TL;DR Yeah, Zero Parades delivers for people willing to give it a fair chance. I am part of the crowd that thinks ZA/UM should not parade (he he) Disco Elysium's corpse around as a selling point for this game, but I also think people are doing the game a disservice by dismissing it because of that. The game has some issues. It throws a ton of exposition at you, quest and journal tracking can be buggy, achievement tracking is unreliable, and the OST never quite reached the same heights as the rest of the game's art departments for me. That being said, the worldbuilding is fantastic, the characters are incredibly memorable, and as someone from South America, seeing a game so heavily inspired by Latin America and its history was honestly surreal. There is a lot of genuine passion and heart put into this game, and despite its flaws, I think it's absolutely worth your time if you're into CRPGs and dialogue-heavy RPGs. With 53 hours on the clock, I can confidently recommend Zero Parades if: • You're a fan of Disco Elysium. • You're really into CRPGs. Now, I know ZA/UM are on Santa's naughty list for essentially axing THE actual team behind Disco Elysium, and them promoting this game as "from the creators of Disco Elysium" is very much a Ship of Theseus kinda thing. Personally, I think marketing it as such is a disservice both to Disco Elysium fans and to the game's own merits. That being said, I'm not gonna be an imbecile and pretend the game is garbage because of it. You can tell there is actual passion and heart in every aspect of this game. The characters, the worldbuilding, the art style, I loved every aspect of the experience. I could tell I was playing something special really early on. The Bad Exposition Overload This is easily my biggest gripe with the game. In favor of having a really believable world, a lot of characters tend to be overly talkative and exposition-heavy. Almost every character you meet starts talking about the geopolitical state of the world and the events that led it to be the way it is. That wouldn't necessarily be a problem, but the game throws a lot of terms, events, and esoteric concepts at you in such a small window of time that they don't linger long enough in your mind before the next conversation starts introducing even more. I don't think worldbuilding through dialogue is inherently bad, but the game expects you to grasp its concepts as it's revealing them to you. It can be overwhelming enough that it disrupts the core gameplay. Much like Esoteric Ebb, I think this game could really use an encyclopedia or codex that lets you revisit concepts and organizations you've already encountered. Quest and journal tracking There are some bugs plaguing journal tracking. Objectives you've already completed sometimes remain unfinished, while others can be marked as failed when they weren't. Since the journal is your main tool for knowing what to do next, this can lead you astray if you don't remember exactly what you've already done. Quest progression can also be weird. I had situations where quests seemed to resolve themselves or lock me out of certain outcomes without any clear reason. Whether these are bugs or intended design choices, they left me frustrated more than once. Achievement tracking At the time of writing this review, achievement tracking doesn't seem to work properly. After finishing the game, I looked through the achievements I missed and repeatedly found myself thinking: "Wait, didn't I do that already?" And yes, I did. The game simply didn't award the achievement. Given that I wasn't save scumming and was committing to my choices, it made me question how accurately the game was tracking my overall progress. The soundtrack I have to say the OST kinda falls behind, not only compared to Disco Elysium, but compared to the rest of Zero Parades' art departments. I'm not saying it's bad. The saxophones in particular do a fantastic job of selling the spy vibe. The problem is that even while writing this review and listening to the soundtrack, I struggle to associate specific tracks with specific moments from the game. Minor bugs and performance There are some minor bugs, like audio SFX and HUD elements lingering during gameplay that can only be fixed by restarting the game. The game is also surprisingly demanding. Stutters are rare, but you can definitely hear your hardware putting its back into it, and I personally don't think there's enough graphical artistry here to justify that. The Good The premise I love the premise. A lot of folks seem to think being a spy has to involve a suit, a supercar, and cool gadgets. This is not a Bond movie. Having a guerrilla-style spy network feels way more grounded and believable, and it's a great setting for the story. The worldbuilding Now I also LOVE the worldbuilding here. Being from South America and seeing a setting inspired by Latin America during the 80s and 90s was fantastic. Having characters speaking Spanish and using region-specific slang and curse words I'd never heard in a game before was such a surreal experience. I know I complained about the amount of exposition, but once you start understanding the organizations, alliances, motives, and historical events shaping the world, the payoff is huge. Given real-world events like Operation Condor and foreign interference in South America, the premise hits especially hard. Everything involving Néstor and Néstorismo just hit close to home. The characters The characters are superb all around. I enjoyed interacting with every single one of them, and there isn't a single character I found weak either in relation to the overall plot or on their own. My favorite was Dr. Gonza. Even characters with very little screen time, like Néstor, have so much personality packed into such little dialogue that I could never get tired of hearing them. For a game where your core gameplay is interacting with people, that's incredibly important, and Zero Parades absolutely nails it. Quality of life improvements There are some QoL elements that are a direct upgrade from Disco Elysium. That said, like in Disco Elysium, some skills feel much more useful than others. I also found it odd that my character had a neck slot for the entire game and in 50+ hours I only found two items that actually went there, one of them being extremely late into the game. Final Thoughts Yeah, Zero Parades delivers for people willing to give it a fair chance. As of launch, it has bugs and quest-tracking issues that need to be resolved, but like most games launching nowadays, I believe these defects will be ironed out in the future. What won't need fixing is the passion behind the game. You can feel it in the writing, the characters, the setting, and the world itself. For all my complaints, I finished the game after 53 hours wanting more, and I think that's probably the best compliment I can give it.