Angeline Era on Steam - User reviews, Price & Information

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Explore a secret-filled land in this 3D Action-Adventure, where every level is hidden in plain sight! Travel and fight through a vast, unmarked overworld. The next surprise is only a single search away!

Angeline Era is a action-adventure, exploration and nonlinear game developed by Melos Han-Tani, Marina Kittaka and Analgesic Productions and published by Analgesic Productions.
Released on December 08th 2025 is available on Windows and MacOS in 9 languages: English, Japanese, Portuguese - Brazil, Turkish, Spanish - Latin America, German, Russian, Simplified Chinese and Spanish - Spain.

It has received 667 reviews of which 642 were positive and 25 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 22.49€ on Steam.


The Steam community has classified Angeline Era into these genres:

Media & Screenshots

Get an in-depth look at Angeline Era through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (May not work in all cases)
  • Processor: 64-bit Dual-core 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce 610M (mid-tier 2012 laptop)
  • Storage: 3 GB available space
  • Additional Notes: No customer support for win7/8.
MacOS
  • OS: Any MacOS in the Past 3 Years
  • Processor: 64-bit + Apple Silicon
  • Memory: 4 GB RAM
  • Graphics: Anything around 2018 Macbook Pro
  • Storage: 4 GB available space
  • Additional Notes: macOS MUST be within past 3 years

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

88 hours played
April 2026
i Love angeline era. i want to tell everyone about it, i want everyone to experience it. but i recently found out that the way i experienced it is a very specific way! there is a twist partway through this game that i personally saw coming from the steam page, because of my own experience with being a fourth generation japanese immigrant, and all the little cultural nuances that come with that. even tets' name, i saw the way it's spelled and i thought, "ah, he's doing that thing some of my relatives did, spelling their name in a more 'english' way to fit in better here." this is the first time i've ever seen this specific type of japanese character in anything, and to say that it shook me to my core is an understatement! i find it very hard to explain my feelings on things in a way that is genuine without being overly wordy, vulnerable, or incoherent. to put it as frankly as possible, i struggle to understand things in the same way or at the same pace as my peers, and this leads me to getting so discouraged that i give up extremely easily. and there was a point in angeline era where i did feel like i was about to give up because i felt like it was unfair, but then i realized something... "oh, i'm playing a game about fae. we're playing by fae rules right now! so of course it's going to feel unfair and tricky!" which is where it all clicked for me. after that, even when i struggled to clear a level, it was fun to try and figure out what the logic of each level was. it was a weirdly childish and nostalgic kind of fun! it was something miraculous, for me! the things i really truly want to say are all spoilers that also deal with personal things. but i got to have a bitter laugh about this game showing a funeral at a church with sushi platters. i don't know how to word this, but just knowing that other families do that too feels comforting somehow. the way food is handled in this game as a whole really sticks out to me - the first time that tets asked me for steak instead of something else, i felt like i had just betrayed a beloved tamagotchi. i don't know how to put it into concise words at all, but this game really gave me something truly magical and special, which is the knowledge that i really am not alone or invisible, no matter how deeply i feel that i am. people like me exist, have existed for a long time, and will keep existing. we can make art about ourselves and our stories too! ... or something like that. i hope this makes sense. let's all try to stay well fed, for tets' sake
10 hours played
March 2026
Angeline Era reminds me quite a bit of Infinite Jest. Someone could tell me it was their favorite piece of media and I would believe them instantly. Someone could tell me it was created as a hostile and nihilistic piece of anti-art to serve as an elaborate parody and I would believe them instantly. The creator is far more interested in their concepts and their own intelligence than in conveying their ideas, and what little is made overt is so comprehensively self-sabotaging that the only explanations are madness or spite. There is nothing here intrinsically to recommend, every piece of it is dull, frustrating, and unsatisfying, but there is something so hauntingly and exactingly meticulous in the craftsmanship that I can only consider it intentional because the alternative terrifies me on an existential level. I am not having fun. This is not a good video game. It is a perfect work of creation. Behold at your peril.
43 hours played
Jan. 2026
Angeline Era enters the canon of works in my little pad under the So Good It's Funny tier of personal favorites and declarations of greatness. See also Paul Thomas Anderson's There Will Be Blood , William Gibson's Pattern Recognition , Sergio Leone's Once Upon a Time in the West. GOD HAND. Works that, at nearly every turn, are so perfectly attuned to my scale of "greatness," doing things both just as I'd like and subverting expectations and showing me things I didn't know I wanted, to the extent that all I can do is laugh in the face of something that entertaining, endearing, wrenching, etc. Beware the Pussle Master. I'm a longtime Analgesic fan, the second Anodyne being one of the inaugural games christening my shift to PC gaming. That game captivated me in ways few still do, elaborating on its predecessor and cementing my love for Melos and Marina's work. Since then their brand of cerebral genre fare has ~stimulated~ both the craving for ergonomic gaming platforming and distinct visuals as well as filled the void of impersonal works in gaming. Even amongst indie studios composed of single-digit teams, games so often lack the confidence to be presented by the artists behind them; a distinct detachment despite the heaps of work and creativity demanded. You have your "celebrity devs" like Toby Fox and Rami Ismail, and it feels as if we ought to be able to rattle off the names of more the way directors (and ~cinematographers~, if you're really apt; bonus points if you can talk production designers ) and musicians are discussed. For me, Melos and Marina at Analgesic feel so present in Angeline Era due to the consistent threads embedded in their work. The narrative themes of the Asian-American experience, loss and loneliness, and the rally of nature in a world stricken by mankind and its meddling. There are quietly unsettling forces and lucid reflection aplenty in Angeline Era . Only, this time, they're all out of bubble gum. So, having bested Han-Tani's Challenge (see how forward the devs are!) I have spent probably more time on first pass with Angeline Era than your average player. The harder difficulty is brutal on several counts, yet I would have had it no other way. More than past Analgesic games, Angeline Era engages with fine-tuned encounter design and combat mechanics that beg to be pushed to their limits by a stripped-down higher difficulty. It's like playing Super Mario Sunshine without F.L.U.D.D. or something else suitably spartan. And by George it is beautiful. I recommend Han-Tani's Challenge to everyone. I wish Han-Tani's Challenge upon no one. If dying over 200 times to the penultimate boss (PAIN) is really not your idea of fun (give it a try!) that's okay. We got more hits! "So Good It's Funny." Angeline Era's structure, the world on display both aesthetically and narratively--as well as mechanically--is an absolute treat to live in. The world map's "plain-sight levels" are a part of the shtick on the Steam page and are something to which you're likely already privy. However, consider now poking around these levels, the little towns and hovels across Era's verdant Gallic continent, searching about with your literal magnifying glass only to warp elsewhere. Mischief! Magic! Consider the wide variety of endearing and honestly really quite insane denizens, both human and otherwise, you'll encounter. Strange butlers and shopkeepers who love your healthy bones. Deviant miners. Bug bears! Angeline Era boasts a rogues gallery of cute and grotesque critters to chat with and murder (often in the same breath) that immediately recalled the incredible fauna across the Pikmin games. The variety of standard bumpslash-fodder and towering bosses is impressive, many enemies twisting the game's mechanics and tugging your kneejerk reactions in different directions so as to keep you on your toes. And really, that's what Angeline Era does, in the simplest way of expressing it. It keeps you guessing. Very funny that it is so clearly reverent towards From Software games while eschewing the trends in modern action games hammered by Dark Souls , inhabiting an adjacent reality where every Nintendo Zelda is just as radically strange in comparison to its predecessor as Majora's Mask was to Ocarina of Time. The bumpslash, a bloodletting art I think I can say with a shred of immodesty I am now quite the goddarn journeyman in , rewires the fundamentals of action gaming, freeing the player from inputting commands and instead demanding focus on things like spacing and angling relative to enemies. The use of Tets' gun as a purely vertical tool, calling to mind vertical STG's like Ikaruga , again provides the player with a familiar dish, asking them to try it in a new arrangement. Try that pizza with a knife and fork! You might find you enjoy it more..! There are many 2025 releases I enjoyed. There are many more I likely would enjoy. I have a difficult time imagining that there is a video game from two-thousand and twenty-five, quite the year, that I would enjoy anywhere near as much as the time I spent with Angeline Era. Oh! And I didn't even mention the score! The sweet shredding tones to which you may or may not hurl yourself time and again at the scourge of Era to, or the mysterious whimsy of stomping about the countryside. Music in games is very often an easy point to compliment, not least because the medium attracts a wide variety of extremely talented musicians given freedom of expression where films often require more restraint, and popular music more structure. Angeline Era's tunes are off the goddarn charts. I can't elaborate more, so do yourself a favor and pop into your favorite non-warmonger-owned digital music outlet for a sampling of some of those sweet beats. With a little patience, I truly believe this is a game that can speak to such a vast pool of video game players, even outside of the (hopefully growing) niche that identifies as Analgesicheads. Even having just today beat it, my draconian run of the game leaves me ready to start fresh and explore at a more languid pace, sampling all of the cute items and accoutrements that would have literally made me combust had I dare tried to use them during my Challenge playthrough. A brief respite, for a Bumpslasher's work is never done, and remember: To shop, bump something, then bump me.
23 hours played
Jan. 2026
This game evokes the specific vibe of early 2000s PC gaming in me, a time when consoles and home computers were still practically distinct markets. I'm not sure how to describe it to someone who wasn't there, but it felt like its own space separate from console gaming, with different conventions in convergent evolution. In that way Angeline Era eschews a lot of modern game design wisdom to deliver a sense of surprise and discovery I haven't felt from a game in years.
14 hours played
Dec. 2025
Whatever you think this game is, dispel that notion. This game feels like a PSX game that you, in a fever dream, vaguely remember playing as a child but, in the present, realize that you cannot remember its name or find anyone else that knows what you're talking about. It ventured to places that I couldn't have possibly predicted, and then kept going . The gameplay is deceptively simple: bump into things to interact with them. There are a whole host of weapons and artifacts that enhance that basic mechanic, and at the end of my 14 hour playthrough (on Normal; there are several further difficulty levels) I realized I had somehow missed roughly 50% of them . This is a game that is absolutely teeming with secrets that I barely even scraped the surface of, so if you're a true explorer you'll likely be invested in this game's world for many more hours than I was. On its face it may appear deceptively cute, but just as dreams can be whimsical, they can also swiftly become nightmares. There will be moments of that strange, unsettling horror that you can only find in non-horror low-poly games, where the lack of detail lets the mind wander to dark places to fill in the blanks. The soundtrack is phenomenal, and runs the gamut from upbeat and catchy, to exciting thrills, to uneasy atmospheric tension. I struggled on the Normal difficulty, so if you're looking for proper retro challenge, you've come to the right place. What a ride. I could keep going, but I just finished the game and needed to express these feelings while they were hot. This is a game that will stick with me...and maybe years from now I will remember it in fever dream, but this time realize that it did, in fact, exist.

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Frequently Asked Questions

Angeline Era is currently priced at 22.49€ on Steam.

No, Angeline Era is currently not on sale. You can purchase it for 22.49€ on Steam.

Yes, Angeline Era received 642 positive votes out of a total of 667 achieving a rating of 8.97.
😎

Angeline Era was developed by Melos Han-Tani, Marina Kittaka and Analgesic Productions and published by Analgesic Productions.

Yes, Angeline Era is playable and fully supported on Windows.

Yes, Angeline Era is playable and fully supported on MacOS.

No, Angeline Era is not playable on Linux.

Angeline Era is a single-player game.

Yes, there are 3 DLCs available for Angeline Era. Explore additional content available for Angeline Era on Steam.

No, Angeline Era does not support mods via Steam Workshop.

No, Angeline Era does not support Steam Remote Play.

Yes, Angeline Era is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Angeline Era.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2026 08:09
SteamSpy data 08 June 2026 21:28
Steam price 13 June 2026 12:15
Steam reviews 13 June 2026 06:01

If you'd like to dive deeper into the details about Angeline Era, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Angeline Era
  • SteamCharts - Analysis of Angeline Era concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Angeline Era compatibility
Angeline Era
Rating
9.0
642
25
Game modes
Features
Online players
7
Developer
Melos Han-Tani, Marina Kittaka, Analgesic Productions
Publisher
Analgesic Productions
Release 08 Dec 2025
Platforms