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Alone in the Dark: The New Nightmare on Steam - User reviews, Price & Information

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From the moment Edward Carnby and Aline Cedrac set foot on Shadow Island, they are confronted by mysterious, evil creatures intent on thwarting their progress to recover 3 ancient tablets believed to hold the secret key to some incredible menacing phenomena. Danger threatens from every corner.

Alone in the Dark: The New Nightmare is a adventure, horror and action game developed by Darkworks and Spiral House and published by THQ Nordic.
Released on October 29th 2013 is available in English on Windows, Steam Deck and Steam Machine.

It has received 622 reviews of which 437 were positive and 185 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 6.99€ on Steam, but you can find it for 0.42€ on Gamivo.


The Steam community has classified Alone in the Dark: The New Nightmare into these genres:

Media & Screenshots

Get an in-depth look at Alone in the Dark: The New Nightmare through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 98 SE/Me/2000 Pro/XP
  • Processor: Intel Pentium® II 300 MHz
  • Memory: 64 MB RAM
  • DirectX: Version 9.0c
  • Storage: 400 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Aug. 2026
"We don't talk about Bruno, no, no, no~ 🎶" ~La Familia Madrigal The story of Alone in the Dark is the story of Frédérick Raynal. Who the heck is Frédérick Raynal? Well, that's exactly the problem. While pretty much everybody recognizes Shinji Mikami for what he did for the survival horror genre, Frédérick was the one who actually created it. Back in 1992. In a game called, you guessed it, Alone in the Dark. Why does nobody talk about that? Well, because of a man called Bruno. What happened was, unfortunately, a very typical misunderstanding between the creator and the company he was a part of. Frédérick's a visionary. One of those people who are able to think outside the box and create something entirely new. Those cinematic, fixed viewpoints, a certain kind of puzzles (aside from other things, AitD was the first game of its kind to include a grandfather clock puzzle), deliberately stiff movement... It was all him. And when Shinji Mikami recognized what kind of breakthrough it was... Well, CAPCOM still milks the Resident Evil franchise, doesn't it? Infogrames' CEO, Bruno Bonnell, on the other hand, didn't understand that at all. Remember that scene in The Big Bang Theory where Stuart asked Howard and Raj to “play something they can dance to”? That's exactly what happened. Bruno was like, “Can't you add more shooting?” Frédérick didn't want to. Bruno insisted. Frédérick left. Thanks to which we got Twinsen's little but very big adventure. But that's a whole different story. AitD? The name stayed with Infogrames. Bruno was free to do as he pleased with it, and he was sure he knew what he was doing. Spoiler alert—he didn't. Like, at all. AitD 2, for example, instantly gave you a Tommy gun and forced you to start shooting. While keeping the original tank controls. People disliked that. They wanted survival horror, not a crappy shooter. Bruno tried to address that in AitD 3. Yet somehow the only thing his team managed to come up with was immortal enemies that both shot at you and acted as a real-time puzzle. Again, people disliked that. Without Frédérick? AitD simply didn't work. Resident Evil, on the other hand, did. It was obvious that AitD's time was over. Or was it? Antoine Villette and Guillaume Gouraud thought that it wasn't. Who were those fine gentlemen? Well, they were talented young people who had just founded their own company called Darkworks and even co-developed a game called Les Visiteurs: Le Jeu (based on that famous comedy movie with Jean Reno and Christian Clavier) with Cryo. No, you don't need to play it; it was a complete disaster (extremely confusing and messed up on oh-so-many levels, and yes, I did play it so I can tell). Not the point. The point is—they already had some experience. More importantly, they had an idea. And the idea? It was so simple it was great. The idea was—CAPCOM borrowed AitD's idea (there's no room for argument here, Shinji Mikami openly admitted that). Let's borrow it back! Not in a bad way, of course; our guys also had their own unique vision, but you know what I mean. CAPCOM “cloned” AitD. Darkworks? They wanted to “clone” RE. And thankfully for us all, when they approached our pal Bruno? Bruno did the smartest thing there was to do—he said “yes.” I said “thankfully” because yes, the so-called The New Nightmare was good. Shockingly good, actually. It wasn't “the next big thing” for the genre, but it did everything Resident Evil did, while, like I said, actually offering something new, something unique. I'm talking, of course, 'bout the flashlight. And you know what? It's almost like the AitD name is cursed. Darkworks literally made the flashlight thing before Alan Wake. And it wasn't just “something like that,” it was exactly that! A flashlight that scared away the monsters! Heck, the flashlight even helped us find items! The revolutionary real-time 3D flashlight engine was actually Darkworks' hook in their pitch to Bruno! There was even a certain puzzle in which we were supposed to use the gamepad's stick to light up certain parts of the screen, Wii-style. Yet everybody acts like Alan Wake was the game that invented the formula. Still, this game did imitate RE. And it was impossible not to notice (I remember the devs even replying to people who claimed that their game was just “yet another RE clone”). The famous “green and brown” palette of the original AitD was gone too (replacing Lovecraftian motifs with H.R. Giger's influence was not the worst trade-off you could imagine, though). Despite all the “cloning,” though, The New Nightmare is an amazing game on its own, and you should totally give it a chance if you love classic survival horror. With one big “but.” With the “but” being... Darkworks copied Shinji Mikami's work with things like limited saves perfectly but also made one major mistake. A mistake that ruined the game a lot. Like, a lot . The thing is, unlike what we had in RE, The New Nightmare has... respawning enemies. Ba-dum-tss... You played such games before? You know exactly why it doesn't feel right. Everything is limited, yet more often than not, simply leaving the room and coming back makes the enemies respawn. Only enemies, not the ammo. And since exploration and puzzle-solving across different areas is a key element of gameplay... It's just way too annoying and can make your life harder than necessary. Not like I don't get what they tried to do (again, it was an Alan Wake before Alan Wake thingy), but... Like I said, infinite enemies in survival horror? That just doesn't work. Especially since those difficulty options that were introduced in Japanese ports of AitD 2 are not included. There's also no unlockables. Darkworks said that they simply didn't think it'd be fun for people to play this kind of game more than once. Especially since, yes, we do have two playable characters and their playthroughs actually feel very different. All that heavily ruined the game and made it inferior to RE. Which, again, is just that. A comparison. With no real need to make it. And you know what? It's the same exact thing with this port. I mean, unlike classic RE games that were brought to Steam in a slightly updated form and therefore support things like modern gamepads, this here is an old port. Which... isn't terrible, really. Spiral House did care (they were the guys who added lip-sync and 60Hz support for the European PS2 version). In this port, they've added an extra message for that flashlight-related puzzle to let you know you can use a mouse. And yes, you can. Also, the keyboard controls are surprisingly well thought out and you can use a gamepad. An old kind, but still. Also, this port was heavily based on the Dreamcast version, which was the better-looking one in the original PS1/DC duo. Unfortunately, Spiral House completely messed up the sound, which suffers from terrible compression, clipping, and even desynchronization now. In other words, you have a choice? Go play the Dreamcast version. Which is the definitive way to experience this game. If you don't have any other option, though? The Steam version will do. It will. Even in this form, with a keyboard / mouse combo, The New Nightmare is a gem. A gem that almost saved the series. Why “almost”? Well, here's our pal Bruno again. Walks in with a mischievous grin. Despite Darkworks already making plans for a sequel (aside from other things, The New Nightmare was also a reboot that was supposed to start a new continuity), Bruno and Infogrames decided to make the next game internally. Make it more modern, more action-oriented, and... yeah. Reboot the whole thing again. Darkworks? With Cold Fear, they ended up pioneering “next-gen” horrors and doing the “over-the-shoulder” camera thing before RE 4 (no, seriously, a lot of history between AitD and RE—CAPCOM even planned to publish The New Nightmare in Japan). While Bruno? Well, we don't talk about Bruno. No-no-no.
11 hours played
June 2026
First playthrough review time. Alone in the Dark: The New Nightmare is a third-person survival horror game with fixed camera angles and tank-style controls. You move through different areas, solve puzzles, and deal with enemies while managing limited resources. The game has two playable characters, each with a different path through the game. One focuses more on combat, while the other focuses more on puzzles and progression. This gives some variety in how the game plays. Items can be easy to miss, enemies can return when going back to earlier areas, and item placement is not always consistent. There are also small glitches and moments where interacting with objects does not always work properly. Overall, the game keeps the basic survival horror style with exploration, puzzles, and resource management. People who like older survival horror games may still try it. https://steamcommunity.com/sharedfiles/filedetails/?id=2013265143
June 2026
I have played this on a PlayStation 1 Console and at the time it scared the living hell out of me and still to this day its the most scariest games I have ever played. In my opinion its a pretty solid horror. Definitely would put it in one of the classics. What I like, you can play as two characters both of them have different stories to tell but initially ending is the same.
Nov. 2025
ah just like old days playing this on playstation to play this add this on launch option resx=1920 -resy=1080 then change the controls too
13 hours played
Oct. 2025
Great old school horror game. Very atmospheric and good puzzles and storyline.

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Frequently Asked Questions

Alone in the Dark: The New Nightmare is currently priced at 6.99€ on Steam.

No, Alone in the Dark: The New Nightmare is currently not on sale. You can purchase it for 6.99€ on Steam.

Yes, Alone in the Dark: The New Nightmare received 437 positive votes out of a total of 622 achieving a rating of 6.73.
😐

Alone in the Dark: The New Nightmare was developed by Darkworks and Spiral House and published by THQ Nordic.

Yes, Alone in the Dark: The New Nightmare is playable and fully supported on Windows.

No, Alone in the Dark: The New Nightmare is not playable on MacOS.

No, Alone in the Dark: The New Nightmare is not playable on Linux.

Yes, Alone in the Dark: The New Nightmare is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Alone in the Dark: The New Nightmare is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Alone in the Dark: The New Nightmare does not support VR.

Alone in the Dark: The New Nightmare is a single-player game.

No, Alone in the Dark: The New Nightmare does not currently offer any DLC.

No, Alone in the Dark: The New Nightmare does not support mods via Steam Workshop.

No, Alone in the Dark: The New Nightmare does not support Steam Remote Play.

Yes, Alone in the Dark: The New Nightmare is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Alone in the Dark: The New Nightmare.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2026 05:09 UTC
SteamSpy data 03 September 2026 08:33 UTC
Steam price 12 September 2026 10:43 UTC
Steam reviews 11 September 2026 03:47 UTC

If you'd like to dive deeper into the details about Alone in the Dark: The New Nightmare, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Alone in the Dark: The New Nightmare
  • SteamCharts - Analysis of Alone in the Dark: The New Nightmare concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Alone in the Dark: The New Nightmare compatibility
Alone in the Dark: The New Nightmare PEGI 12
Rating
6.7
437
185
Game modes
Features
Online players
1
Developer
Darkworks, Spiral House
Publisher
THQ Nordic
Release 29 Oct 2013
Platforms
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