Alaloth: Champions of The Four Kingdoms on Steam - User reviews, Price & Information

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A hardcore high fantasy isometric action RPG set in a huge sandbox world ruled by magic and monsters. Master deep skill-based combat, forge powerful builds, explore unforgiving lands and dungeons, face brutal boss fights, uncover ancient secrets, and save Plamen from its inevitable doom!

Alaloth: Champions of The Four Kingdoms is a action rpg, isometric and souls-like game developed by Gamera Interactive and published by Gamera Interactive and Ancient Scroll.
Released on November 21st 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Turkish, Simplified Chinese and Russian.

It has received 1,361 reviews of which 989 were positive and 372 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 17.49€ on Steam with a 50% discount.


The Steam community has classified Alaloth: Champions of The Four Kingdoms into these genres:

Media & Screenshots

Get an in-depth look at Alaloth: Champions of The Four Kingdoms through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 2100 / AMD Phenom X2 550
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD Radeon 7970
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I am NOT a souls-like game player and I LOVE this game. The first few hours (3-5) were hard as I had to learn the ropes but if you do side quests/get money and buy good gear BEFORE you start gaining 'levels' the game is much easier. Once I had decent gear the 1/2 skull dungeons fell easily. I'm still playing so that's all I've done so far but this game is excellent. I've heard there are different events/quests if you play different race and alignment??? Not sure how many 'combos' but that in itself is amazing if true! Even if not, I'm loving the game and the money spent was more than worth it! LOVE IT. Good job devs!!!!!
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Dec. 2025
Quick rundown: Pros: Gameplay (combat) feels like an isometric mix of Diablo, (insert Souls game here), and the Arkham series. Interaction between NPCs is roughly Diablo-esque or in the vein of Torchlight as far as getting missions goes. Story's surprisingly deep. The devs took time to craft the world. Set pieces are nice to look at. The bad: Not too much - a little simplistic with NPC interaction, some of the design of the cities/refuges is a maze at times and will have you hitting the local map button multiple times. Stupid easy to get into a battle and get overwhelmed within five seconds on occasion. Overall: Worthwhile pick up and they keep working on it as it goes. It's not the greatest game ever made, but it's more than worth the entry price.
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Aug. 2025
5 hours in so maybe it will change but the game is really fun so far, definitely worth a buy, ima be honest the current CONS are nitpicks because nothing major stuck out to me PROS -art is lovely -a lot of locations, so far im yet to see any repeats of general theme -a lot of skills/abilities to pick from -a bunch of ways to get better gear (playing greatsword and for relatively my level there are like 2-3 different quests that reward me with a better greatsword), in the gamemode with multiple champions (AI controlled) you can also attack other champions for their unique gear, got a greatsword from that too, you can also craft or buy new gear tho havent used that option much beyond buying a zweihander once -combat is really fun but parry timings on some enemies are incomprehensible to me, realistically its a skill issue, will see how it goes further in -the game mode with multiple champions including the player and NPCs is a briliant idea, dont know how the game feels without it but it adds some stakes, when dying you dont just lose time but you may also lose an opportunity because an NPC will use that time to raid another dungeon, i think its cool CONS -translation (i assume) on some things has a few minor mistakes (for example, the plural form of 'gear' as in equipment is just 'gear', 'gears' refers to those small rotating mechanical bits, the ones visible on the logo of Gears of War for example, thats the only example that stuck out to me tbh -maybe i just didnt find it but the game mode with multiple champions could use some kind of event tracker that shows me what the other champions are doing, at least for the past 10 days if not the entire history, it shows up at the top but i cant find a way to just look at a long list and it would be helpful to know their general whereabout and whether or not they are currently dead or not -certain boss encounters are a bit bizarre in terms of difficulty spikes, for example there is a goblin guy with a wolf, he deals absurd damage considering the fact that technically he is of the same difficulty tier as a necromancer lady who spawns weak, slow enemies and occasionally shoots magic at you, she was much easier, the goblin i had to cheese because the damage he dealt to me was insane considering it was 1 combo that dealt it
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May 2025
Calling this Baldurs Gate and Dark souls is misleading and almost got me to refund the game. Yes the combat is souls like and the perspective is isometric and the graphic are beautifuly remincesnt of Baldurs Gate. But the gameplay loop? I was expecting a CRPG but the choices inhave in the story are either "accept or dont accept quest" and "skip cutscene" So dont expect and narrative rich perosnal story development here. I was ready to dive into the lore and just felt a big wave of "meh..." So i just skipped everything.. sadly. That being said there is a lot of fun regarding the gameplay loop, combat is challenging. You up (not by xp! But by completing stages which.. suxks) and the overview map and getting yourself stronger felt more like an isometric non army. This is a recommend for me but witha big caveat, hell no to it in the full price tho and dont expect a CRPG in any way
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April 2025
I have a bit of a mixed feeling. I love the look, I love the vibe, I love the concept. First thing I struggle with is the world. As ttrpg player, I love to delve into the setting. And while there is material to delve into, it misses identity. It builds on classic high fantasy, tries to bring some twist here and there, but subjectively speaking it wasn't enough to capture attention and love. My understanding is it was drafted by legendary Ch. Avellone and I have to say, he can do better. Sadly, overall narrative design - main plot, side quests, characters - also struggle to have more identity and step out of cliche. There is a feeling a potential which has not yet been fully realized. The combat is fun, although more variety of enemy moves/combos is certainly necessary (I played it immediately after release, I write the review very late after my playthrough and maybe some things have been already improved). I am also not a fan of grand map littered with small playable areas. This was e. g. difference between Pillars of Eternity 1 and 2. In 1st game, all areas were directly interconnected and formed together coherent region. In second Pillars, it's sort of pointcrawl - large map, where specific points have playable scenes/locations. Alaloth takes the approach of the second Pillars and I am very sure it would be better the other way around. I absolutely dont understand why people call this game clunky. I didnt have a single technical issue, gameplay was responsive to my controller, it also worked fine on the Deck.... UI wasnt something revolutionary, but I found it functional, non bothering, perfectly fine. To sum it up - it could be better than it is now, but I believe this studio and its vision is what gaming culture should be about. The developers definitely have plenty to offer, they had great idea about the combat twist in classic isometric RPGs and despite all my criticism, I did stay with the game till the end and went through all content I found. Since I listed so many negative things, let me point out again - it looks great, it has a great vibe and a wonderful concept. Those three things are as big, bigger even, than the shortcommings above. They just dont need that much explanation. This game and its creators deserve support, opportunity to grow and I am looking forward for their next project.
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Frequently Asked Questions

Alaloth: Champions of The Four Kingdoms is currently priced at 17.49€ on Steam.

Alaloth: Champions of The Four Kingdoms is currently available at a 50% discount. You can purchase it for 17.49€ on Steam.

Alaloth: Champions of The Four Kingdoms received 989 positive votes out of a total of 1,361 achieving a rating of 7.01.
😊

Alaloth: Champions of The Four Kingdoms was developed by Gamera Interactive and published by Gamera Interactive and Ancient Scroll.

Alaloth: Champions of The Four Kingdoms is playable and fully supported on Windows.

Alaloth: Champions of The Four Kingdoms is not playable on MacOS.

Alaloth: Champions of The Four Kingdoms is not playable on Linux.

Alaloth: Champions of The Four Kingdoms offers both single-player and multi-player modes.

Alaloth: Champions of The Four Kingdoms includes Co-op mode where you can team up with friends.

There are 8 DLCs available for Alaloth: Champions of The Four Kingdoms. Explore additional content available for Alaloth: Champions of The Four Kingdoms on Steam.

Alaloth: Champions of The Four Kingdoms does not support mods via Steam Workshop.

Alaloth: Champions of The Four Kingdoms supports Remote Play Together. Discover more about Steam Remote Play.

Alaloth: Champions of The Four Kingdoms is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Alaloth: Champions of The Four Kingdoms.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 March 2026 00:34
SteamSpy data 12 March 2026 03:53
Steam price 15 March 2026 12:49
Steam reviews 14 March 2026 21:46

If you'd like to dive deeper into the details about Alaloth: Champions of The Four Kingdoms, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Alaloth: Champions of The Four Kingdoms
  • SteamCharts - Analysis of Alaloth: Champions of The Four Kingdoms concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Alaloth: Champions of The Four Kingdoms compatibility
Alaloth: Champions of The Four Kingdoms
Rating
7.0
989
372
Game modes
Multiplayer
Features
Online players
56
Developer
Gamera Interactive
Publisher
Gamera Interactive, Ancient Scroll
Release 21 Nov 2024
Platforms
Remote Play