll of Taiwu : Beyond The Dome
Rating
6.4
36,763
19,795
Game modes
Features
Online players
289
Developer
ConchShip Games
Publisher
ConchShip Games
Release 16 Jun 2026
Platforms
Remote Play
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