ZEPHON on Steam - User reviews, Price & Information

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From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?

ZEPHON is a strategy, turn-based and tactical game developed and published by Proxy Studios.
Released on November 08th 2024 is available on Windows and Linux in 8 languages: English, French, German, Korean, Russian, Polish, Simplified Chinese and Spanish - Spain.

It has received 1,259 reviews of which 1,098 were positive and 161 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified ZEPHON into these genres:

Media & Screenshots

Get an in-depth look at ZEPHON through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3 / AMD Ryzen 3
  • Memory: 8 GB RAM
  • Graphics: Vulkan support with 2 GB VRAM (Nvidia GeForce 10 series / AMD Radeon 400 series)
  • Storage: 8 GB available space
Linux
  • Processor: Intel Core i3 / AMD Ryzen 3
  • Memory: 8 GB RAM
  • Graphics: Vulkan support with 2 GB VRAM (Nvidia GeForce 10 series / AMD Radeon 400 series)
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Criminally underrated and deserves more praise. It's one of the best in the 4x turn-based genre. These devs are putting the competitors like Age of Wonders 4 to shame by pumping out content like this. For me, that respects my money and time for a product that actually works. This is one of the few games where I can start a co-op session at 6pm, with an insanely smooth online experience (NO DESYNCS!!!), only to FINALLY peel myself off the monitor at 4:30am for bed... ZEPHON has some very good mechanics and systems that mesh well together to make it incredibly addictive, similar to Warhammer: Gladius (e.g. diplomacy and actual competent AI). I returned after some time and binged it for about 44 hours within a week, and I'm about 8 hours into a new huge co-op session vs 10 AI... aaaand I'm still struggling to pull myself away by 4am... I think that says a lot about the quality of the overall experience ZEPHON has given the poor state of most releases now. That's in part because of how in-depth you can customise match setups. HOWEVER, the best customisation is locked behind a couple of mutators unlocked at the end of matches. One in particular is called 'What Are You?'; this forces you to only use neutral or affinity-locked tech research. My issue is that the vanilla experience will just allow access to all affinities' units and research (voice, human and cyber) regardless of who you play (apart from leader abilities/playstyle, the only difference is it'll allow your affinity's units/research slightly earlier than if you were a different affinity). This completely removes any distinctive 'feel' for the unit style of your affinity as everyone has access to every unit. I do understand why, and I actually enjoy the design philosophy behind this (since unit affinities generally rely on specific resources, and that depends on where your city is built). But, I think that this starting vanilla experience can create a bit of a confusing and odd first impression, and this is actually mentioned in other negative reviews. Probably just my preference, but starting out with being locked into my own research affinity helped me to learn the game. I feel that the mutator for this should be removed entirely and just added as a tick box option in the advanced settings, to streamline the customisation for new players. Only other nit-pick I have is for some quality of life things. E.g. Phenaris Hunters' Nightmare clone dying in the kill feed doesn't specify if it was the original unit or its clone (which is killed in 1 hit), it just lists it as 'Phenaris Hunter' in both occasions. Criticisms aside, ZEPHON is addictive af and is definitely worth your time. Also, the DLC content ABSOLUTELY puts other titles to shame for its price-to-content value: I'm looking at you, Sins of a Solar Empire 2 & [insert any Paradox game here]. Also, barely any bugs. Totally worth the asking price.
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July 2025
This is a cool game, but do not expect a Civ-like 4X. It's more like a wargame and you will feel like you're slowly pushing fronts and taking territory, piece by bloody piece. The worldbuilding and story beats are insane. You will probably be quite confused by the factions and lore. There's a lot to take in. Slowly, little by little, it will start making sense and it's quite well-written as well. It really feels like you're exploring this weird world together with your people. You will mainly be cranking out military units. My empires tend to focus hard on one or two unit types for different phases of the game. You will also have some random finds mixed in that function as specialists. Eventually you will unlock whatever high-end units fit into your economy and tack those on, especially if they help you counter something your chief enemy has. There is a lot of room for flexibility because the units are mostly generic throughout the tech tree - some people don't like this, but I find that factions tend to be distinctive due to leaning hard in one direction or another based on the player's strategy. The heroes can be quite zany and unique - truly special units - and indeed every unit has its own weapon type and active abilities that add a lot of nuance and depth to the game. However, I am sure there are people out there who will feel - even with the DLC - that there's "not enough" in the game. This is probably not a gamer's game that you play again and again for hundreds of hours. It does not have layers on layers of 4X systems to weigh and balance against RNG each run. It's more like you just look at your resources and crank out units, then manipulate those units across the world as you fight a prolonged tactical war. This is basically the whole game, and it's quite fun. Finally, the enemy AI is a lot better than most games out there. The devs need to be applauded for this because it's so easy for devs to ship with terrible tactical AI. It's actually pretty smart and the various mechanics will combine to catch you off-guard a fair amount. However, the UI guy probably didn't play too many video games before he made the UI because it's quite easy to misclick and the controls can be quite unintuitive compared to genre standards. You will find yourself pressing esc to cancel and it won't work for whatever reason, so you have to come up with a new solution (I click the "next unit in queue button" to get around it...). Recommended if you wanna try an artistic wargame set in a really cool world, but not if you're trying to get the most hours possible out of your gaming dollar.
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May 2025
This is the best Civilization-like game I've ever played. I kid you not, I'm an untreated gaming addict since mid-90ies and this game has reinvigorated my interest in ways I couldn't imagine. It is exciting, filled with deep and vibrant lore, it is fun to play and extremely well-designed as a game, and it's tastefully well-engineered to handle all the fun that it presents. If you're looking to scratch the itch of Civ: Alpha Centauri and/or Civ: Beyond Earth, ZEPHON is for you. If you're pissed off at how modern Civ games are half-baked, filled with useless features you don't care about, demand you to watch their unskippable airplane animations that were only fun the first 120 times, and force you to buy DLCs just to get basic bugfixes... ZEPHON to the rescue. Like, seriously. I thought I was too old for this stuff. Turns out it was Civ's fault. It could have been done right. We can have smooth, almost-instantaneous bot turns even when the entire map is completely filled with units. Can they hire these guys to make Civ 8 already? In ZEPHON, Combat is fun. Micromanagement puzzles are fun. Economy is fun. Research is fun. Factions are fun and allow for extremely different playstyles. (I disagree with folks who say you ultimately get access to the same tools. You could, but most of the time you can't afford that, and that's by design.) Exploration is fun. Diplomacy is, believe it or not, also fun! (It's simple and mostly predictable - exactly what we needed the entire time.) Units have voice lines and they have so much personality! From unionized engineers with excellent work-life balance to terrifying catboy epicureans who crush their enemies beneath their paws, from ADHD girls with their city-sized cannons that help them concentrate to apparently-pacifist aliens who got you in this mess in the first place - or are they here to save you from yourself? - There's just so much stuff going on and it's all so emotionally charged! This game needs to be higher up. It's very surprising to me that there's so few people playing it. It's one of the most enjoyable games in the history of the genre, maybe ever.
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April 2025
Review after completing 2 single player campaigns. A deceptively great game if you enjoy the 4x genre. Having played Gladius, which I thought was carried just the smallest bit by the 40k setting, this feels better in every way and, frustratingly, I can't quite explain why. Gameplay is tight, pacing is good, unit variety is decent. One thing I love is the optional end-game scenario, which forces you into a series of big battles and stops the game just dragging on for ages. The modifier system is pretty cool too, perhaps inspired by Age of Wonders 4 where you get an optional campaign modifier every time you complete a campaign. The universe backdrop is an interesting mix of Shadowrun (dystopia, cyber, magic), Mad Max (wasteland Earth where almost everyone wants to kill you), a generous helping of Lovecraft, and post-alien invasion (except the aliens kind of...changed their mind?). Overall, it just works. I also disagree with some of the criticism I have seen in reviews, some of which may come down to inexperience with the game systems (e.g., there is no research bottleneck if you don't manually change the amount of research required AND add a modifier which limits your research options). Performance has also been flawless for me, playing on a 5+ year old rig on max settings. This is a good game. Buy this game.
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Feb. 2025
Very fun 4X game that makes every turn matter, from the research you choose to prioritize from knowing when to push and when to stay put, it is a fantastic strategy game that requires a plan but also adaptability on the player's part. I like that every faction leader plays differently as some of them can make units move after attack, rush production, or even have a big canon to defend their city. While the game has all of this going for it, some technologies like engineers are a staple since expanding your territory with multiple towns is very good for your resource pool, so it has a nice balance between picking common strategies and then incorporating your base on the map. The final war in the last few turns is exciting and makes me nervous, all players and AI pick from 3 sides and then go on an all-out war. Two sides get colossal titans, making the battlefield intense as you look to protect allies while dispatching enemies. I found high-end units to be super fun, particularly human aircraft is a blast to see the planes moving around the map at high speed, ignoring terrain and I love the skill "evasive maneuvers" that they have. One can make their army a combination of units but usually specializing pays more, I found that Humans and Cyber feel strong but Voice (the Eldritch Horrors) felt extremely weak in comparison. Hoping the new DLC Voice leader fixes this with some new units and perks. The game can get stale fast if you play by yourself, but with friends is a lot of fun and remains fresh. I had 15 hours because it is hard to get the whole gang together, but we did 3 matches, and every time it felt good, wasn't a chore or boorish, it was fun to do alliances, and wars and try to win the race of developing faster than everyone else. Graphically it looks nice, the voice acting is good and the music is nice but sometimes there are periods of silence which is a bit of a bummer. The early to mid-game is the best, you gotta analyze your starting point carefully to be successful and outpost contention is thrilling, The Late game can be a bit tedious at times, but only for a little bit at the point where you are between researching and getting the high units. Once you have the units, the late game is a blast! I recommend the game to people who like Warhammer Gladius or those wanted to try a 4X strategy game for the first time. Beginner friendly and once you get the hang of it after your first match, all that remains is optimizing moves and adapting to situations. In my group the game has been a massive hit, we always speak fondly of it and are excited to play more matches. [url=https://store.steampowered.com/curator/43679955/] If you enjoyed the review, please follow my curator! StarsDeck .
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Frequently Asked Questions

ZEPHON is currently priced at 39.99€ on Steam.

ZEPHON is currently not on sale. You can purchase it for 39.99€ on Steam.

ZEPHON received 1,098 positive votes out of a total of 1,259 achieving a rating of 8.29.
😎

ZEPHON was developed and published by Proxy Studios.

ZEPHON is playable and fully supported on Windows.

ZEPHON is not playable on MacOS.

ZEPHON is playable and fully supported on Linux.

ZEPHON offers both single-player and multi-player modes.

ZEPHON offers both Co-op and PvP modes.

There are 5 DLCs available for ZEPHON. Explore additional content available for ZEPHON on Steam.

ZEPHON is fully integrated with Steam Workshop. Visit Steam Workshop.

ZEPHON supports Remote Play Together. Discover more about Steam Remote Play.

ZEPHON is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ZEPHON.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 15:05
SteamSpy data 21 January 2026 15:00
Steam price 29 January 2026 20:51
Steam reviews 28 January 2026 09:59

If you'd like to dive deeper into the details about ZEPHON, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ZEPHON
  • SteamCharts - Analysis of ZEPHON concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ZEPHON compatibility
ZEPHON
Rating
8.3
1,098
161
Game modes
Multiplayer
Features
Online players
92
Developer
Proxy Studios
Publisher
Proxy Studios
Release 08 Nov 2024
Platforms
Remote Play