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Zad Archery on Steam

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Shoot down waves of targets, collect their loot, and grow stronger through upgrades and skills in this expanding incremental game.

Zad Archery is a incremental, idler and loot game developed and published by Samharia Studios.
Released on September 01st 2026 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Ukrainian.

It has received 830 reviews of which 606 were positive and 224 were negative resulting in a rating of 7 out of 10. 😊

The game is currently priced at 7.19€ on Steam.


The Steam community has classified Zad Archery into these genres:


Here is the detailed breakdown of supported languages for Zad Archery:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Czech
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Zad Archery through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Memory: 512 MB RAM
  • Storage: 400 MB available space
MacOS
  • OS: Mac OS X 10.6
  • Memory: 512 MB RAM
  • Storage: 400 MB available space
Linux
  • OS: Ubuntu 16.04
  • Memory: 512 MB RAM
  • Storage: 400 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

276 hours played
Sept. 2026
This game has soooooo much potential. It’s gotten to the point where I leave it running on my PC during the day and connect through Steam Link from work. I love it...I’m addicted. For what it does well, it’s a 5/5 game for me. I’ve played 237 hours at the time of this review. Obviously, a lot of that is background idling while sleeping or working, but that also means the game has essentially been running nonstop on my PC since release. The problem is that it doesn’t yet do some of the things it really needs to do. I’m still giving it a thumbs up because I want people to play it and I want the game to succeed, but as of right now I think it is simultaneously one of the best games in its genre and one of the most painful. I want to min-max the absolute crap out of this game. I genuinely think there are hundreds, maybe thousands, of hours of potential here. The systems are deep enough that I find myself experimenting with builds, comparing damage, changing priorities, testing breakpoints, and trying to squeeze every little bit of performance out of a character. That part is fantastic. And I’ve had to learn most of it the hard way. I’ve hit wall after wall throughout the game, and every time I hit one I’ve had to figure out what I misunderstood, what part of the build stopped scaling, what I should have invested in differently, and sometimes completely respec just to keep progressing. That process is actually one of the things I enjoy about the game. I like figuring out why something worked for 20 levels and suddenly doesn’t anymore. At the time of this review, I’ve cleared level 235. The current record is 250 by Haqua. So I’m already pretty deep into the game, but I’m still finding new things I misunderstood about the systems and still changing the build as I learn how everything interacts. The problem is that experimentation becomes physically and mechanically painful. Respec costs need some attention...honestly, almost all of them. At higher levels, changing things becomes incredibly expensive, which discourages experimentation in a game that practically begs you to experiment. I’m now at the point where fully respeccing requires 500+ clicks. Then your hand slips on the mouse, or you’re playing remotely on your phone, and you accidentally click something you didn’t want. Now the build is screwed up and you get to start fixing it all over again. At some point I realized I’m not even competing against the game anymore. I’m competing against myself and my ability to never accidentally click something I’m not supposed to click. I would love to see some kind of lock system where you can lock individual skills, talents, symbols, rings, or upgrades so they cannot be accidentally selected. This would be especially helpful on the first tab where you are buying skills with gold, but honestly I would like to be able to lock almost anything. After thinking about it more, though, the easiest solution may simply be allowing individual respecs instead of forcing a full reset. If I made one bad choice, let me undo that one choice instead of having to redo every single choice since the beginning. This is especially true in the Skills tab, where there are more than 150 nodes, and some of those nodes need to be clicked three, four, or even a dozen times each. One accidental click shouldn’t mean rebuilding the entire thing from scratch. And BTW...this is even more true in the Ring system than anywhere else. If I decide I want to move away from Ring of Fury and try something completely different, I can be looking at 1,000+ clicks just to redistribute those points. That makes experimenting with another ring build something I almost don’t want to try, even though experimenting and figuring out what works is one of the best parts of the game. That becomes especially frustrating because respeccing isn’t something I’ve done once or twice because I was bored. I’ve had to do it repeatedly as I’ve pushed higher, hit another wall, learned something new about how the game works, and realized that a decision I made 50 or 100 levels ago was holding the build back. That kind of learning and rebuilding should be encouraged, because it is where a huge amount of the game’s depth comes from. And yes...I’m going to play the disabled veteran card here. 😉 My hands only have so many clicks in them each day. Requiring hundreds, or in some cases more than a thousand, repetitive clicks just to rebuild a character is legitimately uncomfortable after a while. Accessibility aside, though, I think almost everyone would benefit from fewer repetitive clicks and more precise control over respeccing. I’d also love to see a prestige system that is on par with the rest of the game. There is already so much depth in building and optimizing a character that starting over could actually be something I look forward to if there were a meaningful long-term progression system attached to it. Give me a reason to push as far as I possibly can, reset, come back stronger, make different choices, and then see how much farther I can get the next time. This game feels almost built for that kind of loop, and a deep prestige system could add hundreds or thousands of hours to it. There are a few other quality-of-life things I’d love to see too. The game generates a lot of files while you play, including what appear to be per-level files, and after multiple runs they can really clutter the same folder as the combat logs. Giving those their own subfolder, or automatically cleaning up anything that is no longer needed, would help a lot. Despite all of that, I have continued playing this since launch. BTW...Valheim just launched too, and I’m playing that and this simultaneously, but Monday through Friday this is basically the only thing I play. That probably says more than anything else I could write. I’ve already put 237 hours into it, I’m still thinking about builds when I’m not playing, I’ve pushed to 235 when the current record is 250, and I’ve literally been remotely connecting to my PC from work to check on it. There is an insanely good game in here. A few changes around respeccing, accidental clicks, experimentation costs, prestige, and general quality of life would take it from “I love this game even though it hurts me” to something I could recommend without hesitation.
12 hours played
Sept. 2026
It was fun when I was going through the progression but then it wasn't since the game ended way too early. Then the devs listened to feedback and made a patch for end game content which made the game fun again. Now hoping for them to optimize the game more and have the scrolls put in separate storage rather than the storage where equipment and runes are placed then it's golden!
14 hours played
Sept. 2026
Responsive Dev work, game was short but fun. Now it looks like it will be longer and fun. Good shizzle
6 hours played
Sept. 2026
A side scrolling game, you can interact by firing a few arrows..most of the combat is AFK linear progression. You spend most of your time crafting. Its a fun game to just leave running like an idler..and after an hour come back to huge gains. I give it a 8/10.
5 hours played
Sept. 2026
This game is just ok. Very idle. I would say get it on sale. There were a lot of upgrades and systems that got a bit too much after a while, and didn't seem particularly helpful. Numbers went up. Music was bad and I muted the game pretty quickly. Disappointed the end boss had the same music as the rest of the game. I kind of enjoyed the demo more, but I didn't *dislike* playing the full game. I don't regret buying, but I don't think I'll ever play this game again.

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Frequently Asked Questions

Zad Archery is currently priced at 7.19€ on Steam.

No, Zad Archery is currently not on sale. You can purchase it for 7.19€ on Steam.

Yes, Zad Archery received 606 positive votes out of a total of 830 achieving a rating of 7.00.
😊

Zad Archery was developed and published by Samharia Studios.

Yes, Zad Archery is playable and fully supported on Windows.

Yes, Zad Archery is playable and fully supported on MacOS.

Yes, Zad Archery is playable and fully supported on Linux.

Yes, Zad Archery is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Zad Archery is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Zad Archery does not support VR.

Zad Archery is a single-player game.

Yes, there is a DLC available for Zad Archery. Explore additional content available for Zad Archery on Steam.

No, Zad Archery does not support mods via Steam Workshop.

No, Zad Archery does not support Steam Remote Play.

Yes, Zad Archery is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Zad Archery.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 October 2026 01:00 UTC
SteamSpy data 14 October 2026 07:30 UTC
Steam price 19 October 2026 14:46 UTC
Steam reviews 16 October 2026 16:08 UTC

If you'd like to dive deeper into the details about Zad Archery, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zad Archery
  • SteamCharts - Analysis of Zad Archery concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zad Archery compatibility
Zad Archery
Rating
7
606
224
Game modes
Features
Online players
89
Developer
Samharia Studios
Publisher
Samharia Studios
Release 01 Sep 2026
Platforms